[Request] StandSurvivors

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濒危物种猫咪
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[Request] StandSurvivors

Post by 濒危物种猫咪 »

Game Name: StandSurvivors
Game Engine: ???
Game Version: Release version
Options Required: GodMode、InfResources、InfSoul (If Possible)
Steam Website:
https://store.steampowered.com/app/310 ... =schinese
In any case, I can't scan the correct value.

pujzof
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Re: [Request] StandSurvivors

Post by pujzof »

StandSurvivors.CT
(2.59 KiB) Downloaded 182 times
Unlimited resources

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Re: [Request] StandSurvivors

Post by 濒危物种猫咪 »

pujzof wrote:
Sat Sep 07, 2024 1:36 pm
StandSurvivors.CT

Unlimited resources
感谢,aob搜索可以设成这样:
aobscanregion(INJECT,7F099B1CC28B,7FFF0B1CC28B,C5 FA 7F 42 38) // should be unique
会更快一点,且不会造成死机

soulcore
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Re: [Request] StandSurvivors

Post by soulcore »

"Error while scanning for AOB's: INJECT — Error: Not all results found"

Any hints on how and in which state of the game i should activate it?

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Re: [Request] StandSurvivors

Post by PronKill »

soulcore wrote:
Wed Sep 18, 2024 7:02 am
"Error while scanning for AOB's: INJECT — Error: Not all results found"

Any hints on how and in which state of the game i should activate it?
Hook the game only after you got any resource in the game (or if you hooked before, just hook it again after), as cheat engine won't find it otherwise. I believe godot initializes the code only when it is used at least once, until then it is unloaded and isn't seen by cheat engine.
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StandSurvivors.CT
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soulcore
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Re: [Request] StandSurvivors

Post by soulcore »

PronKill wrote:
Thu Sep 19, 2024 7:43 am
Hook the game only after you got any resource in the game (or if you hooked before, just hook it again after), as cheat engine won't find it otherwise. I believe godot initializes the code only when it is used at least once, until then it is unloaded and isn't seen by cheat engine.

Code: Select all

<Failure determining what Game.Data.ItemData::set_Count means>>
waited till i got some coins and some ore, activated your table and got this error 🤷‍♂️

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Re: [Request] StandSurvivors

Post by PronKill »

soulcore wrote:
Thu Sep 19, 2024 8:59 am
PronKill wrote:
Thu Sep 19, 2024 7:43 am
Hook the game only after you got any resource in the game (or if you hooked before, just hook it again after), as cheat engine won't find it otherwise. I believe godot initializes the code only when it is used at least once, until then it is unloaded and isn't seen by cheat engine.

Code: Select all

<Failure determining what Game.Data.ItemData::set_Count means>>
waited till i got some coins and some ore, activated your table and got this error 🤷‍♂️
Did you hook after you got the coins, or right from the launch? If it is the second, you need to just hook again.

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Re: [Request] StandSurvivors

Post by xytras »

Both CTs posted above might need an update.

Game : StandSurvivors.exe
Version:
Date : 2024-09-07

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Re: [Request] StandSurvivors

Post by Send »

xytras wrote:
Sat Sep 21, 2024 11:24 am
...
Here you go. Added Disable Time/Enemy Spawn. Gives you time to collect resources and do whatever.
Works the same way as the resources script, the code must JIT/compile first. Once the timer starts, you can enable the script.

Edit: Replaced timer script with lua to find the AOB faster.
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billbacon
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Re: [Request] StandSurvivors

Post by billbacon »

I notice this works on the first level but fails on the second and third. How were you able to find the variables? The regular methods don't work for me.

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Re: [Request] StandSurvivors

Post by Send »

billbacon wrote:
Sat Oct 12, 2024 6:39 pm
I notice this works on the first level but fails on the second and third. How were you able to find the variables? The regular methods don't work for me.
The values for time? Pause game process with CE, scan for time (the seconds iirc). Some games use milliseconds, other use seconds, some encrypt the time. So 1s would be like 193289013 for example.

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