Silent Hill 2 (Remake)

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ndck1
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Silent Hill 2 (Remake)

Post by ndck1 »

Silent Hill 2 (Non-Steam/Steam)

Version : v1.1.236.114

Scripts & Editors
- One Hit Kill *Hotkey Included*
- Godmode *Hotkey Included*
- Ammo Clip No Decrease *Hotkey Included*
- Character Player *Hotkey Included*
Extended Table. Note: Screen Capture may differ due to revision
Image
Table Updates Changelog


Support

A minimum of Cheat Engine 7.0 is required but it should work on any version regardless. I try to make my cheats compatible across variety of devices and versions.


Please give me +rep if you liked it. If you want to share, please don't post this elsewhere without linking to this thread.




How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Silent Hill 2frf.CT
(3.27 KiB) Downloaded 2252 times

mw1153
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Re: Silent Hill 2 (Remake)

Post by mw1153 »

to be able to use them on cheat engine i need to pay for pro soo what am i supposed to do

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ModEngine
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Re: Silent Hill 2 (Remake)

Post by ModEngine »

mw1153 wrote:
Mon Oct 07, 2024 7:03 am
to be able to use them on cheat engine i need to pay for pro soo what am i supposed to do
Read. When you open the app, read what it says and you will learn the cheat table is completely free ;)

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Rienfleche
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Re: Silent Hill 2 (Remake)

Post by Rienfleche »

it this common now

Rusty1888
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Re: Silent Hill 2 (Remake)

Post by Rusty1888 »

Rienfleche wrote:
Mon Oct 07, 2024 12:52 pm
it this common now
Unfortunately.

sunlesslands
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Re: Silent Hill 2 (Remake)

Post by sunlesslands »

Worked great man thanks

Can you add teleport?

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AkimboDK
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Re: Silent Hill 2 (Remake)

Post by AkimboDK »

Yeah, I am not using that

Casisback
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Re: Silent Hill 2 (Remake)

Post by Casisback »

Topic cleaned. Read the rules, it isn’t that difficult or time consuming.

Isn’t it interesting that accounts inactive for years even half a decade suddenly decide to comment telling others about rules and how FRF should be run when they don’t even read the rules themselves.

Here is someone who doesn’t care about the site whether it lives or dies, years later sees something he doesn’t like and decides to lie and utter BS about imaginary rules he made up in his mind and goes even farther give verdicts on how site should be run. What?!??

velakys
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Re: Silent Hill 2 (Remake)

Post by velakys »

Can we also increase the amount of items we don't have? Like to have 0 healing potions and increase the amount to 1?

AlbertHP
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Re: Silent Hill 2 (Remake)

Post by AlbertHP »

Hey, did anyone figure out how to use Cheat Engine to modify the inventory yet?

Puzzled_Job
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Re: Silent Hill 2 (Remake)

Post by Puzzled_Job »

AlbertHP wrote:
Wed Oct 23, 2024 5:34 am
Hey, did anyone figure out how to use Cheat Engine to modify the inventory yet?
Working on that myself as we speak. Managed to copy the handgun ammo id and swap it with the handgun. Keep in mind im not a super pro at this stuff. But If I can't get something basic going, at the least someone who is an expert can polish and improve it.

AlbertHP
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Re: Silent Hill 2 (Remake)

Post by AlbertHP »

Puzzled_Job wrote:
Thu Oct 24, 2024 8:49 am
AlbertHP wrote:
Wed Oct 23, 2024 5:34 am
Hey, did anyone figure out how to use Cheat Engine to modify the inventory yet?
Working on that myself as we speak. Managed to copy the handgun ammo id and swap it with the handgun. Keep in mind im not a super pro at this stuff. But If I can't get something basic going, at the least someone who is an expert can polish and improve it.
Good to hear. I hope you manage to get it working. Because all I want is to be able to have all the weapons and ammo from the start during NG+ or even ordinary NG.

Puzzled_Job
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Re: Silent Hill 2 (Remake)

Post by Puzzled_Job »

Welp, good news is I located all weapon and ammo ID's. Now I have to figure out to add them instead of swapping. The way inventory works from what I gather, is anytime you pick up anything, including notes and key items, it immediately takes up the next available slot.

Best example I can give is this: Let's say you pick up the flashlight first. Whatever slot is free, it's ID will be placed there. Now let's say the next thing you pick up is a note. Well now the note's ID is slotted right next to the flashlight's ID.

While every item has their own category in game, the way it's handled in the memory is just placing any item you find in the next free slot.

So, on the plus side I atleast have found out where slots are located in memory. Now I just have to figure out how to add these weapons in game without it resorting to players having to start a new game all the time. One thing I don't want to do is have these ID's overwrite an important item in your inventory by mistake.

However, this is going to take time as this is a bit outside my league. If someone with more experience wishes take my findings and help, I'd be more than happy to share.

viethungpro
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Re: Silent Hill 2 (Remake)

Post by viethungpro »

can you make no-clip function pls?

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