FINAL FANTASY XVI +10 (Update241012)

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NidasBot
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by NidasBot »

jonaaa wrote:
Mon Sep 30, 2024 10:47 am
No need to do all these stuff, i posted a ID List in the previous pages, he could also search directly for any Item ID he has equipped and change it, also could crash but it's way easier and faster.
If my understanding is correct, they are trying to find a way to change Torgal's stats directly (probably through a pointer). The way the game is programmed, it appears to have an internal database that has all the data regarding item stats and bonuses, monster health, XP value for each monster etc. and it uses identifies (like the item IDs you provided) as a way of fetching the correct data. So, if you change the item ID all you'd be doing is telling the game to go fetch the data for item x instead of item y.

The steps I listed out are a way (a painful and slow way) to find values that change in the background and eventually find the location that stores Torgal's stats in memory. Also, there are probably far better ways of finding the values, but that requires understanding of assembly and cheat engine.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: FINAL FANTASY XVI +4

Post by yeriano »

NidasBot wrote:
Sat Sep 21, 2024 5:50 am
Final Fantasy XVI Table by NidasBot :: Table Version: v0.9.0 | Game Patch: v1.0.1

WORK IN PROGRESS

Recent Update: 0.9.0 (30-Sep-2024)
Recent Updates
I'm slowly starting to understand how the game run, I'll work on getting further into the game to help with finding certain things. I've managed to find a way to increase Clive's movement speed, though :D If any of you have managed to track down anything useful to do with the Timeless accessories, please let me know (More specifically the flag that gets set when any timeless accessory is equipped).

ADDED: Instant Charged Magic
ADDED: Movement Speed Modifier
ADDED: Infinite Tonic Duration
Release Information & Features
Release Information

Code: Select all

 
 Game Title     : Final Fantasy XVI
 Game Version   : 1.0.1 - Windows (Steam)
 Process Name   : FFXVI.exe
 Table Version  : 0.9.0
 CE Version     : 7.5
 Release date   : 30-Sep-2024
 Author         : NidasBot
  
 Changelog:
  30-Sep-2024: (v0.9.0) Added new scripts
  27-Sep-2024: (v0.8.0) Added new scripts & removed pointers
  22-Sep-2024: (v0.6.0) Added new script
  22-Sep-2024: (v0.5.0) Improved Script functionality
  21-Sep-2024: (v0.4.0) Initial Release
Features
  • Free Ability Unlock
  • Experience Modifier
  • AP Gain Multiplier
  • Mob Drop Multiplier
  • Damage Modifier
  • Cooldown Bypass
  • Free Crafting
  • Free Merchants
  • Limit Break Bypass
  • Custom Attributes
  • Infinite Consumables
  • Instant Charged Magic (NEW)
  • Movement Speed Modifier (NEW)
  • Infinite Tonic Duration (NEW)
Useful Information
Free Ability Unlock
Unlock ability with zero AP.

Experience Modifier
Modify the experience gained per kill, or reach max level on first kill.
Note: Will automatically switch to multiplier option after using Instant Max option.

AP Gain Multiplier
Multiplies AP gained for each kill.

Mob Drop Multiplier
Multiplies items dropped on the ground by mobs. This includes Gil,
Replaced: Item Modifier & Multiplier

Damage Modifier
Modify the damage dealt to both player and enemies. Choose between God Mode or One-hit Kill or Damage Multiplier for enemies.
Note: Boss phases still trigger.
Note: Potions count as dealing positive damage to health, so they don't work in God Mode.

Cooldown Bypass
Ignores ability cooldowns, so you can spam them.

Free Crafting
This allows you to craft items at the blacksmith for free. No materials are consumed in the process.

Free Merchants
Purchase items from the merchant at no cost, You can still purchase items with zero Gil.

Limit Break Bypass
This has two option you can enable. (1) You are able to enter Limit Break on an empty bar. (2) You can remain in Limit Break forever (or until a cutscene).

Custom Attributes
This allows you to modify Clive's attributes (HP, STR, VIT, & WIL) you just need to open the menu to update the values. Unfortunately, they aren't saved, but reloading the game with the script enabled keeps the values.
Note: Open menu to update attributes.

Infinite Consumables
This allows you to use and sell your consumables without ever running out.

Instant Charged Magics
This heavily decreases the time needed to charge magic attacks. You should still be able to tap the button for basic magic attacks.
Note: You can chain some pretty nice combo's with this.

Movement Speed Modifier
This has two pointers, one to modify the running speed and sprinting speed. Running speed was left at default and sprint speed was set to double its value.
Note: Increasing the run speed kinda messes with the game's animations.

