Warhammer 40,000: Space Marine 2 Trainer

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kennkra
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by kennkra »

Haru_Ame wrote:
Fri Oct 18, 2024 9:01 pm
Still see no answer with weapon mastery points bricking.
All versions of bolt-pistol unlocked, max exp gained - have zero mastery points. Does anyone have a solution?
Search for 4:weapon_xp w:4 4:unspent_perk_points

weapon_xp = your total weapon experience * 8 + 1
unspent_perk_points = your available perks * 8 + 1 (so, in your case its probably 0*8+1= 1)

it should show you all weapons that have 0 available perks and the corresponding XP.

so if your weapon has 17000xp and 0 perks it whould look like:

4:136001 w:4 4:1

Bioterrorist356
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Bioterrorist356 »

doobiedoo wrote:
Sat Oct 19, 2024 2:45 am
Bioterrorist356 wrote:
Fri Oct 18, 2024 10:57 pm
Did all of this but my game just crashes when I boot it up. Am I missing something here?
here is a currently-working bypass method:
1, use start_protected_game.exe from first post in this thread, replacing the original file
2, use an unadjusted/stock "Warhammer 40000 Space Marine 2.exe"
3, use a new "Warhammer 40000 Space Marine 2 - Retail.exe" from this thread (credit to Klerik): viewtopic.php?f=23&t=32166
... that file goes in steamapps\common\Space Marine 2\client_pc\root\bin\pc, replacing the file there

...but i'm repeating myself.
Got it to work. Just had to delete the zip file

Haru_Ame
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Haru_Ame »

doobiedoo wrote:
Sat Oct 19, 2024 2:44 am
Haru_Ame wrote:
Fri Oct 18, 2024 10:51 pm
doobiedoo wrote:
Fri Oct 18, 2024 9:22 pm

2, 8 bytes from there is your weapon XP. hopefully it's not 1, i don't think it is.
3, test this group search to confirm that it's formatted correct... 4: weapon_xp w:4 4:unspent_perk_points
4, if that works, it means you have a working method to find your bolt pistol. you might get multiple hits if you have other max-xp weapons with no Perk points. reset other weapons along the way to eliminate them from consideration.
I'm really sorry but I don't understand these 3 steps :?
i mean, you wanted an answer and this is unfortunately it. :P

use CheatEngine and when you find a weapon in step 1, then in step 2 you're going to:

A, right-click on the Address of the weapon's perk points
B, select "Browse Memory Region" (CTRL+B will also do this)
C, ignore the stuff in the top window. in the bottom window will be a list of addresses and numbers in hexadecimal. the address of the thing you right-clicked is in the upper left corner of the bottom window. click in there, then navigate to the numbers 8 pairs to the left.
D, i realize that I'm going to tell you that the number is in hex and Little Endian encoding and you read it from right to left rather than left to right, it's 4 bytes long, and it's in pairs so that a number like this: 04 03 02 01 is actually hexadecimal 01020304, and therefore has a decimal value of 16909060 and that's what you'll use as the XP value but then I realize you probably have no idea what any of this means and all of these words i've typed probably won't help you

anyway, step D above will give you the hexadecimal value for weapon_xp, convert that to decimal and then group search with that decimal value in step 3.

good luck, hoo boy youre gonna need it
It's just I'm not really into Cheat Engine interface :D
kennkra wrote:
Sat Oct 19, 2024 5:23 am
Haru_Ame wrote:
Fri Oct 18, 2024 9:01 pm
Still see no answer with weapon mastery points bricking.
All versions of bolt-pistol unlocked, max exp gained - have zero mastery points. Does anyone have a solution?
Search for 4:weapon_xp w:4 4:unspent_perk_points

weapon_xp = your total weapon experience * 8 + 1
unspent_perk_points = your available perks * 8 + 1 (so, in your case its probably 0*8+1= 1)

it should show you all weapons that have 0 available perks and the corresponding XP.

so if your weapon has 17000xp and 0 perks it whould look like:

4:136001 w:4 4:1
Thanks a lot legends! You've helped a lot, problem solved :wub:

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Jockeyson »

Bioterrorist356 wrote:
Sat Oct 19, 2024 9:12 am
doobiedoo wrote:
Sat Oct 19, 2024 2:45 am
Bioterrorist356 wrote:
Fri Oct 18, 2024 10:57 pm
Did all of this but my game just crashes when I boot it up. Am I missing something here?
here is a currently-working bypass method:
1, use start_protected_game.exe from first post in this thread, replacing the original file
2, use an unadjusted/stock "Warhammer 40000 Space Marine 2.exe"
3, use a new "Warhammer 40000 Space Marine 2 - Retail.exe" from this thread (credit to Klerik): viewtopic.php?f=23&t=32166
... that file goes in steamapps\common\Space Marine 2\client_pc\root\bin\pc, replacing the file there

