Awaken - Astral Blade

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Akira
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Awaken - Astral Blade

Post by Akira »

Code: Select all

Game Name:		Awaken - Astral Blade
Game Process:  		Awaken.exe
Game Version:		Demo
Game Engine:		Unity
Savegame Folder:	C:\Users\<UserName>\AppData\LocalLow\DarkPigeonGames\AWAKEN - Astral Blade
Steam App ID:		1716310
Steam Website:
If you like my work then please rate this post positive.
It is prohibited to upload the table anywhere else or to use any of my content in your own table.
Awaken_v1.0.CT
(309.4 KiB) Downloaded 512 times
The Table can also be found in our [Link] and will be updated through [Link] only.
Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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ifa20
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Re: Awaken - Astral Blade

Post by ifa20 »

Thank you for the table.
Can you add infinite jump ?
The dark mode is nice but in combination with the red letters make it difficult to use.
white colors for the letters would be better.

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Akira
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Re: Awaken - Astral Blade

Post by Akira »

maifa2022 wrote:
Fri Oct 18, 2024 2:32 pm
Thank you for the table.
Can you add infinite jump ?
The dark mode is nice but in combination with the red letters make it difficult to use.
white colors for the letters would be better.
There won't be a public update to the table (as mentioned in the popup message of my table), sorry.
But the 'GameCore' pointer leads to most of the game classes, so just putting the address in the structure dissect and looking from there should let you find most things.
For the dark mode thing, when ppl don't have the windows dark mode enabled they may end up with white letters on white background when I make the letters white.
What you can do is go to 'Table Debug' option in the top bar of CE (yes my table adds that cool menu) and from there to 'Cheat Table' and click on 'Dark Mode'.

You can also open the lua engine and execute this code:

Code: Select all

CT_I.scriptActivated   = 0xFF00FF
CT_I.scriptDeactivated = 0xFFFF00
local al = getAddressList()
for i = 0, al.Count - 1 do
    al[i].Color = CT_I.scriptDeactivated
end
(Change the hex value to match your desired colors)

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ifa20
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Re: Awaken - Astral Blade

Post by ifa20 »

Ok thank you , and understood.

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Send
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Re: Awaken - Astral Blade

Post by Send »

maifa2022 wrote:
Fri Oct 18, 2024 11:54 pm
Ok thank you , and understood.
Quick jump height/force modifier.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Enable Jump Height Modifier"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send
[ENABLE]

aobscanmodule(jumpforce,GameAssembly.dll,F3 0F 10 49 34 81)
alloc(newmem,$1000,jumpforce)
label(code return jforce)
newmem:

code:
  movss xmm1,[jforce]
  jmp return

jforce:
dd (float)11

jumpforce:
  jmp newmem
return:
registersymbol(jumpforce)
registersymbol(jforce)
[DISABLE]

jumpforce:
  db F3 0F 10 49 34

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Set Jump Height"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>jforce</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just copy and paste in to the table.

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ifa20
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Re: Awaken - Astral Blade

Post by ifa20 »

Send wrote:
Sat Oct 19, 2024 5:16 am
maifa2022 wrote:
Fri Oct 18, 2024 11:54 pm
Ok thank you , and understood.
Quick jump height/force modifier.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Enable Jump Height Modifier"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>//Send
[ENABLE]

aobscanmodule(jumpforce,GameAssembly.dll,F3 0F 10 49 34 81)
alloc(newmem,$1000,jumpforce)
label(code return jforce)
newmem:

code:
  movss xmm1,[jforce]
  jmp return

jforce:
dd (float)11

jumpforce:
  jmp newmem
return:
registersymbol(jumpforce)
registersymbol(jforce)
[DISABLE]

jumpforce:
  db F3 0F 10 49 34

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Set Jump Height"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>jforce</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just copy and paste in to the table.
first step i have copy and paste in to the table safe it. Then start the game and CE loading the file I'm getting this error,

Error while scanning for AOB's jumpforce Error: Not all results found
DLL injection fail.

second step have doing it like this,
Start the game after that star CE and load the ct file, i copy and past like you mention.
It work perfectly and jump high but not infinite jump.
After that i safe the file close everything and start over now getting this error.

This table failed to load: this is not a valid cheat table.

How can i merge both in one file without getting error, and if it can be infinite jump?
BTW thank you for helping.

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tafoplaka
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Re: Awaken - Astral Blade

Post by tafoplaka »

anyone can share code for the table for inventory items 0 usage when crafting?

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