The Forever winter

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Ninomae Tako'nis
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Re: The Forever winter

Post by Ninomae Tako'nis »

Has anyone had any luck editing exp without breaking prestige? Just the act of changing your exp seems to make it so you can't get any more =( My lifetime exp got stuck. I checked out some other trainers and I see people complaining about the same issue there too. Hopefully someone finds a workaround!

Shickaboo
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Re: The Forever winter

Post by Shickaboo »

Reset money no worky?

haztarocks
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Re: The Forever winter

Post by haztarocks »

One option that would be really good for testing would be a ghost mode, even with inf health you'd die to scripted stuff like a mech walking on you and so on.

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JIEKC3
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Re: The Forever winter

Post by JIEKC3 »

Ninomae Tako'nis wrote:
Thu Sep 26, 2024 6:19 pm
Has anyone had any luck editing exp without breaking prestige? Just the act of changing your exp seems to make it so you can't get any more =( My lifetime exp got stuck. I checked out some other trainers and I see people complaining about the same issue there too. Hopefully someone finds a workaround!
In last table update (v6) it should work more correct, turn on xp reset and successful complete mission with 1 kill or more.
Shickaboo wrote:
Fri Sep 27, 2024 12:12 am
Reset money no worky?
Devs broke something in the hot-fix 2.0, read table update log and try it.
haztarocks wrote:
Fri Sep 27, 2024 5:02 am
One option that would be really good for testing would be a ghost mode, even with inf health you'd die to scripted stuff like a mech walking on you and so on.
I'm trying to find out aggression level of bots but they notice me too quickly, as soon as I manage to find at least one value of aggression, I'll immediately make a script :)
Also update Player HP pointers note, try to change HP to 1E10, after mech walking on me I stayed alive with this, probably it's not scripted, just have a lot of damage.

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Re: The Forever winter

Post by ShadoweCZ »

I'm surprised that no one asked this yet, but what about the damage?
Making both weapons damage to Instakill would help with quests where you are just waiting for something you can't tackle on your own to be killed.

BTW good job on simplifying the HP

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JIEKC3
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Re: The Forever winter

Post by JIEKC3 »

ShadoweCZ wrote:
Fri Sep 27, 2024 8:44 am
I'm surprised that no one asked this yet, but what about the damage?
Making both weapons damage to Instakill would help with quests where you are just waiting for something you can't tackle on your own to be killed.

BTW good job on simplifying the HP
OneHitKill script is possible like GodMode script but the problem is that player HP, bots HP and some ?flags? write one instruction, and for GodMode need to isolate player HP from bots HP and ?flags? with right offset compare and for OHK need to isolate bots HP from player HP and ?flags?, I've been trying to find a right offset from game release but no luck :( even if it somehow works, after restarting the game it doesn't... mb I'm too dumb for it

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Re: The Forever winter

Post by ShadoweCZ »

JIEKC3 wrote:
Fri Sep 27, 2024 9:13 am
ShadoweCZ wrote:
Fri Sep 27, 2024 8:44 am
I'm surprised that no one asked this yet, but what about the damage?
Making both weapons damage to Instakill would help with quests where you are just waiting for something you can't tackle on your own to be killed.

BTW good job on simplifying the HP
OneHitKill script is possible like GodMode script but the problem is that player HP, bots HP and some ?flags? write one instruction, and for GodMode need to isolate player HP from bots HP and ?flags? with right offset compare and for OHK need to isolate bots HP from player HP and ?flags?, I've been trying to find a right offset from game release but no luck :( even if it somehow works, after restarting the game it doesn't... mb I'm too dumb for it
Maybe go a different way; instead of isolating bot HP, why not try isolating weapon damage numbers? Each weapon has a known damage value, so maybe you could isolate the corresponding address by switching weapons in the hub area and doing some Lua magic scripting, then by increasing weapon damage from for. ex. 150 to 15000 could do the trick?

I am not versed in the Lua scripting, just manual stuff so maybe I'm completely off, but still, idea :)

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Re: The Forever winter

Post by TheDronBit007 »

exp don't work after close menu)

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Re: The Forever winter

Post by Girafz »

JIEKC3 wrote:
Fri Sep 27, 2024 7:09 am

Devs broke something in the hot-fix 2.0, read table update log and try it.
I made an account just to ask you for help. I tried doing both fixes in the change log but neither worked. Finding the value works but when I change it nothing happens and it gets reverted instantly. When I try the memory option it crashes my game. I am probably doing something wrong for that, but I tried it with either script turned on as well as both off. Any tips here? I'd like to have effectively infinite money but not so much it would be impossible to get. Values that big scare me.

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Re: The Forever winter

Post by JIEKC3 »

Girafz wrote:
Fri Sep 27, 2024 4:20 pm
I made an account just to ask you for help. I tried doing both fixes in the change log but neither worked. Finding the value works but when I change it nothing happens and it gets reverted instantly. When I try the memory option it crashes my game. I am probably doing something wrong for that, but I tried it with either script turned on as well as both off. Any tips here? I'd like to have effectively infinite money but not so much it would be impossible to get. Values that big scare me.
Did you activate "Reset money to 5000" (with inf money off) script AND found and change money value to 1 and after that buy\sell anything? And it doesn't help?

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Ninomae Tako'nis
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Re: The Forever winter

Post by Ninomae Tako'nis »

JIEKC3 wrote:
Fri Sep 27, 2024 7:09 am
In last table update (v6) it should work more correct, turn on xp reset and successful complete mission with 1 kill or more.
Unfortunately, the new version made it even worse. It reset my exp but it also reset all of my level 25 characters back to level 1 and took away the skills I learned with the cheat. So it pretty much undid everything the exp cheat did, which is counter productive.

