[REQUEST] SWORD ART ONLINE Fractured Daydream
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- Noobzor
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Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Does anyone know how to change the damage on weapons so it can be taken online? I’m not looking to one shot but I do want to change some options, any information would help, thank you
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Just set the enhancement value of the weapon to 99. I wouldn't recommend it, because it will result in an unusual result.Shaqinthebox wrote: ↑Mon Oct 07, 2024 8:14 amDoes anyone know how to change the damage on weapons so it can be taken online? I’m not looking to one shot but I do want to change some options, any information would help, thank you
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- Noobzor
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Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Could you please tell me in detail how to strengthen weapons?
I'd like to change the options on my equipment.
I'd like to change the options on my equipment.
- Rienfleche
- Expert Cheater
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Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
tested i can't activate it with hotkeys, all linked to go PROMrViZZion wrote: ↑Sun Oct 06, 2024 11:00 pmThe trainer is free, you can use hotkeys i.e keys on your keyboarddallezh wrote: ↑Fri Oct 04, 2024 9:52 pmthats not gonna help when its a premium trainer.MrViZZion wrote: ↑Fri Oct 04, 2024 8:54 pmFullCodes has released a massive trainer with all options you can require, check it here
viewtopic.php?t=31657
its behind a paywall
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- Noobzor
- Posts: 5
- Joined: Fri Oct 04, 2024 10:46 am
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Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
I’ve used cheat engine to change col etc, but I’m still a newbie as you will so, how would I go about finding the weapon Enhancement?Izetta wrote: ↑Mon Oct 07, 2024 10:48 amJust set the enhancement value of the weapon to 99. I wouldn't recommend it, because it will result in an unusual result.Shaqinthebox wrote: ↑Mon Oct 07, 2024 8:14 amDoes anyone know how to change the damage on weapons so it can be taken online? I’m not looking to one shot but I do want to change some options, any information would help, thank you
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
if you have some free time could you do rank exp too?OPCOXE wrote: ↑Sun Oct 06, 2024 7:14 pmSo I took half an hour to do some of the obvious things that I could do fast.
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next runScore Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Score Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(ScoreMultiplierAOB,SAOFD.exe,44 01 40 04 48 8B 5C 24 38) // should be unique alloc(newmem,$1000,ScoreMultiplierAOB) label(originalcode) label(return) label(ScoreMultiplier) registersymbol(ScoreMultiplier) newmem: push rax mov rax,[ScoreMultiplier] mul r8d mov r8d,rax pop rax originalcode: add [rax+04],r8d mov rbx,[rsp+38] jmp return ScoreMultiplier: dq #1 ScoreMultiplierAOB: jmp newmem nop 4 return: registersymbol(ScoreMultiplierAOB) [DISABLE] ScoreMultiplierAOB: db 44 01 40 04 48 8B 5C 24 38 unregistersymbol(ScoreMultiplierAOB) unregistersymbol(ScoreMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22D2E2B SAOFD.exe+22D2E09: 41 8B D1 - mov edx,r9d SAOFD.exe+22D2E0C: 48 8B CB - mov rcx,rbx SAOFD.exe+22D2E0F: E8 DC ED 89 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22D2E14: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22D2E17: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22D2E1C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22D2E20: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E25: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E29: 5F - pop rdi SAOFD.exe+22D2E2A: C3 - ret // ---------- INJECTING HERE ---------- SAOFD.exe+22D2E2B: 44 01 40 04 - add [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22D2E2F: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E34: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E38: 5F - pop rdi SAOFD.exe+22D2E39: C3 - ret SAOFD.exe+22D2E3A: CC - int 3 SAOFD.exe+22D2E3B: CC - int 3 SAOFD.exe+22D2E3C: CC - int 3 SAOFD.exe+22D2E3D: CC - int 3 SAOFD.exe+22D2E3E: CC - int 3 SAOFD.exe+22D2E3F: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"Score Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Set Score Value
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Set Score Value"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(SetScoreValueAOB,SAOFD.exe,44 89 40 04 48 83 C4 20) // should be unique alloc(newmem,$1000,SetScoreValueAOB) label(originalcode) label(return) label(ScoreValueAOB) registersymbol(ScoreValueAOB) newmem: mov r8d,[ScoreValueAOB] originalcode: mov [rax+04],r8d add rsp,20 jmp return ScoreValueAOB: dq #50000 SetScoreValueAOB: jmp newmem nop 3 return: registersymbol(SetScoreValueAOB) [DISABLE] SetScoreValueAOB: db 44 89 40 04 48 83 C4 20 unregistersymbol(SetScoreValueAOB) unregistersymbol(ScoreValueAOB) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22F0770 SAOFD.exe+22F074C: 48 8B CB - mov rcx,rbx SAOFD.exe+22F074F: E8 9C 14 88 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22F0754: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22F0757: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22F075C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22F0760: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22F0765: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0769: 