Resident Evil 3 - GOG Version

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Peibol
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Re: Resident Evil 3 - GOG Version

Post by Peibol »

That mod is just the one I used to get the October 20th 2000 build back when I made the table, as I didn't know where else to get it. In the source code for the trainer it says:

39D81B32 (Mon Oct 02 05:20:50 2000)

And it is the same TimeDateStamp in the NT PE Header as the one from GOG. The GOG build all they did was package it with a bunch of fucking DX wrappers to add controller/modern resolution support. It's really sad. You can't even change the keyboard controls, because right-clicking on the window does nothing, because it's being hijacked by the input wrapper and not sent to the HWnd of the process to open the context menu to change the controls. I like to play with these controls:
I will look at the mod to see what I find, by the way in the GOG game if I have let me change the controls, I do not know if you mean that does not let you with the mod on or what, there I'm lost xD

by the way I wanted to comment, I noticed in your table that I commented before, there is a slight error in the descriptions of the values that you put in the “displays”, from the value number 17, since this you put it as nothing when in fact it is green, I show it to you:

16:Nothing
17:A/M:Nothing

here it is fixed:

Code: Select all

16:Nothing
17:A/M:Green
18:A/M:GreenPercentage
19:A/M:Green Infinite
20:A/M:Nothing
21:A/M:Red
22:A/M:RedPercentage
23:A/M:Red Infinite
24:A/M:Nothing
25:A/M:Yellow
26:A/M:Yellow Percentage
27:A/M:Yellow Infinite
28:A/M:Nothing
29:A/M:Blue
30:A/M:BluePercentage
31:A/M:Blue Infinite
32:A/M:Nothing
I hope you find it useful :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gir489
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Re: Resident Evil 3 - GOG Version

Post by gir489 »

Peibol wrote:
Fri Sep 27, 2024 8:42 pm
16:Nothing
17:A/M:Nothing

here it is fixed:

Code: Select all

16:Nothing
17:A/M:Green
18:A/M:GreenPercentage
19:A/M:Green Infinite
20:A/M:Nothing
21:A/M:Red
22:A/M:RedPercentage
23:A/M:Red Infinite
24:A/M:Nothing
25:A/M:Yellow
26:A/M:Yellow Percentage
27:A/M:Yellow Infinite
28:A/M:Nothing
29:A/M:Blue
30:A/M:BluePercentage
31:A/M:Blue Infinite
32:A/M:Nothing
I hope you find it useful :D
This was fixed in the trainer. [Link]

[Link]

It just bitwise adds the A/M flag if the item is a machine gun.

wesker0404
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Re: Resident Evil 3 - GOG Version

Post by wesker0404 »

Thanks but doesn't work for me. GOG french version 1.0

do you have a solution ?

the game crashes when i use the code table

Peibol
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Re: Resident Evil 3 - GOG Version

Post by Peibol »

wesker0404 wrote:
Wed Oct 02, 2024 9:02 pm
Thanks but doesn't work for me. GOG french version 1.0

do you have a solution ?

the game crashes when i use the code table
I only have the english version, so I can not compare if the game in other languages use or not the same adress, from what you tell me no, however I have been testing with the pointer scan, and I have taken a table to go testing, tell me if this works for you and I keep updating the rest.
I can also give you the results of the pointer scanner if you want to test your version to see what result fits your version.
anyway, also let me know if the table that gir489 has for the inventory here viewtopic.php?t=6728 works for you.

I look forward to hearing from you.
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ResidentEvil3_test.CT
(788 Bytes) Downloaded 97 times

milkguy288
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Re: Resident Evil 3 - GOG Version

Post by milkguy288 »

can you please add an option for total time played and times healed (or value, i don't remember which one is tracked) for the main game? thanks

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Warda
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Re: Resident Evil 3 - GOG Version

Post by Warda »

I ended up making my own table off the back of an old one I'd made years ago for the emulated version and just adapted it to work with the GOG version.

Credit to Peibol (original table: viewtopic.php?f=4&t=31473) for the inspiration for some of the features in my table and full credit for the main menu base address which was a nice feature to add - I just moved it into a script so it can be activated with a button / hotkey if needed.

I plan to add more to it but thought I'd just upload this in it's current state if anybody finds it useful. I'm going to work on adding a true invincibility option where zombies / nemesis can't grab you and freezing the in-game timer and work from there.

Enjoy, any feedback is welcome and many thanks to Peibol for their work too. Feel free to take anything from my table for your own as you like.

