Cielos wrote: ↑Wed Sep 18, 2024 5:29 am
updates, if any, will be extremely slow. don't wait up.
Update240924
- updated alt ability mod key to alt ability mod keys. the offsets got weird once I unlocked Ifrit, temp offsets added for this changes, also added one more mod key, and changed injection to far jump. right now it still only supports 2 Eikons, this update just added one more mod key to mainly access the 2 Ifrit abilities on the fly.
- added ignore limit break gauge
Update240922.1
- updated ignore ability points, ignore gil, and alt walk key. changed part of the injections to far jump, to avoided potential activation block.
Update240922
- updated inf. consumables. it won't affects gil, renown and ability points deduction now.
- added ignore ability points, ignore gil, alt ability mod key, and alt walk key
undead
- health still drop but Clive won't die.
skill no cooldown
- should works on all skills.
ignore limit break gauge
- allows you to trigger limit break anytime and stay in limit break form as long as you want, regardless of the gauge.
- the gauge could still be emptied when you're in limit break form, but you can stay in the form indefinitely until you choose to exit yourself.
inf. consumables
- quantity still drop until it reaches 1 when you use or sell them.
- should covered all consumables.
ignore ability points
- allows you to learn any ability with zero ability points.
- ability points still drop until they reach zero.
ignore gil
- allows you to shop with zero gil.
- gil still drop until it reaches zero.
fake materials
- game would think you'd have at least matched the minimum requirement when crafting / reinforcing any items.
- required materials can still be used up.
alt ability mod keys
- only tested with 2 Eikons (or 3, including Ifrit) unlocked, will update when I get more.
- allows you to use all 4 abilities of an Eikon. and the 2 of Ifrit. without re-equipping or change sets in the menu, by holding one of the two mod keys to access 2 more abilities (per Eikons) of your choosing.
- by script default, hold mouse key 5 or 4, (or mouse key 2 or 1, as indicted by the game) and the current equipped abilities would be changed to your specified ability sets, which can be edited via the dropdownlist of the corresponding entries.
- ability can be cross-over, meaning, for example, you can use any of the Phoenix abilities when you're using Garuda's "Deadly Embrace" as your Eikonic Feat.
- if you don't want to change the mod abilities each time, edit the script, change the value on line 77-78, 81-82
- mod key is using CE's own hot-key system, can be changed as you see fit.
- **if you want to use Aerial Blast with the mod key, you need to keep holding the key until the area effect started damaging enamines or the attack would end immediately.**
alt walk key
- allows you to hold a key to walk, default: CapsLock.
- walk key is using CE's own hot-key system, can be changed as you see fit.