[Request] Amber Isle
- Lord Blade
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[Request] Amber Isle
Requesting:
Edit Amber (money)
Edit Inspiration (for unlocking recipes)
Edit Item stack
Free crafting
Change time of day
Customers always accept prices
Re: [Request] Amber Isle
hi....i made this quick for you...hope it will help a little...Enjoy!
- AMBER ISLE - Steam version by TENOKE
If you use this please Click the Like/Thumbs up button for some rep, Thanks! --->
added free craft script provided by @Littlelight...Kudos to him!!
- AMBER ISLE - Steam version by TENOKE
Options
If you use this please Click the Like/Thumbs up button for some rep, Thanks! --->
added free craft script provided by @Littlelight...Kudos to him!!
Last edited by LIOBOSS on Mon Oct 14, 2024 5:22 am, edited 1 time in total.
- Lord Blade
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Re: [Request] Amber Isle
Here's my code for Free Crafting.
Code: Select all
[ENABLE]
aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique
alloc(newmem,$1000,INJECT_FreeCraft)
label(code)
label(return)
newmem:
mov [rbx+18],#0
code:
mov rcx,[rbx+10]
add rsp,20
jmp return
INJECT_FreeCraft:
jmp newmem
nop 3
return:
registersymbol(INJECT_FreeCraft)
[DISABLE]
INJECT_FreeCraft:
db 48 8B 4B 10 48 83 C4 20
unregistersymbol(INJECT_FreeCraft)
dealloc(newmem)
Re: [Request] Amber Isle
if you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!LittleLight wrote: ↑Sun Oct 13, 2024 1:01 amHere's my code for Free Crafting.
Code: Select all
[ENABLE] aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique alloc(newmem,$1000,INJECT_FreeCraft) label(code) label(return) newmem: mov [rbx+18],#0 code: mov rcx,[rbx+10] add rsp,20 jmp return INJECT_FreeCraft: jmp newmem nop 3 return: registersymbol(INJECT_FreeCraft) [DISABLE] INJECT_FreeCraft: db 48 8B 4B 10 48 83 C4 20 unregistersymbol(INJECT_FreeCraft) dealloc(newmem)
Thanx anyway...
Re: [Request] Amber Isle
Any chance we could get an "edit tools" going? Due to a glitch in the game my shovel ranked down from master to good and I can't get it back.
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Re: [Request] Amber Isle
No, my script allows you to craft without even having the resources. Sets all the required resources needed to 0.LIOBOSS wrote: ↑Sun Oct 13, 2024 7:36 amif you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!LittleLight wrote: ↑Sun Oct 13, 2024 1:01 amHere's my code for Free Crafting.
Code: Select all
[ENABLE] aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique alloc(newmem,$1000,INJECT_FreeCraft) label(code) label(return) newmem: mov [rbx+18],#0 code: mov rcx,[rbx+10] add rsp,20 jmp return INJECT_FreeCraft: jmp newmem nop 3 return: registersymbol(INJECT_FreeCraft) [DISABLE] INJECT_FreeCraft: db 48 8B 4B 10 48 83 C4 20 unregistersymbol(INJECT_FreeCraft) dealloc(newmem)
Thanx anyway...
Re: [Request] Amber Isle
my bad....english is not my born language and i did not take a look at your code...LittleLight wrote: ↑Sun Oct 13, 2024 9:07 pmNo, my script allows you to craft without even having the resources. Sets all the required resources needed to 0.LIOBOSS wrote: ↑Sun Oct 13, 2024 7:36 amif you mean that items never decrease when you craft things, it's already included in the table with Inf Items script...!!!LittleLight wrote: ↑Sun Oct 13, 2024 1:01 amHere's my code for Free Crafting.
Code: Select all
[ENABLE] aobscanmodule(INJECT_FreeCraft,GameAssembly.dll,48 8B 4B 10 48 83 C4 20 5B E9 A6 64) // should be unique alloc(newmem,$1000,INJECT_FreeCraft) label(code) label(return) newmem: mov [rbx+18],#0 code: mov rcx,[rbx+10] add rsp,20 jmp return INJECT_FreeCraft: jmp newmem nop 3 return: registersymbol(INJECT_FreeCraft) [DISABLE] INJECT_FreeCraft: db 48 8B 4B 10 48 83 C4 20 unregistersymbol(INJECT_FreeCraft) dealloc(newmem)
Thanx anyway...
i thought free crafting means crafting does not consume required items ....
Congrats for the script...
Re: [Request] Amber Isle
I would LOVE the ability to add resources that I don't have (there are so many resources that you need in the game but are only found in regions you can't unlock yet). Like Red Stone or Starstone. Is there a way to use the item pointer function and randomly changing the address to find the items I need? It shouldn't be to hard figuring out the address of these stones bassed on the addresses of other stone... Any thoughts?
Re: [Request] Amber Isle
i just included Littlelight's Freecraft script in my table...zurls wrote: ↑Sun Oct 13, 2024 10:25 pmI would LOVE the ability to add resources that I don't have (there are so many resources that you need in the game but are only found in regions you can't unlock yet). Like Red Stone or Starstone. Is there a way to use the item pointer function and randomly changing the address to find the items I need? It shouldn't be to hard figuring out the address of these stones bassed on the addresses of other stone... Any thoughts?
Activate this script and you 'll be able to craft any item without requirements....
Re: [Request] Amber Isle
Code: Select all
[ENABLE]
//Ambertail.UI.Crafting.CraftingRequirementUIElement.get_CanCraft
aobscanmodule(CanCraft,GameAssembly.dll,488B????488B????483B??0F9D??4883????5B) // should be unique
registersymbol(CanCraft)
CanCraft-2:
db EB 14
[DISABLE]
CanCraft-2:
db 74 14
unregistersymbol(CanCraft)
dealloc(newmem)
Using this will not affect the game
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Re: [Request] Amber Isle
Already posted濒危物种猫咪 wrote: ↑Tue Oct 15, 2024 12:55 amFree CraftCode: Select all
[ENABLE] //Ambertail.UI.Crafting.CraftingRequirementUIElement.get_CanCraft aobscanmodule(CanCraft,GameAssembly.dll,488B????488B????483B??0F9D??4883????5B) // should be unique registersymbol(CanCraft) CanCraft-2: db EB 14 [DISABLE] CanCraft-2: db 74 14 unregistersymbol(CanCraft) dealloc(newmem)
Using this will not affect the game
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Re: [Request] Amber Isle
Hello,
I can't activate the free craft and the freeze options (day and time of the day) after the newest update (v1.0.1)
The other options are working fine.
I can't activate the free craft and the freeze options (day and time of the day) after the newest update (v1.0.1)
The other options are working fine.
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