-----

Features:
  • Infinite Health*
  • Add All Weapons with Infinite Ammo to the Item Box**
  • Disable Missile Timer
  • Disable Save Counter from Increasing
  • Exit back to Main Menu
  • Inventory Editor**
  • Item Box Editor**
-----

* Purposefully made to apply constant updates as scripted events will still kill you, this method stops the game from soft-locking if you do die.
** Applies to both Jill and Carlos

Edit: this is only for the main story mode, I haven't touched Mercenary mode yet. I'm just enjoying the nostalgia of playing through the old series so maybe in time I'll add that in as well.
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Resident Evil 3 GOG.CT
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fuzz_tone
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Re: Resident Evil 3 - GOG Version

Post by fuzz_tone »

Warda wrote:
Sun Jan 12, 2025 11:47 am
I ended up making my own table off the back of an old one I'd made years ago for the emulated version and just adapted it to work with the GOG version.

Credit to Peibol (original table: viewtopic.php?f=4&t=31473) for the inspiration for some of the features in my table and full credit for the main menu base address which was a nice feature to add - I just moved it into a script so it can be activated with a button / hotkey if needed.

I plan to add more to it but thought I'd just upload this in it's current state if anybody finds it useful. I'm going to work on adding a true invincibility option where zombies / nemesis can't grab you and freezing the in-game timer and work from there.

Enjoy, any feedback is welcome and many thanks to Peibol for their work too. Feel free to take anything from my table for your own as you like.

-----

Features:
  • Infinite Health*
  • Add All Weapons with Infinite Ammo to the Item Box**
  • Disable Missile Timer
  • Disable Save Counter from Increasing
  • Exit back to Main Menu
  • Inventory Editor**
  • Item Box Editor**
-----

* Purposefully made to apply constant updates as scripted events will still kill you, this method stops the game from soft-locking if you do die.
** Applies to both Jill and Carlos

Edit: this is only for the main story mode, I haven't touched Mercenary mode yet. I'm just enjoying the nostalgia of playing through the old series so maybe in time I'll add that in as well.
Great works.

Could you add "One Hit Kill" function?

In the past, someone has made it for the SourceNext version, but it does not work in the GOG Japanese version which I'm using.

I know there's address offsets between each versions.

SourceNext-6280(HEX)=GOG JP
SourceNext-5420(HEX)=GOG US
GOG US-E60(HEX)=GOG JP

Many functions work by simply matching addresses.
But some scripts like your "Disable Save Counter from Increasing" don't.
How can I resolve this?

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Warda
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Re: Resident Evil 3 - GOG Version

Post by Warda »

fuzz_tone wrote:
Sun Jan 12, 2025 2:13 pm
Great works.

Could you add "One Hit Kill" function?

In the past, someone has made it for the SourceNext version, but it does not work in the GOG Japanese version which I'm using.

I know there's address offsets between each versions.

SourceNext-6280(HEX)=GOG JP
SourceNext-5420(HEX)=GOG US
GOG US-E60(HEX)=GOG JP

Many functions work by simply matching addresses.
But some scripts like your "Disable Save Counter from Increasing" don't.
How can I resolve this?
Yeah working on one hit kill next.

As for the Disable Save Counter, try this:

Code: Select all

{$lua}
[ENABLE]
if syntaxcheck then return end

local instructionAddress = getAddress("ResidentEvil3.exe+4DAE3")

writeBytes(instructionAddress, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90)

[DISABLE]
If you're not sure how to add it:

- Open CE
- Attach to process
- Open Memory Viewer and use CTRL+A to open an auto assembler window
- Paste the script above into it
- Go to File > Assign to Cheat Table
- Save your table to keep it there for next time

Not sure about the Japanese version though so you may have to modify the instruction address. All this does is NOP it so it never increments.

fuzz_tone
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Re: Resident Evil 3 - GOG Version

Post by fuzz_tone »

Warda wrote:
Sun Jan 12, 2025 6:27 pm

Yeah working on one hit kill next.

As for the Disable Save Counter, try this:

Code: Select all

{$lua}
[ENABLE]
if syntaxcheck then return end

local instructionAddress = getAddress("ResidentEvil3.exe+4DAE3")

writeBytes(instructionAddress, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90)

[DISABLE]
If you're not sure how to add it:

- Open CE
- Attach to process
- Open Memory Viewer and use CTRL+A to open an auto assembler window
- Paste the script above into it
- Go to File > Assign to Cheat Table
- Save your table to keep it there for next time

Not sure about the Japanese version though so you may have to modify the instruction address. All this does is NOP it so it never increments.
Thanks.
I'll try.

FearTheSentinel_999
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Re: Resident Evil 3 - GOG Version

Post by FearTheSentinel_999 »

could you make one for re2 gog version? i love the work you put in for re3 gog version

i'd even pay you to make one

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Re: Resident Evil 3 - GOG Version

Post by FearTheSentinel_999 »

would absolutely love a table for re2 gog version

FearTheSentinel_999
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Re: Resident Evil 3 - GOG Version

Post by FearTheSentinel_999 »

specifically one where you can add all the weapons with infinite ammo to ur stash

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