FINAL FANTASY XVI +10 (Update241012)

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Genesis
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Re: FINAL FANTASY XVI +8 (Update240922)

Post by Genesis »

So, doing some research into the "Eikon" values in Denho table, Eikons seem to be a bitmask. (in decimal for ease of reading)

1 ? (this doesn't seem to have anything at first glance, but the default values the game has include it, so its here for that)
2 Ifrit
4 Garuda
8 Titan
16 Ramuh
32 Shiva
64 Phoenix
128 Odin
256 Bahamut
512 Leviathan
1024 Ultima


Each one of those values unlocks that specific eikon only, if you want multiple eikons, add their values together.
setting a value of 1023, will unlock everything before ultima in the bitmask.
And setting 2047 will unlock everything including ultima.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

grifiths
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Re: FINAL FANTASY XVI +4

Post by grifiths »

Tuuuup! wrote:
Sun Sep 22, 2024 7:34 am
demonlord817 wrote:
Sat Sep 21, 2024 9:52 pm
is there way to get infinite limit breaks?
Image

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have fun.
Thanks for your table first. But the "inf quick slot item" script also let equipments materials and important items not decrease, can you fix it?

demonlord817
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Re: FINAL FANTASY XVI +8 (Update240922.1)

Post by demonlord817 »

Thanks for the table. Do I just increase the limit breaker or just leave with Limit breaker: 1 hit full?

Tuuuup!
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Re: FINAL FANTASY XVI +8 (Update240922.1)

Post by Tuuuup! »

demonlord817 wrote:
Sun Sep 22, 2024 3:37 pm
Thanks for the table. Do I just increase the limit breaker or just leave with Limit breaker: 1 hit full?
It's just as it says. If you hit 1 enemy limit breaker gets full. Use it and repeat.Or use and freeze the pointer. Have fun trying it out

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Re: FINAL FANTASY XVI +8 (Update240922.1)

Post by Gargrim »

Cielos wrote:
Wed Sep 18, 2024 5:29 am
alt ability mod key
- only tested with two Eikons unlocked, will update when I get more.
- allows you to use all 4 abilities of an Eikon without re-equipping or change sets in the menu, by holding the mod key to access 2 more abilities (per Eikons) of your choosing.
- by script default, hold mouse key 5 (or mouse key 2 as indicted by the game) and the current equipped abilities would be changed to your specified ability sets, which can be edited via the dropdownlist of the corresponding entries.
- ability can be cross-over, meaning, for example, you can use any of the Phoenix abilities when you're using Garuda's "Deadly Embrace" as your Eikonic Feat.
- if you don't want to change the mod ability each time, edit the script, change the value on line 77-78, 81-82
- mod key is using CE's own hot-key system, can be changed as you see fit.
- **if you want to use Aerial Blast with the mod key, you need to keep holding the key until the area effect started damaging enamines or the attack would end immediately.**
Might need some rework, because it sounds exciting at first glance, but its also kind of doing what the game already allows. So when a skill is mastered with AP, it can be used by any eikon you set, so exactly like how you're doing it. Being able to call more than the two abilities per eikon set would be a nice goal though, using an alt key like you did because game limits you to 2.

Also, just a suggestion, but it would also be nice to be able to force all three eikons to be the same eikon, or at least force multiples. Its kind of a niche personal thing for me but i feel like it would actually work well with setting up the autocombo cheat ring. But up to you.

divergence
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Re: FINAL FANTASY XVI +8 (Update240922.1)

Post by divergence »

So in this game, your battle performance determines your loot. I think they're ranked white to rainbow? Is anyone looking into that?

Tuuuup!
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Re: FINAL FANTASY XVI +4

Post by Tuuuup! »

grifiths wrote:
Sun Sep 22, 2024 1:07 pm
Thanks for your table first. But the "inf quick slot item" script also let equipments materials and important items not decrease, can you fix it?
Check v2. I don't have time for more updates the next weeks.

grifiths
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Re: FINAL FANTASY XVI +4

Post by grifiths »

Tuuuup! wrote:
Mon Sep 23, 2024 7:43 am
grifiths wrote:
Sun Sep 22, 2024 1:07 pm
Thanks for your table first. But the "inf quick slot item" script also let equipments materials and important items not decrease, can you fix it?
Check v2. I don't have time for more updates the next weeks.
Thanks for the updates

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Empress
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by Empress »

Cielos wrote:
Wed Sep 18, 2024 5:29 am


updates, if any, will be extremely slow. don't wait up.
Update240924
- updated alt ability mod key to alt ability mod keys. the offsets got weird once I unlocked Ifrit, temp offsets added for this changes, also added one more mod key, and changed injection to far jump. right now it still only supports 2 Eikons, this update just added one more mod key to mainly access the 2 Ifrit abilities on the fly.
- added ignore limit break gauge

