Table Update: 1.2.0 (14-Oct-2024)Available Here Recent Updates
ADDED:Clive Pointers - For those of you wanting to edit his gear. Shoutout to @jonaaa for the item IDs.
HP
Limit Break
Gil
Ability Points
Renown
Level
Experience
Eikons - You can unlock all Eikons by inputting the correct value READ MORE HERE
Gear - Able to edit equipped gear using dropdown list
Consumables
Young Clive - Various pointers for Young Clive during the prologue.
REWORKED:Damage Modifier - There are times when Clive would get oneshot because he was being treatet as an enemy. Hopefully, this will prevent that from happening.
Table Update: 1.2.0 (14-Oct-2024)Available Here Recent Updates
ADDED:Clive Pointers - For those of you wanting to edit his gear. Shoutout to @jonaaa for the item IDs.
HP
Limit Break
Gil
Ability Points
Renown
Level
Experience
Eikons - You can unlock all Eikons by inputting the correct value READ MORE HERE
Gear - Able to edit equipped gear using dropdown list
Consumables
Young Clive - Various pointers for Young Clive during the prologue.
REWORKED:Damage Modifier - There are times when Clive would get oneshot because he was being treatet as an enemy. Hopefully, this will prevent that from happening.
Doesn't work for me, I can't edit the item directly
I've updated the table to include pointer that can help you edit your gear. Enjoy.
Thank you for your updates! I'm having fun playing the game!
I have a question. When I use Timely Strikes Unchained, Ultima and Leviathan behave strangely. Is this a feature? Or is it an effect of the MOD??
Thank you for your updates! I'm having fun playing the game!
I have a question. When I use Timely Strikes Unchained, Ultima and Leviathan behave strangely. Is this a feature? Or is it an effect of the MOD??
Glad you're enjoying yourself. Unfortunately, I don't own any of the DLC, so I'm unable to test them out and see how they would interact with the script. Sorry.
Thank you for your updates! I'm having fun playing the game!
I have a question. When I use Timely Strikes Unchained, Ultima and Leviathan behave strangely. Is this a feature? Or is it an effect of the MOD??
Glad you're enjoying yourself. Unfortunately, I don't own any of the DLC, so I'm unable to test them out and see how they would interact with the script. Sorry.
Zantetsuken lvl 5 seems to be buggy as it's not bypassed.
If you use Zantentsuken with the script enabled, it will always cast the max level Zantentsuken, as it bypasses the current level shown on screen. Hopefully, this clears up any confusion. Enjoy!
Thank you for your updates! I'm having fun playing the game!
I have a question. When I use Timely Strikes Unchained, Ultima and Leviathan behave strangely. Is this a feature? Or is it an effect of the MOD??
Glad you're enjoying yourself. Unfortunately, I don't own any of the DLC, so I'm unable to test them out and see how they would interact with the script. Sorry.
Thank you for the amazing scripts, they're so cool and make the game really fun, I have one question, seeing Timely Strikes Unchained, could you somehow make a "Timely Strikes Chained" Where the combo is executed but not abilities? I am mainly just too lazy to combo by myself but like having full control, I know, it's kinda silly but if it's possible it would be awesome.
If not, then thanks for everything awesome you already gave!
I would like to firstly thank the kind soul that gifted me the DLCs, THANK YOU! Now, I've been cooking people. Most of these are experimental, but they should work as intended. If you like my work, please rate my post positive, much easier than typing out a comment. Recent Updates
ADDED:Timely Strikes Redux - Timely Strike is now modular.
Chained: Standard - Timely Strikes will only trigger basic attacks with default abilities.
Chained: Flex - Timely Strikes will do the same as Standard and also trigger any ability you have equipped.
Unchained - Timely Strikes will trigger any and all abilities you have unlocked.
ADDED:100% Item Drop Chance - Monster now drop the max number of items possible in their item pool. ADDED:Random Mob Drops - Monsters can now drop any consumable or crafting material. ADDED:Abyssal Tear Bypass - Abyssal Tear is always maxed. REWORKED:Damage Modifier - Slight script improvement.
