Warhammer 40,000: Space Marine 2 Trainer

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p1tbull
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by p1tbull »

dysgraced wrote:
Mon Sep 09, 2024 6:52 pm
Woxjee wrote:
Mon Sep 09, 2024 3:23 pm
dysgraced wrote:
Mon Sep 09, 2024 3:00 am


I am getting offline for the night, but I will make a video tomorrow and show how it's done with CE. There is also a way to edit values for weapon mastery points (weapon perks) as well as the actual weapon XP. It's all fairly simple once you find the right addresses.
Any chance we could get that video for dummies?

I am following this step by step, using chatgpt for hexadecimal calculator.

1. Find currency (multiply by 8, add 1)
2. Spend currency, repeat step 1.
3. Bring addresses down again. Add +8 to the first one, -16 for the second one.

Doesn't seem to be working for me.
Here is a video showing how it's done.

[Link]
Great video mate, I did that earlier as you state on the video, and worked, got 10 purple, 10 gold, however I did exit the game and launched it again but now I got 0 purples and 0 gold... how did you manage to get them saved?

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by dysgraced »

Woxjee wrote:
Mon Sep 09, 2024 7:41 pm
dysgraced wrote:
Mon Sep 09, 2024 7:27 pm
Woxjee wrote:
Mon Sep 09, 2024 7:23 pm


So i followed this to a T, and got completely different results.

On green currency, my (Green -) was a 2 million and change. (Green +) was at 1.

On purple, my (Purple +) was at 1.5 million and change. My (Purple -) was at 0.

Gold had the same as purple.
This could be because those values are at zero, I am not totally sure. Do you have any of the datas already? I did not try this without already having one of each data in my inventory.
Ok Im hella confused. I just did this on another account, following the EXACT same way having 0 of all materials, and it worked like a charm first try.
Yeah I am not entirely sure. I tried to replicate it with having zero values for the Armoury Data, but it still worked for me as it normally would have, the value just shows a 1.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by dysgraced »

p1tbull wrote:
Mon Sep 09, 2024 7:44 pm
dysgraced wrote:
Mon Sep 09, 2024 6:52 pm
Woxjee wrote:
Mon Sep 09, 2024 3:23 pm


Any chance we could get that video for dummies?

I am following this step by step, using chatgpt for hexadecimal calculator.

1. Find currency (multiply by 8, add 1)
2. Spend currency, repeat step 1.
3. Bring addresses down again. Add +8 to the first one, -16 for the second one.

Doesn't seem to be working for me.
Here is a video showing how it's done.

[Link]
Great video mate, I did that earlier as you state on the video, and worked, got 10 purple, 10 gold, however I did exit the game and launched it again but now I got 0 purples and 0 gold... how did you manage to get them saved?
For me, I spent 1 of each data before I exited game, but I am not sure if that was what saved it. Like when you edit currency, you have to spend something to get the true value to be displayed. Not sure if that is what made it stick, but that's all I did was just spend 1 of each after changing.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Laila Bloodrose »

Just tried it again, same result. Not sure what I am doing wrong, but the values are not matching with the green currencies. I was able to change the cash no problem, but it won't work for weapon data for whatever reason.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by dysgraced »

Laila Bloodrose wrote:
Mon Sep 09, 2024 7:50 pm
Just tried it again, same result. Not sure what I am doing wrong, but the values are not matching with the green currencies. I was able to change the cash no problem, but it won't work for weapon data for whatever reason.
Are you sure that you are offsetting the correct addresses?

For instance:

You find currency values, 2 addresses... we will call them A and B.
A will be your first value and should end in a zero. This will always be a positive offset.
B will be the second currency value and end in 8. This will always be a negative offset.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Laila Bloodrose »

dysgraced wrote:
Mon Sep 09, 2024 7:55 pm
Laila Bloodrose wrote:
Mon Sep 09, 2024 7:50 pm
Just tried it again, same result. Not sure what I am doing wrong, but the values are not matching with the green currencies. I was able to change the cash no problem, but it won't work for weapon data for whatever reason.
Are you sure that you are offsetting the correct addresses?

For instance:

You find currency values, 2 addresses... we will call them A and B.
A will be your first value and should end in a zero. This will always be a positive offset.
B will be the second currency value and end in 8. This will always be a negative offset.
Yup. As I said, I followed the video to the letter, step by step. I did NOTHING extra. I was able to change the cash to buy skins, but everything else would come out as weird values that did NOT match the formula. For whatever reason, my weapon currencies do not match up with what is shown.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by dysgraced »

Laila Bloodrose wrote:
Mon Sep 09, 2024 8:02 pm
dysgraced wrote:
Mon Sep 09, 2024 7:55 pm
Laila Bloodrose wrote:
Mon Sep 09, 2024 7:50 pm
Just tried it again, same result. Not sure what I am doing wrong, but the values are not matching with the green currencies. I was able to change the cash no problem, but it won't work for weapon data for whatever reason.
Are you sure that you are offsetting the correct addresses?

For instance:

You find currency values, 2 addresses... we will call them A and B.
A will be your first value and should end in a zero. This will always be a positive offset.
B will be the second currency value and end in 8. This will always be a negative offset.
Yup. As I said, I followed the video to the letter, step by step. I did NOTHING extra. I was able to change the cash to buy skins, but everything else would come out as weird values that did NOT match the formula. For whatever reason, my weapon currencies do not match up with what is shown.
Damn, I do know someone earlier in this thread was saying their offsets were different. Maybe it could be a different address for different users. Not entirely sure.

