[Request] Dread Dawn

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Sylvtreeya
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[Request] Dread Dawn

Post by Sylvtreeya »

Game Name: Dread Dawn
Game Engine: ?
Game Version: 1.0
Options Required: Inf Health, Inf Ammo, Inf Stamina, Inf Money, Inf Armor, No reload, Inf Item use, Free Crafting, Inf Companion Health/Stamina/Armor, ETC
Steam Website:

toydefenser
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Re: [Request] Dread Dawn

Post by toydefenser »

+1

udororthkorgoth
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Re: [Request] Dread Dawn

Post by udororthkorgoth »

+1

limakpl
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Re: [Request] Dread Dawn

Post by limakpl »

+1

DarkStrip73
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Re: [Request] Dread Dawn

Post by DarkStrip73 »

+1

sonicwinghero
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Re: [Request] Dread Dawn

Post by sonicwinghero »

+1

Sylvtreeya
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Re: [Request] Dread Dawn

Post by Sylvtreeya »

Infinite item durabilty would be great too. It's easy to hack using cheat engine but i dont have knowledge to make it into tables.

ManoelFilho
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Re: [Request] Dread Dawn

Post by ManoelFilho »

the materials in the inventory, experience and attribute points are 4 bytes and the durability are two pointers, one double and the other float

Metalpower
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Re: [Request] Dread Dawn

Post by Metalpower »

+1

Metalpower
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Re: [Request] Dread Dawn

Post by Metalpower »

ManoelFilho wrote:
Wed Oct 02, 2024 11:06 am
the materials in the inventory, experience and attribute points are 4 bytes and the durability are two pointers, one double and the other float
Thanks for the informations but i can't figure that out in my game ^^'

ManoelFilho
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Re: [Request] Dread Dawn

Post by ManoelFilho »

Metalpower wrote:
Thu Oct 03, 2024 6:36 am
ManoelFilho wrote:
Wed Oct 02, 2024 11:06 am
the materials in the inventory, experience and attribute points are 4 bytes and the durability are two pointers, one double and the other float
Thanks for the informations but i can't figure that out in my game ^^'
In the inventory, with the mouse over the character, the character's status data appears and each time you kill a zombie you can check the experience value in the list, the durability can also be seen in the inventory by selecting the item and every time you use it the durability will decrease, in this case it can be found by floating pointer, and can be frozen or can be changed to a high value.

knupac
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Re: [Request] Dread Dawn

Post by knupac »

+1

akurain
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Re: [Request] Dread Dawn

Post by akurain »

+1

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Mister Freemen
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Re: [Request] Dread Dawn

Post by Mister Freemen »

+11111111111 Social Credit.

xikerm61
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Re: [Request] Dread Dawn

Post by xikerm61 »

Thanks Guys would love a table though +1

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