Warhammer 40,000: Space Marine 2 Trainer

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Deed
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Deed »

Deed wrote:
Sun Sep 22, 2024 10:07 am
Is any PAK editing still working after last night's checksum patch?
To reply myself, yes they do. At least the weapon perk selection ones.

I am trying to find the same for Class Perks, anyone knows what would allow us to have all perks at once?

DiegoAmorim
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by DiegoAmorim »

Does anyone know a way to make the cadians immortal? I cant stand not being able to save them, they all die always, Im a terrible space marine

UncyArak
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by UncyArak »

Almost the same thing for melee weapon in default_other.pak\ssl\weapons\melee\customization\melee_modifiers_library.sso file.

Um, I think they may have changed how melee works, cause now this in in the melee weapon definition area I think.
New Hammer stats
Swing speed 2

Parry 1.5
Perfect parry window start 0.1
Window end 0.9

Weapon slow down I set to -1.5 like the other guy

I just perfect parried the hive tyrant to death solo in about as much time as it takes my family squad usually :)

I’d like to speed up that hammer a bit more to be honest

And punch the perfect dodge window as well

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p1tbull
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by p1tbull »

I also changed the Pve Mission Rewards in default_other.pak\ssl...

You can actually change the requisition rewards, data (Gold data in a level 1 menace ops) and of course experience. I haven't tried yet, however what I don't know is if by any chance I host and two other random players join, do they receive the reward I changed ??? That would be very suspicious if so...

UncyArak
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by UncyArak »

p1tbull wrote:
Sun Sep 22, 2024 7:45 pm
I also changed the Pve Mission Rewards in default_other.pak\ssl...

You can actually change the requisition rewards, data (Gold data in a level 1 menace ops) and of course experience. I haven't tried yet, however what I don't know is if by any chance I host and two other random players join, do they receive the reward I changed ??? That would be very suspicious if so...

I’d say they might

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Deed »

CenturionAU wrote:
Sun Sep 22, 2024 1:05 am
I've edited ssl\main\user\mastery\mastery_skills_library.sso to replace my Sniper's first 3 perks and it's being displayed in the armouring hall but it doesn't seem to be working in-game.

The perks I inserted were:
PveTankRestoresHPWithFinishers
PveBerserkRestoreHPbyFinisherTeam
PveSoldierReceiveAmmoClipForKillEliteOrHigher

Anyone got any insight into this?
Did you ever figure it out? Seems no perk-related changes apply in the actual PvE game.

Tried editting:
mastery_skills_library.sso
mastery_library.sso

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by CenturionAU »

Deed wrote:
Mon Sep 23, 2024 11:21 am
Did you ever figure it out? Seems no perk-related changes apply in the actual PvE game.

Tried editting:
mastery_skills_library.sso
mastery_library.sso
Nah, couldn't make it work.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by sshadowss5 »

SSDev wrote:
Tue Sep 17, 2024 8:06 pm
Image

[To Do:
  • Add weapon XP
  • Add Player XP
  • Add Class Sigs for instant armor unlocks

EDITED: If interested in using tool or even assisting in its development do NOT DM here I will be making a separate thread for this tool

EDIT: I will not release here but may just share to UC or GitHub
looking forward for that, hope you share it when you done with it

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Xerosxz »

UncyArak wrote:
Sun Sep 22, 2024 5:12 pm
Almost the same thing for melee weapon in default_other.pak\ssl\weapons\melee\customization\melee_modifiers_library.sso file.

Um, I think they may have changed how melee works, cause now this in in the melee weapon definition area I think.
New Hammer stats
Swing speed 2

Parry 1.5
Perfect parry window start 0.1
Window end 0.9

Weapon slow down I set to -1.5 like the other guy

I just perfect parried the hive tyrant to death solo in about as much time as it takes my family squad usually :)

I’d like to speed up that hammer a bit more to be honest

And punch the perfect dodge window as well
any recommend setting for Power Sword ? and which line to speed up swing speed ?

tlamx2
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by tlamx2 »

Xerosxz wrote:
Mon Sep 23, 2024 10:24 pm
UncyArak wrote:
Sun Sep 22, 2024 5:12 pm
Almost the same thing for melee weapon in default_other.pak\ssl\weapons\melee\customization\melee_modifiers_library.sso file.

Um, I think they may have changed how melee works, cause now this in in the melee weapon definition area I think.
New Hammer stats
Swing speed 2

Parry 1.5
Perfect parry window start 0.1
Window end 0.9

Weapon slow down I set to -1.5 like the other guy

I just perfect parried the hive tyrant to death solo in about as much time as it takes my family squad usually :)

I’d like to speed up that hammer a bit more to be honest

And punch the perfect dodge window as well
any recommend setting for Power Sword ? and which line to speed up swing speed ?
I dont seem to have customization once i enter the melee folder

tlamx2
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by tlamx2 »

disregard

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by golol562 »

tlamx2 wrote:
Mon Sep 23, 2024 11:05 pm
Xerosxz wrote:
Mon Sep 23, 2024 10:24 pm
UncyArak wrote:
Sun Sep 22, 2024 5:12 pm
Almost the same thing for melee weapon in default_other.pak\ssl\weapons\melee\customization\melee_modifiers_library.sso file.

