I redesigned Item options (Infinite Items, Gain/Loss Multiplier). It requires Lucre Pointer to be filled in. Let me know if you see any issues with it. I haven't tested it extensively, but it was working in general. View your items or buy/sell an item for it to pick up the pointer and apply the options you select. Refresh your item screen and you will see the Set Minimum Amount work on those you viewed.
I found an issue while testing the table from the beginning of the game. Having the new Item Multiplier was affecting Gold Clovers wrong. I have fixed this issue in this update.
I found an issue while testing the table from the beginning of the game. Having the new Item Multiplier was affecting Gold Clovers wrong. I have fixed this issue in this update.
As a side effect, it works with Key Items though, for better or worse. But this is especially an issue in this particular game with some specific ones like Lil Cactus' Diary Pages. For example, if I have 3 Diary Pages and gotten 1 more with 2x multiplier, I'd get 5 Diary Pages. But I won't get the Cactus Savings bonus (requiring 5 pages) until I get another one legit.
It also doesn't work with corestones (under Materials), which is probably expected given that it's found in another group in the game's memory, from what I've gathered from my table.
Can Item Gain Multiplier be applied to ability/skills seeds as well?
I tried setting the quantity of ability/skills seeds to 5 myself, but it was not reflected in the ability/skills.
If the Item Gain Multiplier can increase the quantity of ability/skills seeds, then only need to get one to get 5 ability/skills seeds.
Can Item Gain Multiplier be applied to ability/skills seeds as well?
I tried setting the quantity of ability/skills seeds to 5 myself, but it was not reflected in the ability/skills.
If the Item Gain Multiplier can increase the quantity of ability/skills seeds, then only need to get one to get 5 ability/skills seeds.
+1 would love this as well. But Ability Seeds are much trickier however because each ability seed is its own item slot and stored very differently than consumable items (eg. Candy). So eg. 3 Strength Sigils would actually take up 3 item slots vs 1 slot for 3 Candies.
Now that we've covered God mode, HP, MP, Items, and all other everyday codes, could we please get a No Cool Down on Elemental Vessels? This is like, pretty much the main code I need to continue playing this lovely game. The cool down time is nerve wreaking. Thanks for your hard work on the game!!!