Warhammer 40,000: Space Marine 2 Trainer

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tlamx2
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by tlamx2 »

im just waiting for ssdev's trainer, i really dont know how to CE haha

qnektj
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by qnektj »

-
Last edited by qnektj on Fri Sep 20, 2024 12:25 pm, edited 2 times in total.

samsonwor
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by samsonwor »

SSDev wrote:
Tue Sep 17, 2024 8:06 pm
Image

[To Do:
  • Add weapon XP
  • Add Player XP
  • Add Class Sigs for instant armor unlocks

If interested in using tool or even assisting in its development feel free to DM me here or on discord...thanks and hope you all enjoy :dry:

EDIT: I will not release here but may just share pointers etc or a CT the tool i will prob upload to UC or GitHub for free

Please Upvote if you 'd like to see this tool added :)
OMG Great work!!!

phoenixbondi
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by phoenixbondi »

Can anyone help me please. I've followed the method to get the normal cheat trainer working, but when i turn on the trainer (which is upto date) and then try turning the cheats on, they just seem to not work for me. i'm not sure what i am doing wrong. Many thanks in advance

LordDrips
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by LordDrips »

PATCHED - 17.09.2024 - Trainer updated to support v2.1.DAY2.342812/343200.

- Verified integrity of game files.
- Copied start_protected_game into \SteamLibrary\steamapps\common\Space Marine 2.
- Ran CheatEvolution
- Ran Warhammer 40,000: Space Marine 2
- Made sure game was loaded and inside hanger, Pressed F1 immediate crash.

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SunBeam
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by SunBeam »

SSDev wrote:
Tue Sep 17, 2024 8:06 pm
...
Lowest and cheapest form of begging for likes. Cuz that's what people look at to recognize skill: likes T_T.. If the guy wanted to post it here, he would've done so without your "upvotes". Says a lot about his persona. I will leave this post here, just in case, in the future, someone goes and says "SSDev's reputation is wow!" .. We'll all know what that reputation was built on ;) So far 23 people voted and got nothing out of it: cuz it doesn't hurt clicking a button.

Swarm Engine is much more complex and works in a client/server fashion. All this scanning around that I've read about in this topic -- yes, you will say "if it works.." -- is the direct result of how the sslValues are stored (shifting of the actual standard value with value type). Hence all this "multiply by 8 and add 1" stuff. Pointers? What pointers? He intends to share "pointers" with y'all, which is going to turn this topic into -- yet again -- "doesn't work on my machine", "I see only ????????". While I encourage any development, I also encourage learning how to do things properly, researching and not just posting a shiny picture of some GUI and talking ahead of doing... Not to mention this will just die under the radar soon and OP will get away with free and fake likes. Cool!

You've been warned. Were someone to complain/bitch after this charade, I'll resort to mah banhammer.

faxmodem2000
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by faxmodem2000 »

So on the class perks... I mean it looks like we can move perks around, but will that upset the game? Like I want to replace the crap perks with good ones or make it so I move the really good ones that are all in one column in others so I can have those active. Or the team perks I move into the regular perks so I can have them all active.

Would that upset the game? Not sure I want to try...

phoenixbondi
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by phoenixbondi »

LordDrips wrote:
Wed Sep 18, 2024 6:37 am
PATCHED - 17.09.2024 - Trainer updated to support v2.1.DAY2.342812/343200.

