Warhammer 40,000: Space Marine 2 Trainer

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nekaowo
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by nekaowo »

Krustenkaese96 wrote:
Sun Sep 08, 2024 10:24 am
billordo wrote:
Sun Sep 08, 2024 7:09 am
Ravenask wrote:
Sun Sep 08, 2024 1:42 am
Example:
I got Address A and Address B for the coins. I check the memory region and see that Address A+8 matches my green data value, that mean A+8/B-16 is for green data, A+16/B-32 is for purple, A+24/B-48 is for gold data. Your final result will look like this:
Image

Also weapon perk points and weapon xp are super easy to do as well. Both are stored in the x*8+1 format as well, so all you need to do is searching for your perk point address, offset by -8 is your weapon xp address.
ngl didn't understand cuz I'm a noob with CE and use it for normal things but thanks to your pic I just copied how you found the addresses and got mine
Image
I honestly cannot get it to work.

I once by sheer luck i assume got my Green Material Adress, and changed it. Now i cant even find the green Materials anymore, let alone the others.
I just wish someone who knows what they do would take 10mins to get the pointers for us.
I've been waiting for years for this game, but the way they handle the grind for Operations makes me wanna refund it lmao
i try this i it work for curency and weapon xp but i can't find any way to increase class exp because it reset every lv up. also you dont need the Address that have letter in the last 3 digit

kingdongo89
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by kingdongo89 »

nekaowo wrote:
Sun Sep 08, 2024 2:17 pm
Krustenkaese96 wrote:
Sun Sep 08, 2024 10:24 am
billordo wrote:
Sun Sep 08, 2024 7:09 am


ngl didn't understand cuz I'm a noob with CE and use it for normal things but thanks to your pic I just copied how you found the addresses and got mine
Image
I honestly cannot get it to work.

I once by sheer luck i assume got my Green Material Adress, and changed it. Now i cant even find the green Materials anymore, let alone the others.
I just wish someone who knows what they do would take 10mins to get the pointers for us.
I've been waiting for years for this game, but the way they handle the grind for Operations makes me wanna refund it lmao
i try this i it work for curency and weapon xp but i can't find any way to increase class exp because it reset every lv up. also you dont need the Address that have letter in the last 3 digit
im trying to figure it out also. everytime i get the xp or color currency it keeps resetting.

cobaltlotus
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cobaltlotus »

I've tried figuring out the addresses for the purple and yellow weapon currency as well, but for the life of me cannot.

Can I pay someone to make a table with those options in it? lol

If not a table with the pointers and such, then maybe an actual step-by-step guide that shows how to do this in cheat engine would be appreciated also.

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Ninomae Tako'nis
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Ninomae Tako'nis »

These values are all easy to find, thanks for the info! The only issue is getting enough of something to make the two scans needed. Particularly mastery points so we can edit those and find weapon EXP. Currencies and armory unlocks are easy through trials at least.

rsf3690
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by rsf3690 »

Krustenkaese96 wrote:
Sun Sep 08, 2024 12:18 pm
aven wrote:
Sun Sep 08, 2024 12:03 pm
does this even save when you go back online?
Sometimes if your values are too high it resets to a lower value. But you can just re-edit it, buy what you want and you're good again.
Exactly. It did this to me with coins, but my green/purple/gold stayed as I kept them under 100

Darkknight6669
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Darkknight6669 »

I've managed to get coins figured out, however I'm not having any luck with the other currency or the exp stuff. Can someone please post a table for those or DM it to me on discord or something? I just don't have the ability to figure it out I guess

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Solgriev
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Solgriev »

Ravenask wrote:
Sun Sep 08, 2024 1:42 am
kekmeister wrote:
Sat Sep 07, 2024 11:36 pm
Ravenask wrote:
Sat Sep 07, 2024 10:47 pm

Weapon datas are also stored in the exact same way and are in close promixity. Offset one of the currency address by +8 and another address by -16 will get you the green data address, offset one/two more times for purple and gold data. These work online but do so at your own risk.

I assume weapon XP can be edited too since there're already people offering service to max out all weapons
Could you break it down a bit more in detail, i've offset the currency address by +8 and -16.
couldn't see any changes. do i need to do a new scan for it?
Example:
I got Address A and Address B for the coins. I check the memory region and see that Address A+8 matches my green data value, that mean A+8/B-16 is for green data, A+16/B-32 is for purple, A+24/B-48 is for gold data. Your final result will look like this:
Image

Also weapon perk points and weapon xp are super easy to do as well. Both are stored in the x*8+1 format as well, so all you need to do is searching for your perk point address, offset by -8 is your weapon xp address.
Similar to other replies, I'm not great with cheat engine and use scans to alter at best. How do you find the address specifically? For your example, would you suppliment Address A and Address B as what your currency is? I.e. 3 gold data. Then you would put 3+24 and 3-48 into a new scan to find the approximate value?

stenz29
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by stenz29 »

I did manage to get bolt pistol today with exp / mastery but trying to locate other weapons now.

