Metaphor: ReFantazio FULL Cheat Table (STEAM FULL RELEASE)

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PerpeturallyNew
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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by PerpeturallyNew »

For some reason when I use the exp and a-exp multipliers (in this case I set it to 2) it ends up giving a ton of exp and breaking the level, returning it to its original level but saying the next requires 67,000+. Anyone know what's going on?

EDIT: and to be clear, it lasts even when I turn cheat engine off and load a previous save, so it's a real problem.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Bladenite81
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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by Bladenite81 »

I don't want to put on errs, but it seems I already did. So let me clarify, I did not unpack or change any script. I changed some days around to get around some other things in town that were time-gated and was able to start a quest that takes you somewhere else, but the game wouldn't load because it doesn't exist in the files yet.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by Maskofsin »

Bladenite81 wrote:
Thu Oct 03, 2024 3:14 pm
I don't want to put on errs, but it seems I already did. So let me clarify, I did not unpack or change any script. I changed some days around to get around some other things in town that were time-gated and was able to start a quest that takes you somewhere else, but the game wouldn't load because it doesn't exist in the files yet.
Could you clarify which quest and which date? Might be useful for future reference...

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by Bladenite81 »

Could you clarify which quest and which date? Might be useful for future reference...
Sure, no problem. It's the Bond 4 quest for The igniter shop owner. Her dog gets kidnapped and she wants to kill the people, you slowly talk her into reasoning with the people before slaughtering them, and then you set off. The screen comes on that's black with a fairy at the bottom right corner, and it just sits there. As it's attempting to load that area but it's not available etc.

Sorry, I had forgotten the date part. I made it the 17th.
Last edited by Bladenite81 on Thu Oct 03, 2024 9:34 pm, edited 1 time in total.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by skch »

TriColors wrote:
Thu Oct 03, 2024 6:47 am
mistermag wrote:
Tue Oct 01, 2024 11:12 pm
TriColors wrote:
Tue Oct 01, 2024 6:50 am
is there any way to change the MC's name?
I did find an address where the name is (I think) and if you go into memory view, you can edit the name directly in there. I don't know whether there are any dependencies anywhere that would break if you edit it this way

Memory view > Goto address (Ctrl + G) > Paste METAPHOR.exe+2C8B47C. You see the string on the right side and replace the characters there. I think it supports up to 10 characters, 4 bytes apart.

EDIT: He's called "Travelling Boy" before you give him a name, which is more than 10 characters, so you might be able give him bigger name even though the game doesn't allow that normally. The player name you enter when starting a new game (before you name the MC) starts at METAPHOR.exe+2C8B4C0 and is also supposed to be 10 characters.
thank you for this, I'm still very new to CE and still trying to figure this part out "You see the string on the right side and replace the characters there. I think it supports up to 10 characters, 4 bytes apart."
Did you manage to solve it? Im also struggling to find the name itself.

UPD: I've managed to find string though I cant change anything due to my game being in Russian so my MC's name is also in russian, which seems to be ignored if you try to type it into CE. I assume it's still possible to execute if your MC's name's in latin.
UPD2: I've also managed to change MC's name to a desired one, even in latin, though it took me 2 hours of getting into ASCII and HEX and changing not 1 array of values, but around 20 (otherwise, my amends would just vanish after I save the game), so I won't even bother explaining it. I'm not sure about another name (not MC), because there's no way to check it in-game.
UPD3: Turns out you can check the second name in Library (with Moore), so I've done it and it works, showing the correct name I wanted it to be - this was even harder, because this time it was eng name and I was amending it to be in russian, so it's 2 different codes you have to work with.

I do not advise to do it to anyone, I assume there will be profile editors or something on release, so this process will be drastically easier.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by mistermag »

TriColors wrote:
Thu Oct 03, 2024 6:47 am
thank you for this, I'm still very new to CE and still trying to figure this part out "You see the string on the right side and replace the characters there. I think it supports up to 10 characters, 4 bytes apart."
When you go to address METAPHOR.exe+2C8B47C in Memory View and look over to the right side, you can see each letter of the MC's name and the player name. In the screenshot below, it's "Travelling Boy" (with a space) and PlayerName. You can just click on each letter and replace it.

Image
skch wrote:
Thu Oct 03, 2024 9:09 pm
Did you manage to solve it? Im also struggling to find the name itself.

