Resident Evil 3 - GOG Version

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Peibol
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Resident Evil 3 - GOG Version

Post by Peibol »

Hello everyone
Finally the Resident Evil 3 version has been released on GOG, and I've rushed to play it and to create this table.
At the moment it contains the basics, but as I test everything along the game, I will try to expand it with more things:

what these tables contain:
STORY MODE
- Infinite Life (set it to 200 and freeze it)
- Inventory (values, IDs and ammo (wip) only in 2 slots at the moment)
- Number of saved games (set the counter to 0 and save)
- Chest Inventory (at the moment in testing, there are many slots, maybe I put them all, maybe not, I will see with time...)
UPDATE v2:
- Poisoned
- Carlos Inventory
- ID and And Ammo (to set normal or Infinite ammo, work in progress)
Note about changing the ID of an object, you will notice that the object does not change the icon, unless it is refreshed in some way (like the Card Case, you check it and it changes to the next object), I recommend that if you want to see the object you have checked out you check it, or do save and load game.
also keep in mind that some items need you to set the “ammo” position to “normal”, for example: if you change an F. Aid Spray to 3F Aid Spray to save space, remember to change the status to normal in the “ammo” part to get the counter.
in the list there are some objects called BOTU, I don't know what they are, maybe I'll delete them later... I think they must be test objects or something like that that stayed in the game. I would advise against using them.
I will update this soon.
UPDATE v3:
- Inventory:
added the IDs in all slots and also the type of ammunition. all this has also been added in Carlos' inventory.
NOTE: the G.Launcher if you want to change the ammo from normal to acid, you have to change also the ID to the acid G.Launcher, and then put the “Inf. Acid”.
I have removed the “BOTU” objects from the list, I think they don't need to be there.
- Time: Added the times when you face nemesis, and also the time of the missile in the final battle.
UPDATE v4:
-Outfit Jill The way to change Jill's Outfit is, change the outfit in the table, save game and then reload game or die and load. it also serves a cinematic or similar, or if you are playing with Carlos while Jill is lying down, simply enter and leave the room. If anyone knows of a way to reload the outfit in game without doing any of this let me know, there must be some way since you can not enter the boutique.
-Minor update in Poisoned? value
UPDATE v5:
- Go to Main Menu
This option has two ways to be activated, you can either use the backspace key (you can change it if you want), or pull down the menu and select the “Main Menu” option.
I discovered this option by accident, since my intention was to invoke the load menu, but I found the value to return to the main menu, so until I find the one I was looking for, this one stays on.

MERCENARY MODE
- Infinite Life (set it to 200 and freeze it)
- Inventory Values
- Time (set in 500 or whatever and freeze it)
- Total Points

A curiosity of this game, if you press F1 you access to certain parts of the game settings as the keys, the sound is weird, because if you lower the volume of BMG, which should be the music (which is very high by default) also lowers the volume of the voices ... it's weird that.

Soon I will update more things on the table.

feel free to use this table, or modify it to improve it, I hope it helps you.
However, I do not give my consent to use it for profit (such as using it on other platforms by selling it).
enjoy!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ResidentEvil3.CT
Update_v5
(71.1 KiB) Downloaded 1099 times
ResidentEvil3.CT
old_v4
(70.54 KiB) Downloaded 162 times
ResidentEvil3.CT
old_v3
(70.13 KiB) Downloaded 73 times
ResidentEvil3.CT
old_v2
(21.81 KiB) Downloaded 117 times
RE3_MERCE.CT
(3.26 KiB) Downloaded 371 times
ResidentEvil3.CT
old_v1
(5.45 KiB) Downloaded 204 times
Last edited by Peibol on Sat Sep 28, 2024 7:52 pm, edited 7 times in total.

hasnanss1
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Re: Resident Evil 3 - GOG Version

Post by hasnanss1 »

so fast, thanks man

Peibol
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Re: Resident Evil 3 - GOG Version

Post by Peibol »

hasnanss1 wrote:
Thu Sep 26, 2024 1:55 am
so fast, thanks man
thank you very much for the comment and your support, I really appreciate it :)
the truth is this is my favorite resident evil and i couldn't help but to start with the table as soon as possible. i just hope i can complete it since there are some things (like the IDs of the objects) that i'm having a hard time to get it out, but well, i'll do it as i progress in the game and see what else the table needs. i hope i can make an update soon ;)

BioHazard391
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Re: Resident Evil 3 - GOG Version

Post by BioHazard391 »

Not working for me, the game crash if i set life on 200, and don't hav e effect if i left defoult 188 ¯\_(ツ)_/¯

Peibol
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Re: Resident Evil 3 - GOG Version

Post by Peibol »

BioHazard391 wrote:
Thu Sep 26, 2024 8:27 am
Not working for me, the game crash if i set life on 200, and don't hav e effect if i left defoult 188 ¯\_(ツ)_/¯
that's very strange, are you using gog.com version 1.0? after starting game and attaching the RE3 process it gives you a value of 188? it should be 200 by default, and it makes me think you have a different version, are you using the english version? please give me more information :)

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gir489
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Re: Resident Evil 3 - GOG Version

Post by gir489 »

Similar to RE1, they just repackaged the October 20th, 2000 build of the game.

