UBOAT (steam) 2025.1 Patch 11 | Updated 2025-02-23

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FrechetDerivative
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UBOAT (steam) 2025.1 Patch 11 | Updated 2025-02-23

Post by FrechetDerivative »

Here is my table for the game UBOAT, tested on the steam version as of 2025.1 Patch 9.

The features are:

Code: Select all

- Activate the "Fast Attach to Game Process" script to attach cheat engine to
  the UBOAT.exe process, and enable compact view where the search area are
  hidden.
- Activate the "Mouse Over Budget" script, then mouse over the budget icon on
  the top of the screen to access the following features:
  - Make changes to career related values, such as budget, reputation point,
    ship upgrade points
  - Make changes to limits on personnel's such as sailors, officers, and
    survivors
  - View and make changes to crews' skills
    Change the value of the "Character Index" pointer, from 0 to one less than
      that of "Number of Characters". This can iterate over all characters
      (i.e. sailors and officers) available to you.
    Change the value of the "Skill Index" pointer, from 0 to one less than that
      of "Number of Skills". This can iterate over all skills of the selected
      character.
    Copy and paste the "Skill Address" pointer, from one character to another,
      to override the skill of your choice.
    Save and reload game after you made your changes, to minimize risk of
      memory errors.
- Buff player’s submarine and fired torpedoes
  - Buff torpedoes fired by the player, including: damage, damage radius,
    range, and speed. If one the homing sensitivities are non-zero, enable
    torpedo homing even if the torpedo normally isn't equipped with this
    capability. Additionally, if the "Homing Target's Propeller" is zero, then
    the homing target will be selected by the torpedos. Otherwise the torpedos
    lock on to this particular ship.
    Changes applies to torpedoes that are in flight, including homing target.
    Your torpedo launcher has an upper speed limit that is far less than the
      100 m/s default value, so your torpedo solutions will be wrong. For best
      results, enable homing on your torpedo.
    Damage includes both damage to hull and to crew and are set to the same
      value.
    Damage radius should not exceed 10 m, and anything greater than that will
      likely yield minimal damage.
    The nuclear torpedo option in still work in progress.
  - Buff deck gun (if present), including: ammo, magazine size, reload time,
    and shell speed
    For best result, ask your officer to man the deck gun, and attack enemy
      ship in map view. This will eliminate the recoil issue in 1st person.
  - Buff flak guns (if present), including: ammo, magazine size, reload time,
    and shell speed
    Locking ammo does not work in first person deck gun mode. Please quit and
      re-enter first person mode to re-supply ammo count. Do so before you
      spent all remaining ammo, else the game will think you are out of them
      despite the cheat supplies more and will require you to resupply at port
      or milk cow to re-able the guns.
  - Additional pointers
    - Game's built-in infinite ammo cheat that can be toggled on/off, and works
      in 1st person mode.
    - Fuel amount in tank 1. Even if you set above the capacity limit which is
      50000 ton, the extra mass will persist across save, and not affect your
      ship’s buoyance.
    - Stress and discipline.
    - Oxygen and electricity, both their current value and maximum capacity.
      For max capacity, you need to save and reload to have effect.
    - Engine power. Change only after the value has stabilized. Will change
      your boat’s speed accordingly.
    - Navigation quality.
    - Damage protection. Value higher than one causes your boat to be harder to
      sink. Does not protect your crew though, so if you are on surface and
      took a direct shell hit, the boat might be unharmed but your deck crews
      might die.
    - Main storage and item counts on all slots.
    - Accessories storage and item counts on all slots. Note if the item does
      not have a count, i.e. only one item allowed per slot, such as diving
      suite, the count is meaningless and shouldn’t be changed.
    - Additional modifiers.
      - Work performance modifier. Need to go into alarm, add or remove sailors
        assigned to an officer on commanding task to take effect. Affects all
        work performed such as detection ranges of your ship (visual, sonar),
        speed of torpedo loading and firing solution etc.
      - Noises of all sources, such as crew, engine, diving plane, and
        cavitation.
      - Sonar detectability.
      - Hull base visibility.
      - Crew energy loss. Set to zero. If officer is still losing energy, ask
        him to take a rest and when he is back the effect should be active.
        Does not persist across save, and may be changed by events.
    - Last selected ship. Click on a ship in map contact, and the following
      pointers are updated:
      - Actual country code, ship name, and false flag (if any).
      - Pointers to monitor ship sinking progress, and possibly make ship sink
        faster. You don't need to worry about those, unless you want to
        experimenting with the damage calculations.
      - Ship's propeller. Copy this value to the "Homing Target's Propeller"
        filed under "Buff Torpedo" section, to lock all torpedos in flight to
        homing on this ship.
- Access to player’s kitchen to get pointers to item counts for all four slots.
  Only works if you allow food management.
- No bilge water. Any amount already accumulated will be set to zero. If you
  are above surface, activating this script prevents you from diving. If you
  have dived and is resurfacing, quickly expels the water in your diving
  tanks.
- Torpedo never dud. If you set damage radius to be high (e.g. more than 10 m)
  and torpedo impacted a ship, you could still get “minimal damage” message,
  and the ship remains intact. This is not a dud; your damage radius is too
  high.
I was able to earn achievements with those cheats enabled.