It also induced massive stuttering. When the exp cheat is enabled, my mouse freezes every second or so. It only happens with the cheat on and goes away as soon as its disabled.

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JIEKC3
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Re: The Forever winter

Post by JIEKC3 »

Ninomae Tako'nis wrote:
Fri Sep 27, 2024 5:26 pm
Unfortunately, the new version made it even worse. It reset my exp but it also reset all of my level 25 characters back to level 1 and took away the skills I learned with the cheat. So it pretty much undid everything the exp cheat did, which is counter productive.

It also induced massive stuttering. When the exp cheat is enabled, my mouse freezes every second or so. It only happens with the cheat on and goes away as soon as its disabled.
Ok, so as note say - use inf char xp only in character tab and disable before leave tab, it safe and usefull only to buy skills.
Also I'm sure scripts doesn't affect prestige at all, only visually, after disabling everything will return back if you use inf char xp only in character tab.
Try this - Enable xp reset and successfully complete mission with 1 kill or more, buy all skills but last one, disable script and restart the game. Everything should be fine :dry:
Try this xp reset (just Ctrl+C and Ctrl+V under any script), mb it better

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26775</ID>
      <Description>"Auto Assemble script"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aob_fghfgy338,ForeverWinter-Win64-Shipping.exe,49 89 08 B9 04 00 00 00 66 41 89 0C 00 C3 41 8D)
registersymbol(aob_fghfgy338)
alloc(newmem_fghfgy338,1024,ForeverWinter-Win64-Shipping.exe)
label(return_fghfgy338)

newmem_fghfgy338:
  mov [r8],#25
  mov ecx,00000004
  jmp return_fghfgy338

aob_fghfgy338:
  jmp newmem_fghfgy338
  nop 3
return_fghfgy338:


aobscanmodule(aob_dfgdfery26,ForeverWinter-Win64-Shipping.exe,49 89 08 B9 04 00 00 00 66 41 89 0C 00 C3 41 0F BE)
registersymbol(aob_dfgdfery26)
alloc(newmem_dfgdfery26,1024,ForeverWinter-Win64-Shipping.exe)
label(return_dfgdfery26)

newmem_dfgdfery26:
  mov [r8],#25
  mov ecx,00000004
  jmp return_dfgdfery26

aob_dfgdfery26:
  jmp newmem_dfgdfery26
  nop 3
return_dfgdfery26:


aobscanmodule(aob_tyry377,ForeverWinter-Win64-Shipping.exe,49 89 08 B9 04 00 00 00 66 41 89 0C 00 C3 41 0F B6)
registersymbol(aob_tyry377)
alloc(newmem_tyry377,1024,ForeverWinter-Win64-Shipping.exe)
label(return_tyry377)

newmem_tyry377:
  mov [r8],#25
  mov ecx,00000004
  jmp return_tyry377

aob_tyry377:
  jmp newmem_tyry377
  nop 3
return_tyry377:


aobscanmodule(aob_fghty37,ForeverWinter-Win64-Shipping.exe,49 89 00 B8 14 00 00 00)
registersymbol(aob_fghty37)
alloc(newmem_fghty37,1024,ForeverWinter-Win64-Shipping.exe)
label(return_fghty37)

newmem_fghty37:
  mov [r8],#25
  mov eax,00000014
  jmp return_fghty37

aob_fghty37:
  jmp newmem_fghty37
  nop 3
return_fghty37:

[DISABLE]
aob_fghfgy338:
  db 49 89 08 B9 04 00 00 00

aob_dfgdfery26:
  db 49 89 08 B9 04 00 00 00


aob_tyry377:
  db 49 89 08 B9 04 00 00 00


aob_fghty37:
  db 49 89 00 B8 14 00 00 00

unregistersymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Raze_13
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Re: The Forever winter

Post by Raze_13 »

Maybe am I just really dumb but this isn't working at all for me. Half the scripts won't activate, I am guessing it isn't hooking correctly on my end but my knowledge on this topic is extremely low.

Any help you could provide would be awesome.

PureXxX9
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Re: The Forever winter

Post by PureXxX9 »

Kind of a dumb request, I know, but can someone make a table to edit how many copies of companions we have? I want to change how many copies of the pilot so I can use her in missions freely without having to do the bring her in mission over and over again. Thank you if someone is able to figure it out

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JIEKC3
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Re: The Forever winter

Post by JIEKC3 »

Table updated to v7. :lol:
Raze_13 wrote:
Sat Sep 28, 2024 1:20 am
Maybe am I just really dumb but this isn't working at all for me. Half the scripts won't activate, I am guessing it isn't hooking correctly on my end but my knowledge on this topic is extremely low.

Any help you could provide would be awesome.
Did you attach CE to ForeverWinter-Win64-Shipping.exe in process tab? Not ForeverWinter.exe?
Try reset CE settings, find "Reset settings" in CE folder in start menu or run ceregreset.exe in CE install folder (C:\Program Files\Cheat Engine 7.5).
PureXxX9 wrote:
Sat Sep 28, 2024 3:04 am
Kind of a dumb request, I know, but can someone make a table to edit how many copies of companions we have? I want to change how many copies of the pilot so I can use her in missions freely without having to do the bring her in mission over and over again. Thank you if someone is able to figure it out
Added experimental script for this in v7 update, idk if it will work with 1 amount of recruits, but for sure use with 2 or more if you can.

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