My trainer should work on it. If it doesn't, let me know.

hasnanss1
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Re: Resident Evil 3 - GOG Version

Post by hasnanss1 »

update change to carlos after clocktower only health is worked, ammo is not working

Peibol
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Re: Resident Evil 3 - GOG Version

Post by Peibol »

hasnanss1 wrote:
Fri Sep 27, 2024 2:24 am
update change to carlos after clocktower only health is worked, ammo is not working
just today I got to that point, thanks for the warning anyway, I've updated the table with Carlos' inventory and some other things, I hope it helps, let me know :)

Lassus
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Re: Resident Evil 3 - GOG Version

Post by Lassus »

gir489 wrote:
Fri Sep 27, 2024 2:00 am
Similar to RE1, they just repackaged the October 20th, 2000 build of the game.

My trainer should work on it. If it doesn't, let me know.
Didn't work for me.

Piper88
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Re: Resident Evil 3 - GOG Version

Post by Piper88 »

Thanks for creating :D

Unfortunately the Seamless HD Mod V2.0 doesn`t work :(

Would it be possible for you to also create a table for Seamless HD Mod? :?:

But then it would have to create a table with the Main game and Mercenaries in one, I think :roll:
Because then you can only play the mercenaries through the main game.

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gir489
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Re: Resident Evil 3 - GOG Version

Post by gir489 »

Lassus wrote:
Fri Sep 27, 2024 9:41 am
gir489 wrote:
Fri Sep 27, 2024 2:00 am
Similar to RE1, they just repackaged the October 20th, 2000 build of the game.

My trainer should work on it. If it doesn't, let me know.
Didn't work for me.


I transferred over my save from the RE 3: Restoration Project which uses the same exact binary, and it's working for me. I found that if trying to launch the trainer after the game is running, or when I didn't have an inventory yet (the start), the trainer would crash and burn because it would panic that the inventory pointer was invalid. Try it again with a loaded save.

Peibol
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Re: Resident Evil 3 - GOG Version

Post by Peibol »

gir489 wrote:
Fri Sep 27, 2024 2:00 am
Similar to RE1, they just repackaged the October 20th, 2000 build of the game.

My trainer should work on it. If it doesn't, let me know.
the table called “ResidentEvil3 - 2000” that you put here viewtopic.php?t=6728 works perfectly, with the exception of the script “Press R to reload”, that at least to me, doesn't make any effect.
the rest of the inventory, and the script of not using ink ribbon to save game works correctly.

Peibol
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Re: Resident Evil 3 - GOG Version

Post by Peibol »

Piper88 wrote:
Fri Sep 27, 2024 10:23 am
Thanks for creating :D

Unfortunately the Seamless HD Mod V2.0 doesn`t work :(

Would it be possible for you to also create a table for Seamless HD Mod? :?:

But then it would have to create a table with the Main game and Mercenaries in one, I think :roll:
Because then you can only play the mercenaries through the main game.
the mod you are referring to is the one in moddb? i will look at it later, first i want to finish the table with the normal base game.
anyway, the mod works in the GOG version? i read that the mod didn't work with the GOG version of RE2 and that they were working on making it compatible with this version, i don't know if it's the same with RE3.

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gir489
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Re: Resident Evil 3 - GOG Version

Post by gir489 »

Peibol wrote:
Fri Sep 27, 2024 5:19 pm
the table called “ResidentEvil3 - 2000” that you put here viewtopic.php?t=6728 works perfectly, with the exception of the script “Press R to reload”, that at least to me, doesn't make any effect.
the rest of the inventory, and the script of not using ink ribbon to save game works correctly.
It really should be "Hold R then press fire to reload." That table is from the cheatengine.org days, it's not very well documented.
Peibol wrote:
Fri Sep 27, 2024 5:28 pm
the mod you are referring to is the one in moddb? i will look at it later, first i want to finish the table with the normal base game.
anyway, the mod works in the GOG version? i read that the mod didn't work with the GOG version of RE2 and that they were working on making it compatible with this version, i don't know if it's the same with RE3.
That mod is just the one I used to get the October 20th 2000 build back when I made the table, as I didn't know where else to get it. In the source code for the trainer it says:
39D81B32 (Mon Oct 02 05:20:50 2000)
And it is the same TimeDateStamp in the NT PE Header as the one from GOG. The GOG build all they did was package it with a bunch of fucking DX wrappers to add controller/modern resolution support. It's really sad. You can't even change the keyboard controls, because right-clicking on the window does nothing, because it's being hijacked by the input wrapper and not sent to the HWnd of the process to open the context menu to change the controls. I like to play with these controls:

Image

It allows me to play one-handed, while I text with my right hand.

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nuisun
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Re: Resident Evil 3 - GOG Version

Post by nuisun »

Thanks for creating. Very practical.

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