- Verified integrity of game files.
- Copied start_protected_game into \SteamLibrary\steamapps\common\Space Marine 2.
- Ran CheatEvolution
- Ran Warhammer 40,000: Space Marine 2
- Made sure game was loaded and inside hanger, Pressed F1 immediate crash.
This is exactly where I am struggling

wwav10
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by wwav10 »

maxed out every perks and weapons. I see very little difference in my attack output and survivibility

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by namloki18 »

wwav10 wrote:
Wed Sep 18, 2024 8:03 am
maxed out every perks and weapons. I see very little difference in my attack output and survivibility
The game is currently in ass balancing, only some weapons are considering "playable" like the melta guns, other guns like bolter feels like youre shooting out rubber even at maxed level, hopefully devs will giving out balancing/buff patch soon

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by LittleLight »

faxmodem2000 wrote:
Wed Sep 18, 2024 7:57 am
So on the class perks... I mean it looks like we can move perks around, but will that upset the game? Like I want to replace the crap perks with good ones or make it so I move the really good ones that are all in one column in others so I can have those active. Or the team perks I move into the regular perks so I can have them all active.

Would that upset the game? Not sure I want to try...
Ya you can swap/replace Perks from other classes over Perks you don't want.

Example (I swapped one of the Sniper's Perk with the Support's Team Perk for Extra Ammo):
Image

The file you want to edit is in the default_other.pak file located in:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\
Afterwards go to this location inside the .pak file and extract this file to edit:
ssl\main\user\mastery\mastery_skills_library.sso
Make sure to also rename the default_other.pak.cache file.

wwav10
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by wwav10 »

I spend all my currency on perks. How do I search my memory address without currency to buy anything?

blini88
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by blini88 »

Interesting , is it possible to edit what a certain perk does or will it crash the game ?
It would be nice if you can all of them, not sure how will it affect the gameplay.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Klerik »

LittleLight wrote:
Wed Sep 18, 2024 8:25 am
faxmodem2000 wrote:
Wed Sep 18, 2024 7:57 am
So on the class perks... I mean it looks like we can move perks around, but will that upset the game? Like I want to replace the crap perks with good ones or make it so I move the really good ones that are all in one column in others so I can have those active. Or the team perks I move into the regular perks so I can have them all active.

Would that upset the game? Not sure I want to try...
Ya you can swap/replace Perks from other classes over Perks you don't want.

Example (I swapped one of the Sniper's Perk with the Support's Team Perk for Extra Ammo):
Image

The file you want to edit is in the default_other.pak file located in:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\
Afterwards go to this location inside the .pak file and extract this file to edit:
ssl\main\user\mastery\mastery_skills_library.sso
Make sure to also rename the default_other.pak.cache file.
Well then, seems like you figured it all out at this point and either game will be broken as hell from now on or devs will do something about it. Let me share a bit too then.
You can edit melee weapon speed by editing "maxLinearSpeed" parameter in deafult_other.pak\ssl\weapons\melee\weapon_descriptions\melee_weapon_descs\*your_weapon*.sso, damage, by editing "healthDamage" parameter, damage multiplier by changing "healthDmgPercent" and "heavyHitDmgPercent". Range weapon damage by editing default_other.pak\ssl\weapons\creator\firearm_library_pve.sso, but you can't change amount of total ammo. Modification multipliers (i.e. reload speed) in default_other.pak\ssl\weapons\creator\customization\firearm_modificators_library.sso. You might want to add perk "PveTankRestoresHPWithFinishers" and/or "PveBerserkRestoreHPbyFinisherTeam" to your "main class" to heal up on each finisher. Not sure how changing ultimate ability goin' to work, but you can change that too.
After that, it can't be much worse for random players.
Last edited by Klerik on Wed Sep 18, 2024 10:16 am, edited 1 time in total.

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wwhoo
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by wwhoo »

SSDev wrote:
Tue Sep 17, 2024 8:06 pm
Image

[To Do:
  • Add weapon XP
  • Add Player XP
  • Add Class Sigs for instant armor unlocks

If interested in using tool or even assisting in its development feel free to DM me here or on discord...thanks and hope you all enjoy :dry:

EDIT: I will not release here but may just share pointers etc or a CT the tool i will prob upload to UC or GitHub for free

Please Upvote if you 'd like to see this tool added :)
You would be godly if you could figure out how to add/edit number of 'victory in # missions in operations' for classes (Tactical/Assault/Etc) to unlock armour sets.

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