Change logs:
  • 2025-02-23: Updated the script to patch 11.
  • 2025-02-15: Updated the script to patch 9.
  • 2025-01-24: Updated the script to latest patch. New features are:
    • An editor to change crew's skills
    • Enable homing for any torpedo type, and optionally lock the homing target to a ship of your choice
    • Additional pointers to make your ship silent from crew, engine, propeller and even cavitation noise
    • Turn your ship (visually) invisible by setting its visual detectability to zero
    • Ability to identify the proper ship's home country even if it is flying a false flag
    Unfortunately the nuclear torpedo is not working due to the changes in damage calculations; still experimenting.
  • 2024-09-30: Fixed the modifier for officer energy loss. Updated instructions accordingly.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
UBOAT_v2025.1_P11.CT
v2025.1 Patch 11
(137.7 KiB) Downloaded 2118 times
UBOAT_v2025.1_P09.CT
v2025.1 Patch 9
(137.71 KiB) Downloaded 1508 times
UBOAT_v2025.1_P05.CT
v2025.1 Patch 5
(139.47 KiB) Downloaded 1700 times
UBOAT_v2024.1_P16.CT
v2024.1 Patch 16
(96.99 KiB) Downloaded 2869 times
UBOAT_v2024.1_P14.CT
v2024.1 Patch 14
(96.68 KiB) Downloaded 1676 times
Last edited by FrechetDerivative on Sun Feb 23, 2025 9:12 pm, edited 5 times in total.

killeraltair
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Re: UBOAT (steam) 2024.1 Patch 14 | Updated 2024-09-25

Post by killeraltair »

Thanks for your table!
I actived crew noise to -2 and sonar detectability to 0 but I still can be detected when enemy gets closed by. How can I never be detected?

FrechetDerivative
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Re: UBOAT (steam) 2024.1 Patch 14 | Updated 2024-09-25

Post by FrechetDerivative »

killeraltair wrote:
Fri Sep 27, 2024 3:38 pm
I actived crew noise to -2 and sonar detectability to 0 but I still can be detected when enemy gets closed by.
My apologies for neglecting mentioning this in the notes: for crew noise and sonar detectability, you need to save and reload to take effect.
killeraltair wrote:
Fri Sep 27, 2024 3:38 pm
How can I never be detected?
Your UBOAT is still visible if your periscope is raised to the surface albeit very difficult to be spotted. When allied technology catches up, even the periscope can be detected by radar.
Your UBOAT can still generate noise, which can be from engine, gyrocompass, compressors if those are turned on, or from crew loading or maintaining torpedoes.
Turn on detection hints in the game settings and the game will tell you how you can be spotted and by how much.

I looked into modifiers for visibility. Unfortunately there is not a simple hack like crew noise or sonar detectability that turns your boat invisible. Nor was there a simple hack for radar detectability. I am afraid in the future you still need to be mindful of those sources.

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Darkedone02
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Re: UBOAT (steam) 2024.1 Patch 14 | Updated 2024-09-25

Post by Darkedone02 »

I set the crew energy gain and loss to 0 and it still losing and gaining instead of being frozen, I even did as instructed and it's not being frozen.

shearerc
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Re: UBOAT (steam) 2024.1 Patch 14 | Updated 2024-09-25

Post by shearerc »

Thanks OP, I used the no torpedo dud feature. 'Nuclear torpedoes' sounds interesting, trying it out :D

