TCG Card Shop Simulator

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VoidUzumaki
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TCG Card Shop Simulator

Post by VoidUzumaki »

This Cheat Engine table includes a few simple mods and quality-of-life improvements:


  • Visual Enhancements (Recommended):
    • Improves Cheat Engine's appearance by hiding unnecessary elements and adding slight opacity for a cleaner look.
I received complaints about the table - or parts of it - not working anymore. It would be much appreciated if you could share what is not working for you. Because from my tests, everything I could test is still working, and I have the latest version(0.50.1) of the game. As such, I will not react to messages that just say something is not working.
Please also look through troubleshooting before complaining, I laid out common possible problems there, and how to solve them.
Note: Functions only become active after they've been executed once, as they are created within the game during that process.
Activating Cheats may take a bit, as the game requires AOB scans.
Here is a tutorial Video for how to use the cheats:
Spoiler
Troubleshooting:
When you report problems, please include sufficient information, just 'it doesn't work' makes it nearly impossible to find out what the problem is, or help you fix your problem. I added an option at the bottom that has everything published fully displayed, if something doesn't work, please share what script doesn't activate, and what error you get.
Common Solutions to problems:
  • Script activates but does nothing: Please activate a duplicate of the script, I often provide one, if not, simply copy it, and also activate the copy.
  • Secondary script not activating: The first script often needs to be active for the second one to work - and find the correct code. The secondary script may not activate at all, if the first script found the correct function, as the second function it tries to find may not exist at all.
  • Can't add ghost cards using 'Get any card':White and Black Ghost cards have their own base-pointer, just as regular and destiny cards have a separate base-pointer. Meaning, to add a Black Ghost Card, you need to first get the base-pointer using a Black Ghost, and to get the White Ghosts, you need to use one of them to get the base-pointer.
  • Script does not activate because AOB was not found: Please execute the action that the script normally interferes with.
    • Alternative problems
      • You may have closed cheat engine before deactivating the cheats, possibly resulting in them still being inserted into he code. Simply restart the game.
      • You may have mods installed. These can interfere with functions, and therefore the ability of Cheat Engine to find where the code should be injected.
  • Script does not activate because failure to allocate Symbol: restart Cheat Engine (I suggest you turn off all cheats first)
  • Failure to allocate within 2GB of the code: Sorry, nothing much you can do, except trying to restart the game, and hope there is space near the function next time.
  • Money Mods:
    • Allows for purchasing any product for 0.01 currency. Does not work for furniture or bills.
    • Prevents you from losing money when making purchases.
      Allows you to set your money to a specified amount (0 deactivates the mod).
      It's recommended to reset the value to 0 after setting your desired amount, or the money will keep reverting to that value with each purchase.
  • Instant Confirmations:
    • Instantly confirms credit card transactions and automatically returns the correct change after any transaction.
      • Allows inputting any amount of money to receive it.
    This doesn't affect how much money you receive; it just speeds up the process by skipping the manual steps.
    • Allows always confirming a received payment, even before scanning objects or completing a scan. This will result in either getting the money of the previous customer again, or receiving payment for the items scanned so far(if you scan all items, you gain money for all items, maybe more, if they pay cash, since you don't need to give them change). Assisted by kitt18
  • Card Amount Tracker:
    • Tracks the number of a specific card whenever it's placed or removed from a display. Note: Since this seemed unclear, it tracks the card amount, and allows you to change how many of said card you have.
      Be aware, there may be occasional inaccuracies since the game sometimes processes extra values through the same code. However, this is rare.
      There are five slots available for tracking cards, which should be sufficient for most needs.
  • Get Any Card:
    • Allows you to create a pointer to any card - just create a base pointer by activating the base-script, and move a card from your collection to the sale, or open a pack. Then activate the script inside, it will ask you for the number of the card - or if you don't know that, for the page and position on the page. Just enter them, and the pointer will be created. Now just change the amount of the card you have.
  • Speed Open Packs - Stop at High Value:
    • Open packs at a speed like never before(does not count towards the 'open x packs' achievement for steam), just open one pack, to allow the game to create the necessary functions, then activate the first cheat. Once that is loaded, activate the second one. If you did something wrong, you will get an error telling you so. If everything worked, just keep your left mouse-button pressed, and it will keep opening packs.
    • Allows you to modify at what value of a pack the packs should stop speed opening. Standard is for packs above 300 Currency.
    • You can activate break at new Cards. This does not work while 'Get any Card' is active.
    • If you want to activate both, activate High Value Break first, and if you want to change to only New Card Break, please deactivate, and then activate New Card Break again.
    • You can enable the opened packs counting towards the steam achievement and your statistics.
    • Set the Internal Pack opening speed wherever you want(min and max in the settings are 0 and 1).
  • Exp Modifier:
    • Allows you to add a flat amount of experience each time you gain any, or multiply the amount gained.
      Takes quite long to load, as it requires 3 AOB scans to run.
  • Misc:
    • Allows you to place objects anywhere. Assisted by kitt18
    • Spray Bottles are filled completely upon use
    • Time-related cheats. Such as freezing time, setting it to 10am, or ending it quickly. Assisted by kitt18
Changelog:
Old Versions
  • 1.1:
    • Added a Misc category with a cheat to prevent the inside of sprays from decreasing.
    • Made the Money Mod more robust, as there are two identical functions created that write to your actual money, and the cheat could find the wrong one.
  • 1.2:
    • Added Exp Mod to multiply gained experience or add a flat amount each time you gain XP. For those who want something to laugh, I accidentally used the label as value to be added, instead of the symbol, which resulted in ridiculous numbers. Hadn't even know that was possible.
  • 1.3:
    • Added Pointers to Money - the ones to exp would be confusing, so I won't add them. May add a pointer to the level though, if I ever bother to try find it.
    • Added second instances for the Instant Confirmations, in case there is duplicate code, and the first instance doesn't find the correct version
    • Added 'Clear' option for cards, to restart the list while removing all entries.
    • Added an option for credit card payments that lets you simply enter any cost you want into the credit card to gain the money.
    • Added misc cheat that allows placing objects anywhere. Assisted by kitt18
  • 1.4:
    • Added an Insta-confirm for any product scanning job. So you can instantly dismiss customers and receive money. If you activate it before scanning products, you will receive the money the last customer paid you again. Assisted by kitt18
    • Added money cheat that allows purchasing any product for 0.01(does not work for bills or furniture). Assisted by kitt18
  • 1.5:
    • I don't think I added any new options, but now it should work after the latest patch(0.34)
    • 1.6:
      • added a script that can create a point to any card - whether you own it or not.
      • added script that allows for speed-opening packs. This will not count towards the steam achievement of opening packs, but otherwise will be no different. Includes an option to break for high-value packs. Assisted by kitt18
      • should work for 0.36 - please report any problems you are experiencing with as much detail as possible
    • 1.7:
      • Added Break at new Card for speed opening packs.
      • You can now have the opened packs count towards the steam achievement of opening packs.
      • Added "Everything pulled out." Which is a copy of the normal version, but you can see everything that may activate, to see what is causing problems.
    • 1.8:
      • Updated Money Script to work with 0.41. Thanks to BlackDragon2121 for pointing out that problem.
      • Added some time-related cheats.
      • Added cheat that uses the in-game pack-opening speed. Speeding up the related animation.

