Thank you bossdoobiedoo wrote: ↑Sat Oct 05, 2024 4:58 pmthis is for PvP only. the group syntax was a guess, try it with just searching for 6361 as a 4byte value, then browse the memory region for the hits if you have less than 10. look for a few preceding bytes at 00, with your level 8 value (57) as a hex (39). then change that 6361 to 3,400,001, play a match, you should be good.
this is in CE. go to PvP, cancel Matchmaking, go to the Armoury. it'll be on the right-hand column at the top, your overall level and XP; it's above the roman numerals of your class level.Graveborne wrote: ↑Sat Oct 05, 2024 1:26 pm
Forgive me but, are you doing this in CE or is this in a .PAK file? Where do i even find how much XP i have??
Warhammer 40,000: Space Marine 2 Trainer
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- Noobzor
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Re: Warhammer 40,000: Space Marine 2 Trainer
Re: Warhammer 40,000: Space Marine 2 Trainer
Has anyone figured out how to change weapons magazine counts? I found the library file listing all the damages and mag/clip counts for every weapon, editing the damage here works flawlessly but the ui number and physical count for ammo stays the same however if you up your clip count from say 14 to 20 you can infinitely reload and collect ammo and your mag counter now flashes red as if it was low in my case as i changed mag sizes to 200 rounds and total reserve to 5000, so there is another location where the numbers are cross referenced.
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Re: Warhammer 40,000: Space Marine 2 Trainer
Someone found a way to open skins in PVP faster? I search for victories, but make ~3 can be quite difficult. May be there is some group scan or smth... Made several guns, but it is kind of exhausting. I'm aware of unlocker mod, it is not what I need.
Re: Warhammer 40,000: Space Marine 2 Trainer
grouped syntax is spot ondoobiedoo wrote: ↑Sat Oct 05, 2024 4:58 pmthis is for PvP only. the group syntax was a guess, try it with just searching for 6361 as a 4byte value, then browse the memory region for the hits if you have less than 10. look for a few preceding bytes at 00, with your level 8 value (57) as a hex (39). then change that 6361 to 3,400,001, play a match, you should be good.
this is in CE. go to PvP, cancel Matchmaking if you have to, go to the Armoury. it'll be on the right-hand column at the top, your overall level and XP; it's above the roman numerals of your class level.Graveborne wrote: ↑Sat Oct 05, 2024 1:26 pm
Forgive me but, are you doing this in CE or is this in a .PAK file? Where do i even find how much XP i have??
Re: Warhammer 40,000: Space Marine 2 Trainer
Yeah regarding PvP veterancy XP, in the end I just edited my XP to just less than needed to level up (if I need 12000 to level up I gave myself 11900) that way I would give myself enough CP to level up every game. I started lvl 5, played 20 matches which took about 3 hours over the last couple days and got lvl 25.
What I forgot..or couldn't be bothered to do was keep track of my wins with particular weapons to edit that to unlock the relic skins.
What I forgot..or couldn't be bothered to do was keep track of my wins with particular weapons to edit that to unlock the relic skins.
Re: Warhammer 40,000: Space Marine 2 Trainer
After the patch, my mastery points disappeared. Currently, except for a few weapons, the mastery points are 0, so you can't even search for them. Can someone please make a table that can edit my mastery points?
Re: Warhammer 40,000: Space Marine 2 Trainer
You should be able to just reset your perk tree and it'll refund all your used mastery points. Then just search (# of Mastery points x 8) +1 as usual.
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Re: Warhammer 40,000: Space Marine 2 Trainer
I am getting errors from the file provided. Multiple back to back. "The code execution cannot proceed because bink2w64.dll was not found." Followed by "The code execution cannot proceed because EOSSDK-Win64-Shipping.dll was not found" followed by "The code execution cannot proceed because libtcmalloc_minimal.dll was not found" followed by "The code execution cannot proceed because RestoneSocket-x64.dll was not found."Klerik wrote: ↑Thu Oct 03, 2024 5:15 pmAight, here is the deal, step by step:
1) download archive [Link] (password: frf)
2) extract it to %gameroot%\client_pc\root\bin\pc (should replace file, named "Warhammer 40000 Space Marine 2 - Retail.exe"
3) download "start_protected_game.exe" from the 1st post of this thread
4) place it in %gameroot% folder.
What does my provided exe do?
Removes .cache file check (that means you can remove *.cache file if you want to modify .pak file, like it was on previous patch). Remove EAC check (that means, when you're using bypass, which you can find in 1st post of this thread, game won't force you offline). Sidenote: you can't launch it with EAC on, since I didn't care enought to do something about it.
P.S. %gameroot% means the place, where your game installed, i.e. "I:\SteamLibrary\steamapps\common\Space Marine 2\" is %gameroot% for me.
