The features are:
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- Access to career related pointers, such as budget, reputation point, ship
upgrade point, and limits on sailors, officers and survivors onboard.
You must activate the script, then mouse over the budget icon on top of the
screen.
- Buff player’s submarine and fired torpedoes
- Buff torpedoes fired by the player, including: damage, damage radius,
range, and speed.
Changes applies to torpedoes that are in flight.
Your torpedo launcher has an upper speed limit that is far less than the
500 m/s default value, so your torpedo solutions will be wrong. With this
speed, manually set target ship’s speed to 1 km/hr in the launcher worked
for me.
Damage includes both damage to hull and to crew and are set to the same
value.
Anything caught in the damage radius MAY be damaged. For enemy ships, they
could catch fire, or taken damage to hull (thus sinking), or not affected
at all; all by chance. For your UBOAT, your crews will die, and your ship
will be damaged.
Anecdotal evidence suggests that damage radius should be set no more than
2000 m. Ships beyond 2000 m don’t seem to be affected, despite setting
damage radius to include them.
Enemy ship’s guns will continue fire despite taking damage, until the ship
is sinking (buoyance is less than about 25%).
If you want to simulate nuclear torpedoes, please activate the “weaken
enemies” script.
- Buff deck gun (if present), including: ammo, magazine size, reload time,
and shell speed
- Buff flak guns (if present), including: ammo, magazine size, reload time,
and shell speed
Locking ammo does not work in first person deck gun mode. Please quit and
re-enter first person mode to re-supply ammo count. Do so before you
spent all remaining ammo, else the game will think you are out of them
despite the cheat supplies more and will require you to resupply at port
or milk cow to re-able the guns.
- Additional pointers
- Fuel amount in tank 1. Even if you set above the capacity limit which is
50000 ton, the extra mass will persist across save, and not affect your
ship’s buoyance.
- Stress and discipline.
- Oxygen and electricity, both their current value and maximum capacity.
For max capacity, you need to save and reload to have effect.
- Engine power. Change only after the value has stabilized. Will change
your boat’s speed accordingly.
- Damage protection. Value higher than one causes your boat to be harder to
sink. Does not protect your crew though, so if you are on surface and
took a direct shell hit, the boat might be unharmed but your deck crews
might die.
- Main storage and item counts on all slots.
- Accessories storage and item counts on all slots. Note if the item does
not have a count, i.e. only one item allowed per slot, such as diving
suite, the count is meaningless and shouldn’t be changed.
- Additional modifiers.
- Work performance modifier. Need to go into alarm, add or remove sailors
assigned to an officer on commanding task to take effect. Affects all
work performed such as detection ranges of your ship (visual, sonar),
speed of torpedo loading and firing solution etc.
- Crew noise modifier. Need to save and reload to take effect.
- Sonar detectability. Need to save and reload to take effect.
- Crew energy loss. Set to zero. If officier is still losing energy, ask
him to take a rest and when he is back the effect should be active.
Does not persist across save, and may be changed by events.
- Access to player’s kitchen to get pointers to item counts for all four slots.
Only works if you allow food management.
- No bilge water. Any amount already accumulated will be set to zero. If you
are above surface, activating this script prevents you from diving. If you
have dived and is resurfacing, quickly expells the water in your diving
tanks.
- Weaken enemies. All enemy ships will be made of paper. Any damage to their
hulls will cause it to sink and break into two parts. Required if you want to
simulate nuclear torpedoes.
- Torpedo never dud. If you set damage radius to be high (e.g. more than 100 m)
and torpedo impacted a ship, you could still get “minimal damage” message,
and the ship remains intact. This is not a dud; your damage radius is too
high.
Change logs:
- 2024-09-30: Fixed the modifier for officer energy loss. Updated instructions accordingly.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1