that's not written anywhere, so would be hard to know without anything telling you, so thank you, know we know.alesv wrote: ↑Sat Oct 05, 2024 1:40 pmYou can use hotkeys and it doesn't need money. The keys on keyboard like f1, a, b ,c etc. That's how I have been using it and credit where credit is due, it is a great trainer and i am not limited to some hourly limit before being kicked outOPCOXE wrote: ↑Sat Oct 05, 2024 7:02 amCheat Evolution is a paywall, it's free to download some part of some trainers are free but if you want the whole trainers you need to pay it has always been like this since I started using Cheat Engine and I'm sure it won't change ...
EDIT: The entire trainer for FD is Pro only so who has low IS here ?
[Link]
[REQUEST] SWORD ART ONLINE Fractured Daydream
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Need to bypass EAC
- Ninomae Tako'nis
- Expert Cheater
- Posts: 259
- Joined: Mon Jul 12, 2021 9:39 pm
- Reputation: 69
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
The bypass is the same as every other EAC game. Put a steam_appid.txt in the Win64 folder and put the game ID inside the file (1858630).
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Anyone had any luck finding the values for the character experience modifier? Not character individual experience.
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Yes, that's in the post above.Ninomae Tako'nis wrote: ↑Sun Oct 06, 2024 1:11 amThe bypass is the same as every other EAC game. Put a steam_appid.txt in the Win64 folder and put the game ID inside the file (1858630).
I'm not talking about the method itself, but about the bypass that allows you to go online even with mods applied. (LR had that)
Because the above method doesn't allow you to use online-related features.
But well, if that were possible, some people would mess up online, so the status quo might be better
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Whenever I try to do this the game does not load and I have to uninstall for it work again even after deleting the files
-
- Noobzor
- Posts: 5
- Joined: Fri Oct 04, 2024 10:46 am
- Reputation: 0
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
I’m guessing the people in my lobbies who are about to one shot the boss aren’t using this method, else they would be kicked offline in seconds. Does anyone know how they are doing it?
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
They are probably using CE to alter the memory and values.Shaqinthebox wrote: ↑Sun Oct 06, 2024 11:12 amI’m guessing the people in my lobbies who are about to one shot the boss aren’t using this method, else they would be kicked offline in seconds. Does anyone know how they are doing it?
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
So I took half an hour to do some of the obvious things that I could do fast.
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next run
EDIT: You still need the EAC bypass and it won't work online (obviously)
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next run
Score Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"Score Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SAOFD.exe
Version:
Date : 2024-10-06
Author : L
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ScoreMultiplierAOB,SAOFD.exe,44 01 40 04 48 8B 5C 24 38) // should be unique
alloc(newmem,$1000,ScoreMultiplierAOB)
