[REQUEST] FINAL FANTASY XVI

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ZodiacPrince
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Re: [REQUEST] FINAL FANTASY XVI

Post by ZodiacPrince »

Empress wrote:
Tue Sep 17, 2024 11:52 pm
KS212 wrote:
Tue Sep 17, 2024 5:48 pm
+2 on no cooldowns, probably the only real cheat the game needs TBH since there's those cheat rings for Always Perfect Dodge, etc and the game doesn't use mana.

The only other things I can think of that would be nice is 'earlier active frames' on attack to make Parrying easier as parrying is basically clashing your weapon's active attack with the enemy's... and maybe a cheat that allows you to freely cancel moves...but even that is rendered moot by Rift Slip (once you get it) coz Rift Slip does exactly that, it cancels anything and slows time.

I guess for those who want to just walk through the medals of valor later (ie take 0 damage), then some invincibility/unhittable mode.

IMO, no cooldowns is really the only cheat needed in the game and that can probably be forcibly 'toggled' by hooking the Training Mode no cooldown.
Chinese trainer with no cooldowns

[Link]

credit to the trainer author

mediafire link for those who dont have an account

[Link]
Mediafire link is down, could you reupload to Mega?

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Empress
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Re: [REQUEST] FINAL FANTASY XVI

Post by Empress »

ZodiacPrince wrote:
Wed Sep 18, 2024 3:51 am
Empress wrote:
Tue Sep 17, 2024 11:52 pm
KS212 wrote:
Tue Sep 17, 2024 5:48 pm
+2 on no cooldowns, probably the only real cheat the game needs TBH since there's those cheat rings for Always Perfect Dodge, etc and the game doesn't use mana.

The only other things I can think of that would be nice is 'earlier active frames' on attack to make Parrying easier as parrying is basically clashing your weapon's active attack with the enemy's... and maybe a cheat that allows you to freely cancel moves...but even that is rendered moot by Rift Slip (once you get it) coz Rift Slip does exactly that, it cancels anything and slows time.

I guess for those who want to just walk through the medals of valor later (ie take 0 damage), then some invincibility/unhittable mode.

IMO, no cooldowns is really the only cheat needed in the game and that can probably be forcibly 'toggled' by hooking the Training Mode no cooldown.
Chinese trainer with no cooldowns

[Link]

credit to the trainer author

mediafire link for those who dont have an account

[Link]
Mediafire link is down, could you reupload to Mega?
[Link]

Jimkiller
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Re: [REQUEST] FINAL FANTASY XVI

Post by Jimkiller »

Does anyone have fully completed save files?

hairyhare
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Re: [REQUEST] FINAL FANTASY XVI

Post by hairyhare »

A cheat this game really needs is IMMEDIATE SPRINT in the Overworld. Devil May Cry 5's sprint activates after running in a direction for one second. Compare that to FFXVI where it takes like a good five seconds before Clive does a full sprint, which is silly seeing how much dead space there is between points of interest.

alex3604
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Re: [REQUEST] FINAL FANTASY XVI

Post by alex3604 »

Lawlers wrote:
Wed Sep 18, 2024 1:27 am
Empress wrote:
Tue Sep 17, 2024 11:52 pm
KS212 wrote:
Tue Sep 17, 2024 5:48 pm
+2 on no cooldowns, probably the only real cheat the game needs TBH since there's those cheat rings for Always Perfect Dodge, etc and the game doesn't use mana.

The only other things I can think of that would be nice is 'earlier active frames' on attack to make Parrying easier as parrying is basically clashing your weapon's active attack with the enemy's... and maybe a cheat that allows you to freely cancel moves...but even that is rendered moot by Rift Slip (once you get it) coz Rift Slip does exactly that, it cancels anything and slows time.

I guess for those who want to just walk through the medals of valor later (ie take 0 damage), then some invincibility/unhittable mode.