Infinite Tonic Duration
This makes the strength and stone tonics last forever.
Credits
Compact Mode Script: [Link]
Trampoline Code: SunBeam
Outdated Tables
FFXVI (v0.8.0).CT
FFXVI (v0.6.0).CT
FFXVI (v0.5.0).CT
FFXVI (v0.4.0).CT
Table Downloads

Sorry, i just found Bugs for tonic duration. If you used it and use cold snap / diamond dust, enemy will freeze forever/permanent?

Thanks

grifiths
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by grifiths »

NidasBot wrote:
Mon Sep 30, 2024 9:39 am
Table Update: 0.9.0 (30-Sep-2024) Available Here

I'm slowly starting to understand how the game run, I'll work on getting further into the game to help with finding certain things. I've managed to find a way to increase Clive's movement speed, though :D If any of you have managed to track down anything useful to do with the Timeless accessories, please let me know (More specifically the flag that gets set when any timeless accessory is equipped).
Recent Updates
ADDED: Instant Charged Magic
ADDED: Movement Speed Modifier
ADDED: Infinite Tonic Duration
acecel wrote:
Mon Sep 30, 2024 3:48 am
If you have the accessory (Cavall's Fang) that boosts his damage, you can use that to try and find Torgal's stats.

1. Search for unknown initial value - Scan Type: unknown initial value, Value Type: All
2. Equip the Cavall's Fang
3. Search for increased or changed value
4. Unequip Cavall's Fang
5. Search for decreased or changed value
6. Repeat steps 2-5 until you have a few results that you can try and look into,

Just know this process is painfully slow and might crash your game. Furthermore, the ring might not even change an actual value, but be used to calculate the next value.

Best of luck.
Thanks for your updates first. But the "instant charge magic" script makes my game crash, please check it, thanks

Marte1980
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by Marte1980 »

NidasBot wrote:
Mon Sep 30, 2024 9:39 am
Table Update: 0.9.0 (30-Sep-2024) Available Here

I'm slowly starting to understand how the game run, I'll work on getting further into the game to help with finding certain things. I've managed to find a way to increase Clive's movement speed, though :D If any of you have managed to track down anything useful to do with the Timeless accessories, please let me know (More specifically the flag that gets set when any timeless accessory is equipped).
Recent Updates
ADDED: Instant Charged Magic
ADDED: Movement Speed Modifier
ADDED: Infinite Tonic Duration
acecel wrote:
Mon Sep 30, 2024 3:48 am
If you have the accessory (Cavall's Fang) that boosts his damage, you can use that to try and find Torgal's stats.

1. Search for unknown initial value - Scan Type: unknown initial value, Value Type: All
2. Equip the Cavall's Fang
3. Search for increased or changed value
4. Unequip Cavall's Fang
5. Search for decreased or changed value
6. Repeat steps 2-5 until you have a few results that you can try and look into,

Just know this process is painfully slow and might crash your game. Furthermore, the ring might not even change an actual value, but be used to calculate the next value.

Best of luck.
Thanks for this table!

acecel
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by acecel »

NidasBot wrote:
Mon Sep 30, 2024 9:39 am
acecel wrote:
Mon Sep 30, 2024 3:48 am
If you have the accessory (Cavall's Fang) that boosts his damage, you can use that to try and find Torgal's stats.

1. Search for unknown initial value - Scan Type: unknown initial value, Value Type: All
2. Equip the Cavall's Fang
3. Search for increased or changed value
4. Unequip Cavall's Fang
5. Search for decreased or changed value
6. Repeat steps 2-5 until you have a few results that you can try and look into,

Just know this process is painfully slow and might crash your game. Furthermore, the ring might not even change an actual value, but be used to calculate the next value.

Best of luck.
Thank you for your idea of a method to find the pointers, sadly i don't have the accessory you mentioned yet. :mrgreen:
But i will try as soon as i get it, i promise :D
jonaaa wrote:
Mon Sep 30, 2024 10:47 am
No need to do all these stuff, i posted a ID List in the previous pages, he could also search directly for any Item ID he has equipped and change it, also could crash but it's way easier and faster.
The goal is to find a way to force Torgal (the dog) to reach his max power quicker as it take a very long while before the good boy is maxed, but thank you for taking time to try to help ;)

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Re: FINAL FANTASY XVI +9 (Update240924)

Post by acecel »

grifiths wrote:
Mon Sep 30, 2024 2:17 pm
Thanks for your updates first. But the "instant charge magic" script makes my game crash, please check it, thanks
Same for me, it crash during combat.

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Re: FINAL FANTASY XVI +9 (Update240924)

Post by jonaaa »

acecel wrote:
Mon Sep 30, 2024 11:55 pm
NidasBot wrote:
Mon Sep 30, 2024 9:39 am
acecel wrote:
Mon Sep 30, 2024 3:48 am
If you have the accessory (Cavall's Fang) that boosts his damage, you can use that to try and find Torgal's stats.