...but i'm repeating myself.
Got it to work. Just had to delete the zip file
what do you mean by delete the zip file?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by black750 »

how to edit default_other.pak after patch?
game crashed

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

black750 wrote:
Sat Oct 19, 2024 3:54 pm
how to edit default_other.pak after patch?
game crashed
1, get bypass (see above, earlier posts on this/previous page)
2, get WinZip. other archive apps might work, but i know 7zip will not.
3, make backups of default_other.pak and default_other_cache.pak, just in case you need to restore them later. definitely having an unfucked version of default_other.pak is always useful. DELETE default_other_cache.pak from the paks folder
4, copy default_other.pak and rename the file extension into an archive that WinZip recognizes. i used the .001 extension since nothing else i have ever seen uses it and therefore i didn't have to do any shell integrations or extension linking when i installed.
5, open default_other.001 with WinZip
6, navigate to the files you want. they're probably at ssl\weapons\creator\firearm_library_pve.sso and ssl\weapons\melee\weapon_descriptions\melee_weapon_descs\... but feel free to explore, there's a lot in there. WinZip has a search function (remember to use wildcards: "*dodge*" will find all files with dodge in the name, searching for "dodge" will only find files named dodge). Enjoy.
7, open the files you want with Notepad or any other text editor. edit as you see fit. infinite ammo is entered on the line after the weapon's "maxAmmo =" entry. you want "isInfiniteClip = True" and "isInfiniteAmmo = True". you can find examples of these in the stock firearm_library_pve.sso file, there are a few weapons in there that have that, just copy the syntax. i adjust damage, parry windows on melee weapons, fire rates, infinite ammo, dodge windows, all kinds of shit. hooray.
8, after editing the files and storing them locally, replace them within your default_other.001 file using WinZip. note that when replacing the files, in the lower left there's a dropdown noting the Compression type; choose "Store". if the files are compressed i dont think the new PAK file will work
9, make a copy of default_other.001 and name the copy default_other.pak. you're keeping the 001 file just so it's easier to work with if you want to make further edits and make a new PAK. i also keep copies of the baseline files i'm editing so that post-patch i can tell if the new pak files are different from the ones i've edited: if they're the same, i don't need to remake the SSO files, i just need to make a new default_other.001 and drop in my preferred SSO files into it.
10, drop your new default_other.pak file into the paks folder.
Last edited by doobiedoo on Sun Oct 20, 2024 1:24 pm, edited 6 times in total.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by HpDeskJet »

First time making a post here (be gentle). Having difficulty modifying my .paks at all.

List of steps I've done.

1. Followed the legend Kleric's post on installing the bypass and have successfully used CE to edit in game values.
2. located default_other.pak
3. Used winrar to open said pak
4. extracted to a desktop folder
5. Found the PVE Library .sso
6. edited the .sso with notepad++ to change headshot multipliers on weapons
7. saved with notepad++
8. Using winrar, I dragged over my pak files back to the original default_other.pak
9. Launch Game
10. Crash at startup.

Private message me if you have time for my discord so i can screen share.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

HpDeskJet wrote:
Sun Oct 20, 2024 1:13 am
10. Crash at startup.
i missed a step in my guide (since edited). you need to delete default_other_cache.pak from the paks folder. pak editing won't work if the original cache is present and the bypass EXE eliminates the game's standard check for them.

also make sure (you weren't clear in your recounting of your efforts) that you place your edited SSO files into the pak/archive file with "Store" Compression. the default will compress the .sso file you place in there and the game won't recognize it.

if neither of those fixes your crash then i'm stumped without further information.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by KPPingu99 »

doobiedoo wrote:
Fri Oct 18, 2024 7:15 pm
KPPingu99 wrote:
Fri Oct 18, 2024 6:29 pm
is there an updated "start_protected_game.exe."? my game crashes when I try to launch the current one
here is a currently-working bypass method:
1, start_protected_game.exe from first post in this thread
2, unadjusted/stock "Warhammer 40000 Space Marine 2.exe"
3, a new "Warhammer 40000 Space Marine 2 - Retail.exe" from this thread (credit to Klerik): viewtopic.php?f=23&t=32166
... that file goes in steamapps\common\Space Marine 2\client_pc\root\bin\pc, replacing the file there
Hi really appreciate you going through the steps for this, unfortunately its still causing the game to crash.
i have completely done this from scratch with clean files too, and it's a crash on start-up not sure if I'm missing something here?
i am launching the "Start_protected_game.exe" assuming that's correct.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Hoof »

LittleLight wrote:
Tue Sep 17, 2024 3:13 am
So I've been getting a lot of people asking me how to enable all the Weapon Perks so I figured I'd provide the file (this was found and made by me).

Extract the ssl folder from the .rar file into the default_other.pak file.

default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\

NOTE: You must also rename the default_other.pak.cache file that's in the same location to anything.