REMOVED:Timely Strikes Unchained - Replaced with Timely Strikes Redux
I would like to firstly thank the kind soul that gifted me the DLCs, THANK YOU! Now, I've been cooking people. Most of these are experimental, but they should work as intended. If you like my work, please rate my post positive, much easier than typing out a comment. Recent Updates
ADDED:Timely Strikes Redux - Timely Strike is now modular.
Chained: Standard - Timely Strikes will only trigger basic attacks with default abilities.
Chained: Flex - Timely Strikes will do the same as Standard and also trigger any ability you have equipped.
Unchained - Timely Strikes will trigger any and all abilities you have unlocked.
ADDED:100% Item Drop Chance - Monster now drop the max number of items possible in their item pool. ADDED:Random Mob Drops - Monsters can now drop any consumable or crafting material. ADDED:Abyssal Tear Bypass - Abyssal Tear is always maxed. REWORKED:Damage Modifier - Slight script improvement.
REMOVED:Timely Strikes Unchained - Replaced with Timely Strikes Redux
I would like to firstly thank the kind soul that gifted me the DLCs, THANK YOU! Now, I've been cooking people. Most of these are experimental, but they should work as intended. If you like my work, please rate my post positive, much easier than typing out a comment. Recent Updates
ADDED:Timely Strikes Redux - Timely Strike is now modular.
Chained: Standard - Timely Strikes will only trigger basic attacks with default abilities.
Chained: Flex - Timely Strikes will do the same as Standard and also trigger any ability you have equipped.
Unchained - Timely Strikes will trigger any and all abilities you have unlocked.
ADDED:100% Item Drop Chance - Monster now drop the max number of items possible in their item pool. ADDED:Random Mob Drops - Monsters can now drop any consumable or crafting material. ADDED:Abyssal Tear Bypass - Abyssal Tear is always maxed. REWORKED:Damage Modifier - Slight script improvement.
REMOVED:Timely Strikes Unchained - Replaced with Timely Strikes Redux
I would like to firstly thank the kind soul that gifted me the DLCs, THANK YOU! Now, I've been cooking people. Most of these are experimental, but they should work as intended. If you like my work, please rate my post positive, much easier than typing out a comment. Recent Updates
ADDED:Timely Strikes Redux - Timely Strike is now modular.
Chained: Standard - Timely Strikes will only trigger basic attacks with default abilities.
Chained: Flex - Timely Strikes will do the same as Standard and also trigger any ability you have equipped.
Unchained - Timely Strikes will trigger any and all abilities you have unlocked.
ADDED:100% Item Drop Chance - Monster now drop the max number of items possible in their item pool. ADDED:Random Mob Drops - Monsters can now drop any consumable or crafting material. ADDED:Abyssal Tear Bypass - Abyssal Tear is always maxed. REWORKED:Damage Modifier - Slight script improvement.
REMOVED:Timely Strikes Unchained - Replaced with Timely Strikes Redux
is it possible to add a way to always have rank S in kairos gate mode and arcade mode ? xD
I only just got the DLC, but I'll try work on something for this soon. Still recovering from a bad cold.
These updates are Fire! Thank you so much! I know you've been receiving a lot of request lately, but if you still have the time, would it be possible to add a Kairos Gate score multiplier or whatever as long as it gets S rank?
I've gone ahead and fulfilled some requests. I'm going to be taking a break from the game for now. Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment.
ADDED:Arcade & Kairos Data - Zone Score pointer & Multiplier (gain points to populate data) ADDED:Free Enchantments & Boons - Enter Kairos Gate Circles with as many enchantments and boons as you want they're free
This update should help. I couldn't quite find where the game determines what an s rank score, but if your zone score is rainbow-coloured, you'll get an S.
Can you add all the Eikon abilities so you have them all unlocked from the get go with this table?
Short answer, not mine. But, you can just unlock all eikons by changing the eikons value in Clive Data and enable Free Ability Unlocks, then unlock everything manually. This can be done at any point in the game and only needs to be done once.