Sharing here my own table which I made for myself 2 weeks ago. Works with 2024.1 patch 14,15,16,18. (Steam/GoG)
It was built upon this table viewtopic.php?p=369571#p369571 (Thanks & credit to fenuzulage)
Features:
PlayerCareer (only activate when docked)
  • Free Supplies (Port Warehouse)
  • Pointers for Reputation, Ship Upgrade Pts, etc..
PlayerShip
  • Player Sub Invulnerable to Damage*
    * Protects from all except:
    - friendly fire from Axis units(Ger,JP)
    - damage/leaks/implosion from diving too deep (use 'Increase Crush Depth' script for that)
    - collisions with ships at weird and rare angles
    - you firing at another ship that is TOO close, like literally next to your ship
  • Max battery, discipline, oxygen, zero water, stress
    If you upgraded accumulators on electric engines, max battery will show less than 100% but no worries, it won't drop.
  • Officers No Fatigue / Full Energy
  • Unlimited Ammo (except torpedoes)
  • Unlimited Cargo Consumables
  • [Pointer] Current Engine Power (will reset upon changing gear)
  • Fuel remaining (this is actual amount, not percentage)
  • No Diesel Fuel Consumption
  • [Pointer] Hydrophone Range Multiplier
    * after editing, unassign hydrophone/radar operator and reassign again to take effect. Or add/remove sailors to the officer.
    Direct Detection Range Multiplier (single contact)
    Group Detection Range Multiplier (convoy contact)
  • Target Depth (can be set below max depth of your depth gauge)
  • Increase Crush Depth to 11000m
    NOTE: You still wouldn't be able to visit the Titanic wreck or Challenger Deep@Mariana Trench lol. There is an invisible seabed at 2000m, so game prevents you from diving below that.
    But up to 2000m, will prevent sub being crushed. Leaks can still happen, just use "Unlimited Cargo Consumables" to have infinite repair parts. But if u wanna totally prevent it, use 'No leaks/damages' option below
  • No leaks/damages when diving deep
  • Fast Torpedo Loading Times
  • Fast Targeting Torpedo Solution Quality
  • Compressed Air Reserves Won't Decrease (may not work all the times)
  • Quickly Pump Flood Water out of Sub [turn on your Pump]
    won't pump out all compartments, there will be negligible amount left
  • Officers XP Gain Multiplier
  • [Campaign Objectives] Tonnage Sunk GRT 2x Multiplier (chg multiplier in script if u want)
  • Crew Expedition Task Progress Pointer (searching Cargo, weather station, etc..)
    Value is between 0 and 1. Eg.
    0 is 0% , 0.5 is 50% , 1 is 100%
Attachments
uboat-2024.1patch14.CT
Works with 2024.1 patch 14,15,16,18. (Steam/GoG)
(93.4 KiB) Downloaded 1535 times
Last edited by shearerc on Sat Oct 05, 2024 11:47 am, edited 2 times in total.

FrechetDerivative
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Re: UBOAT (steam) 2024.1 Patch 14 | Updated 2024-09-25

Post by FrechetDerivative »

Darkedone02 wrote:
Mon Sep 30, 2024 1:53 am
I set the crew energy gain and loss to 0 and it still losing and gaining instead of being frozen, I even did as instructed and it's not being frozen.
Can reproduce this problem on my end. A new table has been uploaded to the original post with this issue fixed. Note the new instruction on how to use this modifier.
Have fun!

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Re: UBOAT (steam) 2024.1 Patch 16 | Updated 2024-09-30

Post by kaster21 »

Needs updating several features don't work

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Re: UBOAT (steam) 2024.1 Patch 16 | Updated 2024-09-30

Post by RaiderLeader666 »

Game was updated yesterday and patched twice today, if you update the table then I wish you luck and I look forward to using it.

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Re: UBOAT (steam) 2024.1 Patch 16 | Updated 2024-09-30

Post by kaster21 »

@shearec could you combine your table with his possibly?

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Re: UBOAT (steam) 2024.1 Patch 14 | Updated 2024-09-25

Post by kaster21 »

Would you be able to combine his with yours or vice versa?
shearerc wrote:
Mon Sep 30, 2024 5:19 pm
Thanks OP, I used the no torpedo dud feature. 'Nuclear torpedoes' sounds interesting, trying it out :D