label(originalcode)
label(return)
label(ScoreMultiplier)
registersymbol(ScoreMultiplier)
newmem:
push rax
mov rax,[ScoreMultiplier]
mul r8d
mov r8d,rax
pop rax
originalcode:
add [rax+04],r8d
mov rbx,[rsp+38]
jmp return
ScoreMultiplier:
dq #1
ScoreMultiplierAOB:
jmp newmem
nop 4
return:
registersymbol(ScoreMultiplierAOB)
[DISABLE]
ScoreMultiplierAOB:
db 44 01 40 04 48 8B 5C 24 38
unregistersymbol(ScoreMultiplierAOB)
unregistersymbol(ScoreMultiplier)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22D2E2B
SAOFD.exe+22D2E09: 41 8B D1 - mov edx,r9d
SAOFD.exe+22D2E0C: 48 8B CB - mov rcx,rbx
SAOFD.exe+22D2E0F: E8 DC ED 89 FE - call SAOFD.exe+B71BF0
SAOFD.exe+22D2E14: 48 8B 0B - mov rcx,[rbx]
SAOFD.exe+22D2E17: 48 8B 44 24 30 - mov rax,[rsp+30]
SAOFD.exe+22D2E1C: 48 89 04 0F - mov [rdi+rcx],rax
SAOFD.exe+22D2E20: 48 8B 5C 24 38 - mov rbx,[rsp+38]
SAOFD.exe+22D2E25: 48 83 C4 20 - add rsp,20
SAOFD.exe+22D2E29: 5F - pop rdi
SAOFD.exe+22D2E2A: C3 - ret
// ---------- INJECTING HERE ----------
SAOFD.exe+22D2E2B: 44 01 40 04 - add [rax+04],r8d
// ---------- DONE INJECTING ----------
SAOFD.exe+22D2E2F: 48 8B 5C 24 38 - mov rbx,[rsp+38]
SAOFD.exe+22D2E34: 48 83 C4 20 - add rsp,20
SAOFD.exe+22D2E38: 5F - pop rdi
SAOFD.exe+22D2E39: C3 - ret
SAOFD.exe+22D2E3A: CC - int 3
SAOFD.exe+22D2E3B: CC - int 3
SAOFD.exe+22D2E3C: CC - int 3
SAOFD.exe+22D2E3D: CC - int 3
SAOFD.exe+22D2E3E: CC - int 3
SAOFD.exe+22D2E3F: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"Score Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ScoreMultiplier</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Set Score Value
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Set Score Value"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SAOFD.exe
Version:
Date : 2024-10-06
Author : L
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SetScoreValueAOB,SAOFD.exe,44 89 40 04 48 83 C4 20) // should be unique
alloc(newmem,$1000,SetScoreValueAOB)
label(originalcode)
label(return)
label(ScoreValueAOB)
registersymbol(ScoreValueAOB)
newmem:
mov r8d,[ScoreValueAOB]
originalcode:
mov [rax+04],r8d
add rsp,20
jmp return
ScoreValueAOB:
dq #50000
SetScoreValueAOB:
jmp newmem
nop 3
return:
registersymbol(SetScoreValueAOB)
[DISABLE]
SetScoreValueAOB:
db 44 89 40 04 48 83 C4 20
unregistersymbol(SetScoreValueAOB)
unregistersymbol(ScoreValueAOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22F0770
SAOFD.exe+22F074C: 48 8B CB - mov rcx,rbx
SAOFD.exe+22F074F: E8 9C 14 88 FE - call SAOFD.exe+B71BF0
SAOFD.exe+22F0754: 48 8B 0B - mov rcx,[rbx]
SAOFD.exe+22F0757: 48 8B 44 24 30 - mov rax,[rsp+30]
SAOFD.exe+22F075C: 48 89 04 0F - mov [rdi+rcx],rax
SAOFD.exe+22F0760: 48 8B 5C 24 38 - mov rbx,[rsp+38]
SAOFD.exe+22F0765: 48 83 C4 20 - add rsp,20
SAOFD.exe+22F0769: 5F - pop rdi
SAOFD.exe+22F076A: C3 - ret
SAOFD.exe+22F076B: 48 8B 5C 24 38 - mov rbx,[rsp+38]
// ---------- INJECTING HERE ----------
SAOFD.exe+22F0770: 44 89 40 04 - mov [rax+04],r8d
// ---------- DONE INJECTING ----------
SAOFD.exe+22F0774: 48 83 C4 20 - add rsp,20
SAOFD.exe+22F0778: 5F - pop rdi
SAOFD.exe+22F0779: C3 - ret
SAOFD.exe+22F077A: CC - int 3
SAOFD.exe+22F077B: CC - int 3
SAOFD.exe+22F077C: CC - int 3
SAOFD.exe+22F077D: CC - int 3
SAOFD.exe+22F077E: CC - int 3
SAOFD.exe+22F077F: CC - int 3
SAOFD.exe+22F0780: 40 55 - push rbp
