Warhammer 40,000: Space Marine 2 Trainer

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dysgraced
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by dysgraced »

cobaltlotus wrote:
Sun Sep 08, 2024 9:05 pm
p1tbull wrote:
Sun Sep 08, 2024 8:58 pm
cobaltlotus wrote:
Sun Sep 08, 2024 8:08 pm
What's the best way to bypass EAC? I can find the values, but when I edit any of them and click back into the game it immediately freezes and crashes and I'm using the EAC bypass provided by the OP.
I had it to work and I could manage to edit requisition following Ninomae's guide. However I've been having issues finding purple and legendary data... I've been using windows programing calculator under the HEX tab, then adding a summatory of +24 and tried +36 and 48 for orange one, but no luck. I guess I'm missing a step, i would try it tomorrow again.
I'm having trouble with just the purple.

I've followed two sets of instructions - the dirty guide written by the guy with the vtuber profile picture and the guy who replied to him up above - and I found addresses I could edit but neither worked.

I'm wondering if my best bet for the purple is just to accumulate 3 or 4 of them and then scan them the normal way like I did requisition at first..

also having this same issue. cannot get the right value for purple

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Ninomae Tako'nis
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Ninomae Tako'nis »

cobaltlotus wrote:
Sun Sep 08, 2024 9:05 pm
I'm having trouble with just the purple.

I've followed two sets of instructions - the dirty guide written by the guy with the vtuber profile picture and the guy who replied to him up above - and I found addresses I could edit but neither worked.

I'm wondering if my best bet for the purple is just to accumulate 3 or 4 of them and then scan them the normal way like I did requisition at first..
From what I've noticed, it doesn't seem possible to add something if you have zero since you can't update the value. You can find the correct address but it won't actually add them. However, you can still use them even if you don't have any...kind of...

I had zero purple and gold but I found the addresses and gave myself 100 of each. The game still thought I had zero because I couldn't update the address but because I modified the value in CE, they still worked on the back end.

I would click on the different tiers of guns to unlock them. The game would make the error noise and flash red and it would look like they weren't actually unlocked. Once I restarted my game, the new tiers were unlocked just fine. So if you give yourself the items, you can use them in that way. The downside is that you can not master weapons this way since you need to HOLD click for that. I tried doing it and restarting the game but they remained unmastered.

If you want full functionality you would need to get at least 1 purple first, modify the value and then use it. Then you will have unlimited real purples to use however you want.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by bapexxx »

Ninomae Tako'nis wrote:
Sun Sep 08, 2024 10:16 pm
cobaltlotus wrote:
Sun Sep 08, 2024 9:05 pm
I'm having trouble with just the purple.

I've followed two sets of instructions - the dirty guide written by the guy with the vtuber profile picture and the guy who replied to him up above - and I found addresses I could edit but neither worked.

I'm wondering if my best bet for the purple is just to accumulate 3 or 4 of them and then scan them the normal way like I did requisition at first..
From what I've noticed, it doesn't seem possible to add something if you have zero since you can't update the value. You can find the correct address but it won't actually add them. However, you can still use them even if you don't have any...kind of...

I had zero purple and gold but I found the addresses and gave myself 100 of each. The game still thought I had zero because I couldn't update the address but because I modified the value in CE, they still worked on the back end.

I would click on the different tiers of guns to unlock them. The game would make the error noise and flash red and it would look like they weren't actually unlocked. Once I restarted my game, the new tiers were unlocked just fine. So if you give yourself the items, you can use them in that way. The downside is that you can not master weapons this way since you need to HOLD click for that. I tried doing it and restarting the game but they remained unmastered.

If you want full functionality you would need to get at least 1 purple first, modify the value and then use it. Then you will have unlimited real purples to use however you want.
Actually you dont need 1 purple/gold for it to work. I just tried editing the addresses and it works for me. After editing the amount of purple or gold just make sure you have a weapon that needs either purple or gold then it will update the value in game.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cobaltlotus »

Ninomae Tako'nis wrote:
Sun Sep 08, 2024 10:16 pm
From what I've noticed, it doesn't seem possible to add something if you have zero since you can't update the value. You can find the correct address but it won't actually add them. However, you can still use them even if you don't have any...kind of...