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Ninomae Tako'nis
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Ninomae Tako'nis »

Solgriev wrote:
Sun Sep 08, 2024 5:36 pm
Similar to other replies, I'm not great with cheat engine and use scans to alter at best. How do you find the address specifically? For your example, would you suppliment Address A and Address B as what your currency is? I.e. 3 gold data. Then you would put 3+24 and 3-48 into a new scan to find the approximate value?
Here is a quick and dirty guide.
There are simpler ways to do this but I believe this is the most beginner friendly way to explain it.

1: Find the value of your gold and multiply it by 8 and add 1. (Ex: 100 gold x 8 = 800 +1 = 801)
2: Search for the value above using a 4 byte scan.
3: Gain or spend the gold and search for the new value. (Also multiply by 8 and add 1)
4: You should have 2 values left (Lets call them A and B).
5: Add them below with the red arrow and change both to whatever you want your gold value to be.
6: Now highlight and copy/paste them into the bottom window, press OK. (You will have 2 of A and 2 of B now)
7: Click on the address of the new A and in the window that opens put +8 in the address box, press Ok. (Ex: 00000000+8)
8: Do the same for the new B but use -18 instead. (Ex: 00000000-18)
9: These new codes are the address to your green currency. Change the value to whatever you want.
10: To find purple, copy and paste the original A and B again to create 2 more. Edit these but use +10 and -30 instead.
11: For gold, use +18 and -48.
12: ???
13: Profit!
Last edited by Ninomae Tako'nis on Mon Sep 09, 2024 3:43 am, edited 2 times in total.

ese69
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by ese69 »

Ninomae Tako'nis wrote:
Sun Sep 08, 2024 5:59 pm
Solgriev wrote:
Sun Sep 08, 2024 5:36 pm
Similar to other replies, I'm not great with cheat engine and use scans to alter at best. How do you find the address specifically? For your example, would you suppliment Address A and Address B as what your currency is? I.e. 3 gold data. Then you would put 3+24 and 3-48 into a new scan to find the approximate value?
Here is a quick and dirty guide.
There are simpler ways to do this but I believe this is the most beginner friendly way to explain it.

1: Find the value of your gold and multiply it by 8 and add 1. (Ex: 100 gold x 8 = 800 +1 = 801)
2: Search for the value above using a 4 byte scan.
3: Gain or spend the gold and search for the new value. (Also multiply by 8 and add 1)
4: You should have 2 values left (Lets call them A and B).
5: Add them below with the red arrow and change both to whatever you want your gold value to be.
6: Now highlight and copy/paste them into the bottom window, press OK. (You will have 2 of A and 2 of B now)
7: Click on the address of the new A and in the window that opens put +16 in the address box, press Ok. (Ex: 00000000+16)
8: Do the same for the new B but use -32 instead. (Ex: 00000000-32)
9: These new codes are the address to your green currency. Change the value to whatever you want.
10: To find purple, copy and paste the original A and B again to create 2 more. Edit these but use +24 and -48 instead.
11: ???
12: Profit! (Temporarily at least, they will reset to the lower number again. So buy while you can)
The Main issue i had with this is, that the value in the armory wont update until you actually either pick an armory data up or spend a point you already have.
So if you have 0, you cant spend anything and therefore dont update the Value.

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Ninomae Tako'nis
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Ninomae Tako'nis »

Krustenkaese96 wrote:
Sun Sep 08, 2024 6:20 pm
The Main issue i had with this is, that the value in the armory wont update until you actually either pick an armory data up or spend a point you already have.
So if you have 0, you cant spend anything and therefore dont update the Value.
Did you already do every trial for every class? Getting rank A in each one gives a green data. Those are pretty easy and even easier with the trainer. If you're talking about the other colors, then it may be best to gather one or two first before doing the scans.

rsf3690
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by rsf3690 »

Krustenkaese96 wrote:
Sun Sep 08, 2024 6:20 pm
Ninomae Tako'nis wrote:
Sun Sep 08, 2024 5:59 pm
Solgriev wrote:
Sun Sep 08, 2024 5:36 pm
Similar to other replies, I'm not great with cheat engine and use scans to alter at best. How do you find the address specifically? For your example, would you suppliment Address A and Address B as what your currency is? I.e. 3 gold data. Then you would put 3+24 and 3-48 into a new scan to find the approximate value?
Here is a quick and dirty guide.
There are simpler ways to do this but I believe this is the most beginner friendly way to explain it.