5F - pop rdi SAOFD.exe+22F076A: C3 - ret SAOFD.exe+22F076B: 48 8B 5C 24 38 - mov rbx,[rsp+38] // ---------- INJECTING HERE ---------- SAOFD.exe+22F0770: 44 89 40 04 - mov [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22F0774: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0778: 5F - pop rdi SAOFD.exe+22F0779: C3 - ret SAOFD.exe+22F077A: CC - int 3 SAOFD.exe+22F077B: CC - int 3 SAOFD.exe+22F077C: CC - int 3 SAOFD.exe+22F077D: CC - int 3 SAOFD.exe+22F077E: CC - int 3 SAOFD.exe+22F077F: CC - int 3 SAOFD.exe+22F0780: 40 55 - push rbp } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Score Value"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreValueAOB</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT: You still need the EAC bypass and it won't work online (obviously)Character Exp Multiplier
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Character Exp Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(CharacterExpMultiplierAOB,SAOFD.exe,44 01 30 45 85 F6) // should be unique alloc(newmem,$1000,CharacterExpMultiplierAOB) label(originalcode) label(return) label(CharacterExpMultiplier) registersymbol(CharacterExpMultiplier) newmem: push rax mov rax,[CharacterExpMultiplier] mul r14d mov r14d,rax pop rax originalcode: add [rax],r14d test r14d,r14d jmp return CharacterExpMultiplier: dq #1 CharacterExpMultiplierAOB: jmp newmem nop return: registersymbol(CharacterExpMultiplierAOB) [DISABLE] CharacterExpMultiplierAOB: db 44 01 30 45 85 F6 unregistersymbol(CharacterExpMultiplierAOB) unregistersymbol(CharacterExpMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+2026163 SAOFD.exe+2026141: 48 8B 08 - mov rcx,[rax] SAOFD.exe+2026144: 48 8B 43 28 - mov rax,[rbx+28] SAOFD.exe+2026148: 8B 10 - mov edx,[rax] SAOFD.exe+202614A: FF C2 - inc edx SAOFD.exe+202614C: E8 0F 50 07 00 - call SAOFD.exe+209B160 SAOFD.exe+2026151: 85 C0 - test eax,eax SAOFD.exe+2026153: 0F 8F 57 FF FF FF - jg SAOFD.exe+20260B0 SAOFD.exe+2026159: 85 C0 - test eax,eax SAOFD.exe+202615B: 48 8B 43 30 - mov rax,[rbx+30] SAOFD.exe+202615F: 44 0F 45 F5 - cmovne r14d,ebp // ---------- INJECTING HERE ---------- SAOFD.exe+2026163: 44 01 30 - add [rax],r14d // ---------- DONE INJECTING ---------- SAOFD.exe+2026166: 45 85 F6 - test r14d,r14d SAOFD.exe+2026169: 74 60 - je SAOFD.exe+20261CB SAOFD.exe+202616B: 48 8B 43 18 - mov rax,[rbx+18] SAOFD.exe+202616F: 48 8D 54 24 28 - lea rdx,[rsp+28] SAOFD.exe+2026174: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+2026177: 44 89 7C 24 20 - mov [rsp+20],r15d SAOFD.exe+202617C: 44 89 74 24 24 - mov [rsp+24],r14d SAOFD.exe+2026181: 44 0F B6 00 - movzx r8d,byte ptr [rax] SAOFD.exe+2026185: 48 8D B9 40 13 00 00 - lea rdi,[rcx+00001340] SAOFD.exe+202618C: E8 4F 19 01 00 - call SAOFD.exe+2037AE0 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Character Exp Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CharacterExpMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
You can find it in the cheat engine basic wayeizenrose wrote: ↑Mon Oct 07, 2024 4:54 pmif you have some free time could you do rank exp too?OPCOXE wrote: ↑Sun Oct 06, 2024 7:14 pmSo I took half an hour to do some of the obvious things that I could do fast.
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next runScore Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Score Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(ScoreMultiplierAOB,SAOFD.exe,44 01 40 04 48 8B 5C 24 38) // should be unique alloc(newmem,$1000,ScoreMultiplierAOB) label(originalcode) label(return) label(ScoreMultiplier) registersymbol(ScoreMultiplier) newmem: push rax mov rax,[ScoreMultiplier] mul r8d mov r8d,rax pop rax originalcode: add [rax+04],r8d mov rbx,[rsp+38] jmp return ScoreMultiplier: dq #1 ScoreMultiplierAOB: jmp newmem nop 4 return: registersymbol(ScoreMultiplierAOB) [DISABLE] ScoreMultiplierAOB: db 44 01 40 04 48 8B 5C 24 38 unregistersymbol(ScoreMultiplierAOB) unregistersymbol(ScoreMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22D2E2B SAOFD.exe+22D2E09: 41 8B D1 - mov edx,r9d SAOFD.exe+22D2E0C: 48 8B CB - mov rcx,rbx SAOFD.exe+22D2E0F: E8 DC ED 89 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22D2E14: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22D2E17: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22D2E1C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22D2E20: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E25: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E29: 5F - pop rdi SAOFD.exe+22D2E2A: C3 - ret // ---------- INJECTING HERE ---------- SAOFD.exe+22D2E2B: 44 01 40 04 - add [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22D2E2F: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E34: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E38: 5F - pop rdi SAOFD.exe+22D2E39: C3 - ret SAOFD.exe+22D2E3A: CC - int 3 SAOFD.exe+22D2E3B: CC - int 3 SAOFD.exe+22D2E3C: CC - int 3 SAOFD.exe+22D2E3D: CC - int 3 SAOFD.exe+22D2E3E: CC - int 3 SAOFD.exe+22D2E3F: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"Score Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Set Score Value
