[REQUEST] Funko Fusion

Ask about cheats/tables for single player games here
Post Reply
User avatar
Noomcat
Noobzor
Noobzor
Posts: 10
Joined: Sat Apr 02, 2022 2:14 pm
Reputation: 1

[REQUEST] Funko Fusion

Post by Noomcat »

Game Name: Funko Fusion
Game Engine: Unreal Engine 5
Game Version: 129585
Options Required: Infinite Life, No Damage or anything else you can find, thank you?
Steam Website:
Other Info: It's only recently been released, so I am not expecting miracles here, just thought I would request it :) I have tried using Cheat Engine to find my own tables, I have used CE's Tutorial, but I have trouble understanding or implementing it. I just have no idea how to create tables :(

User avatar
Noomcat
Noobzor
Noobzor
Posts: 10
Joined: Sat Apr 02, 2022 2:14 pm
Reputation: 1

Re: [REQUEST] Funko Fusion

Post by Noomcat »

OK, so I spent most of yesterday trying to root out codes for this game, and I have a good feeling that they are not possible. Every time you switch character, the codes that I found, reset and no longer work.

This probably explains why no one has jumped on this game, and I doubt they will at this point.

Semitaki
Noobzor
Noobzor
Posts: 9
Joined: Sun Sep 22, 2024 4:41 pm
Reputation: 2

Re: [REQUEST] Funko Fusion

Post by Semitaki »

I'm pretty new too and just figuring things out... and I'm not really an expert, but I guess the reason nobody has helped with this is bc the game is a lil expensive to just buy to help, but I did it anyway...

I did not have much time so I just did:
No DMG
More points per collection

But I think there could be more - and I only tested against the chest DMG.
:!: But use it at your own risk.
Attachments
FunkoFusionTesttable.CT
(don't use anymore) old might not work
(5.51 KiB) Downloaded 123 times
Last edited by Semitaki on Thu Oct 10, 2024 5:31 am, edited 2 times in total.

Semitaki
Noobzor
Noobzor
Posts: 9
Joined: Sun Sep 22, 2024 4:41 pm
Reputation: 2

Re: [REQUEST] Funko Fusion

Post by Semitaki »

I would be grateful to receive any feedback on this matter.

Please let me know whether this meets the expectations.
(Edit: The stamina script has random effects on other things - do not use it)
Attachments
FunkoFusionPointertableHealth.CT
(don't use anymore) for Hotfix #3 - 2024September24
(18.65 KiB) Downloaded 60 times
FunkoFusionTableV2.CT
(don't use anymore) old AOB injections might still work
(14.64 KiB) Downloaded 120 times
Last edited by Semitaki on Thu Oct 10, 2024 5:29 am, edited 1 time in total.

Semitaki
Noobzor
Noobzor
Posts: 9
Joined: Sun Sep 22, 2024 4:41 pm
Reputation: 2

Re: [REQUEST] Funko Fusion

Post by Semitaki »

for Hotfix #3 - 2024September24
Short update for those who still need it:
FunkoFusionPointertableV1.CT
(don't use anymore) Health, Stamina, Ammo, InGamePoints, HubPoints
(80.82 KiB) Downloaded 111 times
(This time with a few hints on how to use it.)
Last edited by Semitaki on Thu Oct 10, 2024 5:30 am, edited 1 time in total.

User avatar
Noomcat
Noobzor
Noobzor
Posts: 10
Joined: Sat Apr 02, 2022 2:14 pm
Reputation: 1

Re: [REQUEST] Funko Fusion

Post by Noomcat »

Semitaki wrote:
Tue Sep 24, 2024 12:08 pm
I would be grateful to receive any feedback on this matter.

Please let me know whether this meets the expectations.
(Edit: The stamina script has random effects on other things - do not use it)
Sorry I haven't responded to your efforts, I have been in hospital. I tried the first one you linked and the game either didn't like it or there was something off with the coding. Basically, they didn't work as expected.

I believe the plastics part worked well, because the amount I collected multiplied exponentially. Thank you so much for your efforts.

User avatar
darkblueyosi
Expert Cheater
Expert Cheater
Posts: 57
Joined: Sat Sep 05, 2020 6:19 am
Reputation: 10

Re: [REQUEST] Funko Fusion

Post by darkblueyosi »

FunkoFusionTableV2

is working good

10x1000 PTS
No DMG
No Dec on First Items Slot - instead every slot is working infinite AMMO

High Stamina Regen - is not working well instead the effect is the enemies have infinite Health

User avatar
Noomcat
Noobzor
Noobzor
Posts: 10
Joined: Sat Apr 02, 2022 2:14 pm
Reputation: 1

Re: [REQUEST] Funko Fusion

Post by Noomcat »

OK, here's an update on the TableV2

0x1000 PTS: Stopped working after I died and reloaded
No DMG: Hit and miss but mostly not working
No Dec on First Items Slot - All ammo slots are infinite, can even be multiplied if you drop and re-pickup an item (except for health bottles etc)
High Stamina Regen: Causes all enemies to become immortal, kinda fun though, lol

I also noticed you have posted a pointer table, but I have no idea what to do with that, what are pointers, can someone explain them too me?