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"Score Value"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ScoreValueAOB</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Character Exp Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>6</ID>
<Description>"Character Exp Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SAOFD.exe
Version:
Date : 2024-10-06
Author : L
This script does blah blah blah
}
[ENABLE]
aobscanmodule(CharacterExpMultiplierAOB,SAOFD.exe,44 01 30 45 85 F6) // should be unique
alloc(newmem,$1000,CharacterExpMultiplierAOB)
label(originalcode)
label(return)
label(CharacterExpMultiplier)
registersymbol(CharacterExpMultiplier)
newmem:
push rax
mov rax,[CharacterExpMultiplier]
mul r14d
mov r14d,rax
pop rax
originalcode:
add [rax],r14d
test r14d,r14d
jmp return
CharacterExpMultiplier:
dq #1
CharacterExpMultiplierAOB:
jmp newmem
nop
return:
registersymbol(CharacterExpMultiplierAOB)
[DISABLE]
CharacterExpMultiplierAOB:
db 44 01 30 45 85 F6
unregistersymbol(CharacterExpMultiplierAOB)
unregistersymbol(CharacterExpMultiplier)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: SAOFD.exe+2026163
SAOFD.exe+2026141: 48 8B 08 - mov rcx,[rax]
SAOFD.exe+2026144: 48 8B 43 28 - mov rax,[rbx+28]
SAOFD.exe+2026148: 8B 10 - mov edx,[rax]
SAOFD.exe+202614A: FF C2 - inc edx
SAOFD.exe+202614C: E8 0F 50 07 00 - call SAOFD.exe+209B160
SAOFD.exe+2026151: 85 C0 - test eax,eax
SAOFD.exe+2026153: 0F 8F 57 FF FF FF - jg SAOFD.exe+20260B0
SAOFD.exe+2026159: 85 C0 - test eax,eax
SAOFD.exe+202615B: 48 8B 43 30 - mov rax,[rbx+30]
SAOFD.exe+202615F: 44 0F 45 F5 - cmovne r14d,ebp
// ---------- INJECTING HERE ----------
SAOFD.exe+2026163: 44 01 30 - add [rax],r14d
// ---------- DONE INJECTING ----------
SAOFD.exe+2026166: 45 85 F6 - test r14d,r14d
SAOFD.exe+2026169: 74 60 - je SAOFD.exe+20261CB
SAOFD.exe+202616B: 48 8B 43 18 - mov rax,[rbx+18]
SAOFD.exe+202616F: 48 8D 54 24 28 - lea rdx,[rsp+28]
SAOFD.exe+2026174: 48 8B 0B - mov rcx,[rbx]
SAOFD.exe+2026177: 44 89 7C 24 20 - mov [rsp+20],r15d
SAOFD.exe+202617C: 44 89 74 24 24 - mov [rsp+24],r14d
SAOFD.exe+2026181: 44 0F B6 00 - movzx r8d,byte ptr [rax]
SAOFD.exe+2026185: 48 8D B9 40 13 00 00 - lea rdi,[rcx+00001340]
SAOFD.exe+202618C: E8 4F 19 01 00 - call SAOFD.exe+2037AE0
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>7</ID>
<Description>"Character Exp Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>CharacterExpMultiplier</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Would really like to see an option for infinite flying. Offline only is fine. Just trying to make story mode less garbage if that's even possible. Game is clunky as all hell. I've played old bad ps2 games that controlled and felt better to play than this amateur crap.
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
The trainer is free, you can use hotkeys i.e keys on your keyboarddallezh wrote: ↑Fri Oct 04, 2024 9:52 pmthats not gonna help when its a premium trainer.MrViZZion wrote: ↑Fri Oct 04, 2024 8:54 pmFullCodes has released a massive trainer with all options you can require, check it here
viewtopic.php?t=31657
its behind a paywall
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
Seems to all work fine, character xp bugs out if you press skip during the level sequence. Bamco development I guess, so never press skip if you use the code.OPCOXE wrote: ↑Sun Oct 06, 2024 7:14 pmSo I took half an hour to do some of the obvious things that I could do fast.