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Set Score Value"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(SetScoreValueAOB,SAOFD.exe,44 89 40 04 48 83 C4 20) // should be unique alloc(newmem,$1000,SetScoreValueAOB) label(originalcode) label(return) label(ScoreValueAOB) registersymbol(ScoreValueAOB) newmem: mov r8d,[ScoreValueAOB] originalcode: mov [rax+04],r8d add rsp,20 jmp return ScoreValueAOB: dq #50000 SetScoreValueAOB: jmp newmem nop 3 return: registersymbol(SetScoreValueAOB) [DISABLE] SetScoreValueAOB: db 44 89 40 04 48 83 C4 20 unregistersymbol(SetScoreValueAOB) unregistersymbol(ScoreValueAOB) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22F0770 SAOFD.exe+22F074C: 48 8B CB - mov rcx,rbx SAOFD.exe+22F074F: E8 9C 14 88 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22F0754: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22F0757: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22F075C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22F0760: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22F0765: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0769: 5F - pop rdi SAOFD.exe+22F076A: C3 - ret SAOFD.exe+22F076B: 48 8B 5C 24 38 - mov rbx,[rsp+38] // ---------- INJECTING HERE ---------- SAOFD.exe+22F0770: 44 89 40 04 - mov [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22F0774: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0778: 5F - pop rdi SAOFD.exe+22F0779: C3 - ret SAOFD.exe+22F077A: CC - int 3 SAOFD.exe+22F077B: CC - int 3 SAOFD.exe+22F077C: CC - int 3 SAOFD.exe+22F077D: CC - int 3 SAOFD.exe+22F077E: CC - int 3 SAOFD.exe+22F077F: CC - int 3 SAOFD.exe+22F0780: 40 55 - push rbp } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Score Value"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreValueAOB</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT: You still need the EAC bypass and it won't work online (obviously)Character Exp Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Character Exp Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(CharacterExpMultiplierAOB,SAOFD.exe,44 01 30 45 85 F6) // should be unique alloc(newmem,$1000,CharacterExpMultiplierAOB) label(originalcode) label(return) label(CharacterExpMultiplier) registersymbol(CharacterExpMultiplier) newmem: push rax mov rax,[CharacterExpMultiplier] mul r14d mov r14d,rax pop rax originalcode: add [rax],r14d test r14d,r14d jmp return CharacterExpMultiplier: dq #1 CharacterExpMultiplierAOB: jmp newmem nop return: registersymbol(CharacterExpMultiplierAOB) [DISABLE] CharacterExpMultiplierAOB: db 44 01 30 45 85 F6 unregistersymbol(CharacterExpMultiplierAOB) unregistersymbol(CharacterExpMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+2026163 SAOFD.exe+2026141: 48 8B 08 - mov rcx,[rax] SAOFD.exe+2026144: 48 8B 43 28 - mov rax,[rbx+28] SAOFD.exe+2026148: 8B 10 - mov edx,[rax] SAOFD.exe+202614A: FF C2 - inc edx SAOFD.exe+202614C: E8 0F 50 07 00 - call SAOFD.exe+209B160 SAOFD.exe+2026151: 85 C0 - test eax,eax SAOFD.exe+2026153: 0F 8F 57 FF FF FF - jg SAOFD.exe+20260B0 SAOFD.exe+2026159: 85 C0 - test eax,eax SAOFD.exe+202615B: 48 8B 43 30 - mov rax,[rbx+30] SAOFD.exe+202615F: 44 0F 45 F5 - cmovne r14d,ebp // ---------- INJECTING HERE ---------- SAOFD.exe+2026163: 44 01 30 - add [rax],r14d // ---------- DONE INJECTING ---------- SAOFD.exe+2026166: 45 85 F6 - test r14d,r14d SAOFD.exe+2026169: 74 60 - je SAOFD.exe+20261CB SAOFD.exe+202616B: 48 8B 43 18 - mov rax,[rbx+18] SAOFD.exe+202616F: 48 8D 54 24 28 - lea rdx,[rsp+28] SAOFD.exe+2026174: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+2026177: 44 89 7C 24 20 - mov [rsp+20],r15d SAOFD.exe+202617C: 44 89 74 24 24 - mov [rsp+24],r14d SAOFD.exe+2026181: 44 0F B6 00 - movzx r8d,byte ptr [rax] SAOFD.exe+2026185: 48 8D B9 40 13 00 00 - lea rdi,[rcx+00001340] SAOFD.exe+202618C: E8 4F 19 01 00 - call SAOFD.exe+2037AE0 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Character Exp Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CharacterExpMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Just find the address that has the same change in experience value before and after the quest
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Strange I tried today but upping a character about 6 levels and I do get the rewards at each level (appearance, HP, attack and emotes).bk2710 wrote: ↑Sun Oct 06, 2024 11:39 pmSeems to all work fine, character xp bugs out if you press skip during the level sequence. Bamco development I guess, so never press skip if you use the code.
I tested a char to lv100 with it and every hp/base atk upgrade showed the same number, wonder if that's just a display bug due to using a multiplier or if the game is actually that wild. Might be worth comparing a natural level 100 to a cheated 100.
Note that I had like 7000 Exp and when I disabled the script all the level came at one instead of one each run
EDIT: Note for other I'll do the script I want and when I want so don't ask me to do anything, If I've done something I'll post it there or on another fearless thread. Also there is a CT provided earlier by someone else that have more features
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
CheersMrViZZion wrote: ↑Fri Oct 04, 2024 8:54 pmFullCodes has released a massive trainer with all options you can require, check it here
viewtopic.php?t=31657
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
i sadly don't even really know how to use it the basic way properlyIzetta wrote: ↑Mon Oct 07, 2024 6:36 pmYou can find it in the cheat engine basic wayeizenrose wrote: ↑Mon Oct 07, 2024 4:54 pmif you have some free time could you do rank exp too?OPCOXE wrote: ↑Sun Oct 06, 2024 7:14 pmSo I took half an hour to do some of the obvious things that I could do fast.
