Visions of Mana [Steam] [+46]

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Avatar.01
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Re: Visions of Mana [Steam] [+39]

Post by Avatar.01 »

Party EXP Multiplier didn't work for me somehow... but great job mate , thank you so much for your efforts and time .

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: Visions of Mana [Steam] [+39]

Post by DrummerIX »

Avatar.01 wrote:
Sat Aug 31, 2024 8:58 pm
Party EXP Multiplier didn't work for me somehow... but great job mate , thank you so much for your efforts and time .
Did you Activate Trainer 3? It's required.

You might also need to get into one more battle for it to apply additional levels.
Last edited by DrummerIX on Sat Aug 31, 2024 11:14 pm, edited 1 time in total.

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Re: Visions of Mana [Steam] [+44]

Post by DrummerIX »

EDIT 4.0:

I redesigned Item options (Infinite Items, Gain/Loss Multiplier). It requires Lucre Pointer to be filled in. Let me know if you see any issues with it. I haven't tested it extensively, but it was working in general. View your items or buy/sell an item for it to pick up the pointer and apply the options you select. Refresh your item screen and you will see the Set Minimum Amount work on those you viewed.

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Re: Visions of Mana [Steam] [+44]

Post by DrummerIX »

EDIT 4.1:

I found an issue while testing the table from the beginning of the game. Having the new Item Multiplier was affecting Gold Clovers wrong. I have fixed this issue in this update.

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gunbalde60
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Re: Visions of Mana [Steam] [+44]

Post by gunbalde60 »

Would an Item editor be possible?

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Re: Visions of Mana [Steam] [+44]

Post by DrummerIX »

gunbalde60 wrote:
Sun Sep 01, 2024 2:41 am
Would an Item editor be possible?
Item ID's are somewhat randomized on starting a game. There might be a way to figure that out, but I haven't had time to dive into that part too much.

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Re: Visions of Mana [Steam] [+44]

Post by 0xFFF »

DrummerIX wrote:
Sun Sep 01, 2024 1:27 am
EDIT 4.1:

I found an issue while testing the table from the beginning of the game. Having the new Item Multiplier was affecting Gold Clovers wrong. I have fixed this issue in this update.
As a side effect, it works with Key Items though, for better or worse. But this is especially an issue in this particular game with some specific ones like Lil Cactus' Diary Pages. For example, if I have 3 Diary Pages and gotten 1 more with 2x multiplier, I'd get 5 Diary Pages. But I won't get the Cactus Savings bonus (requiring 5 pages) until I get another one legit.

It also doesn't work with corestones (under Materials), which is probably expected given that it's found in another group in the game's memory, from what I've gathered from my table.

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Re: Visions of Mana [Steam] [+44]

Post by glorified »

Damage Modifier Options is not working. 8/31/2024

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Re: Visions of Mana [Steam] [+44]

Post by mildsevenX »

Thanks DrummerIX for the great work!

Can Item Gain Multiplier be applied to ability/skills seeds as well?
I tried setting the quantity of ability/skills seeds to 5 myself, but it was not reflected in the ability/skills.
If the Item Gain Multiplier can increase the quantity of ability/skills seeds, then only need to get one to get 5 ability/skills seeds.

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Re: Visions of Mana [Steam] [+44]

Post by 0xFFF »

mildsevenX wrote:
Sun Sep 01, 2024 3:54 am
Thanks DrummerIX for the great work!

Can Item Gain Multiplier be applied to ability/skills seeds as well?
I tried setting the quantity of ability/skills seeds to 5 myself, but it was not reflected in the ability/skills.
If the Item Gain Multiplier can increase the quantity of ability/skills seeds, then only need to get one to get 5 ability/skills seeds.
+1 would love this as well. But Ability Seeds are much trickier however because each ability seed is its own item slot and stored very differently than consumable items (eg. Candy). So eg. 3 Strength Sigils would actually take up 3 item slots vs 1 slot for 3 Candies.

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Re: Visions of Mana [Steam] [+44]

Post by poyo12 »

thank you for this great table, it makes the game a lot more enjoyable for me ! :)

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Re: Visions of Mana [Steam] [+32]

Post by BlackheartZero »

Decimus wrote:
Sat Aug 31, 2024 1:28 am
Can you make a "Monsters always drop cores" option, please?
This would be awesome since it's the only tedious grind in the game tbh.

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Re: Visions of Mana [Steam] [+44]

Post by acecel »

Thank you for the table.

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Re: Visions of Mana [Steam] [+44]

Post by henr19 »

Now that we've covered God mode, HP, MP, Items, and all other everyday codes, could we please get a No Cool Down on Elemental Vessels? This is like, pretty much the main code I need to continue playing this lovely game. The cool down time is nerve wreaking. Thanks for your hard work on the game!!!

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Re: Visions of Mana [Steam] [+44]

Post by Ragnarok Drakengard »

DrummerIX wrote:
Sun Sep 01, 2024 2:55 am
Item ID's are somewhat randomized on starting a game. There might be a way to figure that out, but I haven't had time to dive into that part too much.
Fair enough.

Could we possibly get infinite jumps and/or double jumps?

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