1. Search for unknown initial value - Scan Type: unknown initial value, Value Type: All
2. Equip the Cavall's Fang
3. Search for increased or changed value
4. Unequip Cavall's Fang
5. Search for decreased or changed value
6. Repeat steps 2-5 until you have a few results that you can try and look into,

Just know this process is painfully slow and might crash your game. Furthermore, the ring might not even change an actual value, but be used to calculate the next value.

Best of luck.
Thank you for your idea of a method to find the pointers, sadly i don't have the accessory you mentioned yet. :mrgreen:
But i will try as soon as i get it, i promise :D
jonaaa wrote:
Mon Sep 30, 2024 10:47 am
No need to do all these stuff, i posted a ID List in the previous pages, he could also search directly for any Item ID he has equipped and change it, also could crash but it's way easier and faster.
The goal is to find a way to force Torgal (the dog) to reach his max power quicker as it take a very long while before the good boy is maxed, but thank you for taking time to try to help ;)
You can get the accessory doing the steps I said earlier. Get some useless item you won't use then swap with the accessory ID.

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Re: FINAL FANTASY XVI +10 (Update241001)

Post by NidasBot »

yeriano wrote:
Mon Sep 30, 2024 1:57 pm
Sorry, i just found Bugs for tonic duration. If you used it and use cold snap / diamond dust, enemy will freeze forever/permanent?
Thanks for the heads-up! I haven't progressed that far into the game, but I'll try and get those abilities unlocked and fine tune the script when I have time. Just avoid the script for now.
grifiths wrote:
Mon Sep 30, 2024 2:17 pm
Thanks for your updates first. But the "instant charge magic" script makes my game crash, please check it, thanks
acecel wrote:
Tue Oct 01, 2024 12:23 am
Same for me, it crash during combat.
Thanks for letting me know. Could either of you please share any information regarding the crash? I haven't had any issues at all, so I can't fix something I haven't experienced. So If you tried to only have the Instant Charged Magic script enabled, do you experience the crash the moment you charge your magic? The moment it hits an enemy? Anything along those lines to isolate the issue would be helpful.
Marte1980 wrote:
Mon Sep 30, 2024 6:51 pm
Thanks for this table!
You're welcome! :D

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Kurei
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Re: FINAL FANTASY XVI +4

Post by Kurei »

HimoShifu wrote:
Sun Sep 22, 2024 2:27 am
I took the table and ID list and made the drop down on the Clive equipped gear. Just to make it easier for some people.
Hope you're doing well. The table no longer works. It doesn't fetch Clive's equipped gear anymore. It just shows ??. It may be due to the update last Sept 27. Could you please update the table?

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Re: FINAL FANTASY XVI +10 (Update241001)

Post by acecel »

NidasBot wrote:
Tue Oct 01, 2024 8:48 am

Thanks for letting me know. Could either of you please share any information regarding the crash? I haven't had any issues at all, so I can't fix something I haven't experienced. So If you tried to only have the Instant Charged Magic script enabled, do you experience the crash the moment you charge your magic? The moment it hits an enemy? Anything along those lines to isolate the issue would be helpful.
Sadly i uninstalled the game a few minutes ago as i was blocked by a crash after a boss kill, it happened each time, tried every possible "tips" to fix it but was not able to so i can't play the game anymore as it's a big story boss that i have to do.
I will maybe reinstall the game in a few months IF they decide to really fix issues, first time i had to stop playing a game because of a crash always happening :mrgreen:

Regarding your script, if i remember right it happened the moment the attack hit the enemy, like the attack animation started then game froze the moment the enemy was hit. Sorry that i can't help you more than that, i am so depressed by not being able to continue playing this game that i don't have the mental energy to reinstall it, sorry :(

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Re: FINAL FANTASY XVI +9 (Update240924)

Post by Empress »

NidasBot wrote:
Mon Sep 30, 2024 9:39 am
Table Update: 0.9.0 (30-Sep-2024) Available Here

I'm slowly starting to understand how the game run, I'll work on getting further into the game to help with finding certain things. I've managed to find a way to increase Clive's movement speed, though :D If any of you have managed to track down anything useful to do with the Timeless accessories, please let me know (More specifically the flag that gets set when any timeless accessory is equipped).
Recent Updates
ADDED: Instant Charged Magic
ADDED: Movement Speed Modifier
ADDED: Infinite Tonic Duration
acecel wrote:
Mon Sep 30, 2024 3:48 am
If you have the accessory (Cavall's Fang) that boosts his damage, you can use that to try and find Torgal's stats.

1. Search for unknown initial value - Scan Type: unknown initial value, Value Type: All
2. Equip the Cavall's Fang
3. Search for increased or changed value
4. Unequip Cavall's Fang
5. Search for decreased or changed value
6. Repeat steps 2-5 until you have a few results that you can try and look into,

Just know this process is painfully slow and might crash your game. Furthermore, the ring might not even change an actual value, but be used to calculate the next value.

