[Request] Amber Isle

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Lord Blade
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[Request] Amber Isle

Post by Lord Blade »



Requesting:

Edit Amber (money)
Edit Inspiration (for unlocking recipes)
Edit Item stack
Free crafting
Change time of day
Customers always accept prices

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LIOBOSS
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Re: [Request] Amber Isle

Post by LIOBOSS »

hi....i made this quick for you...hope it will help a little...Enjoy!

- AMBER ISLE - Steam version by TENOKE

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Image

If you use this please Click the Like/Thumbs up button for some rep, Thanks! :) ---> Image


Amber Isle v1.1 .CT
(28.2 KiB) Downloaded 169 times
added free craft script provided by @Littlelight...Kudos to him!!


Amber Isle.CT
(25.7 KiB) Downloaded 75 times
Last edited by LIOBOSS on Mon Oct 14, 2024 5:22 am, edited 1 time in total.

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Lord Blade
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Re: [Request] Amber Isle

Post by Lord Blade »

LIOBOSS wrote:
Sat Oct 12, 2024 9:45 pm
hi....i made this quick for you...hope it will help a little...Enjoy!
You sir/madam, are awesome. Thank you.

LittleLight
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Re: [Request] Amber Isle

Post by LittleLight »

Here's my code for Free Crafting.

Code: Select all

[ENABLE]

aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique
alloc(newmem,$1000,INJECT_FreeCraft)

label(code)
label(return)

newmem:
  mov [rbx+18],#0

code:
  mov rcx,[rbx+10]
  add rsp,20
  jmp return

INJECT_FreeCraft:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_FreeCraft)

[DISABLE]

INJECT_FreeCraft:
  db 48 8B 4B 10 48 83 C4 20

unregistersymbol(INJECT_FreeCraft)
dealloc(newmem)

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LIOBOSS
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Re: [Request] Amber Isle

Post by LIOBOSS »

LittleLight wrote:
Sun Oct 13, 2024 1:01 am
Here's my code for Free Crafting.

Code: Select all

[ENABLE]

aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique
alloc(newmem,$1000,INJECT_FreeCraft)

label(code)
label(return)

newmem:
  mov [rbx+18],#0

code:
  mov rcx,[rbx+10]
  add rsp,20
  jmp return

INJECT_FreeCraft:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_FreeCraft)

[DISABLE]

INJECT_FreeCraft:
  db 48 8B 4B 10 48 83 C4 20

unregistersymbol(INJECT_FreeCraft)
dealloc(newmem)
if you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!
Thanx anyway...

andrevus
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Re: [Request] Amber Isle

Post by andrevus »

Any chance we could get an "edit tools" going? Due to a glitch in the game my shovel ranked down from master to good and I can't get it back.

LittleLight
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Re: [Request] Amber Isle

Post by LittleLight »

LIOBOSS wrote:
Sun Oct 13, 2024 7:36 am
LittleLight wrote:
Sun Oct 13, 2024 1:01 am
Here's my code for Free Crafting.

Code: Select all

[ENABLE]

aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique
alloc(newmem,$1000,INJECT_FreeCraft)

label(code)
label(return)

newmem:
  mov [rbx+18],#0

code:
  mov rcx,[rbx+10]
  add rsp,20
  jmp return

INJECT_FreeCraft:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_FreeCraft)

[DISABLE]

INJECT_FreeCraft:
  db 48 8B 4B 10 48 83 C4 20

unregistersymbol(INJECT_FreeCraft)
dealloc(newmem)
if you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!
Thanx anyway...
No, my script allows you to craft without even having the resources. Sets all the required resources needed to 0.

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LIOBOSS
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Re: [Request] Amber Isle

Post by LIOBOSS »

LittleLight wrote:
Sun Oct 13, 2024 9:07 pm
LIOBOSS wrote:
Sun Oct 13, 2024 7:36 am
LittleLight wrote:
Sun Oct 13, 2024 1:01 am
Here's my code for Free Crafting.

Code: Select all

[ENABLE]

aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique
alloc(newmem,$1000,INJECT_FreeCraft)

label(code)
label(return)

newmem:
  mov [rbx+18],#0

code:
  mov rcx,[rbx+10]
  add rsp,20
  jmp return

INJECT_FreeCraft:
  jmp newmem
  nop 3
return:
registersymbol(INJECT_FreeCraft)


[DISABLE]

INJECT_FreeCraft:
  db 48 8B 4B 10 48 83 C4 20

unregistersymbol(INJECT_FreeCraft)
dealloc(newmem)
if you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!
Thanx anyway...
No, my script allows you to craft without even having the resources. Sets all the required resources needed to 0.
my bad....english is not my born language and i did not take a look at your code...
i thought free crafting means crafting does not consume required items ....

Congrats for the script...

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zurls
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Re: [Request] Amber Isle

Post by zurls »

I would LOVE the ability to add resources that I don't have (there are so many resources that you need in the game but are only found in regions you can't unlock yet). Like Red Stone or Starstone. Is there a way to use the item pointer function and randomly changing the address to find the items I need? It shouldn't be to hard figuring out the address of these stones bassed on the addresses of other stone... Any thoughts?

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LIOBOSS
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Re: [Request] Amber Isle

Post by LIOBOSS »

zurls wrote:
Sun Oct 13, 2024 10:25 pm
I would LOVE the ability to add resources that I don't have (there are so many resources that you need in the game but are only found in regions you can't unlock yet). Like Red Stone or Starstone. Is there a way to use the item pointer function and randomly changing the address to find the items I need? It shouldn't be to hard figuring out the address of these stones bassed on the addresses of other stone... Any thoughts?
i just included Littlelight's Freecraft script in my table...
Activate this script and you 'll be able to craft any item without requirements....

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濒危物种猫咪
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Re: [Request] Amber Isle

Post by 濒危物种猫咪 »

Code: Select all

[ENABLE]
//Ambertail.UI.Crafting.CraftingRequirementUIElement.get_CanCraft
aobscanmodule(CanCraft,GameAssembly.dll,488B????488B????483B??0F9D??4883????5B) // should be unique
registersymbol(CanCraft)
CanCraft-2:
  db EB 14
[DISABLE]

CanCraft-2:
  db 74 14

unregistersymbol(CanCraft)
dealloc(newmem)
Free Craft
Using this will not affect the game

LittleLight
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Re: [Request] Amber Isle

Post by LittleLight »

濒危物种猫咪 wrote:
Tue Oct 15, 2024 12:55 am

Code: Select all

[ENABLE]
//Ambertail.UI.Crafting.CraftingRequirementUIElement.get_CanCraft
aobscanmodule(CanCraft,GameAssembly.dll,488B????488B????483B??0F9D??4883????5B) // should be unique
registersymbol(CanCraft)
CanCraft-2:
  db EB 14
[DISABLE]

CanCraft-2:
  db 74 14

unregistersymbol(CanCraft)
dealloc(newmem)
Free Craft
Using this will not affect the game
Already posted

BackFromTheDead27
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Re: [Request] Amber Isle

Post by BackFromTheDead27 »

Hello,
I can't activate the free craft and the freeze options (day and time of the day) after the newest update (v1.0.1)
The other options are working fine.

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