Can you enter a really high xp value so you skip to the max level? And do you run all the op missions offline (anti cheat disabled) then you can re launch the game and play online?faxmodem2000 wrote: ↑Sun Sep 15, 2024 1:05 amit stinks but I did it this way for class. Just search for the experience of the one you want to use, even it it's 0 exp that's fine. Do a mission, search for it, you should find it. You might get a few results. When the mission is completed you will see values update. then you should see the one you want to mod, max it and do another mission and class is maxed.
just make sure you 're doing value x 8 + 1 so 0 experience is actually 1.
Warhammer 40,000: Space Marine 2 Trainer
Re: Warhammer 40,000: Space Marine 2 Trainer
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Re: Warhammer 40,000: Space Marine 2 Trainer
doi you have reshadewyxsg wrote: ↑Mon Sep 16, 2024 7:29 amI can't seem to bypass EAC at all. Already tried multiple methods (replacing “start_protected_game.exe”, editing "Warhammer 40000 Space Marine 2.ini", etc) but they all result in the game immediately crashing on startup. Also, EAC is still active even when I launch directly using the Retail.exe. Any ideas as to why this is happening? Would appreciate any help on this.
Re: Warhammer 40,000: Space Marine 2 Trainer
Quick question.. does anyone have am issue that audo hdr doesn't work when EAC is enabled? Autohdr only applies when I disable EAC
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Re: Warhammer 40,000: Space Marine 2 Trainer
So I've been getting a lot of people asking me how to enable all the Weapon Perks so I figured I'd provide the file (this was found and made by me).
Extract the ssl folder from the .rar file into the default_other.pak file.
default_other.pak location:
NOTE: You must also rename the default_other.pak.cache file that's in the same location to anything.
Download: [Link]
Password: fearless
I don't see an option to add an attachment to my post, so I had to host it offsite.
This will allow you to unlock all the Perks on a weapon, you'll just have to use CE to edit the weapon's Mastery Points.
EDIT: Fixed a few Perk Trees being broken.
Extract the ssl folder from the .rar file into the default_other.pak file.
default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\
NOTE: You must also rename the default_other.pak.cache file that's in the same location to anything.
Download: [Link]
Password: fearless
I don't see an option to add an attachment to my post, so I had to host it offsite.
This will allow you to unlock all the Perks on a weapon, you'll just have to use CE to edit the weapon's Mastery Points.
EDIT: Fixed a few Perk Trees being broken.
Last edited by LittleLight on Tue Sep 17, 2024 10:07 am, edited 5 times in total.
Re: Warhammer 40,000: Space Marine 2 Trainer
Quick question I've already using another mods altered with that default other pak file, is there any other way to do this without replacing the file ?LittleLight wrote: ↑Tue Sep 17, 2024 3:13 amSo I've been getting a lot of people asking me how to enable all the Weapon Perks so I figured I'd provide the file (this was found and made by me).
Extract the ssl folder from the .rar file into the default_other.pak file.
default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\
NOTE: You must also rename the default_other.pak.cache file that's in the same location to anything.
Download: [Link]
Password: fearless
I don't see an option to add an attachment to my post, so I had to host it offsite.
This will allow you to unlock all the Perks on a weapon, you'll just have to use CE to edit the weapon's Mastery Points.
Another question is can you do the same with class perk panel, which will enable all perks for the class instead of choosing 1/3 each column ?
P/s: Just downloaded the file, there is no default.other.pak file, instead its ssl\main\user\progression\weapons_mastery\perks and there is a file named : weapon_perks_progression_library.sso in there
Last edited by namloki18 on Tue Sep 17, 2024 3:48 am, edited 1 time in total.
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Re: Warhammer 40,000: Space Marine 2 Trainer
It won't interfere with the other mod you use as it only replaces the edited file for this specific thing. I've looked into the Class Skills and from what I can tell there is no way to do it.namloki18 wrote: ↑Tue Sep 17, 2024 3:38 amQuick question I've already using another mods altered with that default other pak file, is there any other way to do this without replacing the file ?
Another question is can you do the same with class perk panel, which will enable all perks for the class instead of choosing 1/3 each column ?
Re: Warhammer 40,000: Space Marine 2 Trainer
So I downloaded the file and then there is no default.other.pak file, instead its ssl\main\user\progression\weapons_mastery\perks and there is a file named : weapon_perks_progression_library.sso in there, I tried to place the ssl folder in Space Marine 2\client_pc\root\paks\client\default but it not works, I might misunderstood something here, please helpLittleLight wrote: ↑Tue Sep 17, 2024 3:46 amIt won't interfere with the other mod you use as it only replaces the edited file for this specific thing. I've looked into the Class Skills and from what I can tell there is no way to do it.namloki18 wrote: ↑Tue Sep 17, 2024 3:38 amQuick question I've already using another mods altered with that default other pak file, is there any other way to do this without replacing the file ?
Another question is can you do the same with class perk panel, which will enable all perks for the class instead of choosing 1/3 each column ?
