Warhammer 40,000: Space Marine 2 Trainer

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xsabinx
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by xsabinx »

Klerik wrote:
Tue Sep 17, 2024 11:25 am
xsabinx wrote:
Tue Sep 17, 2024 10:02 am
Klerik wrote:
Tue Sep 17, 2024 9:39 am


Yes, EAC disabled. Find you xp, edit it, do one mission online (with friends, preferably) and complete at least one objective, after mission ending leave group quickly (if you're not with friends) so others don't report you.
So after doing missions with EAC disabled then editing my xp, I should re-enable EAC to the mission online? Thank you, going to try this after work.
You don't have to re-enable EAC, I'm playing without it all the time with issue. Just don't cheat in pvp and try not to get too obvious.
Oh really? OK will do that. Thanks again. Even cheating to remove the grind is a bit of a hassle, having to to it for each class and each weapon is itself a grind!

Avidus
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Avidus »

Hey folks,

Can anyone share a possible step-by-step guide how to unlock armour sets? Went through the thread but the guides aren't working for me so I must be missing something crucial or not able to do the calculations properly for how many missions I've played with a certain class.

Any help will be greatly appreciated.

Klerik
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Klerik »

Avidus wrote:
Tue Sep 17, 2024 11:29 am
Hey folks,

Can anyone share a possible step-by-step guide how to unlock armour sets? Went through the thread but the guides aren't working for me so I must be missing something crucial or not able to do the calculations properly for how many missions I've played with a certain class.

Any help will be greatly appreciated.
Aight, not so step-by-step, but I hope you will still find it helpful. That's almost bruteforce method, but it works nonetheless. Let's say you're sure you've player more than 3 times and less than 7, so look in cheat engine value between 25 and 57. Each time you've win a mission, use "increased value by" and value 8. If you happen to unlock set which requires specific wins, that will be 7 in our example, then you just bluntly search for "exact value" of 57. If there will be 3 or less (perfect number of "addresses" for us is 1) then just change it all to 297, change character, change character back, see if your changes works, play one more online game to save progress (without relaunching the game). That's it.
Edit: If you're confused where 25, 57 and 297 came from, which you shouldn't if you did read the thread, to get ingame value, you should use the formula "X*8+1" for your "real" value, in our case 25=3*8+1, 57=7*8+1, 297=37*8+1.

Coco98
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Coco98 »

KrimsonKlaw wrote:
Tue Sep 17, 2024 4:07 am
namloki18 wrote:
Tue Sep 17, 2024 3:53 am
LittleLight wrote:
Tue Sep 17, 2024 3:46 am


It won't interfere with the other mod you use as it only replaces the edited file for this specific thing. I've looked into the Class Skills and from what I can tell there is no way to do it.
So I downloaded the file and then there is no default.other.pak file, instead its ssl\main\user\progression\weapons_mastery\perks and there is a file named : weapon_perks_progression_library.sso in there, I tried to place the ssl folder in Space Marine 2\client_pc\root\paks\client\default but it not works, I might misunderstood something here, please help
Edit: Nvm, I figured it out, Im using 7zip now, sorry for bother u, thanks for the great work :)
Image
How did you figure it out, I am stuck on the same part as you.
Could you make a video or hope on discord and guide me on how you did it? I’m very confused on how to rename the files and all
Last edited by Coco98 on Tue Sep 17, 2024 3:15 pm, edited 1 time in total.

easybot
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by easybot »

LittleLight wrote:
Tue Sep 17, 2024 4:30 am
Meatiness wrote:
Tue Sep 17, 2024 4:20 am
Largos70 wrote:
Mon Sep 16, 2024 4:43 pm


I was able to change Veterancy level to lvl it's actually doesn't require to play a single game. Set your CE to grouped instead of 4 bytes. Then paste this 4:X 4:w 4:Y , change X to your Veterancy level -1*8+1 (for example you have level 2 that means 2-1=1*8=8 and +1 is 9) and Y to your current Veterancy XP. After that hit the scan. You should get 1 address. Click on it and press a red arrow. You should get 3 addresses on the bottom of your CE. Change the first one to 193. This should work right away just exit the armouring hall and enter again- you level should be changed. Play 1 game to save the changes and that's it.
I'm also getting "w is an invalid float" result, is there a value that's supposed to be placed for "w"?
You can use 8 Bytes for the type instead of 4 bytes in the Group and forget about the w value all together. So it'd be 8:X 8:Y.
This can also be used to change the level of the PvE classes, however it doesn't unlock any of the talents from what I saw. I tried to edit the XP value instead but it crashed my game, so I'm unsure if I used too high of a number or if updating the XP alone is what crashes the game.