UPD: I've managed to find string though I cant change anything due to my game being in Russian so my MC's name is also in russian, which seems to be ignored if you try to type it into CE. I assume it's still possible to execute if your MC's name's in latin.
UPD2: I've also managed to change MC's name to a desired one, even in latin, though it took me 2 hours of getting into ASCII and HEX and changing not 1 array of values, but around 20 (otherwise, my amends would just vanish after I save the game), so I won't even bother explaining it. I'm not sure about another name (not MC), because there's no way to check it in-game.
UPD3: Turns out you can check the second name in Library (with Moore), so I've done it and it works, showing the correct name I wanted it to be - this was even harder, because this time it was eng name and I was amending it to be in russian, so it's 2 different codes you have to work with.

I do not advise to do it to anyone, I assume there will be profile editors or something on release, so this process will be drastically easier.
You can just click each letter and type in a new one. No need to convert ASCII or hex (although I don't know what happens when you use non-latin characters.)

But as I said in my earlier post, I'm unsure if there are any other parts in the game that would break as a result of changing it in memory like this. You always run a risk of crashing something when editing it directly in memory. It seemed to save everything properly without issue when I tried, but I didn't do any major testing or anything.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by acedefective13 »

Is it possible to edit the weapon stats? I am hoping to keep using the protagonist's original sword throughout the game, I hate some of the sword's designs

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by skch »

mistermag wrote:
Fri Oct 04, 2024 5:21 am
You can just click each letter and type in a new one. No need to convert ASCII or hex (although I don't know what happens when you use non-latin characters.)

But as I said in my earlier post, I'm unsure if there are any other parts in the game that would break as a result of changing it in memory like this. You always run a risk of crashing something when editing it directly in memory. It seemed to save everything properly without issue when I tried, but I didn't do any major testing or anything.
Yes, due to it being in cyrillic it's much more complicated to change, you can't just swap characters like you can if it is eng name and you change to an eng name plus you need ASCII to Hex and vice versa converter to see what to swap, and for some reason e.g. 43B which stands for russian letter л should be writed down as 3B 04 instead of 04 3B and you have to do only 2 gaps (00 00) between characters instead of 3 as in eng case. I assume it will be the same for people playing in jap, ch, korean and other non latin languages. But it's still possible to change the name which is great.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by GlycerineQueen »

acedefective13 wrote:
Fri Oct 04, 2024 7:37 am
Is it possible to edit the weapon stats? I am hoping to keep using the protagonist's original sword throughout the game, I hate some of the sword's designs
Would love to see this for the exact same reason, especially since each character has iconic starting weapons that they switch back to in every single cutscene anyway, it would be great for consistency/immersion. Plus, there's a whole conversation about the story significance of the protagonist's starting sword and who gave it to him, etc., it makes zero sense for him to stop using it 10 minutes into the game for another weapon, and it's not like the weapons in these Atlus games ever have any unique mechanics they're always just incremental stat increases, I have no clue why they've never made a transmog feature for them tbh, seems so simple.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by schutzdev »

GlycerineQueen wrote:
Fri Oct 04, 2024 3:59 pm
acedefective13 wrote:
Fri Oct 04, 2024 7:37 am
Is it possible to edit the weapon stats? I am hoping to keep using the protagonist's original sword throughout the game, I hate some of the sword's designs
Would love to see this for the exact same reason, especially since each character has iconic starting weapons that they switch back to in every single cutscene anyway, it would be great for consistency/immersion. Plus, there's a whole conversation about the story significance of the protagonist's starting sword and who gave it to him, etc., it makes zero sense for him to stop using it 10 minutes into the game for another weapon, and it's not like the weapons in these Atlus games ever have any unique mechanics they're always just incremental stat increases, I have no clue why they've never made a transmog feature for them tbh, seems so simple.
I'd imagine these values are hardcoded though. Might need actual modding and file editing to do this

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by schutzdev »

Bladenite81 wrote:
Thu Oct 03, 2024 8:39 pm
Could you clarify which quest and which date? Might be useful for future reference...
Sure, no problem. It's the Bond 4 quest for The igniter shop owner. Her dog gets kidnapped and she wants to kill the people, you slowly talk her into reasoning with the people before slaughtering them, and then you set off. The screen comes on that's black with a fairy at the bottom right corner, and it just sits there. As it's attempting to load that area but it's not available etc.

