FINAL FANTASY XVI +10 (Update241012)

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NidasBot
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by NidasBot »

Table Update: 1.0.0 (03-Oct-2024) Available Here

Let's go! Finally managed to find a way to bypass the Timely Accessories! I've also added a bypass for the Berserker Ring, I'll try to add more functionality if there is a demand for it. Should you run into any issues, please be as descriptive as possible, Hope you guys enjoy it. :D
Recent Updates
UPDATED: Timely Accessory Bypass
  • Timely Strikes: - Default: Disabled
  • Timely Evasion: - Default: Disabled
  • Timely Focus: - Default: Enabled
  • Timely Healing: I - Default: Enabled
  • Timely Assistance: - Default: Enabled
UPDATED: Berserker Ring Bypass


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

asofd
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by asofd »

NidasBot wrote:
Thu Oct 03, 2024 12:09 pm
Table Update: 1.0.0 (03-Oct-2024) Available Here

Let's go! Finally managed to find a way to bypass the Timely Accessories! I've also added a bypass for the Berserker Ring, I'll try to add more functionality if there is a demand for it. Should you run into any issues, please be as descriptive as possible, Hope you guys enjoy it. :D
Recent Updates
UPDATED: Timely Accessory Bypass
  • Timely Strikes: - Default: Disabled
  • Timely Evasion: - Default: Disabled
  • Timely Focus: - Default: Enabled
  • Timely Healing: I - Default: Enabled
  • Timely Assistance: - Default: Enabled
UPDATED: Berserker Ring Bypass
hi i just wanted to say thank you for all your work, your table is amazing!

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NidasBot
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by NidasBot »

asofd wrote:
Fri Oct 04, 2024 4:21 am
hi i just wanted to say thank you for all your work, your table is amazing!
I'm glad you like it. Thanks for the kind words. :D

Rallo617
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by Rallo617 »

Excellent Table man. I LOVE the will damage multiplier idea, but every time I enable it, it closes my game. Can you look into that please? Thanks for your amazing work!

Also a suggestion/request (Maybe a code to make the abilities have more stars/be a little stronger? I love "IGNITION" personally. would be cool to have it be a little stronger.)

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Re: FINAL FANTASY XVI +10 (Update241001)

Post by NidasBot »

Rallo617 wrote:
Fri Oct 04, 2024 11:32 am
Excellent Table man. I LOVE the will damage multiplier idea, but every time I enable it, it closes my game. Can you look into that please? Thanks for your amazing work!

Also a suggestion/request (Maybe a code to make the abilities have more stars/be a little stronger? I love "IGNITION" personally. would be cool to have it be a little stronger.)
Thank you! Could you give any more information regarding the script closing your game? Any other scripts enabled? Are you using two tables? Anything to help narrow it down, as I've been playing with the Will damage multiplier for a while now and have yet to run into any issues.

In regard to increasing the damage dealt by certain abilities, it is outside my scope. All attacks (including enemy attacks) are treated as abilities and each ability has hard coded values (like flat damage for each ability rank) and all these values seem to get handled by the same functions. So fine-tuning a script to modify only the Clive's abilities is something I'm not capable of doing. I'm sure someone with modding experience could simply go into the game files and just change the values directly.

Rallo617
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by Rallo617 »

NidasBot wrote:
Fri Oct 04, 2024 3:13 pm
Rallo617 wrote:
Fri Oct 04, 2024 11:32 am
Excellent Table man. I LOVE the will damage multiplier idea, but every time I enable it, it closes my game. Can you look into that please? Thanks for your amazing work!

Also a suggestion/request (Maybe a code to make the abilities have more stars/be a little stronger? I love "IGNITION" personally. would be cool to have it be a little stronger.)
Thank you! Could you give any more information regarding the script closing your game? Any other scripts enabled? Are you using two tables? Anything to help narrow it down, as I've been playing with the Will damage multiplier for a while now and have yet to run into any issues.

In regard to increasing the damage dealt by certain abilities, it is outside my scope. All attacks (including enemy attacks) are treated as abilities and each ability has hard coded values (like flat damage for each ability rank) and all these values seem to get handled by the same functions. So fine-tuning a script to modify only the Clive's abilities is something I'm not capable of doing. I'm sure someone with modding experience could simply go into the game files and just change the values directly.


I only have the "MOB DROP Multiplier" checked with 5, for the value, and "FREE CRAFTING "...I noticed that the charged magic crashes the game as well...


THanks again for your work and looking into this!