Download: [Link]
Password: fearless
I don't see an option to add an attachment to my post, so I had to host it offsite.

This will allow you to unlock all the Perks on a weapon, you'll just have to use CE to edit the weapon's Mastery Points.
Image

EDIT: Fixed a few Perk Trees being broken.
was this ever updated?

Shmaw
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Shmaw »

Afrafasti wrote:
Sat Oct 12, 2024 1:25 am
thiswashere wrote:
Sat Sep 14, 2024 3:36 pm
Largos70 wrote:
Sat Sep 14, 2024 1:51 pm


If the leg one is the highest- try 129
FINALLY! Thank you so much I really appreciate it! That worked, picking the highest piece.
Throwing my 1 cent in (i'm broke okay) as I also know that it never hurts to have other people's examples with stuff like this. You are going to find the highest victories required in the wargear section for the class. Now for me, going to the armor sets that are not custom, it shows me the maximum victories I am going to need to unlock that entire armor set.

Image

Vanguard's last set needs 37 victories. My last wargear needs 23 more victories. Number we are looking for is how many victories we HAVE. Going with the (x*8)+1=z formula. x=(37-23)=14. x=14 to simplify. Z is merely a placeholder for the number we plug into Cheat Engine
(14*8)+1=z
112+1=z
113=z

First scan for this character would be 113. Win a mission, you have 15 victories. You can follow the formula like below or just add 8 to whatever the previous Z was.
(15*8)+1=z
120+1=z
121=z


Another example: my assault class is untouched, so here's what it looks like from 0.
Image

So we've got 35 victories needed for last armor set. Look at wargear we have 35 victories needed. So we subtract victories needed from total victories (35-35=0). Plug into formula (x*8)+1=z. (0*8)+1=z. 0+1=z 1=z.

Z is the value you plug in. After the first victory, you repeat the formula or simply add 8 to z to shortcut.

To really really simplify it. ((Victories Needed - Current Victories)x8)+1
So im a little late, after the first scan and then your subsequent victory to narrow down the value: what do you do?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by itskwan66 »

Shmaw wrote:
Sun Oct 20, 2024 6:39 pm
So im a little late, after the first scan and then your subsequent victory to narrow down the value: what do you do?
Scan to find the changed XP value, then change the value to whatever it is you want.
Eg. If you want 10000xp, then you change it to 80001.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Shmaw »

itskwan66 wrote:
Sun Oct 20, 2024 6:58 pm
Shmaw wrote:
Sun Oct 20, 2024 6:39 pm
So im a little late, after the first scan and then your subsequent victory to narrow down the value: what do you do?
Scan to find the changed XP value, then change the value to whatever it is you want.
Eg. If you want 10000xp, then you change it to 80001.
Well I meant like, say I have 37 victories needed, and my highest wargear is 13. I have 24 victories. I win a game, get my new Z value. What do i change it to in order to unlock the armor set? am i changing just the value or is a -/+ required on the address?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

Shmaw wrote:
Sun Oct 20, 2024 8:39 pm
itskwan66 wrote:
Sun Oct 20, 2024 6:58 pm
Shmaw wrote:
Sun Oct 20, 2024 6:39 pm
So im a little late, after the first scan and then your subsequent victory to narrow down the value: what do you do?
Scan to find the changed XP value, then change the value to whatever it is you want.
Eg. If you want 10000xp, then you change it to 80001.
Well I meant like, say I have 37 victories needed, and my highest wargear is 13. I have 24 victories. I win a game, get my new Z value. What do i change it to in order to unlock the armor set? am i changing just the value or is a -/+ required on the address?
ONLY change the value.

the address is where the data lives. if you move where that is by writing elsewhere the game's not gonna be able to find it.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by HpDeskJet »

doobiedoo wrote:
Sun Oct 20, 2024 2:55 am
HpDeskJet wrote:
Sun Oct 20, 2024 1:13 am
10. Crash at startup.
i missed a step in my guide (since edited). you need to delete default_other_cache.pak from the paks folder. pak editing won't work if the original cache is present and the bypass EXE eliminates the game's standard check for them.

also make sure (you weren't clear in your recounting of your efforts) that you place your edited SSO files into the pak/archive file with "Store" Compression. the default will compress the .sso file you place in there and the game won't recognize it.

if neither of those fixes your crash then i'm stumped without further information.
My apologies I tried my best to make sure I was thorough in my explanation. I'm a cyber sec analyst and I hate when i get a ticket that's vague I'm angry as well.

Deleting the cache seems to at least get me past the previous crash, and works. Thank you for quoting me with a fix, and explaining exactly what caused the problem and how the bypass works. You're a real one. I do seem to get stuck at loading resources now which is infuriating. idk if a patch dropped today (20 OCT 24) and caused it to stop working.

Edit: When I get this working I intend to make a private video and post it here to help my fellow brainlets

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