Someone made a script to edit the weapon then 30 kids came to cry for a accessory editor where are we ?
Asking more won't make it, you have hands (or I assume so since you wrote a message here) so maybe try to do it yourself.
You have the time to cry for it we don't have the time to make it, mix it up since you have spare time and us don't ...
You may be right.
I think I've been constantly asking for something here lately.
I should be satisfied that one kind-hearted person has released a weapon editor.
I have the time but no brain to do anything for everyone.
Sorry for my poor English.
I hope you all do well.
I create a Google Sheet for the ID, I'll put the first list in it. If you want to share just write in the file : [Link]
EDIT : it's based on dallezh's post so I assume the ids correspond but we may need to check/fix that.
Also I think the IDs are always in the same order but I might be wrong don't hesitate to check and correct me on that
Hi, fairly new to this, i have a couple of gold weapon thats not listed in the sheet and would like to contribute these ids but i dont know how you find the ids on the first column in sheets. Care to tell me how you find those?
Asuna Weapon:
Star Splash: Charged Strike 58791 / 59116 (one is Sterben other is Asuna, no idea which is for who)
Delta Attack: Freezer 58621
Shining Thrust: Combo Booster 58431
Sterben Weapon:
Star Splash: Charged Strike 58791 / 59116 (one is Sterben other is Asuna, no idea which is for who)
Electric Bullet: Elemental Flux & Dark Weakness Damage 58101
Flight Gauge Recovery Speed UP 59256
Healing Crystal Recovery Amount UP 59286
Extra Healing Crystals 58381
Chance for Enemies to Drop Healing Items 58201
Asuna Weapon:
Star Splash: Charged Strike 58791 / 59116 (one is Sterben other is Asuna, no idea which is for who)
Delta Attack: Freezer 58621
Shining Thrust: Combo Booster 58431
Sterben Weapon:
Star Splash: Charged Strike 58791 / 59116 (one is Sterben other is Asuna, no idea which is for who)
Electric Bullet: Elemental Flux & Dark Weakness Damage 58101
Flight Gauge Recovery Speed UP 59256
Healing Crystal Recovery Amount UP 59286
Extra Healing Crystals 58381
Chance for Enemies to Drop Healing Items 58201
Compare the difference between each ID.
The difference in value is constant. So, if you know one ID, you know all the IDs.
It's that simple
Create a spreadsheet so you know all IDs instantly
I tried finding the ID of the accessory and changing the effect and level, but unlike the weapon, a fatal error message is displayed. Does anyone know about this?
I tried finding the ID of the accessory and changing the effect and level, but unlike the weapon, a fatal error message is displayed. Does anyone know about this?
Here is the script for Weapons, Rings, and Accessories:
To use the script, copy the skill ID you want to add to a new ring, accessory, or other item, and paste it into the new item's skill slots. Each item has 4 skill slots, so you can choose any slot and paste the new skill ID.
Please note that the skill ID must be entered as a 4-byte value.
Keep in mind, the skill IDs are dynamic and change each time. I’ve tried to find a reliable way to track them, but I haven’t had any luck. Maybe someone else will figure it out.
Use at your own risk as it may cause unexpected issues.
Here is the script for Weapons, Rings, and Accessories:
To use the script, copy the skill ID you want to add to a new ring, accessory, or other item, and paste it into the new item's skill slots. Each item has 4 skill slots, so you can choose any slot and paste the new skill ID.
Please note that the skill ID must be entered as a 4-byte value.
Keep in mind, the skill IDs are dynamic and change each time. I’ve tried to find a reliable way to track them, but I haven’t had any luck. Maybe someone else will figure it out.
Use at your own risk as it may cause unexpected issues.
Nice work, in regards to the dynamic ID's they are constant. See in this thread there is a google doc being updated with skill ID's. Essentially the dynamic difference is per user but the ID is constant.
Here is the script for Weapons, Rings, and Accessories:
To use the script, copy the skill ID you want to add to a new ring, accessory, or other item, and paste it into the new item's skill slots. Each item has 4 skill slots, so you can choose any slot and paste the new skill ID.
Please note that the skill ID must be entered as a 4-byte value.
Keep in mind, the skill IDs are dynamic and change each time. I’ve tried to find a reliable way to track them, but I haven’t had any luck. Maybe someone else will figure it out.
Use at your own risk as it may cause unexpected issues.
Nice work! However, I think the Skill ID should follow the same format as the previous weapons, so I made a slight modification to the accessories section.
edit: deleted
Last edited by SirrrrrrP on Sat Oct 12, 2024 7:41 am, edited 1 time in total.
Here is the script for Weapons, Rings, and Accessories:
To use the script, copy the skill ID you want to add to a new ring, accessory, or other item, and paste it into the new item's skill slots. Each item has 4 skill slots, so you can choose any slot and paste the new skill ID.
Please note that the skill ID must be entered as a 4-byte value.
Keep in mind, the skill IDs are dynamic and change each time. I’ve tried to find a reliable way to track them, but I haven’t had any luck. Maybe someone else will figure it out.
Use at your own risk as it may cause unexpected issues.
Nice work, in regards to the dynamic ID's they are constant. See in this thread there is a google doc being updated with skill ID's. Essentially the dynamic difference is per user but the ID is constant.
Here is the script for Weapons, Rings, and Accessories:
To use the script, copy the skill ID you want to add to a new ring, accessory, or other item, and paste it into the new item's skill slots. Each item has 4 skill slots, so you can choose any slot and paste the new skill ID.
Please note that the skill ID must be entered as a 4-byte value.
Keep in mind, the skill IDs are dynamic and change each time. I’ve tried to find a reliable way to track them, but I haven’t had any luck. Maybe someone else will figure it out.
Use at your own risk as it may cause unexpected issues.
Nice work! However, I think the Skill ID should follow the same format as the previous weapons, so I made a slight modification to the accessories section.
Thanks! Just a heads-up—the Skill ID for accessories needs to be in 4-byte format, not the same as the previous weapons. Using the old format might cause a crash. I recommend sticking with the updated version .