[REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
[REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
Game Name: Warhammer 40,000: Space Marine 2
Game Engine: ???
Game Version: Release version
Options Required: Invincible , Infinite bullet , Damage Multiplier , OHK
Steam Website:
Game Engine: ???
Game Version: Release version
Options Required: Invincible , Infinite bullet , Damage Multiplier , OHK
Steam Website:
Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
fov editor as saber was so lame
Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>59</ID>
<Description>"Gameplay FOV"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : SM2Game.exe
Version:
Date : 2024-09-04
Author : skall
This script does blah blah blah
}
[ENABLE]
aobscanmodule(fovWriteBreakOne,$process,F3 0F 11 49 6C C3 CC CC CC CC CC CC CC CC CC CC F3) // should be unique
registersymbol(fovWriteBreakOne)
fovWriteBreakOne:
db 90 90 90 90 90
aobscanmodule(fovPointer,$process,F3 0F 10 71 6C 48) // should be unique
alloc(newmem,$1000,fovPointer)
label(code)
label(return)
label(pfov)
registersymbol(pfov)
newmem:
code:
movss xmm6,[rcx+6C]
mov [pfov],rcx
jmp return
pfov:
dq 0
fovPointer:
jmp newmem
return:
registersymbol(fovPointer)
aobscanmodule(fovBreakTwo,$process,CC F3 0F 11 49 48 C3) // should be unique
registersymbol(fovBreakTwo)
fovBreakTwo+01:
db 90 90 90 90 90
[DISABLE]
fovPointer:
db F3 0F 10 71 6C
fovWriteBreakOne:
db F3 0F 11 49 6C
fovBreakTwo+01:
db F3 0F 11 49 48
unregistersymbol(fovBreakTwo)
unregistersymbol(fovWriteBreakOne)
unregistersymbol(pfov)
unregistersymbol(fovPointer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: SM2Game.exe+13041B2
SM2Game.exe+130419B: CC - int 3
SM2Game.exe+130419C: CC - int 3
SM2Game.exe+130419D: CC - int 3
SM2Game.exe+130419E: CC - int 3
SM2Game.exe+130419F: CC - int 3
SM2Game.exe+13041A0: 48 89 5C 24 08 - mov [rsp+08],rbx
SM2Game.exe+13041A5: 57 - push rdi
SM2Game.exe+13041A6: 48 83 EC 30 - sub rsp,30
SM2Game.exe+13041AA: 0F 29 74 24 20 - movaps [rsp+20],xmm6
SM2Game.exe+13041AF: 48 8B D9 - mov rbx,rcx
// ---------- INJECTING HERE ----------
SM2Game.exe+13041B2: F3 0F 10 71 6C - movss xmm6,[rcx+6C]
// ---------- DONE INJECTING ----------
SM2Game.exe+13041B7: 48 83 C1 50 - add rcx,50
SM2Game.exe+13041BB: E8 70 A3 93 00 - call SM2Game.exe+1C3E530
SM2Game.exe+13041C0: 48 85 C0 - test rax,rax
SM2Game.exe+13041C3: 74 50 - je SM2Game.exe+1304215
SM2Game.exe+13041C5: F6 40 08 04 - test byte ptr [rax+08],04
SM2Game.exe+13041C9: 75 4A - jne SM2Game.exe+1304215
SM2Game.exe+13041CB: 48 8D 4B 50 - lea rcx,[rbx+50]
SM2Game.exe+13041CF: E8 5C A3 93 00 - call SM2Game.exe+1C3E530
SM2Game.exe+13041D4: 48 8B 0D DD 6E 9F 03 - mov rcx,[SM2Game.exe+4CFB0B8]
SM2Game.exe+13041DB: 48 8B D0 - mov rdx,rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>60</ID>
<Description>"fov value Zoom in: Ctrl-Numpad- Zoom out: Ctrl-Numpad+ "</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>pfov</Address>
<Offsets>
<Offset>6C</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Increase Value</Action>
<Keys>
<Key>17</Key>
<Key>107</Key>
</Keys>
<Value>1</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Decrease Value</Action>
<Keys>
<Key>17</Key>
<Key>109</Key>
</Keys>
<Value>1</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
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- Expert Cheater
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Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
Thanks. Do i need some sort of EAC bypass or it would work as is?WankHole wrote: ↑Fri Sep 06, 2024 7:46 amFOV script credit to Otis_Inf and Skall. NOT my work but my god the default FOV is vomit inducing.Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>59</ID> <Description>"Gameplay FOV"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : SM2Game.exe Version: Date : 2024-09-04 Author : skall This script does blah blah blah } [ENABLE] aobscanmodule(fovWriteBreakOne,$process,F3 0F 11 49 6C C3 CC CC CC CC CC CC CC CC CC CC F3) // should be unique registersymbol(fovWriteBreakOne) fovWriteBreakOne: db 90 90 90 90 90 aobscanmodule(fovPointer,$process,F3 0F 10 71 6C 48) // should be unique alloc(newmem,$1000,fovPointer) label(code) label(return) label(pfov) registersymbol(pfov) newmem: code: movss xmm6,[rcx+6C] mov [pfov],rcx jmp return pfov: dq 0 fovPointer: jmp newmem return: registersymbol(fovPointer) aobscanmodule(fovBreakTwo,$process,CC F3 0F 11 49 48 C3) // should be