Sharing here my own table which I made for myself 2 weeks ago. Works with 2024.1 patch 14,15,16,18. (Steam/GoG)
It was built upon this table viewtopic.php?p=369571#p369571 (Thanks & credit to fenuzulage)
Features:
PlayerCareer (only activate when docked)
  • Free Supplies (Port Warehouse)
  • Pointers for Reputation, Ship Upgrade Pts, etc..
PlayerShip
  • Player Sub Invulnerable to Damage*
    * Protects from all except:
    - friendly fire from Axis units(Ger,JP)
    - damage/leaks/implosion from diving too deep (use 'Increase Crush Depth' script for that)
    - collisions with ships at weird and rare angles
    - you firing at another ship that is TOO close, like literally next to your ship
  • Max battery, discipline, oxygen, zero water, stress
    If you upgraded accumulators on electric engines, max battery will show less than 100% but no worries, it won't drop.
  • Officers No Fatigue / Full Energy
  • Unlimited Ammo (except torpedoes)
  • Unlimited Cargo Consumables
  • [Pointer] Current Engine Power (will reset upon changing gear)
  • Fuel remaining (this is actual amount, not percentage)
  • No Diesel Fuel Consumption
  • [Pointer] Hydrophone Range Multiplier
    * after editing, unassign hydrophone/radar operator and reassign again to take effect. Or add/remove sailors to the officer.
    Direct Detection Range Multiplier (single contact)
    Group Detection Range Multiplier (convoy contact)
  • Target Depth (can be set below max depth of your depth gauge)
  • Increase Crush Depth to 11000m
    NOTE: You still wouldn't be able to visit the Titanic wreck or Challenger Deep@Mariana Trench lol. There is an invisible seabed at 2000m, so game prevents you from diving below that.
    But up to 2000m, will prevent sub being crushed. Leaks can still happen, just use "Unlimited Cargo Consumables" to have infinite repair parts. But if u wanna totally prevent it, use 'No leaks/damages' option below
  • No leaks/damages when diving deep
  • Fast Torpedo Loading Times
  • Fast Targeting Torpedo Solution Quality
  • Compressed Air Reserves Won't Decrease (may not work all the times)
  • Quickly Pump Flood Water out of Sub [turn on your Pump]
    won't pump out all compartments, there will be negligible amount left
  • Officers XP Gain Multiplier
  • [Campaign Objectives] Tonnage Sunk GRT 2x Multiplier (chg multiplier in script if u want)
  • Crew Expedition Task Progress Pointer (searching Cargo, weather station, etc..)
    Value is between 0 and 1. Eg.
    0 is 0% , 0.5 is 50% , 1 is 100%

FrechetDerivative
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Re: UBOAT (steam) 2024.1 Patch 16 | Updated 2024-09-30

Post by FrechetDerivative »

RaiderLeader666 wrote:
Tue Jan 21, 2025 11:07 pm
Game was updated yesterday and patched twice today, if you update the table then I wish you luck and I look forward to using it.
Thanks man! What Paradox Studio has taught me is that, when major changes have been released, what comes next are series of hot patches. So it would be wise to wait a few days before updating the scripts, in case the game logic changed in hot patches invalidate your earlier efforts.


Script has been updated with some new features, and I am still working on making the nuclear torpedo functioning again. Some of the functionalities are complex, especially the crew skill editor and homing torpedo settings. My instructions may not be clear on those, for I am running out of patience when writing the notes. Anyways, if you have trouble getting those working, let me know. I think the table descriptions need to have separate sections: sales pitch on major functionalities, and user manual on how to use the table.

FrechetDerivative
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Re: UBOAT (steam) 2024.1 Patch 14 | Updated 2024-09-25

Post by FrechetDerivative »

What features do you need?
kaster21 wrote:
Wed Jan 22, 2025 12:56 am
Would you be able to combine his with yours or vice versa?
shearerc wrote:
Mon Sep 30, 2024 5:19 pm
Thanks OP, I used the no torpedo dud feature. 'Nuclear torpedoes' sounds interesting, trying it out :D

Sharing here my own table which I made for myself 2 weeks ago. Works with 2024.1 patch 14,15,16,18. (Steam/GoG)
It was built upon this table viewtopic.php?p=369571#p369571 (Thanks & credit to fenuzulage)
Features:
...

RaiderLeader666
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Re: UBOAT (steam) 2024.1 Patch 16 | Updated 2024-09-30

Post by RaiderLeader666 »

FrechetDerivative wrote:
Sat Jan 25, 2025 6:42 am
RaiderLeader666 wrote:
Tue Jan 21, 2025 11:07 pm
Game was updated yesterday and patched twice today, if you update the table then I wish you luck and I look forward to using it.
Thanks man! What Paradox Studio has taught me is that, when major changes have been released, what comes next are series of hot patches. So it would be wise to wait a few days before updating the scripts, in case the game logic changed in hot patches invalidate your earlier efforts.


Script has been updated with some new features, and I am still working on making the nuclear torpedo functioning again. Some of the functionalities are complex, especially the crew skill editor and homing torpedo settings. My instructions may not be clear on those, for I am running out of patience when writing the notes. Anyways, if you have trouble getting those working, let me know. I think the table descriptions need to have separate sections: sales pitch on major functionalities, and user manual on how to use the table.
There's been 6 patches so far since the last major update, the last one was 2 days ago and before that was 5 days ago. I get what you mean completely though and really appreciate the time you took to update the scripts, loving it so far.

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Re: UBOAT (steam) 2025.1 Patch 5 | Updated 2025-01-24

Post by RaiderLeader666 »

7th patch released today

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Re: UBOAT (steam) 2025.1 Patch 9 | Updated 2025-02-15

Post by Venoman98 »

I'm the first in this form, how to like you buddy, you're the only one who made a change in access skills for officers

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