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next runScore Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Score Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(ScoreMultiplierAOB,SAOFD.exe,44 01 40 04 48 8B 5C 24 38) // should be unique alloc(newmem,$1000,ScoreMultiplierAOB) label(originalcode) label(return) label(ScoreMultiplier) registersymbol(ScoreMultiplier) newmem: push rax mov rax,[ScoreMultiplier] mul r8d mov r8d,rax pop rax originalcode: add [rax+04],r8d mov rbx,[rsp+38] jmp return ScoreMultiplier: dq #1 ScoreMultiplierAOB: jmp newmem nop 4 return: registersymbol(ScoreMultiplierAOB) [DISABLE] ScoreMultiplierAOB: db 44 01 40 04 48 8B 5C 24 38 unregistersymbol(ScoreMultiplierAOB) unregistersymbol(ScoreMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22D2E2B SAOFD.exe+22D2E09: 41 8B D1 - mov edx,r9d SAOFD.exe+22D2E0C: 48 8B CB - mov rcx,rbx SAOFD.exe+22D2E0F: E8 DC ED 89 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22D2E14: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22D2E17: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22D2E1C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22D2E20: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E25: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E29: 5F - pop rdi SAOFD.exe+22D2E2A: C3 - ret // ---------- INJECTING HERE ---------- SAOFD.exe+22D2E2B: 44 01 40 04 - add [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22D2E2F: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E34: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E38: 5F - pop rdi SAOFD.exe+22D2E39: C3 - ret SAOFD.exe+22D2E3A: CC - int 3 SAOFD.exe+22D2E3B: CC - int 3 SAOFD.exe+22D2E3C: CC - int 3 SAOFD.exe+22D2E3D: CC - int 3 SAOFD.exe+22D2E3E: CC - int 3 SAOFD.exe+22D2E3F: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"Score Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Set Score Value
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Set Score Value"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(SetScoreValueAOB,SAOFD.exe,44 89 40 04 48 83 C4 20) // should be unique alloc(newmem,$1000,SetScoreValueAOB) label(originalcode) label(return) label(ScoreValueAOB) registersymbol(ScoreValueAOB) newmem: mov r8d,[ScoreValueAOB] originalcode: mov [rax+04],r8d add rsp,20 jmp return ScoreValueAOB: dq #50000 SetScoreValueAOB: jmp newmem nop 3 return: registersymbol(SetScoreValueAOB) [DISABLE] SetScoreValueAOB: db 44 89 40 04 48 83 C4 20 unregistersymbol(SetScoreValueAOB) unregistersymbol(ScoreValueAOB) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22F0770 SAOFD.exe+22F074C: 48 8B CB - mov rcx,rbx SAOFD.exe+22F074F: E8 9C 14 88 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22F0754: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22F0757: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22F075C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22F0760: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22F0765: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0769: 5F - pop rdi SAOFD.exe+22F076A: C3 - ret SAOFD.exe+22F076B: 48 8B 5C 24 38 - mov rbx,[rsp+38] // ---------- INJECTING HERE ---------- SAOFD.exe+22F0770: 44 89 40 04 - mov [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22F0774: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0778: 5F - pop rdi SAOFD.exe+22F0779: C3 - ret SAOFD.exe+22F077A: CC - int 3 SAOFD.exe+22F077B: CC - int 3 SAOFD.exe+22F077C: CC - int 3 SAOFD.exe+22F077D: CC - int 3 SAOFD.exe+22F077E: CC - int 3 SAOFD.exe+22F077F: CC - int 3 SAOFD.exe+22F0780: 40 55 - push rbp } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Score Value"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreValueAOB</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT: You still need the EAC bypass and it won't work online (obviously)Character Exp Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Character Exp Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(CharacterExpMultiplierAOB,SAOFD.exe,44 01 30 45 85 F6) // should be unique alloc(newmem,$1000,CharacterExpMultiplierAOB) label(originalcode) label(return) label(CharacterExpMultiplier) registersymbol(CharacterExpMultiplier) newmem: push rax mov rax,[CharacterExpMultiplier] mul r14d mov r14d,rax pop rax originalcode: add [rax],r14d test r14d,r14d jmp return CharacterExpMultiplier: dq #1 CharacterExpMultiplierAOB: jmp newmem nop return: registersymbol(CharacterExpMultiplierAOB) [DISABLE] CharacterExpMultiplierAOB: db 44 01 30 45 85 F6 unregistersymbol(CharacterExpMultiplierAOB) unregistersymbol(CharacterExpMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+2026163 SAOFD.exe+2026141: 48 8B 08 - mov rcx,[rax] SAOFD.exe+2026144: 48 8B 43 28 - mov rax,[rbx+28] SAOFD.exe+2026148: 8B 10 - mov edx,[rax] SAOFD.exe+202614A: FF C2 - inc edx SAOFD.exe+202614C: E8 0F 50 07 00 - call SAOFD.exe+209B160 SAOFD.exe+2026151: 85 C0 - test eax,eax SAOFD.exe+2026153: 0F 8F 57 FF FF FF - jg SAOFD.exe+20260B0 SAOFD.exe+2026159: 85 C0 - test eax,eax SAOFD.exe+202615B: 48 8B 43 30 - mov rax,[rbx+30] SAOFD.exe+202615F: 44 0F 45 F5 - cmovne r14d,ebp // ---------- INJECTING HERE ---------- SAOFD.exe+2026163: 44 01 30 - add [rax],r14d // ---------- DONE INJECTING ---------- SAOFD.exe+2026166: 45 85 F6 - test r14d,r14d SAOFD.exe+2026169: 74 60 - je SAOFD.exe+20261CB SAOFD.exe+202616B: 48 8B 43 18 - mov rax,[rbx+18] SAOFD.exe+202616F: 48 8D 54 24 28 - lea rdx,[rsp+28] SAOFD.exe+2026174: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+2026177: 44 89 7C 24 20 - mov [rsp+20],r15d SAOFD.exe+202617C: 44 89 74 24 24 - mov [rsp+24],r14d SAOFD.exe+2026181: 44 0F B6 00 - movzx r8d,byte ptr [rax] SAOFD.exe+2026185: 48 8D B9 40 13 00 00 - lea rdi,[rcx+00001340] SAOFD.exe+202618C: E8 4F 19 01 00 - call SAOFD.exe+2037AE0 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Character Exp Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CharacterExpMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Just find the address that has the same change in experience value before and after the quest
which is why i had to ask
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
i decided to record to look over while getting some passives, and it seems like if you cheat the exp multiplier in one go it only takes the first stat boostbk2710 wrote: ↑Sun Oct 06, 2024 11:39 pmSeems to all work fine, character xp bugs out if you press skip during the level sequence. Bamco development I guess, so never press skip if you use the code.OPCOXE wrote: ↑Sun Oct 06, 2024 7:14 pmSo I took half an hour to do some of the obvious things that I could do fast.