I had zero purple and gold but I found the addresses and gave myself 100 of each. The game still thought I had zero because I couldn't update the address but because I modified the value in CE, they still worked on the back end.

I would click on the different tiers of guns to unlock them. The game would make the error noise and flash red and it would look like they weren't actually unlocked. Once I restarted my game, the new tiers were unlocked just fine. So if you give yourself the items, you can use them in that way. The downside is that you can not master weapons this way since you need to HOLD click for that. I tried doing it and restarting the game but they remained unmastered.

If you want full functionality you would need to get at least 1 purple first, modify the value and then use it. Then you will have unlimited real purples to use however you want.
When I tried modifying it earlier, I did two different methods- I followed your guide as well as tried another way like the one who responded to you after the guide whose reply has info about weapon perk points in it. So, I had 3 sets of addresses-

the original two addresses for Requisition (the normal money-type currency), two addresses for the purple armory data using your method (+24 on the first address by adding +24 to the address field and doing the same for the second with -48) and then another two addresses I found using a hexadecimal calculator. The two sets of addresses were different, and neither of them worked.

I just haven't been able to get this to work at all. So, I'd ike to clarify a few things with you, if possible:

1. After I've found the two addresses you'll find for Requisition, would the top one be labeled A and the bottom be labeled B?
2. Once I have these and I've made copies of them, to find purple armory data, do I double-click on address and then add +24 to the end of the address field for what would be A, and then do the same by putting in -48 at the end of the address field for what would be B? Or vice-versa, or what?
3. Then, once I've found them, do I need to edit both with the same value? Or just A, or just B?

If I still can't get this method to work, wouldn't it be easier to get 3-4 purple armory data normally and then just scan repeatedly until found?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Ravenask »

cobaltlotus wrote:
Sun Sep 08, 2024 9:05 pm
p1tbull wrote:
Sun Sep 08, 2024 8:58 pm
cobaltlotus wrote:
Sun Sep 08, 2024 8:08 pm
What's the best way to bypass EAC? I can find the values, but when I edit any of them and click back into the game it immediately freezes and crashes and I'm using the EAC bypass provided by the OP.
I had it to work and I could manage to edit requisition following Ninomae's guide. However I've been having issues finding purple and legendary data... I've been using windows programing calculator under the HEX tab, then adding a summatory of +24 and tried +36 and 48 for orange one, but no luck. I guess I'm missing a step, i would try it tomorrow again.
I'm having trouble with just the purple.

I've followed two sets of instructions - the dirty guide written by the guy with the vtuber profile picture and the guy who replied to him up above - and I found addresses I could edit but neither worked.

I'm wondering if my best bet for the purple is just to accumulate 3 or 4 of them and then scan them the normal way like I did requisition at first..
Actually my mistake, the offset for currencies should be +8 and -18, spent whole night digging through stuff and my mind went fuzzy. Hopefully that should make sense now.

cobaltlotus
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cobaltlotus »

Ravenask wrote:
Mon Sep 09, 2024 12:06 am
cobaltlotus wrote:
Sun Sep 08, 2024 9:05 pm
p1tbull wrote:
Sun Sep 08, 2024 8:58 pm


I had it to work and I could manage to edit requisition following Ninomae's guide. However I've been having issues finding purple and legendary data... I've been using windows programing calculator under the HEX tab, then adding a summatory of +24 and tried +36 and 48 for orange one, but no luck. I guess I'm missing a step, i would try it tomorrow again.
I'm having trouble with just the purple.

I've followed two sets of instructions - the dirty guide written by the guy with the vtuber profile picture and the guy who replied to him up above - and I found addresses I could edit but neither worked.

I'm wondering if my best bet for the purple is just to accumulate 3 or 4 of them and then scan them the normal way like I did requisition at first..
Actually my mistake, the offset for currencies should be +8 and -18, spent whole night digging through stuff and my mind went fuzzy. Hopefully that should make sense now.
That's for purples, then?