Update240922.1
- updated ignore ability points, ignore gil, and alt walk key. changed part of the injections to far jump, to avoided potential activation block.
Update240922
- updated inf. consumables. it won't affects gil, renown and ability points deduction now.
- added ignore ability points, ignore gil, alt ability mod key, and alt walk key
undead
- health still drop but Clive won't die.

skill no cooldown
- should works on all skills.

ignore limit break gauge
- allows you to trigger limit break anytime and stay in limit break form as long as you want, regardless of the gauge.
- the gauge could still be emptied when you're in limit break form, but you can stay in the form indefinitely until you choose to exit yourself.

inf. consumables
- quantity still drop until it reaches 1 when you use or sell them.
- should covered all consumables.

ignore ability points
- allows you to learn any ability with zero ability points.
- ability points still drop until they reach zero.

ignore gil
- allows you to shop with zero gil.
- gil still drop until it reaches zero.

fake materials
- game would think you'd have at least matched the minimum requirement when crafting / reinforcing any items.
- required materials can still be used up.

alt ability mod keys
- only tested with 2 Eikons (or 3, including Ifrit) unlocked, will update when I get more.
- allows you to use all 4 abilities of an Eikon. and the 2 of Ifrit. without re-equipping or change sets in the menu, by holding one of the two mod keys to access 2 more abilities (per Eikons) of your choosing.
- by script default, hold mouse key 5 or 4, (or mouse key 2 or 1, as indicted by the game) and the current equipped abilities would be changed to your specified ability sets, which can be edited via the dropdownlist of the corresponding entries.
- ability can be cross-over, meaning, for example, you can use any of the Phoenix abilities when you're using Garuda's "Deadly Embrace" as your Eikonic Feat.
- if you don't want to change the mod abilities each time, edit the script, change the value on line 77-78, 81-82
- mod key is using CE's own hot-key system, can be changed as you see fit.
- **if you want to use Aerial Blast with the mod key, you need to keep holding the key until the area effect started damaging enamines or the attack would end immediately.**

alt walk key
- allows you to hold a key to walk, default: CapsLock.
- walk key is using CE's own hot-key system, can be changed as you see fit.


I got all the IDS for abilities for the alt ability mod keys



201:Phoenix Shift
202:Rising Flames
203:Scarlet Cyclone
211:Heatwave
212:Flames Of Rebirth
222:Deadly Embrace
223:gouge
224:Wicked Wheel
225:Rook's Gambit
226:Aerial Blast
236:Titan Black
240:Windup
245:Cancel
246:Upheaval
251:Titan Ground Smash (usable in air)
252:Cancel
253:Cance;
254:Raging Fist
255:Earthen Fury
261:Cold Snap
262:Shiva AOE Ability
263:Ice Age
264:Shiva unnamed ability (usable in air)
265:Shiva unnamed ability (usable in air)
266:Shiva unnamed ability (usable in air)
267:Cancel
268:Shiva unnamed ability (usable in aie)
269:Mesmerize
270:Rime
273:Diamond Dust
274:Shiva unnamed ability (usable in air)
281:Arm Of Darkness
282:Sheathe
284:Odin lunge ability (usable in air)
285:Zantetsuken (warps to ground in air)
286:gungnir
287:Heaven's Cloud
288:Rift Slip (no matrix)
289:Dancing Steel
290:Odin Air Lunge
291:Odin ground launcher
301:Wings of light
302:cancel
303:Megaflare
304:Megaflare max charge 1
305:Megaflare max charge 2
306:Megaflare max charge 3
307:Impulse
308:Flare Breath
309:cancel
311:Satelite
312:Gigaflare
315:Cancel
321:Blind Justice
322:Cancel
324:Pile Drive
325:Thunderstorm
326:Lightning Rod
327:Ramuh unnamed ability
328:Judgement Bolt
329:Ramuh unnamed ability
341:Serpent's cry
347:Charged Torrent
349:Tidal stream
350:Charged stream
352:unnamed leviathan ability
354:Deluge
355:Cancel
356:Cross swell
360:Abyssal Tear
361:Vent
362:Vent
364:unnamed leviathan ability
365:Tsunami
366:Leviathan dodge
381:will-o-the-wykes
382:Ignition
383:unnamed ifrit ability
384:Cancel
391:Ascension
392:Descend
393:Unnamed ultima ability
394:Ultima lunge ability
396:Rising advent
397:Unnamed ultima ability
398:Purge
402:Procelytize
403:Dominion
404:Voice of god
405.Ultimate demise