1: Find the value of your gold and multiply it by 8 and add 1. (Ex: 100 gold x 8 = 800 +1 = 801)
2: Search for the value above using a 4 byte scan.
3: Gain or spend the gold and search for the new value. (Also multiply by 8 and add 1)
4: You should have 2 values left (Lets call them A and B).
5: Add them below with the red arrow and change both to whatever you want your gold value to be.
6: Now highlight and copy/paste them into the bottom window, press OK. (You will have 2 of A and 2 of B now)
7: Click on the address of the new A and in the window that opens put +16 in the address box, press Ok. (Ex: 00000000+16)
8: Do the same for the new B but use -32 instead. (Ex: 00000000-32)
9: These new codes are the address to your green currency. Change the value to whatever you want.
10: To find purple, copy and paste the original A and B again to create 2 more. Edit these but use +24 and -48 instead.
11: ???
12: Profit! (Temporarily at least, they will reset to the lower number again. So buy while you can)
The Main issue i had with this is, that the value in the armory wont update until you actually either pick an armory data up or spend a point you already have.
So if you have 0, you cant spend anything and therefore dont update the Value.
The original poster who gave us A and B addresses did the hard work. Look up your coins, find both addresses. Now, use a hex calculator (or me chatgpt) to subtract the number of bytes that poster says. It should give you two addresses. For me, one of those two address was my green, purple, and so on (whichever I was searching for; as a reminder the value will be whatever you see in game (x), times 8, and plus 1 (x*8+1).

**Weapon Perk Points** is super easy to find without that method. All guns start with 1 perk point and you can reset your perk points. So you should be searching for a 9 (x*8+1; 1 perk point * 8 + 1 = 9). Spend your perk point and search for a 1 (x*8+1; 0*8 + 1 = 1). Then reset your perk points, search again for 9, spend a point so you're back at zero, search again for 1. Eventually you'll have one address. There you go, set it to 89 (or whatever you want (times 8, + 1). Now similarly how you used the calculator to find green/purp/gold, use a calculator to subtract 8 from that hex address. That new address is your weapon XP, set it to 136,001 (so you can spend gold and get the highest guns). If you had never used that weapon before, the value for that address should show initially as a 1 (aka: 0).

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cobaltlotus »

What's the best way to bypass EAC? I can find the values, but when I edit any of them and click back into the game it immediately freezes and crashes and I'm using the EAC bypass provided by the OP.

edit:
Image

This is what it looks like atm. in this case, gold a refers to requisition.
So, I found the two original addresses for Req, copied/pasted them and labeled them purple A and purple B; after that, I took the first address, told chatgpt to add 24 to it, and replaced the address in there with it. Did the same for the second one.

Is that what I should be doing to find my purple armoury data? Or, am I doing it wrong?

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p1tbull
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by p1tbull »

cobaltlotus wrote:
Sun Sep 08, 2024 8:08 pm
What's the best way to bypass EAC? I can find the values, but when I edit any of them and click back into the game it immediately freezes and crashes and I'm using the EAC bypass provided by the OP.
I had it to work and I could manage to edit requisition following Ninomae's guide. However I've been having issues finding purple and legendary data... I've been using windows programing calculator under the HEX tab, then adding a summatory of +24 and tried +36 and 48 for orange one, but no luck. I guess I'm missing a step, i would try it tomorrow again.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by cobaltlotus »

p1tbull wrote:
Sun Sep 08, 2024 8:58 pm
cobaltlotus wrote:
Sun Sep 08, 2024 8:08 pm
What's the best way to bypass EAC? I can find the values, but when I edit any of them and click back into the game it immediately freezes and crashes and I'm using the EAC bypass provided by the OP.
I had it to work and I could manage to edit requisition following Ninomae's guide. However I've been having issues finding purple and legendary data... I've been using windows programing calculator under the HEX tab, then adding a summatory of +24 and tried +36 and 48 for orange one, but no luck. I guess I'm missing a step, i would try it tomorrow again.
I'm having trouble with just the purple.

I've followed two sets of instructions - the dirty guide written by the guy with the vtuber profile picture and the guy who replied to him up above - and I found addresses I could edit but neither worked.

I'm wondering if my best bet for the purple is just to accumulate 3 or 4 of them and then scan them the normal way like I did requisition at first..

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