Yep, straight to zero.golol562 wrote: ↑Thu Sep 19, 2024 5:14 amthis is going to sounds stupid. but im assuming decrease the slowdown time right?
Warhammer 40,000: Space Marine 2 Trainer
Re: Warhammer 40,000: Space Marine 2 Trainer
Re: Warhammer 40,000: Space Marine 2 Trainer
Maybe adding those perks to bots when you are playing solo or be able to chose multiple perks for each class. That would be nice. Now you can select only 1 perk per coloum. Enabling 2 or all 3 of them will be interesting.
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Re: Warhammer 40,000: Space Marine 2 Trainer
Yup I just tested it out and it works as intended. I even changed the fire mode on semi auto weapons to full autoKlerik wrote: ↑Thu Sep 19, 2024 4:00 amAs a matter of fact I do know:XxDarkus101Xx wrote: ↑Wed Sep 18, 2024 7:42 pmThanks bro I’ll try that. Hope we can find fire rate though.Same file.Code: Select all
fireRate = { shotsPerMin = [u]somevalue[/u] __type = "FixedFireRate" }
I just didn't test it out, if you want - feel free to test it yourself.
Re: Warhammer 40,000: Space Marine 2 Trainer
so i gotta ask... has anyone edited the firearm_library_pvp.sso file and have its effects show up in-game? if so, did your client apply the mods to all weapons, or just your own?
Last edited by doobiedoo on Thu Sep 19, 2024 12:32 pm, edited 1 time in total.
Re: Warhammer 40,000: Space Marine 2 Trainer
Did someone find the reliable way to change the ammo capacity?
So far it changes only in UI and when you pick up ammo from the box it starts an infinite loop, like you can take unlimited amount.
Damage, fire rate works fine. I even fixed heavy incinerator projectiles and removed the gravity stats + increased the speed x3
So far it changes only in UI and when you pick up ammo from the box it starts an infinite loop, like you can take unlimited amount.
Damage, fire rate works fine. I even fixed heavy incinerator projectiles and removed the gravity stats + increased the speed x3
Re: Warhammer 40,000: Space Marine 2 Trainer
Not gonna happen (at least through file editing), Ammo capacity is server sided.DastFight wrote: ↑Thu Sep 19, 2024 12:31 pmDid someone find the reliable way to change the ammo capacity?
So far it changes only in UI and when you pick up ammo from the box it starts an infinite loop, like you can take unlimited amount.
Damage, fire rate works fine. I even fixed heavy incinerator projectiles and removed the gravity stats + increased the speed x3
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Re: Warhammer 40,000: Space Marine 2 Trainer
Is there any way to edit my victory/win count in cheat engine? I just want to unlock armor quickly.
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Re: Warhammer 40,000: Space Marine 2 Trainer
Is bullet speed possible?
Re: Warhammer 40,000: Space Marine 2 Trainer
When I get done cheating should I remove the bypass and return the original .exe or should I keep it?
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Re: Warhammer 40,000: Space Marine 2 Trainer
so does changing the class perks actually do anything or it's only for looks the game doesn't actually use them?
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Re: Warhammer 40,000: Space Marine 2 Trainer
It can't be. I was able to edit ammo in pveKlerik wrote: ↑Thu Sep 19, 2024 12:34 pmNot gonna happen (at least through file editing), Ammo capacity is server sided.DastFight wrote: ↑Thu Sep 19, 2024 12:31 pmDid someone find the reliable way to change the ammo capacity?
So far it changes only in UI and when you pick up ammo from the box it starts an infinite loop, like you can take unlimited amount.
Damage, fire rate works fine. I even fixed heavy incinerator projectiles and removed the gravity stats + increased the speed x3
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