Best of luck.
I wanted to ask if it would be possible to find "player speed/ attack speed"

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Re: FINAL FANTASY XVI +10 (Update241001)

Post by NidasBot »

Table Update: 0.9.3 (02-Oct-2024) Available Here

Getting burnt out looking at assembly code, but I've improved the Damage Modifier script. If you run into any issues, please be as detailed as you can to help with the troubleshooting process. Enjoy :D
Recent Updates
UPDATED: Damage Modifier
  • No Knockback: Self explanatory. Bosses and elites can still stagger you, but they won't knock you to the ground.
  • Player Settings: God Mode | Damage Reduction
  • Enemy Settings: One-hit Kill | Damage Multiplier
  • Enemy Will Setting: Instant Stagger | Damage Multiplier
acecel wrote:
Wed Oct 02, 2024 1:50 am
Unfortunate about the crashing you experience with the boss, hopefully they resolve it ASAP. Thanks for the info regarding the script, and don't stress about it. Best of luck.
Empress wrote:
Wed Oct 02, 2024 2:39 am
I wanted to ask if it would be possible to find "player speed/ attack speed"
I've managed to find pointers for the player's movement speed, but finding something like attack speed would prove rather difficult. There isn't a way to change the attack speed through the game (as far as I know), since each weapon has the same attack speed. That only leaves trying to find the internal timer that counts the time before you can chain the next attack, or finding the attack function and sifting through it to find the value. Both are tedious ordeals.

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Re: FINAL FANTASY XVI +10 (Update241001)

Post by Empress »

NidasBot wrote:
Wed Oct 02, 2024 8:41 am
Table Update: 0.9.3 (02-Oct-2024) Available Here

Getting burnt out looking at assembly code, but I've improved the Damage Modifier script. If you run into any issues, please be as detailed as you can to help with the troubleshooting process. Enjoy :D
Recent Updates
UPDATED: Damage Modifier
  • No Knockback: Self explanatory. Bosses and elites can still stagger you, but they won't knock you to the ground.
  • Player Settings: God Mode | Damage Reduction
  • Enemy Settings: One-hit Kill | Damage Multiplier
  • Enemy Will Setting: Instant Stagger | Damage Multiplier
acecel wrote:
Wed Oct 02, 2024 1:50 am
Unfortunate about the crashing you experience with the boss, hopefully they resolve it ASAP. Thanks for the info regarding the script, and don't stress about it. Best of luck.
Empress wrote:
Wed Oct 02, 2024 2:39 am
I wanted to ask if it would be possible to find "player speed/ attack speed"
I've managed to find pointers for the player's movement speed, but finding something like attack speed would prove rather difficult. There isn't a way to change the attack speed through the game (as far as I know), since each weapon has the same attack speed. That only leaves trying to find the internal timer that counts the time before you can chain the next attack, or finding the attack function and sifting through it to find the value. Both are tedious ordeals.
ok i understand
thank you for responding

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Re: FINAL FANTASY XVI +10 (Update241001)

Post by grifiths »

NidasBot wrote:
Tue Oct 01, 2024 8:48 am
yeriano wrote:
Mon Sep 30, 2024 1:57 pm
Sorry, i just found Bugs for tonic duration. If you used it and use cold snap / diamond dust, enemy will freeze forever/permanent?
Thanks for the heads-up! I haven't progressed that far into the game, but I'll try and get those abilities unlocked and fine tune the script when I have time. Just avoid the script for now.
grifiths wrote:
Mon Sep 30, 2024 2:17 pm
Thanks for your updates first. But the "instant charge magic" script makes my game crash, please check it, thanks
acecel wrote:
Tue Oct 01, 2024 12:23 am
Same for me, it crash during combat.
Thanks for letting me know. Could either of you please share any information regarding the crash? I haven't had any issues at all, so I can't fix something I haven't experienced. So If you tried to only have the Instant Charged Magic script enabled, do you experience the crash the moment you charge your magic? The moment it hits an enemy? Anything along those lines to isolate the issue would be helpful.
Marte1980 wrote:
Mon Sep 30, 2024 6:51 pm
Thanks for this table!
You're welcome! :D
Sorry about my last report. My game crash may be caused of opening two tables together. Only use yours is no Problom, sorry about it.

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Re: FINAL FANTASY XVI +10 (Update241001)

Post by NidasBot »

grifiths wrote:
Wed Oct 02, 2024 12:57 pm
Sorry about my last report. My game crash may be caused of opening two tables together. Only use yours is no Problom, sorry about it.
No problem, glad you resolved the crashing. Thanks for letting me know. :D

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