Here are some scripts :
NOTE 1 : Be aware that they are not perfect
NOTE 2 : I use spoiler to better visibility and code for copy/paste
NOTE 3 : The Character Exp Multiplier is a bit bugged and I didn't found why yet, it will show more than 1000Exp then the level will be added on the next runScore Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Score Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(ScoreMultiplierAOB,SAOFD.exe,44 01 40 04 48 8B 5C 24 38) // should be unique alloc(newmem,$1000,ScoreMultiplierAOB) label(originalcode) label(return) label(ScoreMultiplier) registersymbol(ScoreMultiplier) newmem: push rax mov rax,[ScoreMultiplier] mul r8d mov r8d,rax pop rax originalcode: add [rax+04],r8d mov rbx,[rsp+38] jmp return ScoreMultiplier: dq #1 ScoreMultiplierAOB: jmp newmem nop 4 return: registersymbol(ScoreMultiplierAOB) [DISABLE] ScoreMultiplierAOB: db 44 01 40 04 48 8B 5C 24 38 unregistersymbol(ScoreMultiplierAOB) unregistersymbol(ScoreMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22D2E2B SAOFD.exe+22D2E09: 41 8B D1 - mov edx,r9d SAOFD.exe+22D2E0C: 48 8B CB - mov rcx,rbx SAOFD.exe+22D2E0F: E8 DC ED 89 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22D2E14: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22D2E17: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22D2E1C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22D2E20: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E25: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E29: 5F - pop rdi SAOFD.exe+22D2E2A: C3 - ret // ---------- INJECTING HERE ---------- SAOFD.exe+22D2E2B: 44 01 40 04 - add [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22D2E2F: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22D2E34: 48 83 C4 20 - add rsp,20 SAOFD.exe+22D2E38: 5F - pop rdi SAOFD.exe+22D2E39: C3 - ret SAOFD.exe+22D2E3A: CC - int 3 SAOFD.exe+22D2E3B: CC - int 3 SAOFD.exe+22D2E3C: CC - int 3 SAOFD.exe+22D2E3D: CC - int 3 SAOFD.exe+22D2E3E: CC - int 3 SAOFD.exe+22D2E3F: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"Score Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Set Score Value
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Set Score Value"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(SetScoreValueAOB,SAOFD.exe,44 89 40 04 48 83 C4 20) // should be unique alloc(newmem,$1000,SetScoreValueAOB) label(originalcode) label(return) label(ScoreValueAOB) registersymbol(ScoreValueAOB) newmem: mov r8d,[ScoreValueAOB] originalcode: mov [rax+04],r8d add rsp,20 jmp return ScoreValueAOB: dq #50000 SetScoreValueAOB: jmp newmem nop 3 return: registersymbol(SetScoreValueAOB) [DISABLE] SetScoreValueAOB: db 44 89 40 04 48 83 C4 20 unregistersymbol(SetScoreValueAOB) unregistersymbol(ScoreValueAOB) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+22F0770 SAOFD.exe+22F074C: 48 8B CB - mov rcx,rbx SAOFD.exe+22F074F: E8 9C 14 88 FE - call SAOFD.exe+B71BF0 SAOFD.exe+22F0754: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+22F0757: 48 8B 44 24 30 - mov rax,[rsp+30] SAOFD.exe+22F075C: 48 89 04 0F - mov [rdi+rcx],rax SAOFD.exe+22F0760: 48 8B 5C 24 38 - mov rbx,[rsp+38] SAOFD.exe+22F0765: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0769: 5F - pop rdi SAOFD.exe+22F076A: C3 - ret SAOFD.exe+22F076B: 48 8B 5C 24 38 - mov rbx,[rsp+38] // ---------- INJECTING HERE ---------- SAOFD.exe+22F0770: 44 89 40 04 - mov [rax+04],r8d // ---------- DONE INJECTING ---------- SAOFD.exe+22F0774: 48 83 C4 20 - add rsp,20 SAOFD.exe+22F0778: 5F - pop rdi SAOFD.exe+22F0779: C3 - ret SAOFD.exe+22F077A: CC - int 3 SAOFD.exe+22F077B: CC - int 3 SAOFD.exe+22F077C: CC - int 3 SAOFD.exe+22F077D: CC - int 3 SAOFD.exe+22F077E: CC - int 3 SAOFD.exe+22F077F: CC - int 3 SAOFD.exe+22F0780: 40 55 - push rbp } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Score Value"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>ScoreValueAOB</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT: You still need the EAC bypass and it won't work online (obviously)Character Exp Multiplier
