Visions of Mana [Steam] [+46]

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DrummerIX
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Re: Visions of Mana [Steam] [+46]

Post by DrummerIX »

onipuck wrote:
Thu Sep 05, 2024 8:24 pm
So, just tried using the Grizzly Syrup stuff, mainly because god damn that is a lot of busy work running around grabbing those.

It seems to just freeze my syrup instead of do the multiplier.
To be safe, and so I don't accidentally remove any syrup gained, I'm gonna turn the game off and on again just in case.

To be honest, most of the stuff I don't really want, but the collectathon stuff, that'd be more important than any of the other cheats
If the pointer changes, just press Start to access main menu to grab the correct pointers again.

The multipliers require the pointers to be filled in to work. Sometimes during the game, those addresses change, but if you press Start to grab the pointers again, it will work again.

So steps I outlined previously to get the pointers is what works for me:

Activate 2.1 and enter your Lucre (this is required for others to function)
As long as you have Gold Clover, Activate 2.2 and enter them
As long as you have Niccolo Coins, Activate 2.3 and enter them
As long as you have Grizzly Syrup, Activate 2.4 and enter them
Press Start to go in and out of main menu a few times.
Pointers should populate.

Now you can turn on multipliers.

*EDIT*

Be sure you are not enabling the pointers (red X) as what this does is freeze the value. That may be what you've done.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

poyo12
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Re: Visions of Mana [Steam] [+46]

Post by poyo12 »

DrummerIX wrote:
Thu Sep 05, 2024 4:42 pm
It's a flag, so press enter on HeroCannotDie and a drop box option should appear that you set to Off.
that is what i did, it's not working for me

Nova77
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Re: Visions of Mana [Steam] [+46]

Post by Nova77 »

Strange that Elemental Points (EP) are missing from the table, they're included in testi's table though.

Also, in case anyone isn't already aware, the cutscene FPS is locked at 30, but you can freeze the target FPS to prevent it from dropping when cutscenes play. The addresses are:

Code: Select all

    
    <CheatEntry>
      <ID>7</ID>
      <Description>"FPS Lock Pointer"</Description>
      <VariableType>Float</VariableType>
      <Address>"VisionsofMana-Win64-Shipping.exe"+06853FE0</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"FPS Lock Pointer"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Float</VariableType>
      <Address>"VisionsofMana-Win64-Shipping.exe"+06853FE0</Address>
      <Offsets>
        <Offset>4</Offset>
      </Offsets>
    </CheatEntry>

shafiq0895
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Re: Visions of Mana [Steam] [+46]

Post by shafiq0895 »

Hello everyone, can anyone share a 2nd playthrough/New Game+ save game?

HimoShifu
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Re: Visions of Mana [Steam] [+46]

Post by HimoShifu »

Maybe I'm doing something wrong, but I can't get the Always Max CS to work, ever. Most of the time it seems to crash my game as well. It works from the trainer, but I can't keep both running. They seem to conflict and prevent cheats from working. Is there a certain order of codes, or when to activate them specifically for that one to work.

Teriyaki
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Re: Visions of Mana [Steam] [+46]

Post by Teriyaki »

Same. In the beginning of my playthrough where i had no elemental class changes, it worked like 9 out of 10 times with val.
After switching him to his wind elemental it doesn't seem to work for me with any character.
I deal damage and receive damage but still cant trigger my Ultimate unless i have 100% CS.
I tried activating and deactivating whenever i change zones in case that helps but also no.

I haven't tested out all table setting combinations but maybe it is because in the beginning i only used the lucre trainer 2.1.
Now that i have all currencies, i always use all currency settings with a gain multiplier.

Maybe i take the wrong required settings (HP and MP Damage mod to be on)?
I check the "Enable MP Damage Modifier Options.." and the "Enable Damage Modifier Options" but don't select any setting within these categories. Am i supposed to check specific setting from these categories?