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Re: FINAL FANTASY XVI +10 (Update241001)

Post by NidasBot »

Table Update: 1.1.0 (07-Oct-2024) Available Here

The Damage Modifier script has been revamped to work throughout the game and now includes individual multipliers for Clive and Torgal. I've also reworked some of the scripts for ease of use. I'm pretty much done with the game now, so I don't know if I'll be adding to the table anytime soon.
Recent Updates
REWORKED: Damage Modifier
  • God Mode
  • One-hit Kill
  • No Knock back
  • Instant Stagger
  • Clive Damage Multiplier - The damage numbers should now show the change in damage
  • Torgal Damage Multiplier - The damage numbers should now show the change in damage
REWORKED: Limit Break Bypass - Easier script activation
REWORKED: Timely Accessory Bypass - Easier script activation
UPDATED: Infinite Tonic Duration - No longer affects Eikon abilities (i.e. Diamond Dust).
Rallo617 wrote:
Sat Oct 05, 2024 12:08 pm
The most likely cause of the game crashing is something is overwriting the script's code, or your game version doesn't match that of the table's. Either way, I've updated the Damage Modifier script and removed the Will Multiplier, as the new damage multipliers happen before the damage to Will is calculated. Also, someone had previously mentioned they were experiencing crashes relating to the Instant Charged Magic script, and it had to do with them running two tables at once. If you know your way around Cheat Engine, running a break and trace at the script's injection point should give more insight as to what the problem is.

asofd
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by asofd »

NidasBot wrote:
Sun Oct 06, 2024 3:25 pm
I'm pretty much done with the game now, so I don't know if I'll be adding to the table anytime soon.
thank you for everything!

Rallo617
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by Rallo617 »

Can someone post an update or code to have all Eikons again? The old one doesn't seem to work anymore. Thanks!

gsurfer04
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by gsurfer04 »

Is there a way to flag all eikon abilities as "active" at once for the Ring of Timely Strikes?

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Re: FINAL FANTASY XVI +4

Post by NidasBot »

Table Update: 1.1.1 (10-Oct-2024) Available Here
gsurfer04 wrote:
Wed Oct 09, 2024 11:51 am
Is there a way to flag all eikon abilities as "active" at once for the Ring of Timely Strikes?
I literally re-installed the game just to see if I could try it, cause it sounded interesting. I don't know if it will work for everyone, hopefully it does. :D Don't expect anything else, the game is going back to the steam library graveyard.
Recent Updates
ADDED: Timely Strikes Unchained
Small addition that allows you to cast any ability you have unlocked through Timely Strikes passive.
Requires: Timely Strikes equipped or enabled through bypass.
Rallo617 wrote:
Tue Oct 08, 2024 7:21 pm
Can someone post an update or code to have all Eikons again? The old one doesn't seem to work anymore. Thanks!
Change anything that looks like: "ffxvi.exe+1817CE8" to "ffxvi.exe+1813CE8" (the 7 to a 3) and it should populate the data.

grimvvitch
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by grimvvitch »

Is there any cheat that can get me Level 4 Megaflare or Level 5 Zantetsuken always ?

unown09
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by unown09 »

grimvvitch wrote:
Thu Oct 10, 2024 4:57 am
Is there any cheat that can get me Level 4 Megaflare or Level 5 Zantetsuken always ?
Was looking/hoping for this as well! Or maybe "easy fill-up" the gauges

Rallo617
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by Rallo617 »

unown09 wrote:
Thu Oct 10, 2024 8:37 am
grimvvitch wrote:
Thu Oct 10, 2024 4:57 am
Is there any cheat that can get me Level 4 Megaflare or Level 5 Zantetsuken always ?
Was looking/hoping for this as well! Or maybe "easy fill-up" the gauges
I actually made a couple. Change the mega flare to HEX with a value 467A0000. For the Odin Slash I kept it decimal with a value of 6000.

I also have a gil code, that seems to be a static address, cause everytime I load the game it works.


I hope it works for you guys.
Attachments
Rallo FFXVI Gil, Odin Slash, Mega Flare Infinites.CT
(819 Bytes) Downloaded 40 times

unown09
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Re: FINAL FANTASY XVI +10 (Update241001)

Post by unown09 »

Rallo617 wrote:
Thu Oct 10, 2024 10:29 am
unown09 wrote:
Thu Oct 10, 2024 8:37 am
grimvvitch wrote:
Thu Oct 10, 2024 4:57 am
Is there any cheat that can get me Level 4 Megaflare or Level 5 Zantetsuken always ?
Was looking/hoping for this as well! Or maybe "easy fill-up" the gauges
I actually made a couple. Change the mega flare to HEX with a value 467A0000. For the Odin Slash I kept it decimal with a value of 6000.

I also have a gil code, that seems to be a static address, cause everytime I load the game it works.


I hope it works for you guys.
Tried the Megaflare and Zantetsuken, and it did not work with the given address in the table. It did however helped me find the right address by using the value you provided when the gauges are at maximum. So, thank you!

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