Frostpunk 2 table v: 1.1 CT

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ModEngine
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Frostpunk 2 table v: 1.1 CT

Post by ModEngine »

Frostpunk 2 Steam v1.02 Cheat Engine Table (CT)

Game Name: Frostpunk 2
Game Vendor: Steam + EPiC + Microsoft Store Xbox GamePass
Game Engine Version: Hotfix v1.02
Game Process: Frostpunk 2.exe
Game Engine: Unreal Engine 5






Features

Pass All Laws
Infinite Deposits
Instant Construction
Instant Research
Resource Output
Heat Generation
Food
Oil
Scrap Generation
Materials
Resource Stockpiles
Prefabs
Scraps
Materials
Food
Heatstamps
Coal
Cores
Oil
Goods






Note:

Tested on Steam version but might work for other non-steam version as well such as Microsoft Store.

What a bad game tutorial, I wasted so much time figuring the game out. Will add more options as I play the game and figure things out. Enjoy


Versions:

v 1.0: Initial release

v 1.1: Added a lot of cheats and fixed some issues with existing ones.


A minimum of Cheat Engine 7.0 is required but it should work on any version regardless. I try to make my cheats compatible across variety of devices and versions.


Please give me +rep if you liked it. If you want to share, please don't post this elsewhere without linking to this thread.

If you wish to encourage me, please use my app. Cheat engine is great and my app is completely optional. You can continue to enjoy the cheat engine offerings I have available here.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Frostpunk2-Win64-Shippingfrf.CT
(2.39 KiB) Downloaded 9568 times
Last edited by ModEngine on Thu Sep 26, 2024 9:10 am, edited 1 time in total.

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TheDronBit007
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Re: Frostpunk 2 table v: 1.0 CT

Post by TheDronBit007 »

make please instant research.

cheatenginedead
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Re: Frostpunk 2 table v: 1.0 CT

Post by cheatenginedead »

Can confirm it’s working, thanks for the fast release

yoyotv323
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Re: Frostpunk 2 table v: 1.0 CT

Post by yoyotv323 »

Thank you for share

roden
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Re: Frostpunk 2 table v: 1.0 CT

Post by roden »

Contains everything I needed…food is great

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Breaksense
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Re: Frostpunk 2 table v: 1.0 CT

Post by Breaksense »

Only food cheat available
Nice.

iCantLogOut
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Re: Frostpunk 2 table v: 1.0 CT

Post by iCantLogOut »

Doesn't work

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Csimbi
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Re: Frostpunk 2 table v: 1.0 CT

Post by Csimbi »

The game is buggy and crashes here and there.
The gameplay pales in comparison to the original game.
Best refund it while you can.

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ModEngine
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Re: Frostpunk 2 table v: 1.0 CT

Post by ModEngine »

Csimbi wrote:
Wed Sep 18, 2024 8:06 pm
The game is buggy and crashes here and there.
The gameplay pales in comparison to the original game.
Best refund it while you can.
Yeah I bought it expecting the same game as original - which was really good - and I couldn’t even figure out how to do things for a few minutes, the interface was so confusing. It just doesn’t feel a fun game anymore, the levelling progression is weird. It also loads so slow and laggy and I don’t have a slow PC!


Glad to see someone else feels the same way

dmrzee
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Re: Frostpunk 2 table v: 1.0 CT

Post by dmrzee »

Anything for research and prefabs please

adamg11
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Re: Frostpunk 2 table v: 1.0 CT

Post by adamg11 »

manpower would be useful

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Csimbi
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Re: Frostpunk 2 table v: 1.0 CT

Post by Csimbi »

cheat engine wrote:
Wed Sep 18, 2024 11:37 pm
Yeah I bought it expecting the same game as original - which was really good - and I couldn’t even figure out how to do things for a few minutes, the interface was so confusing. It just doesn’t feel a fun game anymore, the levelling progression is weird. It also loads so slow and laggy and I don’t have a slow PC!
It's not just the interface. They decided to throw away a city building concept that was working - one that was working very well.
They took away most of the controls you had before and gave you some "high level city planning" instead; not sure what to call this useless mishmash of city building.
Now you are limited to districts, districts are limiting the buildings, there are no people/automatons walking in the snow to work, to doctor, etc., and what the heck is up with icebreakers anyway? They suddenly appear from nowhere and they are gone the same way.
Why can't I design a city the way I want to, building by building, 5 hospitals next to each other if that's what I wanted to do?
Why can't I watch the people walk around, get injured, etc?
What can't I build the roads? You think those auto-built energy pipes are so cool? They are not. They are exposed to the cold!
Exploration of outer areas is so-so. Still liked the original a lot more.
Buildings have different variants based on faction? lol If the factions are so smart designing stuff, why can't they run the city?
Then there's the matter of how the laws are passed. roflamo.
You are not a steward in this game at all - stewards can make decisions. You are more like a warden.
Using the words of a certain Catch-a-Ride mechanic: "I see your problem ... and I'll take this slow so's you can understand ... that thing's broke as hell."
I had high expectations and so I am sorely disappointed...

Added the scripts I built so far.
I won't be working on this junk going forward, sorry.
Good luck!
Attachments
Frostpunk2-Win64-Shipping.rar
(18.04 KiB) Downloaded 2961 times

wangyi
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Re: Frostpunk 2 table v: 1.0 CT

Post by wangyi »

yeah its now a pseudo political sim

saintofhate
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Re: Frostpunk 2 table v: 1.0 CT

Post by saintofhate »

wangyi wrote:
Thu Sep 19, 2024 1:35 pm
yeah its now a pseudo political sim
Did you not play the first game? It's always been this way.

jramos718
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Re: Frostpunk 2 table v: 1.0 CT

Post by jramos718 »

I feel like I'm doing something wrong. The version you have on here only has food and it doesn't work at all on cheat engine. So I went to your link and downloaded that and I still can't get the script to work at all. Do you have a fix or know of an issue with this script that's keeping it from working? I have to click into the Win64 process instead of the Frontpunk.exe to activate the resources tab, but then nothing else works.

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