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NidasBot
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by NidasBot »

Table Update: 0.8.0 (27-Sep-2024) Available Here

I really hate the way this game is set up...but here's an update :D. Don't really know if I'll be adding more to it, others seems to be making progress, and we're pretty much contributing similar things. Regardless, hope you enjoy :D
Recent Updates
ADDED: AP Gain Multiplier
ADDED: Mob Drop Multiplier
ADDED: Cooldown Bypass
ADDED: Free Crafting
ADDED: Free Merchants
ADDED: Limit Break Bypass
ADDED: Custom Attributes
ADDED: Infinite Consumables

REMOVED: Item Modifier & Multiplier - It was multiplying everything yuck.
REMOVED: Consumables - Pointers
REMOVED: Materials - Pointers

acecel
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by acecel »

Thanks for all the tables.

Would it be possible to create a script that switch between the Ability Sets that are configurable in game while you are in combat ?

Either completely switching to another set or accessing the skills in the set with an additional short-key ? (Like Ctrl/Alt/Shift for keyboard or LB/RB/LT/RT for controllers)

It would be maybe easier for the user to use that instead of the other methods we have so far, as it can be configured easily via the game menus.

I think allowing only to switch between the Set 1 and 2 is enough, or maybe 1-2-3 if you think it's needed ?

Thanks in advance for anyone capable to do something like that :wub: , i am way too dumb to do it :mrgreen:

labba
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Re: FINAL FANTASY XVI +4

Post by labba »

Tuuuup! wrote:
Sun Sep 22, 2024 7:34 am
demonlord817 wrote:
Sat Sep 21, 2024 9:52 pm
is there way to get infinite limit breaks?
Image

v2: Added max stats pointers under player pointers (These will reset after level up/restart game!) World speed script, Some more pointer with walking/running speed (You need to change both!!) and some fixes.

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have fun.
please update it....... not working

acecel
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by acecel »

Is there a table or trainer that boost Torgal (the dog) stats ?
It grew very slowly as you fight with him but i would like to have him at full power faster.

Any tips/idea/help ?

Thanks in advance

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NidasBot
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by NidasBot »

Table Update: 0.9.0 (30-Sep-2024) Available Here

I'm slowly starting to understand how the game run, I'll work on getting further into the game to help with finding certain things. I've managed to find a way to increase Clive's movement speed, though :D If any of you have managed to track down anything useful to do with the Timeless accessories, please let me know (More specifically the flag that gets set when any timeless accessory is equipped).
Recent Updates
ADDED: Instant Charged Magic
ADDED: Movement Speed Modifier
ADDED: Infinite Tonic Duration
acecel wrote:
Mon Sep 30, 2024 3:48 am
If you have the accessory (Cavall's Fang) that boosts his damage, you can use that to try and find Torgal's stats.

1. Search for unknown initial value - Scan Type: unknown initial value, Value Type: All
2. Equip the Cavall's Fang
3. Search for increased or changed value
4. Unequip Cavall's Fang
5. Search for decreased or changed value
6. Repeat steps 2-5 until you have a few results that you can try and look into,

Just know this process is painfully slow and might crash your game. Furthermore, the ring might not even change an actual value, but be used to calculate the next value.

Best of luck.

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jonaaa
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Re: FINAL FANTASY XVI +9 (Update240924)

Post by jonaaa »

NidasBot wrote:
Mon Sep 30, 2024 9:39 am
Table Update: 0.9.0 (30-Sep-2024) Available Here

I'm slowly starting to understand how the game run, I'll work on getting further into the game to help with finding certain things. I've managed to find a way to increase Clive's movement speed, though :D If any of you have managed to track down anything useful to do with the Timeless accessories, please let me know (More specifically the flag that gets set when any timeless accessory is equipped).
Recent Updates
ADDED: Instant Charged Magic
ADDED: Movement Speed Modifier
ADDED: Infinite Tonic Duration
acecel wrote:
Mon Sep 30, 2024 3:48 am
If you have the accessory (Cavall's Fang) that boosts his damage, you can use that to try and find Torgal's stats.

1. Search for unknown initial value - Scan Type: unknown initial value, Value Type: All
2. Equip the Cavall's Fang
3. Search for increased or changed value
4. Unequip Cavall's Fang
5. Search for decreased or changed value
6. Repeat steps 2-5 until you have a few results that you can try and look into,

Just know this process is painfully slow and might crash your game. Furthermore, the ring might not even change an actual value, but be used to calculate the next value.

Best of luck.
No need to do all these stuff, i posted a ID List in the previous pages, he could also search directly for any Item ID he has equipped and change it, also could crash but it's way easier and faster.

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