  • 1.9:
    • Updated the set cost to 0.01 backup script to find the actual second function, instead of just the new instance of the first.
    • From my test, everything still seems to work as intended in 0.47 - I have received complains that 'something' isn't working though. please tell me what is not working anymore.
  • 1.10:
    • Updated most scripts to work with the 0.50 version of the game. Because of far memory allocation, I was not able to test things related to card pointers, but since the AOB scan found the bytes, it is likely to still be working. If not, please contact me.
If you want help, please give me information to work with, I already added a small section at the top, and if I see specific problems pop up more often, or problems that happen for some people and a fix is found, may add a link to a document that explains how to use or troubleshoot parts.
Image
Should a cheat not work, despite activating, try copy-pasting the script entry and activating it as well.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Card Shop Simulator.CT
1.10
Updated to work with 0.50
(336.29 KiB) Downloaded 695 times
Card Shop Simulator.CT
1.9 V2
Fixed Speed Open packs, the AOB broke at two places, but it should now work again.
(278.33 KiB) Downloaded 3742 times
Card Shop Simulator.CT
1.9
Updated the set cost to 0.01 backup script to find the actual second function, instead of just the new instance of the first.
(278.36 KiB) Downloaded 635 times
Card Shop Simulator.CT
1.8
Updated Money Script to work with 0.41. Added some time-related cheats.
Added cheat that uses the in-game pack-opening speed. Speeding up the related animation.
(278.05 KiB) Downloaded 6419 times
Card Shop Simulator.CT
1.7
- Added New Card Break, and opened packs counting towards Steam Achievement
- Added complete copy for troubleshooting
- Should work for 0.37
(253.08 KiB) Downloaded 4303 times
Card Shop Simulator.CT
1.6
added get any card you want, and speed opening packs.
(140.54 KiB) Downloaded 2363 times
Card Shop Simulator.CT
1.5
Updated to work with 0.34 patch of the game.
(115.04 KiB) Downloaded 2043 times
Card Shop Simulator.CT
1.4
- Added an Insta-confirm for any product scanning job. So you can instantly dismiss customers and receive money. If you activate it before scanning products, you will receive the money the last customer paid you again.
- Added money cheat that allows purchasing any product for 0.01(does not work for bills or furniture).
(258.52 KiB) Downloaded 893 times
Card Shop Simulator.CT
1.3
- Added Pointers to Money - the ones to exp would be confusing, so I won't add them. May add a pointer to the level though, if I ever bother to try find it.
- Added second instances for the Instant Confirmations, in case there is duplicate code, and the first instance doesn't find the correct version
- Added 'Clear' option for cards, to restart the list while removing all entries.
- Added an option for credit card payments that lets you simply enter any cost you want into the credit card to gain the money.
- Added misc cheat that allows placing objects anywhere.
(255.91 KiB) Downloaded 742 times
Card Shop Simulator.CT
1.2
(126.36 KiB) Downloaded 1247 times
Card Shop Simulator.CT
1.1
(87.81 KiB) Downloaded 767 times
Card Shop Simulator.CT
1.0
(76.86 KiB) Downloaded 506 times
Last edited by VoidUzumaki on Fri Nov 22, 2024 3:20 pm, edited 12 times in total.