Edit: Nvm, I figured it out, Im using 7zip now, sorry for bother u, thanks for the great work
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Re: Warhammer 40,000: Space Marine 2 Trainer
How did you figure it out, I am stuck on the same part as you.namloki18 wrote: ↑Tue Sep 17, 2024 3:53 amSo I downloaded the file and then there is no default.other.pak file, instead its ssl\main\user\progression\weapons_mastery\perks and there is a file named : weapon_perks_progression_library.sso in there, I tried to place the ssl folder in Space Marine 2\client_pc\root\paks\client\default but it not works, I might misunderstood something here, please helpLittleLight wrote: ↑Tue Sep 17, 2024 3:46 amIt won't interfere with the other mod you use as it only replaces the edited file for this specific thing. I've looked into the Class Skills and from what I can tell there is no way to do it.namloki18 wrote: ↑Tue Sep 17, 2024 3:38 amQuick question I've already using another mods altered with that default other pak file, is there any other way to do this without replacing the file ?
Another question is can you do the same with class perk panel, which will enable all perks for the class instead of choosing 1/3 each column ?
Edit: Nvm, I figured it out, Im using 7zip now, sorry for bother u, thanks for the great work
Re: Warhammer 40,000: Space Marine 2 Trainer
You use 7zip to open the default.other.pak file as an archive then copy paste the ssl folder @LittleLight providedKrimsonKlaw wrote: ↑Tue Sep 17, 2024 4:07 amHow did you figure it out, I am stuck on the same part as you.
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Re: Warhammer 40,000: Space Marine 2 Trainer
Appreciate the help brother!namloki18 wrote: ↑Tue Sep 17, 2024 4:14 amYou use 7zip to open the default.other.pak file as an archive then copy paste the ssl folder @LittleLight providedKrimsonKlaw wrote: ↑Tue Sep 17, 2024 4:07 amHow did you figure it out, I am stuck on the same part as you.
Re: Warhammer 40,000: Space Marine 2 Trainer
I'm also getting "w is an invalid float" result, is there a value that's supposed to be placed for "w"?Largos70 wrote: ↑Mon Sep 16, 2024 4:43 pmI was able to change Veterancy level to lvl it's actually doesn't require to play a single game. Set your CE to grouped instead of 4 bytes. Then paste this 4:X 4:w 4:Y , change X to your Veterancy level -1*8+1 (for example you have level 2 that means 2-1=1*8=8 and +1 is 9) and Y to your current Veterancy XP. After that hit the scan. You should get 1 address. Click on it and press a red arrow. You should get 3 addresses on the bottom of your CE. Change the first one to 193. This should work right away just exit the armouring hall and enter again- you level should be changed. Play 1 game to save the changes and that's it.
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Re: Warhammer 40,000: Space Marine 2 Trainer
You can use 8 Bytes for the type instead of 4 bytes in the Group and forget about the w value all together. So it'd be 8:X 8:Y.Meatiness wrote: ↑Tue Sep 17, 2024 4:20 amI'm also getting "w is an invalid float" result, is there a value that's supposed to be placed for "w"?Largos70 wrote: ↑Mon Sep 16, 2024 4:43 pmI was able to change Veterancy level to lvl it's actually doesn't require to play a single game. Set your CE to grouped instead of 4 bytes. Then paste this 4:X 4:w 4:Y , change X to your Veterancy level -1*8+1 (for example you have level 2 that means 2-1=1*8=8 and +1 is 9) and Y to your current Veterancy XP. After that hit the scan. You should get 1 address. Click on it and press a red arrow. You should get 3 addresses on the bottom of your CE. Change the first one to 193. This should work right away just exit the armouring hall and enter again- you level should be changed. Play 1 game to save the changes and that's it.
Re: Warhammer 40,000: Space Marine 2 Trainer
This worked, but instead of just pasting the current Veterancy XP, I had to use the X*8+1 formula for it.LittleLight wrote: ↑Tue Sep 17, 2024 4:30 amYou can use 8 Bytes for the type instead of 4 bytes in the Group and forget about the w value all together. So it'd be 8:X 8:Y.Meatiness wrote: ↑Tue Sep 17, 2024 4:20 amI'm also getting "w is an invalid float" result, is there a value that's supposed to be placed for "w"?Largos70 wrote: ↑Mon Sep 16, 2024 4:43 pm
I was able to change Veterancy level to lvl it's actually doesn't require to play a single game. Set your CE to grouped instead of 4 bytes. Then paste this 4:X 4:w 4:Y , change X to your Veterancy level -1*8+1 (for example you have level 2 that means 2-1=1*8=8 and +1 is 9) and Y to your current Veterancy XP. After that hit the scan. You should get 1 address. Click on it and press a red arrow. You should get 3 addresses on the bottom of your CE. Change the first one to 193. This should work right away just exit the armouring hall and enter again- you level should be changed. Play 1 game to save the changes and that's it.
So Veterancy Level of 2 and Veterancy XP of 700 means that it'll be 8:9 8:5601
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Re: Warhammer 40,000: Space Marine 2 Trainer
Yes, it's the same formula @Largos70 posted, it was just removing the 4:w from the Group Scan and changing the byte type to 8 byte.Meatiness wrote: ↑Tue Sep 17, 2024 5:25 amThis worked, but instead of just pasting the current Veterancy XP, I had to use the X*8+1 formula for it.LittleLight wrote: ↑Tue Sep 17, 2024 4:30 amYou can use 8 Bytes for the type instead of 4 bytes in the Group and forget about the w value all together. So it'd be 8:X 8:Y.
So Veterancy Level of 2 and Veterancy XP of 700 means that it'll be 8:9 8:5601
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Re: Warhammer 40,000: Space Marine 2 Trainer
yall are godsends lol
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