P.P.S. Hope it helps and will spare me from futher questions.
Edit: Since I see comments with misunderstanding, this exe is for current (3.0) version of the game.
Re: Warhammer 40,000: Space Marine 2 Trainer
The description was poor. All weapons are unlocked, and all perks are initialized,
the mastery points are lost in the initialized state,
so it is impossible to search after initializing the perk tree.
Re: Warhammer 40,000: Space Marine 2 Trainer
Ok...I'm still confused. I understand you've unlocked all the weapons. But your perk tree on each weapon is reset-able. You are then refunded all mastery points for that weapon and then free to redistribute. From there, you'll just need to hook into the game and search using the ( *current mastery points* x 8) +1 formula, distribute 1, research, and then maybe one more and you should be able to narrow down the mem address.ckdhald4 wrote: ↑Sun Oct 06, 2024 3:15 amThe description was poor. All weapons are unlocked, and all perks are initialized,
the mastery points are lost in the initialized state,
so it is impossible to search after initializing the perk tree.
Re: Warhammer 40,000: Space Marine 2 Trainer
you got the same problem i had which is you missed one step that wasnt written, download the modded space marine 2 retail.exe and put it into "SteamLibrary\steamapps\common\Space Marine 2\client_pc\root\bin\pc" overwriting the file in there, now you need the bypass in the root folder "SteamLibrary\steamapps\common\Space Marine 2"sudoshakes1 wrote: ↑Sun Oct 06, 2024 2:06 amI am getting errors from the file provided. Multiple back to back. "The code execution cannot proceed because bink2w64.dll was not found." Followed by "The code execution cannot proceed because EOSSDK-Win64-Shipping.dll was not found" followed by "The code execution cannot proceed because libtcmalloc_minimal.dll was not found" followed by "The code execution cannot proceed because RestoneSocket-x64.dll was not found."Klerik wrote: ↑Thu Oct 03, 2024 5:15 pmAight, here is the deal, step by step:
1) download archive [Link] (password: frf)
2) extract it to %gameroot%\client_pc\root\bin\pc (should replace file, named "Warhammer 40000 Space Marine 2 - Retail.exe"
3) download "start_protected_game.exe" from the 1st post of this thread
4) place it in %gameroot% folder.
What does my provided exe do?
Removes .cache file check (that means you can remove *.cache file if you want to modify .pak file, like it was on previous patch). Remove EAC check (that means, when you're using bypass, which you can find in 1st post of this thread, game won't force you offline). Sidenote: you can't launch it with EAC on, since I didn't care enought to do something about it.
P.S. %gameroot% means the place, where your game installed, i.e. "I:\SteamLibrary\steamapps\common\Space Marine 2\" is %gameroot% for me.
P.P.S. Hope it helps and will spare me from futher questions.
Edit: Since I see comments with misunderstanding, this exe is for current (3.0) version of the game.
it will work fine now.
Re: Warhammer 40,000: Space Marine 2 Trainer
Ffs, how it is "not written", when it is literally steps 2 and 3 of my "guide"? I even ended up making paths bold.Depleted wrote: ↑Sun Oct 06, 2024 5:21 amyou got the same problem i had which is you missed one step that wasnt written, download the modded space marine 2 retail.exe and put it into "SteamLibrary\steamapps\common\Space Marine 2\client_pc\root\bin\pc" overwriting the file in there, now you need the bypass in the root folder "SteamLibrary\steamapps\common\Space Marine 2"sudoshakes1 wrote: ↑Sun Oct 06, 2024 2:06 amI am getting errors from the file provided. Multiple back to back. "The code execution cannot proceed because bink2w64.dll was not found." Followed by "The code execution cannot proceed because EOSSDK-Win64-Shipping.dll was not found" followed by "The code execution cannot proceed because libtcmalloc_minimal.dll was not found" followed by "The code execution cannot proceed because RestoneSocket-x64.dll was not found."Klerik wrote: ↑Thu Oct 03, 2024 5:15 pmAight, here is the deal, step by step:
1) download archive [Link] (password: frf)
2) extract it to %gameroot%\client_pc\root\bin\pc (should replace file, named "Warhammer 40000 Space Marine 2 - Retail.exe"
3) download "start_protected_game.exe" from the 1st post of this thread
4) place it in %gameroot% folder.
What does my provided exe do?
Removes .cache file check (that means you can remove *.cache file if you want to modify .pak file, like it was on previous patch). Remove EAC check (that means, when you're using bypass, which you can find in 1st post of this thread, game won't force you offline). Sidenote: you can't launch it with EAC on, since I didn't care enought to do something about it.