Um, I think they may have changed how melee works, cause now this in in the melee weapon definition area I think.
New Hammer stats
Swing speed 2

Parry 1.5
Perfect parry window start 0.1
Window end 0.9

Weapon slow down I set to -1.5 like the other guy

I just perfect parried the hive tyrant to death solo in about as much time as it takes my family squad usually :)

I’d like to speed up that hammer a bit more to be honest

And punch the perfect dodge window as well
any recommend setting for Power Sword ? and which line to speed up swing speed ?
I dont seem to have customization once i enter the melee folder
ssl\weapons\melee\weapon_descriptions\melee_weapon_descs\

golol562
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by golol562 »

Xerosxz wrote:
Mon Sep 23, 2024 10:24 pm
UncyArak wrote:
Sun Sep 22, 2024 5:12 pm
Almost the same thing for melee weapon in default_other.pak\ssl\weapons\melee\customization\melee_modifiers_library.sso file.

Um, I think they may have changed how melee works, cause now this in in the melee weapon definition area I think.
New Hammer stats
Swing speed 2

Parry 1.5
Perfect parry window start 0.1
Window end 0.9

Weapon slow down I set to -1.5 like the other guy

I just perfect parried the hive tyrant to death solo in about as much time as it takes my family squad usually :)

I’d like to speed up that hammer a bit more to be honest

And punch the perfect dodge window as well
any recommend setting for Power Sword ? and which line to speed up swing speed ?
what i did was bump the damage a little bit (like 1 or 2)

my maxlinearspeed is 15
my slowdown is -0.231 (essentially just made the default number negative)

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by lurkingabout »

SSDev wrote:
Thu Sep 12, 2024 11:24 pm
dochollywo wrote:
Thu Sep 12, 2024 10:06 pm
Ravenask wrote:
Sun Sep 08, 2024 1:42 am
Example:
I got Address A and Address B for the coins. I check the memory region and see that Address A+8 matches my green data value, that mean A+8/B-18 is for green data, A+16/B-36 is for purple, A+24/B-54 is for gold data. Your final result will look like this:
Image

Also weapon perk points and weapon xp are super easy to do as well. Both are stored in the x*8+1 format as well, so all you need to do is searching for your perk point address, offset by -8 is your weapon xp address.
I was able to change my coins perfectly fine following your example.

Armory data doesn't quite work. The + offsets are correct and changing them does make my client think I have the currency, but spending them makes my game crash and simply quitting the game resets them again (not the coins though).
Has something changed in 2.1?
Do I have to change the green- too? What is it even good for? The value doesn't correspond to the ingame or green+ value.

Thank you so far. Great stuff

Edit: Disregard that. I was stupid and did -16 instead of -18. Works perfectly fine and even online.

Edit 2: The 4:X w:4 4:Y group search for class level also works. Restart your game to unlock the perks.

So...you do NOT need any currency to use this you can I had 2 green and 0 purple and 0 gold when editing this...

---> MEDIA >

If referencing MY video I substitute + for 1 and - for 2 FYI
Offsets for Green = + is now -18, - is now +8
Offsets for Purple = + is now - 30, - is now +10
Offsets for Gold = + is now -48, - is now +18

EDIT: Video in post for those who asking for help...
I managed to change the currency following the previous posts instructions, but I ran into trouble adjusting the green, purple, and gold values. Although I followed the steps, I didn’t realise the offsets had changed; the first value, which was previously positive, had now become negative. Fortunately, the video helped, and I was able to set all currencies to 10k, which should be enough for almost everything. My mistake happened when I initially set the main currency to 10k and applied the formula 550 * 8 + 1 for the green, purple, and gold currencies as shown in the video. Later, I decided I wanted to set those currencies to 10k as well. This caused problems—the green currency kept reverting to 20, while the purple and gold remained at 10k. I spent three hours troubleshooting, and during that time, I accidentally reset my main currency. Since it was my first time using Cheat Engine and I wasn’t entirely sure what I was doing, I couldn't change the green values anymore and thought I had broken it. But then I remembered from a previous post that the first address should be positive and the second negative, so I tried that and it worked. If the green values get stuck and you can't change them anymore, you just need to change the green currency’s first address to +8 instead of the -18 shown in the video, and change the second address to -18 instead of +8.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by kekmeister »

Has anyone find where the location to edit the dodge window for assault jet pack perk skill is?

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