Visions of Mana v1.0

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testi
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Visions of Mana v1.0

Post by testi »

Image
My Table, have fun

Edit:
Update Items

Edit 2
Item Identifiers change, so its not working as intended

Edit 3
I removed the Dropdown as its not working. The Identifiers change at every restart of the game. It seems that the differnece between the Values is the same e.g. Candy Value +1229 is always Mythic Cookie but i dont know how to implement that.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
VisionsofMana-Win64-Shipping.v3.CT
(78.23 KiB) Downloaded 619 times
VisionsofMana-Win64-Shipping-Items new.CT
(159.65 KiB) Downloaded 346 times
VisionsofMana-Win64-Shipping.CT
(5.02 KiB) Downloaded 249 times
Last edited by testi on Sat Aug 31, 2024 11:19 am, edited 4 times in total.

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Lukacross
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Re: Visions of Mana v1.0

Post by Lukacross »

can you add an inventory pointer or an inf item use option?

testi
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Re: Visions of Mana v1.0

Post by testi »

i have these but the Items change in the order you collect them.
You have to figure them out for your game.

Edit: Use the Table above
Last edited by testi on Fri Aug 30, 2024 9:39 pm, edited 1 time in total.

testi
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Re: Visions of Mana v1.0

Post by testi »

Lukacross wrote:
Fri Aug 30, 2024 7:07 am
can you add an inventory pointer or an inf item use option?
Done, atleast for the Items i collected

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Lukacross
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Re: Visions of Mana v1.0

Post by Lukacross »

testi wrote:
Fri Aug 30, 2024 8:21 pm
Lukacross wrote:
Fri Aug 30, 2024 7:07 am
can you add an inventory pointer or an inf item use option?
Done, atleast for the Items i collected
Rock on, can't wait to try it when I get home from work, awesome work man, love how simple your table looks compared to others, nice and easy to look at and use

jrpglover
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Re: Visions of Mana v1.0

Post by jrpglover »

I am not sure if items is working well and when you try to increase item or change, they end up disappearing.

Will you planning to add seeds and weapons/armors sometime in the future?

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Lukacross
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Re: Visions of Mana v1.0

Post by Lukacross »

jrpglover wrote:
Fri Aug 30, 2024 11:03 pm
I am not sure if items is working well and when you try to increase item or change, they end up disappearing.

Will you planning to add seeds and weapons/armors sometime in the future?
it worked flawlessly for me.

jrpglover
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Re: Visions of Mana v1.0

Post by jrpglover »

Lukacross wrote:
Sat Aug 31, 2024 4:23 am
jrpglover wrote:
Fri Aug 30, 2024 11:03 pm
I am not sure if items is working well and when you try to increase item or change, they end up disappearing.

Will you planning to add seeds and weapons/armors sometime in the future?
it worked flawlessly for me.
Not for me sadly :(, its either when i tried to replace exist item to other one, they disappears or when i pick empty slot one and pick the items i want and value.. It doesnt appear at all.. Just nothing so i am not sure why.

testi
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Re: Visions of Mana v1.0

Post by testi »

Edit 3
I removed the Dropdown as its not working. The Identifiers change at every restart of the game. It seems that the differnece between the Values is the same e.g. Candy Value +1229 is always Mythic Cookie but i dont know how to implent that.

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Lukacross
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Re: Visions of Mana v1.0

Post by Lukacross »

jrpglover wrote:
Sat Aug 31, 2024 7:59 am
Lukacross wrote:
Sat Aug 31, 2024 4:23 am
jrpglover wrote:
Fri Aug 30, 2024 11:03 pm
I am not sure if items is working well and when you try to increase item or change, they end up disappearing.

Will you planning to add seeds and weapons/armors sometime in the future?
it worked flawlessly for me.
Not for me sadly :(, its either when i tried to replace exist item to other one, they disappears or when i pick empty slot one and pick the items i want and value.. It doesnt appear at all.. Just nothing so i am not sure why.
Ah yeah, I never tried adding one in from nothing or changing existing items to another, I just changed the quantity, which worked.

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gunbalde60
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Re: Visions of Mana v1.0

Post by gunbalde60 »

Could a list be compiled using the item number? Or does that change as well? For example for me Candy is 13735254

Tuuuup!
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Re: Visions of Mana v1.0

Post by Tuuuup! »

Here is my table:

Image

Way to many pointer under the attribute headers.

v2: More pointers for Inventory and Elemental gauge

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have fun.
Attachments
VisionsofMana-Win64-Shipping-v2.CT
(358.83 KiB) Downloaded 379 times
VisionsofMana-Win64-Shipping.CT
(338.31 KiB) Downloaded 71 times
Last edited by Tuuuup! on Sun Sep 01, 2024 5:29 pm, edited 1 time in total.

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gunbalde60
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Re: Visions of Mana v1.0

Post by gunbalde60 »

Tuuuup! wrote:
Sun Sep 01, 2024 9:36 am
Here is my table:

Image

Way to many pointer under the attribute headers.

v2: Soon.. More pointers for Inventory and Elemental gauge

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have fun.
Sadly the stats don't change after reload. Which is weird since we have the elixirs and serums to increase them permanently. Amazing table though.

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jonaaa
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Re: Visions of Mana v1.0

Post by jonaaa »

gunbalde60 wrote:
Sun Sep 01, 2024 4:33 pm
Tuuuup! wrote:
Sun Sep 01, 2024 9:36 am
Here is my table:

Image

Way to many pointer under the attribute headers.

v2: Soon.. More pointers for Inventory and Elemental gauge

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have fun.
Sadly the stats don't change after reload. Which is weird since we have the elixirs and serums to increase them permanently. Amazing table though.
What about changing the amount of Elixirs/Serums, does that make them permanent or there's still a cap?

Tuuuup!
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Re: Visions of Mana v1.0

Post by Tuuuup! »

Update is out.

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