I find the requisition offset, modify the address of the first by +8 and the second by -18 and that'll give me the purple armoury data address(es)?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Ravenask »

cobaltlotus wrote:
Mon Sep 09, 2024 12:24 am
Ravenask wrote:
Mon Sep 09, 2024 12:06 am
cobaltlotus wrote:
Sun Sep 08, 2024 9:05 pm


I'm having trouble with just the purple.

I've followed two sets of instructions - the dirty guide written by the guy with the vtuber profile picture and the guy who replied to him up above - and I found addresses I could edit but neither worked.

I'm wondering if my best bet for the purple is just to accumulate 3 or 4 of them and then scan them the normal way like I did requisition at first..
Actually my mistake, the offset for currencies should be +8 and -18, spent whole night digging through stuff and my mind went fuzzy. Hopefully that should make sense now.
That's for purples, then?

I find the requisition offset, modify the address of the first by +8 and the second by -18 and that'll give me the purple armoury data address(es)?
Offset once from coin addresses for green data, offset twice for purple data, thrice for gold data . You need to:
1, find out your coin addresses, there should be two and you need both.
2, offset the lower one by +8 and the higher one by -18 for the green data addresses. Or the other way around, double check memory region to be sure.
3, repeat for purple, repeat again for gold.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cobaltlotus »

Ravenask wrote:
Mon Sep 09, 2024 1:46 am
cobaltlotus wrote:
Mon Sep 09, 2024 12:24 am
Ravenask wrote:
Mon Sep 09, 2024 12:06 am


Actually my mistake, the offset for currencies should be +8 and -18, spent whole night digging through stuff and my mind went fuzzy. Hopefully that should make sense now.
That's for purples, then?

I find the requisition offset, modify the address of the first by +8 and the second by -18 and that'll give me the purple armoury data address(es)?
Offset once from coin addresses for green data, offset twice for purple data, thrice for gold data . You need to:
1, find out your coin addresses, there should be two and you need both.
2, offset the lower one by +8 and the higher one by -18 for the green data addresses. Or the other way around, double check memory region to be sure.
3, repeat for purple, repeat again for gold.
So, for purple addresses, offset +16 and 36 from coin address, and for yellow armory data offset by +24 and then -54 from coin? I just want to make sure I understand this clearly before I give it another shot.

dysgraced
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by dysgraced »

cobaltlotus wrote:
Mon Sep 09, 2024 1:48 am
Ravenask wrote:
Mon Sep 09, 2024 1:46 am
cobaltlotus wrote:
Mon Sep 09, 2024 12:24 am


That's for purples, then?

I find the requisition offset, modify the address of the first by +8 and the second by -18 and that'll give me the purple armoury data address(es)?
Offset once from coin addresses for green data, offset twice for purple data, thrice for gold data . You need to:
1, find out your coin addresses, there should be two and you need both.
2, offset the lower one by +8 and the higher one by -18 for the green data addresses. Or the other way around, double check memory region to be sure.
3, repeat for purple, repeat again for gold.
So, for purple addresses, offset +16 and 36 from coin address, and for yellow armory data offset by +24 and then -54 from coin? I just want to make sure I understand this clearly before I give it another shot.
For my offsets, I got this:

A is the positive offset from the first currency address, and B would be the negative offset from the second currency address.

Green: A+8, B-18
Purple: A+10, B-30
Gold: A+18, B-48

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Ravenask »

dysgraced wrote:
Mon Sep 09, 2024 1:57 am
cobaltlotus wrote:
Mon Sep 09, 2024 1:48 am
Ravenask wrote:
Mon Sep 09, 2024 1:46 am


Offset once from coin addresses for green data, offset twice for purple data, thrice for gold data . You need to:
1, find out your coin addresses, there should be two and you need both.
2, offset the lower one by +8 and the higher one by -18 for the green data addresses. Or the other way around, double check memory region to be sure.
3, repeat for purple, repeat again for gold.
So, for purple addresses, offset +16 and 36 from coin address, and for yellow armory data offset by +24 and then -54 from coin? I just want to make sure I understand this clearly before I give it another shot.
For my offsets, I got this:

A is the positive offset from the first currency address, and B would be the negative offset from the second currency address.

