0xFFF wrote: ↑Fri Aug 30, 2024 8:04 pm
Not sure if it'll help. But in the meantime, while waiting for (or to supplement) the item multiplier option, here's a rough table that allows editing of items, with some guidance of the pointers from testi's table. Use in-game's "Sort: old" (so "Sort: default" is shown at the prompt below) where possible to figure out which item is which. That sort puts newest items last, which mostly corresponds to how the items are ordered in memory.
VisionsofMana-Win64-Shipping_Items-v1.1.ct
If you can figure out which item is which (eg. using the sorting method), you can currently do the following with this table:
- Edit Consumables and their amounts (On-Hand, Enhancements, Key Items)
- Edit Currencies (Lucre, Gold Clover, Niccolo Coin, Grizzly Syrup), usually found within the first few entries among the consumables
- Edit Materials and their amounts (eg. monster cores)
- Edit Ability Seeds eg. replacing existing ones with others so you have more copies of one or the other
- Edit Weapons/Armor (not quite useful for now unless you somehow know the IDs in advance)
Perhaps due to my lack of expertise, but as to why the items aren't easily identifiable:
It would seem that the currencies here are mixed in with specifically the on-hand, enhancements, and key items. Eg. If you obtained your first Gold Clover/Niccolo Coin/Grizzly Syrup after obtaining other consumables like Faerie Acorn, those currencies would be in a later "slot" so to speak (which messes with the offsets). Conveniently, Lucre usually shows up first in those items, so at least there's that.
So in my game, here's how in might look like (up to Grizzly Syrup):
It also doesn't help that the item IDs seemingly randomize between unique playthroughs and upon quitting, yet do persist if loading between saves of the same playthrough.
Edit: Clarified the sorting bit.
Edit2: Listed table features.
Edit3: Screenshot example of the item layout.
Edit4:
Table v1.1 - Increased item slots for most types, and minor fix (does not affect table functionality):
Consumables - 40 -> 50
Materials - 60 -> 100
Ability Seeds - 60 -> 150
Weapons - 60 -> 100
Armor - 50 (no change)
Past versions:
VisionsofMana-Win64-Shipping_Items.ct