unique registersymbol(fovBreakTwo) fovBreakTwo+01: db 90 90 90 90 90 [DISABLE] fovPointer: db F3 0F 10 71 6C fovWriteBreakOne: db F3 0F 11 49 6C fovBreakTwo+01: db F3 0F 11 49 48 unregistersymbol(fovBreakTwo) unregistersymbol(fovWriteBreakOne) unregistersymbol(pfov) unregistersymbol(fovPointer) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: SM2Game.exe+13041B2 SM2Game.exe+130419B: CC - int 3 SM2Game.exe+130419C: CC - int 3 SM2Game.exe+130419D: CC - int 3 SM2Game.exe+130419E: CC - int 3 SM2Game.exe+130419F: CC - int 3 SM2Game.exe+13041A0: 48 89 5C 24 08 - mov [rsp+08],rbx SM2Game.exe+13041A5: 57 - push rdi SM2Game.exe+13041A6: 48 83 EC 30 - sub rsp,30 SM2Game.exe+13041AA: 0F 29 74 24 20 - movaps [rsp+20],xmm6 SM2Game.exe+13041AF: 48 8B D9 - mov rbx,rcx // ---------- INJECTING HERE ---------- SM2Game.exe+13041B2: F3 0F 10 71 6C - movss xmm6,[rcx+6C] // ---------- DONE INJECTING ---------- SM2Game.exe+13041B7: 48 83 C1 50 - add rcx,50 SM2Game.exe+13041BB: E8 70 A3 93 00 - call SM2Game.exe+1C3E530 SM2Game.exe+13041C0: 48 85 C0 - test rax,rax SM2Game.exe+13041C3: 74 50 - je SM2Game.exe+1304215 SM2Game.exe+13041C5: F6 40 08 04 - test byte ptr [rax+08],04 SM2Game.exe+13041C9: 75 4A - jne SM2Game.exe+1304215 SM2Game.exe+13041CB: 48 8D 4B 50 - lea rcx,[rbx+50] SM2Game.exe+13041CF: E8 5C A3 93 00 - call SM2Game.exe+1C3E530 SM2Game.exe+13041D4: 48 8B 0D DD 6E 9F 03 - mov rcx,[SM2Game.exe+4CFB0B8] SM2Game.exe+13041DB: 48 8B D0 - mov rdx,rax } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>60</ID> <Description>"fov value Zoom in: Ctrl-Numpad- Zoom out: Ctrl-Numpad+ "</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Float</VariableType> <Address>pfov</Address> <Offsets> <Offset>6C</Offset> </Offsets> <Hotkeys> <Hotkey> <Action>Increase Value</Action> <Keys> <Key>17</Key> <Key>107</Key> </Keys> <Value>1</Value> <ID>0</ID> </Hotkey> <Hotkey> <Action>Decrease Value</Action> <Keys> <Key>17</Key> <Key>109</Key> </Keys> <Value>1</Value> <ID>1</ID> </Hotkey> </Hotkeys> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
Any table for this game will only work with EAC not running, so in other words story mode only.
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Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
You need to bypass EAC.VirgilSouth wrote: ↑Fri Sep 06, 2024 1:24 pmI mean game instantly closes by EAC if i open CE even when im in story mode so how can i use this script?
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Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
Thats exactly what i asked in the first replyRhark wrote: ↑Fri Sep 06, 2024 1:28 pmYou need to bypass EAC.VirgilSouth wrote: ↑Fri Sep 06, 2024 1:24 pmI mean game instantly closes by EAC if i open CE even when im in story mode so how can i use this script?
Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
in your install folder (\Warhammer 40000 Space Marine 2\client_pc\root\bin\pc) you can run an exe (Warhammer 40000 Space Marine 2 - Retail.exe) that shouldn't need to run EAC. I dont even have EAC installed.
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Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
I turned the FoV code into a table for people who don't know whatthey are doing with raw ketchup
- Attachments
-
- table.CT
- (3.71 KiB) Downloaded 857 times
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- Noobzor
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Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
Hello, FOV is great but can we have something to edit the currency or having any godmod or instant-kill ?
If we play on the cracked version by RUNE, it's bypassed the EAC and there is progression in offline (It's reset only if you go online but.. as cracked never go online)
Please ! Thank you so much in advance !
If we play on the cracked version by RUNE, it's bypassed the EAC and there is progression in offline (It's reset only if you go online but.. as cracked never go online)
Please ! Thank you so much in advance !
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- Noobzor
- Posts: 13
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Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
Anyone figure out how to edit offline exp and currency?
Re: [REQUEST] Warhammer 40,000: Space Marine 2 (Steam)
DarkMango comes to the rescue , check out our trainer in cheat evolution (free users can use hotkeys)
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