Was looking/hoping for this as well! Or maybe "easy fill-up" the gauges
I actually made a couple. Change the mega flare to HEX with a value 467A0000. For the Odin Slash I kept it decimal with a value of 6000.
I also have a gil code, that seems to be a static address, cause everytime I load the game it works.
I hope it works for you guys.
Tried the Megaflare and Zantetsuken, and it did not work with the given address in the table. It did however helped me find the right address by using the value you provided when the gauges are at maximum. So, thank you!
Yeah, I don't pretend to be great at codes...But it worked for me when I did it on my cheat engine..Still does...Maybe everyone else is different? Not sure...
Glad you were able to get something out of it at least!
One more annoying feature is that it takes some time for clive to full sprint, do you think its possible to reduce the timer or make it always sprint
Oh, I tried looking into it, It was also bothering me how it never seemed to change how long the sprinting would start. Yeah, I had to step away from my computer trying to figure it out. I don't know If I want to crash out again trying to find it.
First of all, thank you so much for all the features and requests you've been doing!
On that note, I've got one as well: Is it possible to always prevent the "long animation" from using Berserker Ring? Sometimes dodging with it doesn't trigger the slow, long animation, and the combat feels smoother like with the normal precision dodge
First of all, thank you so much for all the features and requests you've been doing!
On that note, I've got one as well: Is it possible to always prevent the "long animation" from using Berserker Ring? Sometimes dodging with it doesn't trigger the slow, long animation, and the combat feels smoother like with the normal precision dodge
Why not just enter Limit Break instead of using the Berserk Ring? The buff you get from the Berserk Dodge is essentially the same as Limit Break. Besides, finding something like animation with how this game is programmed would be a nightmare. If you can find the buff duration of the Berserk Ring, I may be able to use that as a starting point.
NidasBot, just wanted to say THANK YOU, for your amazing work. You've made the PC version a lot of fun to play (I've beaten it 3 times on PS5, and once on PC)
BY FAR, the BEST FF16 table out there...
Also a quick question.
How exactly does TIMELY STRIKES UNCHAINED WORK?
I've done random abilities playing the game, but I was hoping to learn how to trigger them. Are they random abilities? Do I need to do a specific button press or button sequence?
With denho's permission, i updated his table with more features, including editing the equipped equipment directly instead of spawning them in your inventory.
Doesn't work for me, I can't edit the item directly
One more annoying feature is that it takes some time for clive to full sprint, do you think its possible to reduce the timer or make it always sprint
Oh, I tried looking into it, It was also bothering me how it never seemed to change how long the sprinting would start. Yeah, I had to step away from my computer trying to figure it out. I don't know If I want to crash out again trying to find it.
You're welcome! Well, Timely Strikes automates the combos with your current equipped abilities, the game decides which ability to cast (we don't really have control as far as I know). Timely Strikes Unchained tricks the game into thinking you have every ability that you unlock as being equipped.
Hopefully someone will release a mod that allows you to equip all abilities and just switch between them as you go.
One more annoying feature is that it takes some time for clive to full sprint, do you think its possible to reduce the timer or make it always sprint
Oh, I tried looking into it, It was also bothering me how it never seemed to change how long the sprinting would start. Yeah, I had to step away from my computer trying to figure it out. I don't know If I want to crash out again trying to find it.