Space Marine 2 damage numbers

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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ramsen
What is cheating?
What is cheating?
Posts: 2
Joined: Sun Sep 29, 2024 3:04 pm
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Space Marine 2 damage numbers

Post by ramsen »

I'd like to use cheat engine to get the damage number of attacks, like how much the chain sword foot stomp does or the bullet damage of certain weapons. I tried the following:

1. Unknown initial value scan
2. Shot something, paused
3. Decreasing value scan
4. Shot nothing, paused
5. Unchanged value scan
6. Shot something, paused
7. Decreasing value scan

This eventually narrowed it down to 12 addresses, but I don't think any of them were correct. Anyone have some insight on this? I've never used Cheat Engine in this way.

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wwhoo
Novice Cheater
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Joined: Wed Sep 18, 2024 10:04 am
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Re: Space Marine 2 damage numbers

Post by wwhoo »

ramsen wrote:
Sun Sep 29, 2024 4:31 pm
I'd like to use cheat engine to get the damage number of attacks, like how much the chain sword foot stomp does or the bullet damage of certain weapons. I tried the following:

1. Unknown initial value scan
2. Shot something, paused
3. Decreasing value scan
4. Shot nothing, paused
5. Unchanged value scan
6. Shot something, paused
7. Decreasing value scan

This eventually narrowed it down to 12 addresses, but I don't think any of them were correct. Anyone have some insight on this? I've never used Cheat Engine in this way.
Most values should be stored as (VALUE*8)+1.

Also, the weapon values are not what is shown on the in-game weapons page. For instance, BEFORE any background calculations (e.g. for each weapon version - standard/master crafted/etc), the basic bolt rifles damage is 3.4.

You could go in the game a shoot one minoris then die twice and see what the game tells you that you did in damage. Rinse repeat and add in a few +5% damage perks and that might get you closer.

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