Someone in this thread already posted how to do it. It took me a second to figure it out, but its simple once you get it down. Just scroll back a few pages.
Warhammer 40,000: Space Marine 2 Trainer
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- Noobzor
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Re: Warhammer 40,000: Space Marine 2 Trainer
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Re: Warhammer 40,000: Space Marine 2 Trainer
I saw this:Ninomae Tako'nis wrote: ↑Tue Sep 10, 2024 11:20 amYes. It's just an X*8+1 search, same as everything else. Taking certain perks still locks you out of others so you can't learn everything but you can definitely give yourself enough points to get as much as possible. I've done it on all of my weapons.ShadoweCZ wrote: ↑Tue Sep 10, 2024 11:13 amHas anyone discovered if mastery points (for the weapon passive tree) can be cheated to get more of them than there are weapons that you normally get them from?
There are more passives than mastery points, so for most weapons, if you take any vertical passives to switch between lines, you will not have enough mastery points to reach the last few columns of passives
- KrimsonKlaw
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Re: Warhammer 40,000: Space Marine 2 Trainer
Damnn, I wonder how they bypass the perk locking up?LittleLight wrote: ↑Tue Sep 10, 2024 9:34 pmI saw this:Ninomae Tako'nis wrote: ↑Tue Sep 10, 2024 11:20 amYes. It's just an X*8+1 search, same as everything else. Taking certain perks still locks you out of others so you can't learn everything but you can definitely give yourself enough points to get as much as possible. I've done it on all of my weapons.ShadoweCZ wrote: ↑Tue Sep 10, 2024 11:13 amHas anyone discovered if mastery points (for the weapon passive tree) can be cheated to get more of them than there are weapons that you normally get them from?
There are more passives than mastery points, so for most weapons, if you take any vertical passives to switch between lines, you will not have enough mastery points to reach the last few columns of passives
- Ninomae Tako'nis
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Re: Warhammer 40,000: Space Marine 2 Trainer
Hmm..no idea. I guess it is possible somehow then. The only thing I can think of is something that worked in another game I played many years ago. You find the address for the activated perk by searching 1 and 0 every time you enable and disable it, then force it to be enabled by changing it to a 1. No clue if that would work for this game though.
Where did you see that? Maybe try asking there.
Re: Warhammer 40,000: Space Marine 2 Trainer
here are the group commands for finding the green/purple/gold values. everywhere it's a word (coin/green/purple/gold) just substitute the value (amount*8+1)
GREEN - 4:coin w:4 4:green, 4:green w:20 4:coin
PURPLE - 4:coin w:12 4:purple, 4:purple w:44 4:coin
GOLD - 4:coin w:20 4:gold, 4:gold w:68 4:coin
GREEN - 4:coin w:4 4:green, 4:green w:20 4:coin
PURPLE - 4:coin w:12 4:purple, 4:purple w:44 4:coin
GOLD - 4:coin w:20 4:gold, 4:gold w:68 4:coin
Re: Warhammer 40,000: Space Marine 2 Trainer
Is it possible to edit the PvP level like class levels?
Re: Warhammer 40,000: Space Marine 2 Trainer
For Boltor I was able to find values like 02000003 (HEX) when selected type have 3 damage and 09000003 (HEX) when selected type have 10 damage. But that doesn't affect gui, so I'm not sure if this would even work. Damage might be server side, but I hope it's not.Lendoren wrote: ↑Mon Sep 09, 2024 10:40 pmIn theory, how might weapon damage, rate of fire, or hammer strike speed be determined in the game? It would be fun to kill Chaos and Tyranids with a melta gun that has maximum rate of fire...
I tried searching for values that are multiples of 8 plus or minus 1, but couldn't find any matches. I attempted filtering out unknowns and only got large numbers, which I ran through HEX and DEX conversions.
