Warhammer 40,000: Space Marine 2 Trainer

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black750
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by black750 »

Hey guys, new question about default_other
How to cheat mastery points? All weapons is full, can't open some point

DarthKeizer
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by DarthKeizer »

Agreed!

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by DarthKeizer »

xsabinx wrote:
Fri Sep 27, 2024 1:24 pm
Hoof wrote:
Fri Sep 27, 2024 12:58 pm
xsabinx wrote:
Fri Sep 27, 2024 12:43 pm


So with this your able to play with the old cheat engine bypass exe and complete an operation?
Do you know how people unlocked armor pieces quickly? Was it something like use cheat engine to find the value of how many operations are needed to unlock an armor piece and reduce it 0? Like if a relic armor needs 25 more operations to finish, I'd search (25 x 8)+1. Finish an op, then search (24x8)+1 then change the value to 0?

I did that for my class and weapons but never bothered with armor cos of the mod
yep. my game plays as if no patch ever happened. although i think im stuck alone or with only players on this version.

i have a pak that i believe changes the requirements of all armors to 1 mission. if i send it, would you be open to trading the save when youre done? my pc is bs i can barely play. trying to push the save to ps5
Sure. I can share my save. I'll just first try and figure out this depot download business and get the game running
Can you send me the save file too?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Hoof »

DarthKeizer wrote:
Sun Sep 29, 2024 7:59 pm
xsabinx wrote:
Fri Sep 27, 2024 1:24 pm
Hoof wrote:
Fri Sep 27, 2024 12:58 pm


yep. my game plays as if no patch ever happened. although i think im stuck alone or with only players on this version.

i have a pak that i believe changes the requirements of all armors to 1 mission. if i send it, would you be open to trading the save when youre done? my pc is bs i can barely play. trying to push the save to ps5
Sure. I can share my save. I'll just first try and figure out this depot download business and get the game running
Can you send me the save file too?
i dont thin khe ever got there lol

kdn
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by kdn »

xsabinx wrote:
Fri Sep 27, 2024 1:24 pm
Hoof wrote:
Fri Sep 27, 2024 12:58 pm
xsabinx wrote:
Fri Sep 27, 2024 12:43 pm


So with this your able to play with the old cheat engine bypass exe and complete an operation?
Do you know how people unlocked armor pieces quickly? Was it something like use cheat engine to find the value of how many operations are needed to unlock an armor piece and reduce it 0? Like if a relic armor needs 25 more operations to finish, I'd search (25 x 8)+1. Finish an op, then search (24x8)+1 then change the value to 0?

I did that for my class and weapons but never bothered with armor cos of the mod
yep. my game plays as if no patch ever happened. although i think im stuck alone or with only players on this version.

i have a pak that i believe changes the requirements of all armors to 1 mission. if i send it, would you be open to trading the save when youre done? my pc is bs i can barely play. trying to push the save to ps5
Sure. I can share my save. I'll just first try and figure out this depot download business and get the game running
hey man any chance i can get that save file too?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by xsabinx »

DarthKeizer wrote:
Sun Sep 29, 2024 7:59 pm
xsabinx wrote:
Fri Sep 27, 2024 1:24 pm
Hoof wrote:
Fri Sep 27, 2024 12:58 pm


yep. my game plays as if no patch ever happened. although i think im stuck alone or with only players on this version.

i have a pak that i believe changes the requirements of all armors to 1 mission. if i send it, would you be open to trading the save when youre done? my pc is bs i can barely play. trying to push the save to ps5
Sure. I can share my save. I'll just first try and figure out this depot download business and get the game running
Can you send me the save file too?
It didn't work..on the old build my operations weren't getting counted so I'm playing on the new build and will probably wait for the mod to work on new build. You can still uae the old build to use Cheat engine to edit your class and xp values to max them out

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Klerik »

Depleted wrote:
Sun Sep 29, 2024 12:53 pm
Latest patch nerfed the pak editing, if you edit a pak now the game crashes as the md5 hash check failed verification.
As it stands, unless you're one of the few who installed a very specific version of sm2 from the depot and you keep your game offline then you can enjoy mods, if you've updated to the latest you have no means of playing with mods.
Bit annoying really as I missed out on my window to mod the game and max out everything in a single match lmao.
Just saying, it doesn't check md5.

black750
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by black750 »

DarthKeizer wrote:
Sun Sep 29, 2024 7:51 pm
Agreed!
I tried all the replacement options "mastery," "point," "cost" and achieved nothing. maybe someone has ideas?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by golol562 »

Klerik wrote:
Mon Sep 30, 2024 5:01 pm
Depleted wrote:
Sun Sep 29, 2024 12:53 pm
Latest patch nerfed the pak editing, if you edit a pak now the game crashes as the md5 hash check failed verification.
As it stands, unless you're one of the few who installed a very specific version of sm2 from the depot and you keep your game offline then you can enjoy mods, if you've updated to the latest you have no means of playing with mods.
Bit annoying really as I missed out on my window to mod the game and max out everything in a single match lmao.
Just saying, it doesn't check md5.
just need to use a bypass and edit the pak files a different way now, for example: say you want to edit the damage of the combat knife from 4dmg to 10dmg. you just have to delete a character somewhere else (like a 0 in the slowdown number). essentially the sso file has to remain the exact same size and be able to bypass eac to play online

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Armour Unlocker V2 Patch 3.0

Post by NotBubble »