Green: A+8, B-18
Purple: A+10, B-30
Gold: A+18, B-48
No, Green is A+8/B-18, Purple is A+16/B-36, Gold is A+24/B-54

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cobaltlotus »

dysgraced wrote:
Mon Sep 09, 2024 1:57 am
For my offsets, I got this:

A is the positive offset from the first currency address, and B would be the negative offset from the second currency address.

Green: A+8, B-18
Purple: A+10, B-30
Gold: A+18, B-48
Gotcha. I'll give that a shot and report back.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by dysgraced »

Ravenask wrote:
Mon Sep 09, 2024 1:59 am
dysgraced wrote:
Mon Sep 09, 2024 1:57 am
cobaltlotus wrote:
Mon Sep 09, 2024 1:48 am


So, for purple addresses, offset +16 and 36 from coin address, and for yellow armory data offset by +24 and then -54 from coin? I just want to make sure I understand this clearly before I give it another shot.
For my offsets, I got this:

A is the positive offset from the first currency address, and B would be the negative offset from the second currency address.

Green: A+8, B-18
Purple: A+10, B-30
Gold: A+18, B-48
No, Green is A+8/B-18, Purple is A+16/B-36, Gold is A+24/B-54
Well those are the offsets I ended up with, and it has worked for me with all items in Armoury. Just tested on currency, and all armoury datas (green, purple, gold).

Image

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Greedberg »

dysgraced wrote:
Mon Sep 09, 2024 2:03 am
Ravenask wrote:
Mon Sep 09, 2024 1:59 am
dysgraced wrote:
Mon Sep 09, 2024 1:57 am


For my offsets, I got this:

A is the positive offset from the first currency address, and B would be the negative offset from the second currency address.

Green: A+8, B-18
Purple: A+10, B-30
Gold: A+18, B-48
No, Green is A+8/B-18, Purple is A+16/B-36, Gold is A+24/B-54
Well those are the offsets I ended up with, and it has worked for me with all items in Armoury. Just tested on currency, and all armoury datas (green, purple, gold).

Image
Can you please make a video or make some pictures how to do it? Thank you

dysgraced
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by dysgraced »

Greedberg wrote:
Mon Sep 09, 2024 2:29 am
dysgraced wrote:
Mon Sep 09, 2024 2:03 am
Ravenask wrote:
Mon Sep 09, 2024 1:59 am


No, Green is A+8/B-18, Purple is A+16/B-36, Gold is A+24/B-54
Well those are the offsets I ended up with, and it has worked for me with all items in Armoury. Just tested on currency, and all armoury datas (green, purple, gold).

Image
Can you please make a video or make some pictures how to do it? Thank you
I am getting offline for the night, but I will make a video tomorrow and show how it's done with CE. There is also a way to edit values for weapon mastery points (weapon perks) as well as the actual weapon XP. It's all fairly simple once you find the right addresses.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cobaltlotus »

dysgraced wrote:
Mon Sep 09, 2024 1:57 am
cobaltlotus wrote:
Mon Sep 09, 2024 1:48 am
Ravenask wrote:
Mon Sep 09, 2024 1:46 am


Offset once from coin addresses for green data, offset twice for purple data, thrice for gold data . You need to:
1, find out your coin addresses, there should be two and you need both.
2, offset the lower one by +8 and the higher one by -18 for the green data addresses. Or the other way around, double check memory region to be sure.
3, repeat for purple, repeat again for gold.
So, for purple addresses, offset +16 and 36 from coin address, and for yellow armory data offset by +24 and then -54 from coin? I just want to make sure I understand this clearly before I give it another shot.
For my offsets, I got this:

A is the positive offset from the first currency address, and B would be the negative offset from the second currency address.

Green: A+8, B-18
Purple: A+10, B-30
Gold: A+18, B-48
You are a legend, my friend. I was able to edit my purples AND my yellows with those offsets, which is especially good because I didn't have any yellows at all. Thank you for these. They worked like a fucking charm.

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