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next runScore Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Score Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(ScoreMultiplierAOB,SAOFD.exe,44 01 40 04 48 8B 5C 24 38) // should be unique alloc(newmem,$1000,ScoreMultiplierAOB) label(originalcode) label(return) label(ScoreMultiplier) registersymbol(ScoreMultiplier) newmem: push rax mov rax,[ScoreMultiplier] mul r8d mov r8d,rax pop rax originalcode: add [rax+04],r8d mov rbx,[rsp+38] jmp return ScoreMultiplier: dq #1 ScoreMultiplierAOB: jmp newmem nop 4 return: registersymbol(ScoreMultiplierAOB) [DISABLE] ScoreMultiplierAOB: db 44 01 40 04 48 8B 5C 24 38 unregistersymbol(ScoreMultiplierAOB) unregistersymbol(ScoreMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22D2E2B SAOFD.exe+22D2E09: 41 8B D1 - mov edx,r9d SAOFD.exe+22D2E0C: 48 8B CB - mov rcx,rbx SAOFD.exe+22D2E0F: E8 DC ED 89 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22D2E14: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22D2E17: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22D2E1C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22D2E20: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E25: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E29: 5F - pop rdi SAOFD.exe+22D2E2A: C3 - ret // ---------- INJECTING HERE ---------- SAOFD.exe+22D2E2B: 44 01 40 04 - add [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22D2E2F: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E34: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E38: 5F - pop rdi SAOFD.exe+22D2E39: C3 - ret SAOFD.exe+22D2E3A: CC - int 3 SAOFD.exe+22D2E3B: CC - int 3 SAOFD.exe+22D2E3C: CC - int 3 SAOFD.exe+22D2E3D: CC - int 3 SAOFD.exe+22D2E3E: CC - int 3 SAOFD.exe+22D2E3F: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"Score Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Set Score Value
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Set Score Value"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(SetScoreValueAOB,SAOFD.exe,44 89 40 04 48 83 C4 20) // should be unique alloc(newmem,$1000,SetScoreValueAOB) label(originalcode) label(return) label(ScoreValueAOB) registersymbol(ScoreValueAOB) newmem: mov r8d,[ScoreValueAOB] originalcode: mov [rax+04],r8d add rsp,20 jmp return ScoreValueAOB: dq #50000 SetScoreValueAOB: jmp newmem nop 3 return: registersymbol(SetScoreValueAOB) [DISABLE] SetScoreValueAOB: db 44 89 40 04 48 83 C4 20 unregistersymbol(SetScoreValueAOB) unregistersymbol(ScoreValueAOB) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22F0770 SAOFD.exe+22F074C: 48 8B CB - mov rcx,rbx SAOFD.exe+22F074F: E8 9C 14 88 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22F0754: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22F0757: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22F075C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22F0760: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22F0765: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0769: 5F - pop rdi SAOFD.exe+22F076A: C3 - ret SAOFD.exe+22F076B: 48 8B 5C 24 38 - mov rbx,[rsp+38] // ---------- INJECTING HERE ---------- SAOFD.exe+22F0770: 44 89 40 04 - mov [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22F0774: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0778: 5F - pop rdi SAOFD.exe+22F0779: C3 - ret SAOFD.exe+22F077A: CC - int 3 SAOFD.exe+22F077B: CC - int 3 SAOFD.exe+22F077C: CC - int 3 SAOFD.exe+22F077D: CC - int 3 SAOFD.exe+22F077E: CC - int 3 SAOFD.exe+22F077F: CC - int 3 SAOFD.exe+22F0780: 40 55 - push rbp } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Score Value"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreValueAOB</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT: You still need the EAC bypass and it won't work online (obviously)Character Exp Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Character Exp Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(CharacterExpMultiplierAOB,SAOFD.exe,44 01 30 45 85 F6) // should be unique alloc(newmem,$1000,CharacterExpMultiplierAOB) label(originalcode) label(return) label(CharacterExpMultiplier) registersymbol(CharacterExpMultiplier) newmem: push rax mov rax,[CharacterExpMultiplier] mul r14d mov r14d,rax pop rax originalcode: add [rax],r14d test r14d,r14d jmp return CharacterExpMultiplier: dq #1 CharacterExpMultiplierAOB: jmp newmem nop return: registersymbol(CharacterExpMultiplierAOB) [DISABLE] CharacterExpMultiplierAOB: db 44 01 30 45 85 F6 unregistersymbol(CharacterExpMultiplierAOB) unregistersymbol(CharacterExpMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+2026163 SAOFD.exe+2026141: 48 8B 08 - mov rcx,[rax] SAOFD.exe+2026144: 48 8B 43 28 - mov rax,[rbx+28] SAOFD.exe+2026148: 8B 10 - mov edx,[rax] SAOFD.exe+202614A: FF C2 - inc edx SAOFD.exe+202614C: E8 0F 50 07 00 - call SAOFD.exe+209B160 SAOFD.exe+2026151: 85 C0 - test eax,eax SAOFD.exe+2026153: 0F 8F 57 FF FF FF - jg SAOFD.exe+20260B0 SAOFD.exe+2026159: 85 C0 - test eax,eax SAOFD.exe+202615B: 48 8B 43 30 - mov rax,[rbx+30] SAOFD.exe+202615F: 44 0F 45 F5 - cmovne r14d,ebp // ---------- INJECTING HERE ---------- SAOFD.exe+2026163: 44 01 30 - add [rax],r14d // ---------- DONE INJECTING ---------- SAOFD.exe+2026166: 45 85 F6 - test r14d,r14d SAOFD.exe+2026169: 74 60 - je SAOFD.exe+20261CB SAOFD.exe+202616B: 48 8B 43 18 - mov rax,[rbx+18] SAOFD.exe+202616F: 48 8D 54 24 28 - lea rdx,[rsp+28] SAOFD.exe+2026174: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+2026177: 44 89 7C 24 20 - mov [rsp+20],r15d SAOFD.exe+202617C: 44 89 74 24 24 - mov [rsp+24],r14d SAOFD.exe+2026181: 44 0F B6 00 - movzx r8d,byte ptr [rax] SAOFD.exe+2026185: 48 8D B9 40 13 00 00 - lea rdi,[rcx+00001340] SAOFD.exe+202618C: E8 4F 19 01 00 - call SAOFD.exe+2037AE0 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Character Exp Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CharacterExpMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
I tested a char to lv100 with it and every hp/base atk upgrade showed the same number, wonder if that's just a display bug due to using a multiplier or if the game is actually that wild. Might be worth comparing a natural level 100 to a cheated 100.