EDIT: I've just relaunched the game and it's all unlocked, level 25 class and all perks to choose from. Perfecto.

easybot
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by easybot »

Does anyone else's credits reset to 990 after they relaunch the game, no matter how much higher it was set to before?

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p1tbull
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by p1tbull »

easybot wrote:
Tue Sep 17, 2024 4:03 pm
Does anyone else's credits reset to 990 after they relaunch the game, no matter how much higher it was set to before?
Yep, happened to me twice, after playing an Ops, returning to barge, it resets to 990.

easybot
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by easybot »

p1tbull wrote:
Tue Sep 17, 2024 4:17 pm
easybot wrote:
Tue Sep 17, 2024 4:03 pm
Does anyone else's credits reset to 990 after they relaunch the game, no matter how much higher it was set to before?
Yep, happened to me twice, after playing an Ops, returning to barge, it resets to 990.
At least it's super to easy to modify it when needed :lol:

easybot
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by easybot »

easybot wrote:
Tue Sep 17, 2024 3:03 pm
LittleLight wrote:
Tue Sep 17, 2024 4:30 am
Meatiness wrote:
Tue Sep 17, 2024 4:20 am


I'm also getting "w is an invalid float" result, is there a value that's supposed to be placed for "w"?
You can use 8 Bytes for the type instead of 4 bytes in the Group and forget about the w value all together. So it'd be 8:X 8:Y.
This can also be used to change the level of the PvE classes, however it doesn't unlock any of the talents from what I saw. I tried to edit the XP value instead but it crashed my game, so I'm unsure if I used too high of a number or if updating the XP alone is what crashes the game.

EDIT: I've just relaunched the game and it's all unlocked, level 25 class and all perks to choose from. Perfecto.
For whatever reason I haven't been able to replicate this. I've done it successfully twice however it just doesn't work on the other classes. This could be due to server side issues but I have no idea.
Last edited by easybot on Tue Sep 17, 2024 5:04 pm, edited 1 time in total.

Avidus
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Avidus »

Klerik wrote:
Tue Sep 17, 2024 12:06 pm
Avidus wrote:
Tue Sep 17, 2024 11:29 am
Hey folks,

Can anyone share a possible step-by-step guide how to unlock armour sets? Went through the thread but the guides aren't working for me so I must be missing something crucial or not able to do the calculations properly for how many missions I've played with a certain class.

Any help will be greatly appreciated.
Aight, not so step-by-step, but I hope you will still find it helpful. That's almost bruteforce method, but it works nonetheless. Let's say you're sure you've player more than 3 times and less than 7, so look in cheat engine value between 25 and 57. Each time you've win a mission, use "increased value by" and value 8. If you happen to unlock set which requires specific wins, that will be 7 in our example, then you just bluntly search for "exact value" of 57. If there will be 3 or less (perfect number of "addresses" for us is 1) then just change it all to 297, change character, change character back, see if your changes works, play one more online game to save progress (without relaunching the game). That's it.
Edit: If you're confused where 25, 57 and 297 came from, which you shouldn't if you did read the thread, to get ingame value, you should use the formula "X*8+1" for your "real" value, in our case 25=3*8+1, 57=7*8+1, 297=37*8+1.

Hey bud,

Appreciate the detailed guide. The biggest and really, only issue that I'm experiencing is trying to find out how many missions I've played with a given character. I can obviously brute-force it by playing missions and checking to see which values tick and search by mem pool, but that's going to take bit of a long time and to do it for each class, will be a nightmare.

I've already played a significant amount (40+ hours) and the majority of the classes are around level 10-15, so I'm struggling a bit trying to figure out how many missions I've actually played. Is there something I can follow in terms of metric?

tlamx2
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by tlamx2 »

can someone please be a saint and make a video on how to do weapom xp and mastery points

xsabinx
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by xsabinx »

Avidus wrote:
Tue Sep 17, 2024 4:25 pm
Klerik wrote:
Tue Sep 17, 2024 12:06 pm
Avidus wrote:
Tue Sep 17, 2024 11:29 am
Hey folks,

Can anyone share a possible step-by-step guide how to unlock armour sets? Went through the thread but the guides aren't working for me so I must be missing something crucial or not able to do the calculations properly for how many missions I've played with a certain class.

Any help will be greatly appreciated.
Aight, not so step-by-step, but I hope you will still find it helpful. That's almost bruteforce method, but it works nonetheless. Let's say you're sure you've player more than 3 times and less than 7, so look in cheat engine value between 25 and 57. Each time you've win a mission, use "increased value by" and value 8. If you happen to unlock set which requires specific wins, that will be 7 in our example, then you just bluntly search for "exact value" of 57. If there will be 3 or less (perfect number of "addresses" for us is 1) then just change it all to 297, change character, change character back, see if your changes works, play one more online game to save progress (without relaunching the game). That's it.
Edit: If you're confused where 25, 57 and 297 came from, which you shouldn't if you did read the thread, to get ingame value, you should use the formula "X*8+1" for your "real" value, in our case 25=3*8+1, 57=7*8+1, 297=37*8+1.