New Armor Unlocker for the 3.0 is out. Works online

[Link]

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by bx912823 »

golol562 wrote:
Mon Sep 30, 2024 7:46 pm
Klerik wrote:
Mon Sep 30, 2024 5:01 pm
Depleted wrote:
Sun Sep 29, 2024 12:53 pm
Latest patch nerfed the pak editing, if you edit a pak now the game crashes as the md5 hash check failed verification.
As it stands, unless you're one of the few who installed a very specific version of sm2 from the depot and you keep your game offline then you can enjoy mods, if you've updated to the latest you have no means of playing with mods.
Bit annoying really as I missed out on my window to mod the game and max out everything in a single match lmao.
Just saying, it doesn't check md5.
just need to use a bypass and edit the pak files a different way now, for example: say you want to edit the damage of the combat knife from 4dmg to 10dmg. you just have to delete a character somewhere else (like a 0 in the slowdown number). essentially the sso file has to remain the exact same size and be able to bypass eac to play online
Can you explain in detail how to do this?

easybot
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by easybot »

arookc wrote:
Sun Sep 29, 2024 4:21 pm
Depleted wrote:
Sun Sep 29, 2024 8:58 am
easybot wrote:
Sun Sep 29, 2024 8:16 am
I've been away for a while, skimmed through the remaining pages but haven't found a new bypass for the EaC, is there currently one?
To get you up to speed, recent patch has bricked the bypass, if you use the bypass game will revert to offline mode even if you use the steam console to download the older game version, you can edit paks and obtain consumables.

no current workaround at the moment.
This is false, i've managed to download the older version and use the current bypass from here paired with Wemods ini file, put myself offline in steam and used CE to modify a bunch of currencies, also used wemods for Infinite grenades and did a few Ruthless missions in operations to level up my last class to 25.
Does this then count as unlocked when online in the latest patch?
bx912823 wrote:
Tue Oct 01, 2024 12:13 pm
golol562 wrote:
Mon Sep 30, 2024 7:46 pm
Klerik wrote:
Mon Sep 30, 2024 5:01 pm

Just saying, it doesn't check md5.
just need to use a bypass and edit the pak files a different way now, for example: say you want to edit the damage of the combat knife from 4dmg to 10dmg. you just have to delete a character somewhere else (like a 0 in the slowdown number). essentially the sso file has to remain the exact same size and be able to bypass eac to play online
Can you explain in detail how to do this?
Also interested to know how to make the file size the same, I've modified the xp required by deleting a bunch of numbers, do I then add numbers on elsewhere?

Llegalas
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Llegalas »

golol562 wrote:
Mon Sep 30, 2024 7:46 pm
Klerik wrote:
Mon Sep 30, 2024 5:01 pm
Depleted wrote:
Sun Sep 29, 2024 12:53 pm
Latest patch nerfed the pak editing, if you edit a pak now the game crashes as the md5 hash check failed verification.
As it stands, unless you're one of the few who installed a very specific version of sm2 from the depot and you keep your game offline then you can enjoy mods, if you've updated to the latest you have no means of playing with mods.
Bit annoying really as I missed out on my window to mod the game and max out everything in a single match lmao.
Just saying, it doesn't check md5.
just need to use a bypass and edit the pak files a different way now, for example: say you want to edit the damage of the combat knife from 4dmg to 10dmg. you just have to delete a character somewhere else (like a 0 in the slowdown number). essentially the sso file has to remain the exact same size and be able to bypass eac to play online
I have a question how exactly you can edit it, without changing the size of the file?
For example: I want to edit the damage of hormangaunt from 1.5 to 0.1, so I need to change the damage in "hormagaunt_claw_desc.sso".
After editing the file, a window will appear asking you to save the changes (I am using 7zip for browsing the PAK file). If you click "Yes", the changes will be applied, but the file size will be compressed. Also, after saving, the method "Deflate" will be used instead of the "Store" method (see screenshot below).

[Link]

Well, the question is how to edit the file without compressing it, and, accordingly, without changing its size?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by p1tbull »

Llegalas wrote:
Tue Oct 01, 2024 2:41 pm

Well, the question is how to edit the file without compressing it, and, accordingly, without changing its size?
Yeah, this is happening to me too, it changes size no matter which number or value you change inside, even I tried swapping the same numbers from 5 to 9 and 9 to 5 on different lines, but it keeps on compressing the file. I'll take a look with sublime text , it has more save as... options I guess.

I just want to change the damage on certain weapons, and maybe mission rewards, as it was great to use haha

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by golol562 »

bx912823 wrote:
Tue Oct 01, 2024 12:13 pm
golol562 wrote:
Mon Sep 30, 2024 7:46 pm
Klerik wrote:
Mon Sep 30, 2024 5:01 pm

Just saying, it doesn't check md5.
just need to use a bypass and edit the pak files a different way now, for example: say you want to edit the damage of the combat knife from 4dmg to 10dmg. you just have to delete a character somewhere else (like a 0 in the slowdown number). essentially the sso file has to remain the exact same size and be able to bypass eac to play online
Can you explain in detail how to do this?
alright so if you want to change the damage on a weapon from 6 to 7. that should have 0 issues. if you want to change the damage from 6 to 10 then youll need to delete a number somewhere else (meaning say the slowdown number is 0.0089 you would delete one the 0's and the file should be fine)

i also use winrar now and and in the options>settings>compression tab and make a "new default". in the "compressions method" dropdown select "store" and should be fine

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