Warhammer 40,000: Space Marine 2 Trainer

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Klerik
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Klerik »

golol562 wrote:
Thu Sep 19, 2024 5:14 am
Klerik wrote:
Thu Sep 19, 2024 5:06 am
golol562 wrote:
Thu Sep 19, 2024 4:45 am
you able to find out melee speed? editing the "maxlinearspeed" isnt working
It does work for me in pve for powersword and thunder hummer. Forgot to mention, that you should have to edit "slowdownTime" too, sorry for inconvenience.
this is going to sounds stupid. but im assuming decrease the slowdown time right?
Yep, straight to zero.

blini88
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by blini88 »

Maybe adding those perks to bots when you are playing solo or be able to chose multiple perks for each class. That would be nice. Now you can select only 1 perk per coloum. Enabling 2 or all 3 of them will be interesting.

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SunBeam
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by SunBeam »

Klerik wrote:
Wed Sep 18, 2024 6:58 pm
...
I did mention posting to another section, didn't I? That means public.

Klerik
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Klerik »

SunBeam wrote:
Thu Sep 19, 2024 8:16 am
...
Mind if I ask you to ping me, when you'll post it? Still figuring out sections on this forum.

XxDarkus101Xx
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by XxDarkus101Xx »

Klerik wrote:
Thu Sep 19, 2024 4:00 am
XxDarkus101Xx wrote:
Wed Sep 18, 2024 7:42 pm
Klerik wrote:
Wed Sep 18, 2024 5:28 pm
...
Thanks bro I’ll try that. Hope we can find fire rate though.
As a matter of fact I do know:

Code: Select all

fireRate   =   {
                  shotsPerMin   =   [u]somevalue[/u]
                  __type   =   "FixedFireRate"
               }
Same file.
I just didn't test it out, if you want - feel free to test it yourself.
Yup I just tested it out and it works as intended. I even changed the fire mode on semi auto weapons to full auto

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doobiedoo
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

so i gotta ask... has anyone edited the firearm_library_pvp.sso file and have its effects show up in-game? if so, did your client apply the mods to all weapons, or just your own?
Last edited by doobiedoo on Thu Sep 19, 2024 12:32 pm, edited 1 time in total.

DastFight
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by DastFight »

Did someone find the reliable way to change the ammo capacity?
So far it changes only in UI and when you pick up ammo from the box it starts an infinite loop, like you can take unlimited amount.
Damage, fire rate works fine. I even fixed heavy incinerator projectiles and removed the gravity stats + increased the speed x3

Klerik
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Klerik »

doobiedoo wrote:
Thu Sep 19, 2024 12:30 pm
so i gotta ask... has anyone edited the firearm_library_pvp.sso file and have its effects show up in-game?
Don't... just don't. Every change in *pvp files only at your own risk and (hopefully) without any support from others.

Klerik
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Klerik »

DastFight wrote:
Thu Sep 19, 2024 12:31 pm
Did someone find the reliable way to change the ammo capacity?
So far it changes only in UI and when you pick up ammo from the box it starts an infinite loop, like you can take unlimited amount.
Damage, fire rate works fine. I even fixed heavy incinerator projectiles and removed the gravity stats + increased the speed x3
Not gonna happen (at least through file editing), Ammo capacity is server sided.

ZZZSOAP147
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by ZZZSOAP147 »

Is there any way to edit my victory/win count in cheat engine? I just want to unlock armor quickly.

XxDarkus101Xx
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by XxDarkus101Xx »

Is bullet speed possible?

pyram1d
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by pyram1d »

When I get done cheating should I remove the bypass and return the original .exe or should I keep it?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by faxmodem2000 »

so does changing the class perks actually do anything or it's only for looks the game doesn't actually use them?

XxDarkus101Xx
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by XxDarkus101Xx »

Klerik wrote:
Thu Sep 19, 2024 12:34 pm
DastFight wrote:
Thu Sep 19, 2024 12:31 pm
Did someone find the reliable way to change the ammo capacity?
So far it changes only in UI and when you pick up ammo from the box it starts an infinite loop, like you can take unlimited amount.
Damage, fire rate works fine. I even fixed heavy incinerator projectiles and removed the gravity stats + increased the speed x3
Not gonna happen (at least through file editing), Ammo capacity is server sided.
It can't be. I was able to edit ammo in pve

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p1tbull
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by p1tbull »

pyram1d wrote:
Thu Sep 19, 2024 5:01 pm
When I get done cheating should I remove the bypass and return the original .exe or should I keep it?
I guess it will be replaced by the new one in the next patch later this month, so don't worry about it.

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