klein went from 400-408 hp from 1-30 which had multiple stat boosts
so assuming you went to 100 in one go, youre definitely losing a lot of stats
so ig dont use it on a char youre planning to main
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
I remember this issue happening with Fatal Bullet as wellaurorum wrote: ↑Tue Oct 08, 2024 3:52 ami decided to record to look over while getting some passives, and it seems like if you cheat the exp multiplier in one go it only takes the first stat boostbk2710 wrote: ↑Sun Oct 06, 2024 11:39 pmSeems to all work fine, character xp bugs out if you press skip during the level sequence. Bamco development I guess, so never press skip if you use the code.OPCOXE wrote: ↑Sun Oct 06, 2024 7:14 pmSo I took half an hour to do some of the obvious things that I could do fast.
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next runScore Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Score Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(ScoreMultiplierAOB,SAOFD.exe,44 01 40 04 48 8B 5C 24 38) // should be unique alloc(newmem,$1000,ScoreMultiplierAOB) label(originalcode) label(return) label(ScoreMultiplier) registersymbol(ScoreMultiplier) newmem: push rax mov rax,[ScoreMultiplier] mul r8d mov r8d,rax pop rax originalcode: add [rax+04],r8d mov rbx,[rsp+38] jmp return ScoreMultiplier: dq #1 ScoreMultiplierAOB: jmp newmem nop 4 return: registersymbol(ScoreMultiplierAOB) [DISABLE] ScoreMultiplierAOB: db 44 01 40 04 48 8B 5C 24 38 unregistersymbol(ScoreMultiplierAOB) unregistersymbol(ScoreMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22D2E2B SAOFD.exe+22D2E09: 41 8B D1 - mov edx,r9d SAOFD.exe+22D2E0C: 48 8B CB - mov rcx,rbx SAOFD.exe+22D2E0F: E8 DC ED 89 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22D2E14: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22D2E17: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22D2E1C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22D2E20: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E25: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E29: 5F - pop rdi SAOFD.exe+22D2E2A: C3 - ret // ---------- INJECTING HERE ---------- SAOFD.exe+22D2E2B: 44 01 40 04 - add [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22D2E2F: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E34: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E38: 5F - pop rdi SAOFD.exe+22D2E39: C3 - ret SAOFD.exe+22D2E3A: CC - int 3 SAOFD.exe+22D2E3B: CC - int 3 SAOFD.exe+22D2E3C: CC - int 3 SAOFD.exe+22D2E3D: CC - int 3 SAOFD.exe+22D2E3E: CC - int 3 SAOFD.exe+22D2E3F: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"Score Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Set Score Value
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Set Score Value"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(SetScoreValueAOB,SAOFD.exe,44 89 40 04 48 83 C4 20) // should be unique alloc(newmem,$1000,SetScoreValueAOB) label(originalcode) label(return) label(ScoreValueAOB) registersymbol(ScoreValueAOB) newmem: mov r8d,[ScoreValueAOB] originalcode: mov [rax+04],r8d add rsp,20 jmp return ScoreValueAOB: dq #50000 SetScoreValueAOB: jmp newmem nop 3 return: registersymbol(SetScoreValueAOB) [DISABLE] SetScoreValueAOB: db 44 89 40 04 48 83 C4 20 unregistersymbol(SetScoreValueAOB) unregistersymbol(ScoreValueAOB) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22F0770 SAOFD.exe+22F074C: 48 8B CB - mov rcx,rbx SAOFD.exe+22F074F: E8 9C 14 88 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22F0754: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22F0757: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22F075C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22F0760: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22F0765: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0769: 5F - pop rdi SAOFD.exe+22F076A: C3 - ret SAOFD.exe+22F076B: 48 8B 5C 24 38 - mov rbx,[rsp+38] // ---------- INJECTING HERE ---------- SAOFD.exe+22F0770: 44 89 40 04 - mov [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22F0774: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0778: 5F - pop rdi SAOFD.exe+22F0779: C3 - ret SAOFD.exe+22F077A: CC - int 3 SAOFD.exe+22F077B: CC - int 3 SAOFD.exe+22F077C: CC - int 3 SAOFD.exe+22F077D: CC - int 3 SAOFD.exe+22F077E: CC - int 3 SAOFD.exe+22F077F: CC - int 3 SAOFD.exe+22F0780: 40 55 - push rbp } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Score Value"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreValueAOB</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT: You still need the EAC bypass and it won't