His offsets were:
Green: A+8/B-18
Purple: A+16/B-36
Gold: A+24/B-54

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Laila Bloodrose »

dysgraced wrote:
Mon Sep 09, 2024 8:08 pm
Laila Bloodrose wrote:
Mon Sep 09, 2024 8:02 pm
dysgraced wrote:
Mon Sep 09, 2024 7:55 pm


Are you sure that you are offsetting the correct addresses?

For instance:

You find currency values, 2 addresses... we will call them A and B.
A will be your first value and should end in a zero. This will always be a positive offset.
B will be the second currency value and end in 8. This will always be a negative offset.
Yup. As I said, I followed the video to the letter, step by step. I did NOTHING extra. I was able to change the cash to buy skins, but everything else would come out as weird values that did NOT match the formula. For whatever reason, my weapon currencies do not match up with what is shown.
Damn, I do know someone earlier in this thread was saying their offsets were different. Maybe it could be a different address for different users. Not entirely sure.

His offsets were:
Green: A+8/B-18
Purple: A+16/B-36
Gold: A+24/B-54
Might be the game just telling me to stop hacking and play it normally :lol:

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by ese69 »

Laila Bloodrose wrote:
Mon Sep 09, 2024 8:02 pm
dysgraced wrote:
Mon Sep 09, 2024 7:55 pm
Laila Bloodrose wrote:
Mon Sep 09, 2024 7:50 pm
Just tried it again, same result. Not sure what I am doing wrong, but the values are not matching with the green currencies. I was able to change the cash no problem, but it won't work for weapon data for whatever reason.
Are you sure that you are offsetting the correct addresses?

For instance:

You find currency values, 2 addresses... we will call them A and B.
A will be your first value and should end in a zero. This will always be a positive offset.
B will be the second currency value and end in 8. This will always be a negative offset.
Yup. As I said, I followed the video to the letter, step by step. I did NOTHING extra. I was able to change the cash to buy skins, but everything else would come out as weird values that did NOT match the formula. For whatever reason, my weapon currencies do not match up with what is shown.
The Group scan method someone mentioned on here worked perfectly.
Also, putting a point in mastery and refunding it until you get the adress and then just -8 the adress works perfectly fine for weapon exp. You have to do it for every weapon tho. But it only takes 10 seconds

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by sebastianyyz »

Thank you so much for your effort gyus. Is there a possibility to add a no recoil and a super accuracy option? Please?

Laila Bloodrose
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Laila Bloodrose »

Krustenkaese96 wrote:
Mon Sep 09, 2024 9:02 pm
Laila Bloodrose wrote:
Mon Sep 09, 2024 8:02 pm
dysgraced wrote:
Mon Sep 09, 2024 7:55 pm


Are you sure that you are offsetting the correct addresses?

For instance:

You find currency values, 2 addresses... we will call them A and B.
A will be your first value and should end in a zero. This will always be a positive offset.
B will be the second currency value and end in 8. This will always be a negative offset.
Yup. As I said, I followed the video to the letter, step by step. I did NOTHING extra. I was able to change the cash to buy skins, but everything else would come out as weird values that did NOT match the formula. For whatever reason, my weapon currencies do not match up with what is shown.
The Group scan method someone mentioned on here worked perfectly.
Also, putting a point in mastery and refunding it until you get the adress and then just -8 the adress works perfectly fine for weapon exp. You have to do it for every weapon tho. But it only takes 10 seconds
Could you explain that a bit more in detail? Still new to all this.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Lendoren »

In theory, how might weapon damage, rate of fire, or hammer strike speed be determined in the game? It would be fun to kill Chaos and Tyranids with a melta gun that has maximum rate of fire...

I tried searching for values that are multiples of 8 plus or minus 1, but couldn't find any matches. I attempted filtering out unknowns and only got large numbers, which I ran through HEX and DEX conversions.

From what I was able to figure out:
For a damage value of 3
HEX is 4800003
DEX is 75497475

And if the damage value is 15
HEX is B800003
DEX is 192937987

The other data is lost, but there was a clear correlation between the damage strength and the DEX value which makes sense when viewed in HEX format.

It would definitely be exciting to max out the fire rate on powerful weapons like melta guns to obliterate Chaos and Tyranid enemies! The damage potential could be insane. I imagine the developers put some thought into balancing the various weapon attributes like damage output, rate of fire, reload speed, etc. to keep things challenging but not totally overpowered. It will be interesting to see what combinations of stats are possible to achieve through modding the game values, even if it breaks the intended balance.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by peter890706 »

Laila Bloodrose wrote:
Mon Sep 09, 2024 8:35 pm
dysgraced wrote:
Mon Sep 09, 2024 8:08 pm
Laila Bloodrose wrote:
Mon Sep 09, 2024 8:02 pm

Yup. As I said, I followed the video to the letter, step by step. I did NOTHING extra. I was able to change the cash to buy skins, but everything else would come out as weird values that did NOT match the formula. For whatever reason, my weapon currencies do not match up with what is shown.
Damn, I do know someone earlier in this thread was saying their offsets were different. Maybe it could be a different address for different users. Not entirely sure.

His offsets were:
Green: A+8/B-18
Purple: A+16/B-36
Gold: A+24/B-54
Might be the game just telling me to stop hacking and play it normally :lol:
I successfully change all green purple gold coin class xp and weapons xp
I wish i can help but my english is so bad and dont know how to make a video for tutorial 🥲
I would love to talk to someone that i can explain and let him post the tutorial on here
But its kind easy once you figure it out
Only took me around 20min to change everything to max

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by Pred1121 »

Is there a way to unlock all armor pieces in the game? Any help would be appreciated!

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by peter890706 »

Pred1121 wrote:
Tue Sep 10, 2024 2:02 am
Is there a way to unlock all armor pieces in the game? Any help would be appreciated!
Prob no just keep farming lowest difficulty
i do see someone selling unlockall all in china website
But its prob fake

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