Sorry, I had forgotten the date part. I made it the 17th.
that's probably because it isnt available. I read somewhere on 4chan that the game's only got assets for the first chapter or so. so anything after that would just not work i suppose

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by Twilurk »

schutzdev wrote:
Fri Oct 04, 2024 7:30 pm
GlycerineQueen wrote:
Fri Oct 04, 2024 3:59 pm
acedefective13 wrote:
Fri Oct 04, 2024 7:37 am
Is it possible to edit the weapon stats? I am hoping to keep using the protagonist's original sword throughout the game, I hate some of the sword's designs
Would love to see this for the exact same reason, especially since each character has iconic starting weapons that they switch back to in every single cutscene anyway, it would be great for consistency/immersion. Plus, there's a whole conversation about the story significance of the protagonist's starting sword and who gave it to him, etc., it makes zero sense for him to stop using it 10 minutes into the game for another weapon, and it's not like the weapons in these Atlus games ever have any unique mechanics they're always just incremental stat increases, I have no clue why they've never made a transmog feature for them tbh, seems so simple.
I'd imagine these values are hardcoded though. Might need actual modding and file editing to do this
You could definitely change it in memory, if you found where it loads those values into the game.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by jonaaa »

Twilurk wrote:
Fri Oct 04, 2024 8:33 pm
schutzdev wrote:
Fri Oct 04, 2024 7:30 pm
GlycerineQueen wrote:
Fri Oct 04, 2024 3:59 pm


Would love to see this for the exact same reason, especially since each character has iconic starting weapons that they switch back to in every single cutscene anyway, it would be great for consistency/immersion. Plus, there's a whole conversation about the story significance of the protagonist's starting sword and who gave it to him, etc., it makes zero sense for him to stop using it 10 minutes into the game for another weapon, and it's not like the weapons in these Atlus games ever have any unique mechanics they're always just incremental stat increases, I have no clue why they've never made a transmog feature for them tbh, seems so simple.
I'd imagine these values are hardcoded though. Might need actual modding and file editing to do this
You could definitely change it in memory, if you found where it loads those values into the game.
It doesn't work like that and even if it was possible, it wouldn't be permanent.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by Twilurk »

jonaaa wrote:
Fri Oct 04, 2024 8:35 pm
Twilurk wrote:
Fri Oct 04, 2024 8:33 pm
schutzdev wrote:
Fri Oct 04, 2024 7:30 pm


I'd imagine these values are hardcoded though. Might need actual modding and file editing to do this
You could definitely change it in memory, if you found where it loads those values into the game.
It doesn't work like that and even if it was possible, it wouldn't be permanent.
Why would it need to be permanent? You are already running cheat engine, just enable your script / code to set those values to whatever you want while you play. It'll be permanent in the sense that until you re-open the game it will apply, and if you re-apply the cheat engine script it will return to those values.

So if you want to make the first weapon as good as whatever you recently got, you just go to the table and change the value to the new one you want it to be. Letting you keep whatever weapon but with whatever stats you wanted.

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Re: Metaphor: ReFantazio Cheat Table (STEAM DEMO)

Post by jonaaa »

Twilurk wrote:
Fri Oct 04, 2024 9:01 pm
jonaaa wrote:
Fri Oct 04, 2024 8:35 pm
Twilurk wrote:
Fri Oct 04, 2024 8:33 pm


You could definitely change it in memory, if you found where it loads those values into the game.
It doesn't work like that and even if it was possible, it wouldn't be permanent.
Why would it need to be permanent? You are already running cheat engine, just enable your script / code to set those values to whatever you want while you play. It'll be permanent in the sense that until you re-open the game it will apply, and if you re-apply the cheat engine script it will return to those values.

So if you want to make the first weapon as good as whatever you recently got, you just go to the table and change the value to the new one you want it to be. Letting you keep whatever weapon but with whatever stats you wanted.
Let's see, then. I've seen other Persona tables and never seen a "Weapon Stat Editor" table, not even P3P, P3R, P4G or P5R, not even SMTVV, probably what you guys want is a Damage Multiplier which is easily possible and even Trainers have these options, it's much plausible in my opinion to just edit the weapon stat directly on the game files but anyway, that's just my opinion, it's getting kinda off-topic.

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