FINAL FANTASY XVI +10 (Update241012)

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Cielos
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FINAL FANTASY XVI +10 (Update241012)

Post by Cielos »



updates, if any, will be extremely slow. don't wait up.
Update241012
- updated alt ability mod keys. didn't play the game for weeks... so, no newabilities covered, just fix an offset so that key2 works properly.
- added sprint key.

Update241001
- updated alt ability mod keys. it supports Titan's abilities now.
- added game speed mod keys

Update240926
- updated alt ability mod keys. it supports Ramuh's abilities now.

Update240924
- updated alt ability mod key to alt ability mod keys. the offsets got weird once I unlocked Ifrit, temp offsets added for this changes, also added one more mod key, and changed injection to far jump. right now it still only supports 2 Eikons, this update just added one more mod key to mainly access the 2 Ifrit abilities on the fly.
- added ignore limit break gauge

Update240922.1
- updated ignore ability points, ignore gil, and alt walk key. changed part of the injections to far jump, to avoided potential activation block.
Update240922
- updated inf. consumables. it won't affects gil, renown and ability points deduction now.
- added ignore ability points, ignore gil, alt ability mod key, and alt walk key
undead
- health still drop but Clive won't die.

skill no cooldown
- should works on all skills.

ignore limit break gauge
- allows you to trigger limit break anytime and stay in limit break form as long as you want, regardless of the gauge.
- the gauge could still be emptied when you're in limit break form, but you can stay in the form indefinitely until you choose to exit yourself.

inf. consumables
- quantity still drop until it reaches 1 when you use or sell them.
- should covered all consumables.

ignore ability points
- allows you to learn any ability with zero ability points.
- ability points still drop until they reach zero.

ignore gil
- allows you to shop with zero gil.
- gil still drop until it reaches zero.

fake materials
- game would think you'd have at least matched the minimum requirement when crafting / reinforcing any items.
- required materials can still be used up.

alt ability mod keys
- only tested with 4 Eikons (or 5, including Ifrit) unlocked, will update when I get more.
- allows you to use all 4 abilities of an Eikon. and the 2 of Ifrit. without re-equipping or change sets in the menu, by holding one of the two mod keys to access 2 more abilities (per Eikons) of your choosing.
- by script default, hold mouse key 5 or 4, (or mouse key 2 or 1, as indicted by the game) and the current equipped abilities would be changed to your specified ability sets, which can be edited via the dropdownlist of the corresponding entries.
- ability can be cross-over, meaning, for example, you can use any of the Phoenix abilities when you're using Garuda's "Deadly Embrace" as your Eikonic Feat.
- if you don't want to change the mod abilities each time, edit the script, change the value on line 77-78, 81-82
- mod key is using CE's own hot-key system, can be changed as you see fit.
- **if you want to use Aerial Blast with the mod key, you need to keep holding the key until the area effect started damaging enamines or the attack would end immediately.**

sprint key
- allows you to sprint anywhere (e.g, hideaway and in-mission etc.) by holding a key, as long as your weapon is sheathed.
- by design, you'll never enter sprint automatically.
- sprint key default: mouse key 5 (or mouse key 2 as indicated by the game).
- key is using CE's own hot-key system, can be changed as you see fit.

alt walk key
- allows you to hold a key to walk, default: CapsLock.
- walk key is using CE's own hot-key system, can be changed as you see fit.

game speed mod keys
- allows you to manipulate game speed by holding CapsLock key and presing:
-- numpad . -> reset
-- numpad + -> 0.8
-- numpad - -> 0.6
-- numpad * -> 0.4
-- numpad / -> 0.2
- hotkeys are using CE's own hot-key system, can be changed as you see fit.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ffxvi.CT
+11, Update241012
(269 KiB) Downloaded 1740 times
ffxvi.CT
+10, Update241001
(230.61 KiB) Downloaded 882 times
ffxvi.CT
+9, Update240926
(214.54 KiB) Downloaded 753 times
ffxvi.CT
+9, Update240924
(210.49 KiB) Downloaded 377 times
ffxvi.CT
+8, Update240922.1
(176.63 KiB) Downloaded 548 times
ffxvi.CT
+8, Update240922
(137.02 KiB) Downloaded 130 times
ffxvi.CT
+4
(49.86 KiB) Downloaded 903 times
Last edited by Cielos on Sat Oct 12, 2024 2:17 pm, edited 13 times in total.

litrpg
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Re: FINAL FANTASY XVI +2

Post by litrpg »

Does this also work on Demo?

