Please, make a CT for This game!
Game Name: Rugrats: Adventures in Gameland
Game Engine:
Game Version: Tenoke
Options Required: Infinite Health, Infinite Lifes
REQUEST:Rugrats: Adventures in Gameland
Re: REQUEST:Rugrats: Adventures in Gameland
Moonjump please
Re: REQUEST:Rugrats: Adventures in Gameland
Hi,
I was curios, since this game besides having iL2Cpp and using a NES Emulator has also this:
Anyway, is easy in Unity!Feel free to add more options to this table, i won't!
Rugrats: Adventures in Gameland [
Activate Rugrats whenever you'd like and enable ◉ Player(s), then:
: ➤ Chucky/Lil/Phil/Tommy
Use this selecting both HD options.
Lock the option ➤ Chucky/Lil/Phil/Tommy after selecting any character, all have different values and make sure than with it locked after finishing some level, you won't be able to select other player, unlock it and do your thing!I advice users who'll use this, don't change the values unless you know what how they are calculated (since that is the base, it can also block the player and also change the player), just lock it and is ok!Also, just in case, in your Cheat Engine, select in "Edit/Settings/Extra Custom Types", all endian types, then OK.
Take care!
I was curios, since this game besides having iL2Cpp and using a NES Emulator has also this:
Anyway, is easy in Unity!Feel free to add more options to this table, i won't!
Rugrats: Adventures in Gameland [
Non-Steam
] TENOKEActivate Rugrats whenever you'd like and enable ◉ Player(s), then:
: ➤ Chucky/Lil/Phil/Tommy
Use this selecting both HD options.
Lock the option ➤ Chucky/Lil/Phil/Tommy after selecting any character, all have different values and make sure than with it locked after finishing some level, you won't be able to select other player, unlock it and do your thing!I advice users who'll use this, don't change the values unless you know what how they are calculated (since that is the base, it can also block the player and also change the player), just lock it and is ok!Also, just in case, in your Cheat Engine, select in "Edit/Settings/Extra Custom Types", all endian types, then OK.
Perhaps this might help!
// Token: 0x04000272 RID: 626
[Token(Token = "0x4000272")]
[FieldOffset(Offset = "0x230")]
[Header("HUD")]
[SerializeField]
private GameObject playerOneHealth;
// Token: 0x04000273 RID: 627
[Token(Token = "0x4000273")]
[FieldOffset(Offset = "0x238")]
[SerializeField]
private GameObject playerTwoHealth;
// Token: 0x04000240 RID: 576
[Token(Token = "0x4000240")]
[FieldOffset(Offset = "0xE8")]
[SerializeField]
private GameObject[] p1MenuLives;
// Token: 0x04000241 RID: 577
[Token(Token = "0x4000241")]
[FieldOffset(Offset = "0xF0")]
[SerializeField]
private GameObject[] p2MenuLives;
[Token(Token = "0x4000272")]
[FieldOffset(Offset = "0x230")]
[Header("HUD")]
[SerializeField]
private GameObject playerOneHealth;
// Token: 0x04000273 RID: 627
[Token(Token = "0x4000273")]
[FieldOffset(Offset = "0x238")]
[SerializeField]
private GameObject playerTwoHealth;
// Token: 0x04000240 RID: 576
[Token(Token = "0x4000240")]
[FieldOffset(Offset = "0xE8")]
[SerializeField]
private GameObject[] p1MenuLives;
// Token: 0x04000241 RID: 577
[Token(Token = "0x4000241")]
[FieldOffset(Offset = "0xF0")]
[SerializeField]
private GameObject[] p2MenuLives;
- Attachments
-
- Rugrats.CT
- Table [Non-Steam]
- (1.54 KiB) Downloaded 143 times
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