Satisfactory 1.0 Release

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chronet
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Re: Satisfactory 1.0 Release

Post by chronet »

Thank you very much, I had been looking for a table like this for a long time :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

WarezLine
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Re: Satisfactory 1.0 Release

Post by WarezLine »

chronet wrote:
Sun Oct 06, 2024 6:21 pm
Thank you very much, I had been looking for a table like this for a long time :D
:)

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Darkedone02
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Re: Satisfactory 1.0 Release

Post by Darkedone02 »

WarezLine wrote:
Sun Oct 06, 2024 1:13 pm
Darkedone02 wrote:
Sat Oct 05, 2024 11:15 pm
x10 production please if possible.
Ok
thank you so much.

your providing things that modders have yet to add into the game, as 1.0 modding is unavailable, you are a good alternative!

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maeh
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Re: Satisfactory 1.0 Release

Post by maeh »

Nice work!

In case you want to add "manufacturer doesn't consume input items"

Code: Select all

[ENABLE]

aobscanmodule(Manufacturer_ConsumeIngredients,FactoryGameSteam-FactoryGame-Win64-Shipping.dll,48 89 5C 24 10 48 89 6C 24 18 57 48 83 EC 20 48 83) // should be unique

Manufacturer_ConsumeIngredients:
  db C3 // just return so it doesn't consume the ingredients

[DISABLE]

Manufacturer_ConsumeIngredients:
  db 48 89 5C 24 10

unregistersymbol(Manufacturer_ConsumeIngredients)

{
// ORIGINAL CODE - INJECTION POINT: FactoryGameSteam-FactoryGame-Win64-Shipping.AFGBuildableManufacturer::Factory_ConsumeIngredients
// ---------- INJECTING HERE ----------
FactoryGameSteam-FactoryGame-Win64-Shipping.AFGBuildableManufacturer::Factory_ConsumeIngredients: 48 89 5C 24 10           - mov [rsp+10],rbx
// ---------- DONE INJECTING  ----------
FactoryGameSteam-FactoryGame-Win64-Shipping.AFGBuildableManufacturer::Factory_ConsumeIngredients+5: 48 89 6C 24 18           - mov [rsp+18],rbp

WarezLine
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Re: Satisfactory 1.0 Release

Post by WarezLine »

maeh wrote:
Sun Oct 06, 2024 8:43 pm
Nice work!

In case you want to add "manufacturer doesn't consume input items"

Code: Select all

[ENABLE]

aobscanmodule(Manufacturer_ConsumeIngredients,FactoryGameSteam-FactoryGame-Win64-Shipping.dll,48 89 5C 24 10 48 89 6C 24 18 57 48 83 EC 20 48 83) // should be unique

Manufacturer_ConsumeIngredients:
  db C3 // just return so it doesn't consume the ingredients

[DISABLE]

Manufacturer_ConsumeIngredients:
  db 48 89 5C 24 10

unregistersymbol(Manufacturer_ConsumeIngredients)

{
// ORIGINAL CODE - INJECTION POINT: FactoryGameSteam-FactoryGame-Win64-Shipping.AFGBuildableManufacturer::Factory_ConsumeIngredients
// ---------- INJECTING HERE ----------
FactoryGameSteam-FactoryGame-Win64-Shipping.AFGBuildableManufacturer::Factory_ConsumeIngredients: 48 89 5C 24 10           - mov [rsp+10],rbx
// ---------- DONE INJECTING  ----------
FactoryGameSteam-FactoryGame-Win64-Shipping.AFGBuildableManufacturer::Factory_ConsumeIngredients+5: 48 89 6C 24 18           - mov [rsp+18],rbp
:D

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Darkedone02
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Re: Satisfactory 1.0 Release

Post by Darkedone02 »

I don't know if it's possible with cheat engine alone but is it possible to have daisy chains of machines or at least higher connections limit on poles.

WarezLine
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Re: Satisfactory 1.0 Release

Post by WarezLine »

Darkedone02 wrote:
Sun Oct 06, 2024 10:39 pm
I don't know if it's possible with cheat engine alone but is it possible to have daisy chains of machines or at least higher connections limit on poles.
Ok

kozalaq
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Re: Satisfactory 1.0 Release

Post by kozalaq »

Is it possible to have flight mode? The option in game disables achievement.
Thank you.

bigkorban
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Re: Satisfactory 1.0 Release

Post by bigkorban »

It is possible to make the hoverpack work without pole connection to fly around?

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vosszaa
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Re: Satisfactory 1.0 Release

Post by vosszaa »

nvm
Last edited by vosszaa on Mon Oct 07, 2024 11:45 am, edited 2 times in total.

Rversse
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Re: Satisfactory 1.0 Release

Post by Rversse »

vosszaa wrote:
Mon Oct 07, 2024 9:22 am
Movement speed multiplier and Jump height multiplier or some sort of infinite jump please. Thanks!
I hope you read the post carefuly. Infinite jump is there since the beginning. It's good, like free jetpack.

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vosszaa
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Re: Satisfactory 1.0 Release

Post by vosszaa »

Rversse wrote:
Mon Oct 07, 2024 10:30 am
vosszaa wrote:
Mon Oct 07, 2024 9:22 am
Movement speed multiplier and Jump height multiplier or some sort of infinite jump please. Thanks!
I hope you read the post carefuly. Infinite jump is there since the beginning. It's good, like free jetpack.
Yeah my bad. Don't know how I missed that >.>

WarezLine
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Re: Satisfactory 1.0 Release

Post by WarezLine »

bigkorban wrote:
Mon Oct 07, 2024 7:39 am
It is possible to make the hoverpack work without pole connection to fly around?
Ok

WarezLine
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Re: Satisfactory 1.0 Release

Post by WarezLine »

kozalaq wrote:
Mon Oct 07, 2024 5:37 am
Is it possible to have flight mode? The option in game disables achievement.
Thank you.
Ok

Drafter666
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Re: Satisfactory 1.0 Release

Post by Drafter666 »

Excuse me, but can you tell me how to turn the Production x10 option into x3?And then 10 is somehow a lot!And thank you so much for the table, you are super!

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