Scareon
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Re: FINAL FANTASY XVI +3

Post by Scareon »

ty ty, im hoping to work out how to unlock all the Eikons at the start of the game

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Empress
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Re: FINAL FANTASY XVI +3

Post by Empress »

Scareon wrote:
Wed Sep 18, 2024 9:44 am
ty ty, im hoping to work out how to unlock all the Eikons at the start of the game
where u see clives stats change the value for "eikons" to FFFF
you'll have them all including the DLC ones
Attachments
denhos ffxvi cheat table.CT
(11.37 KiB) Downloaded 960 times

Scareon
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Re: FINAL FANTASY XVI +3

Post by Scareon »

Empress wrote:
Wed Sep 18, 2024 10:39 am
Scareon wrote:
Wed Sep 18, 2024 9:44 am
ty ty, im hoping to work out how to unlock all the Eikons at the start of the game
where u see clives stats change the value for "eikons" to FFFF
you'll have them all including the DLC ones
wow that was quick, thanks

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Empress
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Re: FINAL FANTASY XVI +3

Post by Empress »

Scareon wrote:
Wed Sep 18, 2024 11:07 am
Empress wrote:
Wed Sep 18, 2024 10:39 am
Scareon wrote:
Wed Sep 18, 2024 9:44 am
ty ty, im hoping to work out how to unlock all the Eikons at the start of the game
where u see clives stats change the value for "eikons" to FFFF
you'll have them all including the DLC ones
wow that was quick, thanks
the author is from the ff16 modding discord

he did all this work on the demo version b4 release

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Re: FINAL FANTASY XVI +3

Post by Gargrim »

Empress wrote:
Wed Sep 18, 2024 10:39 am
Can this be used to change difficulty?

Scareon
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Re: FINAL FANTASY XVI +3

Post by Scareon »

Empress wrote:
Wed Sep 18, 2024 11:15 am
Scareon wrote:
Wed Sep 18, 2024 11:07 am
Empress wrote:
Wed Sep 18, 2024 10:39 am


where u see clives stats change the value for "eikons" to FFFF
you'll have them all including the DLC ones
wow that was quick, thanks
the author is from the ff16 modding discord

he did all this work on the demo version b4 release
ahh ok ill look it up, hopefully someone can also help me unlock all the outfits

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Empress
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Re: FINAL FANTASY XVI +3

Post by Empress »

Gargrim wrote:
Wed Sep 18, 2024 11:47 am
Empress wrote:
Wed Sep 18, 2024 10:39 am
Can this be used to change difficulty?
yes

Once in-game, change "Difficulty" address value to 2 (0=story, 1=action, 2=FF, 3=Ultimaniac)
For 2 addresses called "127601F983FD4B8D->9013EB00000001BB", change values to 9013EB00000001BB to set level cap at 1. You need to do this step every time you restart the game (could edit the exe instead)
Under "Clive" address change "Level" and "YoungLevel" address values to 1. If something sets your level higher, set it back to 1 again.
To get a better weapon, under "Inventory", under "Weapons", change "WeaponID" address value to the weapon you want, and make sure "Amount" value under it is 1. Same with "YoungWeapons" for prologue. Some examples:
CE = Imperial Infantry +1 (325)
CF = Rosarian Oath +1 (305)
D0 = Sparring Sword +1 (305)
BF = Defender +2 (340)
FE = Gotterdammerung (375)
FF = Gotterdammerung Reforged (625)

aesthetics9
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Re: FINAL FANTASY XVI +3

Post by aesthetics9 »

Empress wrote:
Wed Sep 18, 2024 12:42 pm
Gargrim wrote:
Wed Sep 18, 2024 11:47 am
Empress wrote:
Wed Sep 18, 2024 10:39 am
Can this be used to change difficulty?
yes

Once in-game, change "Difficulty" address value to 2 (0=story, 1=action, 2=FF, 3=Ultimaniac)
For 2 addresses called "127601F983FD4B8D->9013EB00000001BB", change values to 9013EB00000001BB to set level cap at 1. You need to do this step every time you restart the game (could edit the exe instead)
Under "Clive" address change "Level" and "YoungLevel" address values to 1. If something sets your level higher, set it back to 1 again.
To get a better weapon, under "Inventory", under "Weapons", change "WeaponID" address value to the weapon you want, and make sure "Amount" value under it is 1. Same with "YoungWeapons" for prologue. Some examples:
CE = Imperial Infantry +1 (325)
CF = Rosarian Oath +1 (305)
D0 = Sparring Sword +1 (305)
BF = Defender +2 (340)
FE = Gotterdammerung (375)
FF = Gotterdammerung Reforged (625)
Do you have the rest of the weapon codes?