work online (obviously)Character Exp Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Character Exp Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(CharacterExpMultiplierAOB,SAOFD.exe,44 01 30 45 85 F6) // should be unique alloc(newmem,$1000,CharacterExpMultiplierAOB) label(originalcode) label(return) label(CharacterExpMultiplier) registersymbol(CharacterExpMultiplier) newmem: push rax mov rax,[CharacterExpMultiplier] mul r14d mov r14d,rax pop rax originalcode: add [rax],r14d test r14d,r14d jmp return CharacterExpMultiplier: dq #1 CharacterExpMultiplierAOB: jmp newmem nop return: registersymbol(CharacterExpMultiplierAOB) [DISABLE] CharacterExpMultiplierAOB: db 44 01 30 45 85 F6 unregistersymbol(CharacterExpMultiplierAOB) unregistersymbol(CharacterExpMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+2026163 SAOFD.exe+2026141: 48 8B 08 - mov rcx,[rax] SAOFD.exe+2026144: 48 8B 43 28 - mov rax,[rbx+28] SAOFD.exe+2026148: 8B 10 - mov edx,[rax] SAOFD.exe+202614A: FF C2 - inc edx SAOFD.exe+202614C: E8 0F 50 07 00 - call SAOFD.exe+209B160 SAOFD.exe+2026151: 85 C0 - test eax,eax SAOFD.exe+2026153: 0F 8F 57 FF FF FF - jg SAOFD.exe+20260B0 SAOFD.exe+2026159: 85 C0 - test eax,eax SAOFD.exe+202615B: 48 8B 43 30 - mov rax,[rbx+30] SAOFD.exe+202615F: 44 0F 45 F5 - cmovne r14d,ebp // ---------- INJECTING HERE ---------- SAOFD.exe+2026163: 44 01 30 - add [rax],r14d // ---------- DONE INJECTING ---------- SAOFD.exe+2026166: 45 85 F6 - test r14d,r14d SAOFD.exe+2026169: 74 60 - je SAOFD.exe+20261CB SAOFD.exe+202616B: 48 8B 43 18 - mov rax,[rbx+18] SAOFD.exe+202616F: 48 8D 54 24 28 - lea rdx,[rsp+28] SAOFD.exe+2026174: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+2026177: 44 89 7C 24 20 - mov [rsp+20],r15d SAOFD.exe+202617C: 44 89 74 24 24 - mov [rsp+24],r14d SAOFD.exe+2026181: 44 0F B6 00 - movzx r8d,byte ptr [rax] SAOFD.exe+2026185: 48 8D B9 40 13 00 00 - lea rdi,[rcx+00001340] SAOFD.exe+202618C: E8 4F 19 01 00 - call SAOFD.exe+2037AE0 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Character Exp Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CharacterExpMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
I tested a char to lv100 with it and every hp/base atk upgrade showed the same number, wonder if that's just a display bug due to using a multiplier or if the game is actually that wild. Might be worth comparing a natural level 100 to a cheated 100.
klein went from 400-408 hp from 1-30 which had multiple stat boosts
so assuming you went to 100 in one go, youre definitely losing a lot of stats
so ig dont use it on a char youre planning to main
The LR table had highlighted items
I wish there was a pointer to freely edit equipment
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- Noobzor
- Posts: 14
- Joined: Wed Oct 02, 2024 1:11 pm
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Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
The price of changing options in this game is so high that cheats that allow you to change options are more valuable than a one-hit kill.
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Quick Items Editor:
- Enable the script and highlight the desired weapon to edit its stats.
- After making the necessary edits, disable the script.
- Note: The script may cause bugs. Use at your own risk.
For the rarity levels:
1 = Common
2 = Uncommon
3 = Rare
4 = Legend
I may not have time to update this in the future. If anyone is ready to improve it, you have my permission to do so.
- Enable the script and highlight the desired weapon to edit its stats.
- After making the necessary edits, disable the script.
- Note: The script may cause bugs. Use at your own risk.
For the rarity levels:
1 = Common
2 = Uncommon
3 = Rare
4 = Legend
I may not have time to update this in the future. If anyone is ready to improve it, you have my permission to do so.
- Attachments
-
- SAOFD.CT
- (28.28 KiB) Downloaded 418 times
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
the total stats you gain are 6% atk and hp at lv100, i did this with a lv1 char and after the lvl ups i had 6% more so its a display bug.aurorum wrote: ↑Tue Oct 08, 2024 3:52 ami decided to record to look over while getting some passives, and it seems like if you cheat the exp multiplier in one go it only takes the first stat boostbk2710 wrote: ↑Sun Oct 06, 2024 11:39 pmSeems to all work fine, character xp bugs out if you press skip during the level sequence. Bamco development I guess, so never press skip if you use the code.OPCOXE wrote: ↑Sun Oct 06, 2024 7:14 pmSo I took half an hour to do some of the obvious things that I could do fast.