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Ragnarok Drakengard
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Re: Visions of Mana [Steam] [+46]

Post by Ragnarok Drakengard »

Just an FYI:

Some options in the table (As well as some trainers) may not work if you're using mods. So disable your mods when you want to use the cheat table or any trainers for this game.

Nova77
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Re: Visions of Mana [Steam] [+46]

Post by Nova77 »

I don't suppose anyone's had any luck finding the timer for the timed aeries fights? I can only find a read-only float value.

I've attempted making a mod to set the timers to an hour, after figuring out how to extract/mod and repack iostore, it was for nothing because apparently the game's datatable for the aeries fights is a red herring, possibly hard coded (yes, I've successfully modded other datatables). And my numerous attempts at finding the timer in memory have also been a failure. I really really hate that clock. But maybe someone with more luck has found something?

tkh1304
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Re: Visions of Mana [Steam] [+46]

Post by tkh1304 »

Sorry if this is already added, but is it possible to add the ability of changing number of existing Ability seed to zero, and reset the total number of Elemental Points (EP) to zero.

I want to start a customized New Game+ where I don't have carry over Element Points but don't have to deal with plot-gated Element Plot expansions. I mean, I can access max rank of a class without having to reach certain point of the story, thus allowing me to do customized starter class during the playthrough.

Also, regarding of ability seed number reset, I want to start my New Game+ completely blank without carry-over late-game seeds. Yeah, I know I can just not use them, but there are so many and the sort function is kinda dumb, so it is hard to tell which one is the carried over and which one you get in the current playthrough.
Nova77 wrote:
Wed Sep 11, 2024 5:42 am
I don't suppose anyone's had any luck finding the timer for the timed aeries fights? I can only find a read-only float value.

I've attempted making a mod to set the timers to an hour, after figuring out how to extract/mod and repack iostore, it was for nothing because apparently the game's datatable for the aeries fights is a red herring, possibly hard coded (yes, I've successfully modded other datatables). And my numerous attempts at finding the timer in memory have also been a failure. I really really hate that clock. But maybe someone with more luck has found something?
There is a mod just released to stop the timer on Nexus site. Plz ignore my quote if you want to do it with cheat engine instead or don't want to use the site.

SimsSebastian
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Re: Visions of Mana [Steam] [+46]

Post by SimsSebastian »

For some reason, I can't get the 'Party EXP Multiplier' feature to work. I've tried quite a few things, but no matter what, my EXP doesn't multiply. As a side note, the 'Party EXP' section on the table doesn't populate either, so not sure if I did something wrong. If anyone could help, that'd be great! Thanks in advance.

DrummerIX
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Re: Visions of Mana [Steam] [+46]

Post by DrummerIX »

SimsSebastian wrote:
Sun Sep 15, 2024 1:26 am
For some reason, I can't get the 'Party EXP Multiplier' feature to work. I've tried quite a few things, but no matter what, my EXP doesn't multiply. As a side note, the 'Party EXP' section on the table doesn't populate either, so not sure if I did something wrong. If anyone could help, that'd be great! Thanks in advance.
It requires Activate Trainer 3 I believe.

poyo12
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Re: Visions of Mana [Steam] [+46]

Post by poyo12 »

this game got patched and now xp multiplier does not work, maybe some others features from this trainer do not work as well :/

SimsSebastian
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Re: Visions of Mana [Steam] [+46]

Post by SimsSebastian »

DrummerIX wrote:
Sun Sep 15, 2024 2:23 am
It requires Activate Trainer 3 I believe.
I have it activated, but it doesn’t do anything 😔.

DrummerIX
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Re: Visions of Mana [Steam] [+46]

Post by DrummerIX »

I will try to look at this table again soon to fix issues, but I don't have much time right now to do so.

poyo12
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Re: Visions of Mana [Steam] [+46]

Post by poyo12 »

that would be amazing if you could fix it, thank you in advance :)

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