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KraftCrafterMcCrafty
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Re: TCG Card Shop Simulator

Post by KraftCrafterMcCrafty »

Thank you for the table. Got the game a few hours ago.

kitt18
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Re: TCG Card Shop Simulator

Post by kitt18 »

So card tracker is that how many of a certain card u have or the number of the card

kitt18
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Re: TCG Card Shop Simulator

Post by kitt18 »

currently just got keep there change just change value to 1 and can keep active card payments will act like cash
Attachments
Card Shop Simulator v1.CT
(800 Bytes) Downloaded 419 times

nhoxsahaki
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Re: TCG Card Shop Simulator

Post by nhoxsahaki »

any xp cheat?

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VoidUzumaki
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Re: TCG Card Shop Simulator

Post by VoidUzumaki »

kitt18 wrote:
Mon Sep 16, 2024 2:17 pm
So card tracker is that how many of a certain card u have or the number of the card
It is the amount of how many of that card you have

nhoxsahaki wrote:
Mon Sep 16, 2024 8:15 pm
any xp cheat?
Working on it, it's based on three different variables, and since the game only came out yesterday, I didn't yet test how all the variables act - don't want to have some changed, and others not, leaving traces of the cheats so obviously in the data that someone could check for.

kitt18
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Re: TCG Card Shop Simulator

Post by kitt18 »

ok

kitt18
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Re: TCG Card Shop Simulator

Post by kitt18 »

so packs are random each time u open it so if u want to go for big pulls save before picking up and pack and if bad just leave and reload

nhoxsahaki
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Re: TCG Card Shop Simulator

Post by nhoxsahaki »

VoidUzumaki wrote:
Mon Sep 16, 2024 8:24 pm
kitt18 wrote:
Mon Sep 16, 2024 2:17 pm
So card tracker is that how many of a certain card u have or the number of the card
It is the amount of how many of that card you have

nhoxsahaki wrote:
Mon Sep 16, 2024 8:15 pm
any xp cheat?
Working on it, it's based on three different variables, and since the game only came out yesterday, I didn't yet test how all the variables act - don't want to have some changed, and others not, leaving traces of the cheats so obviously in the data that someone could check for.
Hopefully it will be release soon, my entire save file just corrupted, I can't get to next day now I have to replay it I don't wanna grind xp tbh it gonna take like at least a day

kitt18
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Re: TCG Card Shop Simulator