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next runScore Multiplier
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Score Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(ScoreMultiplierAOB,SAOFD.exe,44 01 40 04 48 8B 5C 24 38) // should be unique alloc(newmem,$1000,ScoreMultiplierAOB) label(originalcode) label(return) label(ScoreMultiplier) registersymbol(ScoreMultiplier) newmem: push rax mov rax,[ScoreMultiplier] mul r8d mov r8d,rax pop rax originalcode: add [rax+04],r8d mov rbx,[rsp+38] jmp return ScoreMultiplier: dq #1 ScoreMultiplierAOB: jmp newmem nop 4 return: registersymbol(ScoreMultiplierAOB) [DISABLE] ScoreMultiplierAOB: db 44 01 40 04 48 8B 5C 24 38 unregistersymbol(ScoreMultiplierAOB) unregistersymbol(ScoreMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22D2E2B SAOFD.exe+22D2E09: 41 8B D1 - mov edx,r9d SAOFD.exe+22D2E0C: 48 8B CB - mov rcx,rbx SAOFD.exe+22D2E0F: E8 DC ED 89 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22D2E14: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22D2E17: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22D2E1C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22D2E20: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E25: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E29: 5F - pop rdi SAOFD.exe+22D2E2A: C3 - ret // ---------- INJECTING HERE ---------- SAOFD.exe+22D2E2B: 44 01 40 04 - add [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22D2E2F: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E34: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E38: 5F - pop rdi SAOFD.exe+22D2E39: C3 - ret SAOFD.exe+22D2E3A: CC - int 3 SAOFD.exe+22D2E3B: CC - int 3 SAOFD.exe+22D2E3C: CC - int 3 SAOFD.exe+22D2E3D: CC - int 3 SAOFD.exe+22D2E3E: CC - int 3 SAOFD.exe+22D2E3F: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"Score Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Set Score Value
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Set Score Value"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(SetScoreValueAOB,SAOFD.exe,44 89 40 04 48 83 C4 20) // should be unique alloc(newmem,$1000,SetScoreValueAOB) label(originalcode) label(return) label(ScoreValueAOB) registersymbol(ScoreValueAOB) newmem: mov r8d,[ScoreValueAOB] originalcode: mov [rax+04],r8d add rsp,20 jmp return ScoreValueAOB: dq #50000 SetScoreValueAOB: jmp newmem nop 3 return: registersymbol(SetScoreValueAOB) [DISABLE] SetScoreValueAOB: db 44 89 40 04 48 83 C4 20 unregistersymbol(SetScoreValueAOB) unregistersymbol(ScoreValueAOB) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22F0770 SAOFD.exe+22F074C: 48 8B CB - mov rcx,rbx SAOFD.exe+22F074F: E8 9C 14 88 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22F0754: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22F0757: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22F075C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22F0760: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22F0765: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0769: 5F - pop rdi SAOFD.exe+22F076A: C3 - ret SAOFD.exe+22F076B: 48 8B 5C 24 38 - mov rbx,[rsp+38] // ---------- INJECTING HERE ---------- SAOFD.exe+22F0770: 44 89 40 04 - mov [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22F0774: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0778: 5F - pop rdi SAOFD.exe+22F0779: C3 - ret SAOFD.exe+22F077A: CC - int 3 SAOFD.exe+22F077B: CC - int 3 SAOFD.exe+22F077C: CC - int 3 SAOFD.exe+22F077D: CC - int 3 SAOFD.exe+22F077E: CC - int 3 SAOFD.exe+22F077F: CC - int 3 SAOFD.exe+22F0780: 40 55 - push rbp } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Score Value"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreValueAOB</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT: You still need the EAC bypass and it won't work online (obviously)Character Exp Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Character Exp Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(CharacterExpMultiplierAOB,SAOFD.exe,44 01 30 45 85 F6) // should be unique alloc(newmem,$1000,CharacterExpMultiplierAOB) label(originalcode) label(return) label(CharacterExpMultiplier) registersymbol(CharacterExpMultiplier) newmem: push rax mov rax,[CharacterExpMultiplier] mul r14d mov r14d,rax pop rax originalcode: add [rax],r14d test r14d,r14d jmp return CharacterExpMultiplier: dq #1 CharacterExpMultiplierAOB: jmp newmem nop return: registersymbol(CharacterExpMultiplierAOB) [DISABLE] CharacterExpMultiplierAOB: db 44 01 30 45 85 F6 unregistersymbol(CharacterExpMultiplierAOB) unregistersymbol(CharacterExpMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+2026163 SAOFD.exe+2026141: 48 8B 08 - mov rcx,[rax] SAOFD.exe+2026144: 48 8B 43 28 - mov rax,[rbx+28] SAOFD.exe+2026148: 8B 10 - mov edx,[rax] SAOFD.exe+202614A: FF C2 - inc edx SAOFD.exe+202614C: E8 0F 50 07 00 - call SAOFD.exe+209B160 SAOFD.exe+2026151: 85 C0 - test eax,eax SAOFD.exe+2026153: 0F 8F 57 FF FF FF - jg SAOFD.exe+20260B0 SAOFD.exe+2026159: 85 C0 - test eax,eax SAOFD.exe+202615B: 48 8B 43 30 - mov rax,[rbx+30] SAOFD.exe+202615F: 44 0F 45 F5 - cmovne r14d,ebp // ---------- INJECTING HERE ---------- SAOFD.exe+2026163: 44 01 30 - add [rax],r14d // ---------- DONE INJECTING ---------- SAOFD.exe+2026166: 45 85 F6 - test r14d,r14d SAOFD.exe+2026169: 74 60 - je SAOFD.exe+20261CB SAOFD.exe+202616B: 48 8B 43 18 - mov rax,[rbx+18] SAOFD.exe+202616F: 48 8D 54 24 28 - lea rdx,[rsp+28] SAOFD.exe+2026174: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+2026177: 44 89 7C 24 20 - mov [rsp+20],r15d SAOFD.exe+202617C: 44 89 74 24 24 - mov [rsp+24],r14d SAOFD.exe+2026181: 44 0F B6 00 - movzx r8d,byte ptr [rax] SAOFD.exe+2026185: 48 8D B9 40 13 00 00 - lea rdi,[rcx+00001340] SAOFD.exe+202618C: E8 4F 19 01 00 - call SAOFD.exe+2037AE0 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Character Exp Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CharacterExpMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
I tested a char to lv100 with it and every hp/base atk upgrade showed the same number, wonder if that's just a display bug due to using a multiplier or if the game is actually that wild. Might be worth comparing a natural level 100 to a cheated 100.
klein went from 400-408 hp from 1-30 which had multiple stat boosts
so assuming you went to 100 in one go, youre definitely losing a lot of stats
so ig dont use it on a char youre planning to main
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