P.S. %gameroot% means the place, where your game installed, i.e. "I:\SteamLibrary\steamapps\common\Space Marine 2\" is %gameroot% for me.
P.P.S. Hope it helps and will spare me from futher questions.
Edit: Since I see comments with misunderstanding, this exe is for current (3.0) version of the game.
it will work fine now.
Re: Warhammer 40,000: Space Marine 2 Trainer
I just wanted to say thanks to Klerik and others for explaining and clarifying how to make the bypass work.
I am currently using the cheats on the first page to do solo operations in the hardest difficulty to quickly unlock stuff. Which is nice, but I'm wondering if someone can do a mini "guide" on how to augment my XP, relic data and coin so I won't have to do this "grind" and just get stuff?
I am vaguely familiar with CE, but I have tried what people were talking about in the first few pages and it doesn't seem to work for me (search for the amount, multiply by 8 then +1 - do that again for the same value and you'll find what you're looking for and you can freely modify the amount - except that it doesn't work for me, my amount of requisition remains the same)
I am currently using the cheats on the first page to do solo operations in the hardest difficulty to quickly unlock stuff. Which is nice, but I'm wondering if someone can do a mini "guide" on how to augment my XP, relic data and coin so I won't have to do this "grind" and just get stuff?
I am vaguely familiar with CE, but I have tried what people were talking about in the first few pages and it doesn't seem to work for me (search for the amount, multiply by 8 then +1 - do that again for the same value and you'll find what you're looking for and you can freely modify the amount - except that it doesn't work for me, my amount of requisition remains the same)
Re: Warhammer 40,000: Space Marine 2 Trainer
Bro, it is witten earlier on in the thread but it's not in the post which I originally seen where you provided the link and the instructions minus the step about going to the bin folder for the retail exe.Klerik wrote: ↑Sun Oct 06, 2024 5:33 amFfs, how it is "not written", when it is literally steps 2 and 3 of my "guide"? I even ended up making paths bold.Depleted wrote: ↑Sun Oct 06, 2024 5:21 amyou got the same problem i had which is you missed one step that wasnt written, download the modded space marine 2 retail.exe and put it into "SteamLibrary\steamapps\common\Space Marine 2\client_pc\root\bin\pc" overwriting the file in there, now you need the bypass in the root folder "SteamLibrary\steamapps\common\Space Marine 2"sudoshakes1 wrote: ↑Sun Oct 06, 2024 2:06 am
I am getting errors from the file provided. Multiple back to back. "The code execution cannot proceed because bink2w64.dll was not found." Followed by "The code execution cannot proceed because EOSSDK-Win64-Shipping.dll was not found" followed by "The code execution cannot proceed because libtcmalloc_minimal.dll was not found" followed by "The code execution cannot proceed because RestoneSocket-x64.dll was not found."
it will work fine now.
stupid people make stupid mistakes, our bad man, sorry, and thank you.
If you have 4 mastery points for your bolt pistol, you need to search for 4x8+1 for that value, then when you use a point, you need to search for 3x8+1, so 4 mastery points you search for the value of 33, for 3 mastery points you search for the value of 25, i didnt understand it at first but one of the posts on page 2 or 3 explains it simply.Arcanis wrote: ↑Sun Oct 06, 2024 7:06 amI just wanted to say thanks to Klerik and others for explaining and clarifying how to make the bypass work.
I am currently using the cheats on the first page to do solo operations in the hardest difficulty to quickly unlock stuff. Which is nice, but I'm wondering if someone can do a mini "guide" on how to augment my XP, relic data and coin so I won't have to do this "grind" and just get stuff?
I am vaguely familiar with CE, but I have tried what people were talking about in the first few pages and it doesn't seem to work for me (search for the amount, multiply by 8 then +1 - do that again for the same value and you'll find what you're looking for and you can freely modify the amount - except that it doesn't work for me, my amount of requisition remains the same)
Last edited by Depleted on Sun Oct 06, 2024 7:24 am, edited 1 time in total.
Re: Warhammer 40,000: Space Marine 2 Trainer
Ssl / Weapon / Creator / Firearm_library_pve.ssoDepleted wrote: ↑Sat Oct 05, 2024 5:09 pmHas anyone figured out how to change weapons magazine counts? I found the library file listing all the damages and mag/clip counts for every weapon, editing the damage here works flawlessly but the ui number and physical count for ammo stays the same however if you up your clip count from say 14 to 20 you can infinitely reload and collect ammo and your mag counter now flashes red as if it was low in my case as i changed mag sizes to 200 rounds and total reserve to 5000, so there is another location where the numbers are cross referenced.
Just gotta look for "maxAmmo"
Last edited by NotBubble on Sun Oct 06, 2024 9:08 pm, edited 1 time in total.
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