Post by kitt18 »

what did u do to get it corrupted

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VoidUzumaki
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Re: TCG Card Shop Simulator

Post by VoidUzumaki »

nhoxsahaki wrote:
Mon Sep 16, 2024 10:18 pm
VoidUzumaki wrote:
Mon Sep 16, 2024 8:24 pm
kitt18 wrote:
Mon Sep 16, 2024 2:17 pm
So card tracker is that how many of a certain card u have or the number of the card
It is the amount of how many of that card you have

nhoxsahaki wrote:
Mon Sep 16, 2024 8:15 pm
any xp cheat?
Working on it, it's based on three different variables, and since the game only came out yesterday, I didn't yet test how all the variables act - don't want to have some changed, and others not, leaving traces of the cheats so obviously in the data that someone could check for.
Hopefully it will be release soon, my entire save file just corrupted, I can't get to next day now I have to replay it I don't wanna grind xp tbh it gonna take like at least a day
the exp multiplier already exists - published it earlier. Probably going to add some more stuff soon. Because the game seems to create duplicate functions for nearly everything at times.

kitt18
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Re: TCG Card Shop Simulator

Post by kitt18 »

Looking to try and have guaranteed new or expensive cards when opening packs

nhoxsahaki
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Re: TCG Card Shop Simulator

Post by nhoxsahaki »

VoidUzumaki wrote:
Mon Sep 16, 2024 10:25 pm
nhoxsahaki wrote:
Mon Sep 16, 2024 10:18 pm
VoidUzumaki wrote:
Mon Sep 16, 2024 8:24 pm


It is the amount of how many of that card you have




Working on it, it's based on three different variables, and since the game only came out yesterday, I didn't yet test how all the variables act - don't want to have some changed, and others not, leaving traces of the cheats so obviously in the data that someone could check for.
Hopefully it will be release soon, my entire save file just corrupted, I can't get to next day now I have to replay it I don't wanna grind xp tbh it gonna take like at least a day
the exp multiplier already exists - published it earlier. Probably going to add some more stuff soon. Because the game seems to create duplicate functions for nearly everything at times.
Oh pog ty

nhoxsahaki
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Re: TCG Card Shop Simulator

Post by nhoxsahaki »

VoidUzumaki wrote:
Mon Sep 16, 2024 10:25 pm
nhoxsahaki wrote:
Mon Sep 16, 2024 10:18 pm
VoidUzumaki wrote:
Mon Sep 16, 2024 8:24 pm


It is the amount of how many of that card you have




Working on it, it's based on three different variables, and since the game only came out yesterday, I didn't yet test how all the variables act - don't want to have some changed, and others not, leaving traces of the cheats so obviously in the data that someone could check for.
Hopefully it will be release soon, my entire save file just corrupted, I can't get to next day now I have to replay it I don't wanna grind xp tbh it gonna take like at least a day
the exp multiplier already exists - published it earlier. Probably going to add some more stuff soon. Because the game seems to create duplicate functions for nearly everything at times.
Can you check the money it seem bug the number increase but u cant use it

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VoidUzumaki
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Re: TCG Card Shop Simulator

Post by VoidUzumaki »

nhoxsahaki wrote:
Tue Sep 17, 2024 12:03 am
VoidUzumaki wrote:
Mon Sep 16, 2024 10:25 pm
nhoxsahaki wrote:
Mon Sep 16, 2024 10:18 pm


Hopefully it will be release soon, my entire save file just corrupted, I can't get to next day now I have to replay it I don't wanna grind xp tbh it gonna take like at least a day
the exp multiplier already exists - published it earlier. Probably going to add some more stuff soon. Because the game seems to create duplicate functions for nearly everything at times.
Can you check the money it seem bug the number increase but u cant use it
For me it works - the problem could be that it doesn't find the functions. You need to first buy something, then you activate the cheat. It's unimportant how cheap what you buy is, but you need to buy it first. You can right-click on the cheat, and make it display the sub-entries, and you will see that there are multiple scripts, and at least one of the 'real money' ones has to be active.
Image
at least one of the 'noCostActual' scripts has to be active for the cheat to work.

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