Alemond
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Re: FINAL FANTASY XVI +4

Post by Alemond »

Made me log in for the first time in a long while just to say thank you.
I'm mainly interested in materials, so this will be useful. I appreciate the time you put in to make and post this.

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Re: FINAL FANTASY XVI +4

Post by NamelessGuy »

Let us add Guests to the party, please.

Xjazzy23
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Re: FINAL FANTASY XVI +3

Post by Xjazzy23 »

aesthetics9 wrote:
Wed Sep 18, 2024 4:33 pm
Empress wrote:
Wed Sep 18, 2024 12:42 pm
Gargrim wrote:
Wed Sep 18, 2024 11:47 am

Can this be used to change difficulty?
yes

Once in-game, change "Difficulty" address value to 2 (0=story, 1=action, 2=FF, 3=Ultimaniac)
For 2 addresses called "127601F983FD4B8D->9013EB00000001BB", change values to 9013EB00000001BB to set level cap at 1. You need to do this step every time you restart the game (could edit the exe instead)
Under "Clive" address change "Level" and "YoungLevel" address values to 1. If something sets your level higher, set it back to 1 again.
To get a better weapon, under "Inventory", under "Weapons", change "WeaponID" address value to the weapon you want, and make sure "Amount" value under it is 1. Same with "YoungWeapons" for prologue. Some examples:
CE = Imperial Infantry +1 (325)
CF = Rosarian Oath +1 (305)
D0 = Sparring Sword +1 (305)
BF = Defender +2 (340)
FE = Gotterdammerung (375)
FF = Gotterdammerung Reforged (625)
Do you have the rest of the weapon codes?
You can just load it up and run through, but here is a decent list:

AA = Longsword +2
AB = Bastard Sword
AC = Bastard Sword +1
AD = Bastard Sword +2
AE = Gaia Blade
AF = Gaia Blade +1
A1 = Imperial Infantry Blade
A2 = Rosarian Oath
A3 = Sparing Sword
A5 = Broadsword
A6 = Broadsword +1
A7 = Broadsword +2
A8 = Longsword
A9 = Longsword +1
BA = Runeblade
BB = Runeblade +1
BC = Runeblade +2
BD = Defender
BE = Defender +1
BF = Defender +2
B1 = Platinum Sword
B2 = Platinum Sword +1
B3 = Platinum Sword +2
B4 = Enhancer
B5 = Enhancer +1
B6 = Enhancer +2
B7 = Diamond Sword
B8 = Diamond Sword +1
B9 = Daimond Sword +2
FA = Ultima Weapon

Also a few other ones if you are just looking to be maxed and play on FF mode without much challenge:

Accessories:
94 = Badge of Mettle +2
95 = Badge of Mettle +3
A5 = Genji Gloves +1
A6 = Adamantite Gauntlets +1
B2 = Talisman of Priming +1

Belts:
C0 = Eludium Belt Reinforced

Gauntlets:
26 = Eludium Wristlets Reinforced

jimbothehimbo
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Re: FINAL FANTASY XVI +4

Post by jimbothehimbo »

Xjazzy23 wrote:
Thu Sep 19, 2024 8:18 pm
aesthetics9 wrote:
Wed Sep 18, 2024 4:33 pm
Empress wrote:
Wed Sep 18, 2024 12:42 pm


yes

Once in-game, change "Difficulty" address value to 2 (0=story, 1=action, 2=FF, 3=Ultimaniac)
For 2 addresses called "127601F983FD4B8D->9013EB00000001BB", change values to 9013EB00000001BB to set level cap at 1. You need to do this step every time you restart the game (could edit the exe instead)
Under "Clive" address change "Level" and "YoungLevel" address values to 1. If something sets your level higher, set it back to 1 again.
To get a better weapon, under "Inventory", under "Weapons", change "WeaponID" address value to the weapon you want, and make sure "Amount" value under it is 1. Same with "YoungWeapons" for prologue. Some examples:
CE = Imperial Infantry +1 (325)
CF = Rosarian Oath +1 (305)
D0 = Sparring Sword +1 (305)
BF = Defender +2 (340)
FE = Gotterdammerung (375)
FF = Gotterdammerung Reforged (625)
Do you have the rest of the weapon codes?
You can just load it up and run through, but here is a decent list:

AA = Longsword +2
AB = Bastard Sword
AC = Bastard Sword +1
AD = Bastard Sword +2
AE = Gaia Blade
AF = Gaia Blade +1
A1 = Imperial Infantry Blade
A2 = Rosarian Oath
A3 = Sparing Sword
A5 = Broadsword
A6 = Broadsword +1
A7 = Broadsword +2
A8 = Longsword
A9 = Longsword +1
BA = Runeblade
BB = Runeblade +1
BC = Runeblade +2
BD = Defender
BE = Defender +1
BF = Defender +2
B1 = Platinum Sword
B2 = Platinum Sword +1
B3 = Platinum Sword +2
B4 = Enhancer
B5 = Enhancer +1
B6 = Enhancer +2
B7 = Diamond Sword
B8 = Diamond Sword +1
B9 = Daimond Sword +2
FA = Ultima Weapon

Also a few other ones if you are just looking to be maxed and play on FF mode without much challenge:

Accessories:
94 = Badge of Mettle +2
95 = Badge of Mettle +3
A5 = Genji Gloves +1
A6 = Adamantite Gauntlets +1
B2 = Talisman of Priming +1

Belts:
C0 = Eludium Belt Reinforced

Gauntlets:
26 = Eludium Wristlets Reinforced
This is going to sound silly but where do you enter the belt/accessories? The corresponding headers on the table just say they couldn't parse the values given

chyrus
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Re: FINAL FANTASY XVI +3

Post by chyrus »

Xjazzy23 wrote:
Thu Sep 19, 2024 8:18 pm
aesthetics9 wrote:
Wed Sep 18, 2024 4:33 pm
Empress wrote:
Wed Sep 18, 2024 12:42 pm


yes

Once in-game, change "Difficulty" address value to 2 (0=story, 1=action, 2=FF, 3=Ultimaniac)
For 2 addresses called "127601F983FD4B8D->9013EB00000001BB", change values to 9013EB00000001BB to set level cap at 1. You need to do this step every time you restart the game (could edit the exe instead)
Under "Clive" address change "Level" and "YoungLevel" address values to 1. If something sets your level higher, set it back to 1 again.
To get a better weapon, under "Inventory", under "Weapons", change "WeaponID" address value to the weapon you want, and make sure "Amount" value under it is 1. Same with "YoungWeapons" for prologue. Some examples:
CE = Imperial Infantry +1 (325)
CF = Rosarian Oath +1 (305)
D0 = Sparring Sword +1 (305)
BF = Defender +2 (340)
FE = Gotterdammerung (375)
FF = Gotterdammerung Reforged (625)
Do you have the rest of the weapon codes?
You can just load it up and run through, but here is a decent list:

AA = Longsword +2
AB = Bastard Sword
AC = Bastard Sword +1
AD = Bastard Sword +2
AE = Gaia Blade
AF = Gaia Blade +1
A1 = Imperial Infantry Blade
A2 = Rosarian Oath
A3 = Sparing Sword
A5 = Broadsword
A6 = Broadsword +1
A7 = Broadsword +2
A8 = Longsword
A9 = Longsword +1
BA = Runeblade
BB = Runeblade +1
BC = Runeblade +2
BD = Defender
BE = Defender +1
BF = Defender +2
B1 = Platinum Sword
B2 = Platinum Sword +1
B3 = Platinum Sword +2
B4 = Enhancer
B5 = Enhancer +1
B6 = Enhancer +2
B7 = Diamond Sword
B8 = Diamond Sword +1
B9 = Daimond Sword +2
FA = Ultima Weapon

Also a few other ones if you are just looking to be maxed and play on FF mode without much challenge:

Accessories:
94 = Badge of Mettle +2
95 = Badge of Mettle +3
A5 = Genji Gloves +1
A6 = Adamantite Gauntlets +1
B2 = Talisman of Priming +1

Belts:
C0 = Eludium Belt Reinforced

Gauntlets:
26 = Eludium Wristlets Reinforced
THANKYOU SIR for the list.

but i try this code
Gauntlets:
26 = Eludium Wristlets Reinforced

get No DATA.

are you sure for the code this vambrace ?

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