Ara History Untold - Request
Re: Ara History Untold - Request
Sorry it's actually version 1.0.1922.0 but that's the latest version for game pass unfortunatly, Xbox tends to be a bit behind on the updates.
Re: Ara History Untold - Request
The v0.2 table works for me.viniaragon wrote: ↑Wed Sep 25, 2024 9:29 pmThis is the pointer map I used, you can help by going to the pointer scan and see if any of the pointers are functional, send me a picture and I can reword the table
password is 123456
Re: Ara History Untold - Request
Not in the Gamepass-Version of the Game.whartanto wrote: ↑Thu Sep 26, 2024 3:01 amThe v0.2 table works for me.viniaragon wrote: ↑Wed Sep 25, 2024 9:29 pmThis is the pointer map I used, you can help by going to the pointer scan and see if any of the pointers are functional, send me a picture and I can reword the table
password is 123456
Re: Ara History Untold - Request
Hope there is a cheat for gamepass version
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Re: Ara History Untold - Request
"Well, after a lot of work, I just discovered something. The values seem to shift directions every turn, so to find a specific value, you need to scan every 2 turns. For example, if the first scan was done on turn 1, the second should be done on turn 3. I found the population value this way. Hope this helps!"
Re: Ara History Untold - Request
Yes, i found all resources but it takes a lot of turns. Should be 3 values 4 bytes and search should be after each turn not in change in one turn. If value in game UI changed immediately - you found correct address!viniaragon wrote: ↑Thu Sep 26, 2024 8:55 pm"Well, after a lot of work, I just discovered something. The values seem to shift directions every turn, so to find a specific value, you need to scan every 2 turns. For example, if the first scan was done on turn 1, the second should be done on turn 3. I found the population value this way. Hope this helps!"
Money, wood. materials, food - search priorities. But there are a lot of other resources like ceramics etc which important to build some structures.
Re: Ara History Untold - Request
in the first round you have 100 gold. if you choose to build scouts this value drops to 25. the program finds this value without difficulty. the problem is that the change in this value is visible but at the same time you can't use this gold and the diverted income in the next round is subtracted by the changed value.
Re: Ara History Untold - Request
i think i just found the address for gamepass version, dunno if it works.viniaragon wrote: ↑Tue Sep 24, 2024 11:05 pmIn this video I try to explain how to use the table and just copy the code and paste it into a notepad or some text editor and save it with the extension .ct
just use tutorial from viniaragon with my code.
after changing the value, you should quicksave because after some turn the game will crash randomly (in my case), and the value will be changing
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Re: Ara History Untold - Request
Has anyone figured out the City Claims or City Growth? Also, has anyone figured out how to edit the Research amount?
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Re: Ara History Untold - Request
just quickly checked, all works greatbladzedd wrote: ↑Fri Sep 27, 2024 10:52 am
i think i just found the address for gamepass version, dunno if it works.
just use tutorial from viniaragon with my code.
after changing the value, you should quicksave because after some turn the game will crash randomly (in my case), and the value will be changing
thanks for the hard work
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Re: Ara History Untold - Request
Information: The value of region claims is stored in bytes
For those who were asking, the value of region claims is actually represented in bytes. If you're working with region claims, this might be relevant depending on how you're handling memory or performance optimization.
Has anyone noticed a significant impact on performance when dealing with region claims stored in bytes? Feel free to share your experiences or any insights.
Note: it has to be found in the same shift, if you change the shift the value jumps to the address and the scan will not work
For those who were asking, the value of region claims is actually represented in bytes. If you're working with region claims, this might be relevant depending on how you're handling memory or performance optimization.
Has anyone noticed a significant impact on performance when dealing with region claims stored in bytes? Feel free to share your experiences or any insights.
Note: it has to be found in the same shift, if you change the shift the value jumps to the address and the scan will not work
Re: Ara History Untold - Request
For Steam Version 1.0.2.105
I used aobscan so I'm not really sure if it will work for other version. I will add "Claims" later. I'm trying finding Fast Research but no luck (probably because addresses changes every turn -_-)
Just add +5 to City Tier address and that's the Claims address (1 byte)
I used aobscan so I'm not really sure if it will work for other version. I will add "Claims" later. I'm trying finding Fast Research but no luck (probably because addresses changes every turn -_-)
Just add +5 to City Tier address and that's the Claims address (1 byte)
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Re: Ara History Untold - Request
This looks amazing but unfortunately does not appear to work with the gamepass version for any wondering.Brian1ee7 wrote: ↑Sat Sep 28, 2024 2:00 amFor Steam Version 1.0.2.105
I used aobscan so I'm not really sure if it will work for other version. I will add "Claims" later. I'm trying finding Fast Research but no luck (probably because addresses changes every turn -_-)
Just add +5 to City Tier address and that's the Claims address (1 byte)
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Re: Ara History Untold - Request
Could you try to teach us? I've been trying to learn a lot but the tutorials are either too shallow or too complicated and never really teach how to approach these situations, for example aobscanBrian1ee7 wrote: ↑Sat Sep 28, 2024 2:00 amFor Steam Version 1.0.2.105
I used aobscan so I'm not really sure if it will work for other version. I will add "Claims" later. I'm trying finding Fast Research but no luck (probably because addresses changes every turn -_-)
Just add +5 to City Tier address and that's the Claims address (1 byte)
Re: Ara History Untold - Request
aobscan(Array of Bytes Scan) is to search for unique aob pattern for your script automatically before it gets executed (it won't run if it couldn't find the aob or if there are multiple results. needs to be unique/1 result). If it couldn't find/auto generate the aob using the AOB Injection for your script, you'll have to try and find the unique aob manually (you might have to use wildcards if the game changes the registers it's using for the script you're making). You'll see possible aob patterns that gets generated if you use the AOB Injection in CE.viniaragon wrote: ↑Sat Sep 28, 2024 6:05 amCould you try to teach us? I've been trying to learn a lot but the tutorials are either too shallow or too complicated and never really teach how to approach these situations, for example aobscanBrian1ee7 wrote: ↑Sat Sep 28, 2024 2:00 amFor Steam Version 1.0.2.105
I used aobscan so I'm not really sure if it will work for other version. I will add "Claims" later. I'm trying finding Fast Research but no luck (probably because addresses changes every turn -_-)
Just add +5 to City Tier address and that's the Claims address (1 byte)
Table updated:
1. Inventory - amount for other resources/items/etc. (it won't unlock the items you don't have) FIXED
2. Max City Tier - unlocks all amenities
3. Max Available Region Claims
4. Max Available Experts
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- AraHistoryUntold.CT
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