From what I was able to figure out:
For a damage value of 3
HEX is 4800003
DEX is 75497475
And if the damage value is 15
HEX is B800003
DEX is 192937987
The other data is lost, but there was a clear correlation between the damage strength and the DEX value which makes sense when viewed in HEX format.
It would definitely be exciting to max out the fire rate on powerful weapons like melta guns to obliterate Chaos and Tyranid enemies! The damage potential could be insane. I imagine the developers put some thought into balancing the various weapon attributes like damage output, rate of fire, reload speed, etc. to keep things challenging but not totally overpowered. It will be interesting to see what combinations of stats are possible to achieve through modding the game values, even if it breaks the intended balance.
Edit: clarification.
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- Noobzor
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Re: Warhammer 40,000: Space Marine 2 Trainer
I feel like an idiot for asking this but how do you bypass the EasyAntiCheat? Like I don't know what to use or where to find it.
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Re: Warhammer 40,000: Space Marine 2 Trainer
anyone managed to find the correct win values to unlock the armors?
i found some by switching classes, but they insta revert when im back in-game
i found some by switching classes, but they insta revert when im back in-game
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Re: Warhammer 40,000: Space Marine 2 Trainer
read the first postBioterrorist356 wrote: ↑Wed Sep 11, 2024 4:20 amI feel like an idiot for asking this but how do you bypass the EasyAntiCheat? Like I don't know what to use or where to find it.
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Re: Warhammer 40,000: Space Marine 2 Trainer
So YES you can edit pvp levels too lol... just gotta have the value of the exp you want all set up so you can just alt tab and enter right before a match ends. For some reason it would crash before the end of a match if I would try to change the value before. P.S. your level wont update until after you finish and leave matchmaking
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Re: Warhammer 40,000: Space Marine 2 Trainer
Who knows how to edit weapons experience ?
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Re: Warhammer 40,000: Space Marine 2 Trainer
Bypass EAC, run CE while in an online match, at the end , change the xp amt ?dashboardabc wrote: ↑Wed Sep 11, 2024 5:09 amSo YES you can edit pvp levels too lol... just gotta have the value of the exp you want all set up so you can just alt tab and enter right before a match ends. For some reason it would crash before the end of a match if I would try to change the value before. P.S. your level wont update until after you finish and leave matchmaking
Re: Warhammer 40,000: Space Marine 2 Trainer
You're a saint! Thank you for posting this! I've followed this to the letter, but it seems the end values don't match with the armory data's in the gamedysgraced wrote: ↑Mon Sep 09, 2024 6:52 pmHere is a video showing how it's done.Woxjee wrote: ↑Mon Sep 09, 2024 3:23 pmAny chance we could get that video for dummies?dysgraced wrote: ↑Mon Sep 09, 2024 3:00 am
I am getting offline for the night, but I will make a video tomorrow and show how it's done with CE. There is also a way to edit values for weapon mastery points (weapon perks) as well as the actual weapon XP. It's all fairly simple once you find the right addresses.
I am following this step by step, using chatgpt for hexadecimal calculator.
1. Find currency (multiply by 8, add 1)
2. Spend currency, repeat step 1.
3. Bring addresses down again. Add +8 to the first one, -16 for the second one.
Doesn't seem to be working for me.
[Link]
I've got 10 Green 0 Purple and 0 Gold and (for example for Purple+ when I add 10, it comes up with 65536 instead of 1)
Can someone please assist?
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Re: Warhammer 40,000: Space Marine 2 Trainer
Do I need to have at least one currency for this? Every time i look up greens, I get 77 results.doobiedoo wrote: ↑Tue Sep 10, 2024 11:36 pmhere are the group commands for finding the green/purple/gold values. everywhere it's a word (coin/green/purple/gold) just substitute the value (amount*8+1)
GREEN - 4:coin w:4 4:green, 4:green w:20 4:coin
PURPLE - 4:coin w:12 4:purple, 4:purple w:44 4:coin
GOLD - 4:coin w:20 4:gold, 4:gold w:68 4:coin
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