Semitaki
Noobzor
Noobzor
Posts: 9
Joined: Sun Sep 22, 2024 4:41 pm
Reputation: 2

Re: [REQUEST] Funko Fusion

Post by Semitaki »

OK, here's an update on the TableV2

0x1000 PTS: Stopped working after I died and reloaded
No DMG: Hit and miss but mostly not working
No Dec on First Items Slot - All ammo slots are infinite, can even be multiplied if you drop and re-pickup an item (except for health bottles etc)
High Stamina Regen: Causes all enemies to become immortal, kinda fun though, lol

I also noticed you have posted a pointer table, but I have no idea what to do with that, what are pointers, can someone explain them too me?
I apologize for my sudden disappearance and lack of follow-up.
As I mentioned earlier, I had limited time, which resulted in the AOB table being less refined than I'd hoped. I'm still a beginner in this area, and I find the game somewhat challenging to understand.
Given these circumstances, I created a pointer table instead. This approach allows for direct manipulation of the underlying values. However, the downside is that it's likely to break when the game updates and the offsets shift. Unfortunately, I believe the game was updated just a day after I uploaded the table, which caused it to break.

If you're interested, I can create a new pointer table for you. I at least understand the basics of this method, whereas AOB injections still confuse me.



Regarding the reason for my delayed response: while experimenting with other debuggers, I accidentally rendered my entire Windows/OS installation unusable. I'm currently in the process of setting up and optimizing a completely new system from scratch.

Semitaki
Noobzor
Noobzor
Posts: 9
Joined: Sun Sep 22, 2024 4:41 pm
Reputation: 2

Re: [REQUEST] Funko Fusion

Post by Semitaki »

I've made a quick update to the pointer table. It might be useful for anyone who needs an updated version.

:!: Note: It will break in the next patch.
Attachments
FunkoFusionPointertableV2.1.CT
Health, Stamina, InGamePoints, HubPoints, Fixed Ammo | Gameversion: 1.2.2.132882
(372.78 KiB) Downloaded 88 times
FunkoFusionPointertableV2.CT
Health, Stamina, InGamePoints, HubPoints, (maybe Ammo not sure could be wrong)
(24.22 KiB) Downloaded 45 times

User avatar
Noomcat
Noobzor
Noobzor
Posts: 10
Joined: Sat Apr 02, 2022 2:14 pm
Reputation: 1

Re: [REQUEST] Funko Fusion

Post by Noomcat »

Semitaki wrote:
Wed Oct 09, 2024 6:47 pm
I've made a quick update to the pointer table. It might be useful for anyone who needs an updated version.

:!: Note: It will break in the next patch.
I am a little confused! Where did you get the Game version: 1.2.2.132882, is that only in the USA because over here in the UK we only have Game version 1.2.0.131625

Also, I am still confused as to how to use pointer tables?
So to confirm, I have the following:

Game Version | 1.2.0.131625
Game Region | Europe/ UK

Semitaki
Noobzor
Noobzor
Posts: 9
Joined: Sun Sep 22, 2024 4:41 pm
Reputation: 2

Re: [REQUEST] Funko Fusion

Post by Semitaki »

I did indeed have trouble finding the version at first, so I may be wrong, but I got it from the bottom left corner of the main -> options menu....
I haven't found a similar one anywhere else.

Okay now a quick tutorial:
Spoiler
let's take the first entry:
Active: [ ]
Description: InGamePoints
Address: P->????????
Type: 4 Bytes
Value: ??
If you see an entry like this, you either have to select the process, or the game version does not match the one I created it on.

If you have selected the process and see something like the following, the table works:

Active: [ ]
Description: InGamePoints
Address: P->123456A1234
Type: 4 Bytes
Value: 1112014848


In that case, you can press the plus next to the Active checkbox to see a little help about the respective entry.

in that case:
[x]Example Values
---[ ]1112014848 = 50
---[ ]1165623296 = 4000
---[ ]1181786112 = 15400
---[ ]1190277120 = 31000
---[ ]1203547136 = 96600
[ ]Some other Points Pointer (find one that works in every situation)

In our example, “Value: 1112014848” would now become e.g. “Value: 1203547136” and you would no longer have 50 points within a round but 96600. [The "Value" field of the main entry must be edited.]

If you always want to have full points, as with HP, activate the “Active: [ ]” checkbox so that the number in Value is always written to this address.
But I just assume that the table doesn't work for you anyway, right?

User avatar
Noomcat
Noobzor
Noobzor
Posts: 10
Joined: Sat Apr 02, 2022 2:14 pm
Reputation: 1

Re: [REQUEST] Funko Fusion

Post by Noomcat »

Semitaki wrote:
Mon Oct 14, 2024 7:31 pm
But I just assume that the table doesn't work for you anyway, right?
You are indeed correct, sir. I just did a Google search on the version number that you quoted, and it seems to be connected to the Xbox version of the game. Is that what you are using? I use the PC version (steam)!

The following does however work to a degree: FunkoFusionTableV2.CT

The infinite ammo one I use a lot :D

Post Reply

Who is online

Users browsing this forum: CommanderX, Mantias, Quackmoor