IMO, no cooldowns is really the only cheat needed in the game and that can probably be forcibly 'toggled' by hooking the Training Mode no cooldown.
Chinese trainer with no cooldowns

[Link]

credit to the trainer author

mediafire link for those who dont have an account

[Link]
Working great so far, minus the game speed that makes my game bug out. I'm glad my phone can translate for me.. lol thank you!
Can you upload again ? Mediafire link doesn't work

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Empress
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Re: [REQUEST] FINAL FANTASY XVI

Post by Empress »

alex3604 wrote:
Wed Sep 18, 2024 12:42 pm
Lawlers wrote:
Wed Sep 18, 2024 1:27 am
Empress wrote:
Tue Sep 17, 2024 11:52 pm


Chinese trainer with no cooldowns

[Link]

credit to the trainer author

mediafire link for those who dont have an account

[Link]
Working great so far, minus the game speed that makes my game bug out. I'm glad my phone can translate for me.. lol thank you!
Can you upload again ? Mediafire link doesn't work
[Link]

israelssilva1989
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Re: [REQUEST] FINAL FANTASY XVI

Post by israelssilva1989 »

Empress wrote:
Wed Sep 18, 2024 1:35 am
Someone in the ff16 modding discord (denho) shared a cheat table they've been working on since the demo
Just wanted to share it so you guys could get a bit of a head start with finding values and stuff.
Could you send me The discord invite?

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Re: [REQUEST] FINAL FANTASY XVI

Post by Empress »

israelssilva1989 wrote:
Wed Sep 18, 2024 2:12 pm
Empress wrote:
Wed Sep 18, 2024 1:35 am
Someone in the ff16 modding discord (denho) shared a cheat table they've been working on since the demo
Just wanted to share it so you guys could get a bit of a head start with finding values and stuff.
Could you send me The discord invite?
[Link]

kiyoshisaotome
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Re: [REQUEST] FINAL FANTASY XVI

Post by kiyoshisaotome »

I'm a few hours in to the game. Here's a table for
-Gil
-Ability Points
-Crafting items

I'll update the items as I progress

[Link]

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Send
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Re: [REQUEST] FINAL FANTASY XVI

Post by Send »

kiyoshisaotome wrote:
Wed Sep 18, 2024 6:33 pm
I'm a few hours in to the game. Here's a table for
-Gil
-Ability Points
-Crafting items

I'll update the items as I progress

[Link]
Unless they were green (static) addresses, those are useless. Not trying to be an ass, but addresses change unless static. This can happen on a reload, map change, game restart, etc.

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Re: [REQUEST] FINAL FANTASY XVI

Post by kiyoshisaotome »

Send wrote:
Thu Sep 19, 2024 1:12 am
Unless they were green (static) addresses, those are useless. Not trying to be an ass, but addresses change unless static. This can happen on a reload, map change, game restart, etc.
Weird, they have been working since yesterday, and I've started a new game with it too. Maybe it's just me, it's still working as of me writing this. I do apologize if this was useless :|

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Re: [REQUEST] FINAL FANTASY XVI

Post by Send »

kiyoshisaotome wrote:
Thu Sep 19, 2024 1:32 am
Send wrote:
Thu Sep 19, 2024 1:12 am
Unless they were green (static) addresses, those are useless. Not trying to be an ass, but addresses change unless static. This can happen on a reload, map change, game restart, etc.
Weird, they have been working since yesterday, and I've started a new game with it too. Maybe it's just me, it's still working as of me writing this. I do apologize if this was useless :|
They must be static then. :) I don't have the game, otherwise I'd check. I apologize if my post came off as rude.

kiyoshisaotome
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Re: [REQUEST] FINAL FANTASY XVI

Post by kiyoshisaotome »

No worries here, hopefully someone find it useful :P

Probably
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Re: [REQUEST] FINAL FANTASY XVI

Post by Probably »

for Masamune F1 560 damage
TideStrike reforged f7 lots of weapons 675 damage

Thank you to the people or person who made the trainer

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Re: [REQUEST] FINAL FANTASY XVI

Post by pupped »

kiyoshisaotome wrote:
Thu Sep 19, 2024 1:58 am
No worries here, hopefully someone find it useful :P
Well, the adress seems static but it looks like there are offsets for individual user or versions (in my case the adress offset is -140). the item discriptions are off too, e.g. the Adress for "Black Blood" affects "Wind Shard".
Nonetherless thanks for your contribution

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