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>6</ID> <Description>"Character Exp Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SAOFD.exe Version: Date : 2024-10-06 Author : L This script does blah blah blah } [ENABLE] aobscanmodule(CharacterExpMultiplierAOB,SAOFD.exe,44 01 30 45 85 F6) // should be unique alloc(newmem,$1000,CharacterExpMultiplierAOB) label(originalcode) label(return) label(CharacterExpMultiplier) registersymbol(CharacterExpMultiplier) newmem: push rax mov rax,[CharacterExpMultiplier] mul r14d mov r14d,rax pop rax originalcode: add [rax],r14d test r14d,r14d jmp return CharacterExpMultiplier: dq #1 CharacterExpMultiplierAOB: jmp newmem nop return: registersymbol(CharacterExpMultiplierAOB) [DISABLE] CharacterExpMultiplierAOB: db 44 01 30 45 85 F6 unregistersymbol(CharacterExpMultiplierAOB) unregistersymbol(CharacterExpMultiplier) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SAOFD.exe+2026163 SAOFD.exe+2026141: 48 8B 08 - mov rcx,[rax] SAOFD.exe+2026144: 48 8B 43 28 - mov rax,[rbx+28] SAOFD.exe+2026148: 8B 10 - mov edx,[rax] SAOFD.exe+202614A: FF C2 - inc edx SAOFD.exe+202614C: E8 0F 50 07 00 - call SAOFD.exe+209B160 SAOFD.exe+2026151: 85 C0 - test eax,eax SAOFD.exe+2026153: 0F 8F 57 FF FF FF - jg SAOFD.exe+20260B0 SAOFD.exe+2026159: 85 C0 - test eax,eax SAOFD.exe+202615B: 48 8B 43 30 - mov rax,[rbx+30] SAOFD.exe+202615F: 44 0F 45 F5 - cmovne r14d,ebp // ---------- INJECTING HERE ---------- SAOFD.exe+2026163: 44 01 30 - add [rax],r14d // ---------- DONE INJECTING ---------- SAOFD.exe+2026166: 45 85 F6 - test r14d,r14d SAOFD.exe+2026169: 74 60 - je SAOFD.exe+20261CB SAOFD.exe+202616B: 48 8B 43 18 - mov rax,[rbx+18] SAOFD.exe+202616F: 48 8D 54 24 28 - lea rdx,[rsp+28] SAOFD.exe+2026174: 48 8B 0B - mov rcx,[rbx] SAOFD.exe+2026177: 44 89 7C 24 20 - mov [rsp+20],r15d SAOFD.exe+202617C: 44 89 74 24 24 - mov [rsp+24],r14d SAOFD.exe+2026181: 44 0F B6 00 - movzx r8d,byte ptr [rax] SAOFD.exe+2026185: 48 8D B9 40 13 00 00 - lea rdi,[rcx+00001340] SAOFD.exe+202618C: E8 4F 19 01 00 - call SAOFD.exe+2037AE0 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>7</ID> <Description>"Character Exp Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>CharacterExpMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
I tested a char to lv100 with it and every hp/base atk upgrade showed the same number, wonder if that's just a display bug due to using a multiplier or if the game is actually that wild. Might be worth comparing a natural level 100 to a cheated 100.
-
- Noobzor
- Posts: 14
- Joined: Wed Oct 02, 2024 1:11 pm
- Reputation: 0
Re: [REQUEST] SWORD ART ONLINE Fractured Daydream
I'm enjoying playing offline.
High rarity items don't drop offline.
Can someone please make a way to increase the drop rate of high rarity items?
Thank you
High rarity items don't drop offline.
Can someone please make a way to increase the drop rate of high rarity items?
Thank you
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