Hey bud,

Appreciate the detailed guide. The biggest and really, only issue that I'm experiencing is trying to find out how many missions I've played with a given character. I can obviously brute-force it by playing missions and checking to see which values tick and search by mem pool, but that's going to take bit of a long time and to do it for each class, will be a nightmare.

I've already played a significant amount (40+ hours) and the majority of the classes are around level 10-15, so I'm struggling a bit trying to figure out how many missions I've actually played. Is there something I can follow in terms of metric?
I know it's not a permanent unlock but have you tried the mod that unlocks all the cosmetics?

Klerik
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Klerik »

Avidus wrote:
Tue Sep 17, 2024 4:25 pm
Klerik wrote:
Tue Sep 17, 2024 12:06 pm
Avidus wrote:
Tue Sep 17, 2024 11:29 am
Hey folks,

Can anyone share a possible step-by-step guide how to unlock armour sets? Went through the thread but the guides aren't working for me so I must be missing something crucial or not able to do the calculations properly for how many missions I've played with a certain class.

Any help will be greatly appreciated.
Aight, not so step-by-step, but I hope you will still find it helpful. That's almost bruteforce method, but it works nonetheless. Let's say you're sure you've player more than 3 times and less than 7, so look in cheat engine value between 25 and 57. Each time you've win a mission, use "increased value by" and value 8. If you happen to unlock set which requires specific wins, that will be 7 in our example, then you just bluntly search for "exact value" of 57. If there will be 3 or less (perfect number of "addresses" for us is 1) then just change it all to 297, change character, change character back, see if your changes works, play one more online game to save progress (without relaunching the game). That's it.
Edit: If you're confused where 25, 57 and 297 came from, which you shouldn't if you did read the thread, to get ingame value, you should use the formula "X*8+1" for your "real" value, in our case 25=3*8+1, 57=7*8+1, 297=37*8+1.

Hey bud,

Appreciate the detailed guide. The biggest and really, only issue that I'm experiencing is trying to find out how many missions I've played with a given character. I can obviously brute-force it by playing missions and checking to see which values tick and search by mem pool, but that's going to take bit of a long time and to do it for each class, will be a nightmare.

I've already played a significant amount (40+ hours) and the majority of the classes are around level 10-15, so I'm struggling a bit trying to figure out how many missions I've actually played. Is there something I can follow in terms of metric?
Bare with me then, that didn't work good enought for me, but folks in this thread recomended this: we have set (last one) which need about 30+ wins in pve/pvp. So you look up items from that set and see which item need most wins (each item shows remaining number), so lets on specific example:
last relic armor set for heavy requires 32 wins, next I look up each item from that set in custom armory and figured out that "legs" needs the most wins (30 in my case), so I shall search value (1*8+1) 9, complete another mission, search for 17 (previous value increased by 8) and so on.
If you don't feel lucky or that method doesn't work for you, then we're returning to my 1st message and searching for "value between" (if you have unlocked green set - you defenetly completed 6+ mission, 1st purple - 13+, 2nd purple - 20+, 1st relic - 26+) your "minimally possible" completed mission (lets say you ahve unlocked 1st purple, but not second one, so first value for you will be (13*8+1) 105) and closest locked set (2nd purple in our current example, so for heacy it's (20*8+1) 161). The rest is pretty much the same from my 1st post - after mission complete use filter "increace by" 8.
That as good as I can explain.

tlamx2
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by tlamx2 »

can someone please be a saint and make a video on how to do weapom xp and mastery points

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by golol562 »

Coco98 wrote:
Tue Sep 17, 2024 12:51 pm
KrimsonKlaw wrote:
Tue Sep 17, 2024 4:07 am
namloki18 wrote:
Tue Sep 17, 2024 3:53 am

So I downloaded the file and then there is no default.other.pak file, instead its ssl\main\user\progression\weapons_mastery\perks and there is a file named : weapon_perks_progression_library.sso in there, I tried to place the ssl folder in Space Marine 2\client_pc\root\paks\client\default but it not works, I might misunderstood something here, please help
Edit: Nvm, I figured it out, Im using 7zip now, sorry for bother u, thanks for the great work :)
Image
How did you figure it out, I am stuck on the same part as you.
Could you make a video or hope on discord and guide me on how you did it? I’m very confused on how to rename the files and all
i had to use 7zip. but go to where the "defualt.other.pak" file is, right click on it and open it with 7zip you'll see a folder called ssl and just follow the same path as the modded file you downloaded. then you just drag and drop replace the "weapon_perks_progression_library.sso"

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