[REQUEST] Castlevania Dominus Collection
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- Noobzor
- Posts: 5
- Joined: Sun Oct 10, 2021 2:11 pm
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Re: [REQUEST] Castlevania Dominus Collection
How did you get the table to work?
Re: [REQUEST] Castlevania Dominus Collection
Infinite Jump, pleaseeeee
Re: [REQUEST] Castlevania Dominus Collection
Thanks very much Pongozila for the table, its great!
Only issue I've encountered is stats resetting once you equip a different soul (e.g luck resets back to default level after changing it to 999 when changing souls).
Also thanks for the tip QuasiMorto! Changing luck to 3999 does indeed get you a soul every time!
Only issue I've encountered is stats resetting once you equip a different soul (e.g luck resets back to default level after changing it to 999 when changing souls).
Also thanks for the tip QuasiMorto! Changing luck to 3999 does indeed get you a soul every time!
Re: [REQUEST] Castlevania Dominus Collection
Updated again...
+ Added jump value - for Inf. Double Jumps
+ Added a specific script for luck so you can choose to always get a soul OR always get best item drop!
+ Tweaked +XP code for more customization
viewtopic.php?p=368127#p368127
+ Added jump value - for Inf. Double Jumps
+ Added a specific script for luck so you can choose to always get a soul OR always get best item drop!
+ Tweaked +XP code for more customization
viewtopic.php?p=368127#p368127
Re: [REQUEST] Castlevania Dominus Collection
Amazing stuff Pongozila! Thanks very much!!
Re: [REQUEST] Castlevania Dominus Collection
Is this for Cheat Engine? If Yes, we would like some instructions.Pongozila wrote: ↑Thu Aug 29, 2024 12:58 pmSomething quick for Dawn...
Dawn of SorrowCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>10</ID> <Description>"Dawn of Sorrow"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>177</ID> <Description>"DROPS - USE ONLY ONE! - this only fixes LUCK on 999(item) or 3999(soul)"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>170</ID> <Description>"Always get BEST ITEM"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : game.exe Version: Date : 2024-08-30 Author : Pongossinha This script does blah blah blah } define(address,"dra01.dll"+42851) define(bytes,8B 05 D9 EB 91 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"dra01.dll"+42851) label(code) label(return) newmem: mov [dra01.dll+961432],#999 code: mov eax,[dra01.dll+961430] jmp return address: jmp newmem nop return: [DISABLE] address: db bytes // mov eax,[dra01.dll+961430] dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: dra01.dll+42851 dra01.dll+42824: 48 81 EC 80 00 00 00 - sub rsp,00000080 dra01.dll+4282B: 48 8B 05 96 B9 27 00 - mov rax,[dra01.dll+2BE1C8] dra01.dll+42832: 48 33 C4 - xor rax,rsp dra01.dll+42835: 48 89 44 24 60 - mov [rsp+60],rax dra01.dll+4283A: 48 8B 05 E7 EB 91 00 - mov rax,[dra01.dll+961428] dra01.dll+42841: 33 FF - xor edi,edi dra01.dll+42843: 48 63 F2 - movsxd rsi,edx dra01.dll+42846: 44 8B DF - mov r11d,edi dra01.dll+42849: 48 8B DE - mov rbx,rsi dra01.dll+4284C: 48 89 44 24 50 - mov [rsp+50],rax // ---------- INJECTING HERE ---------- dra01.dll+42851: 8B 05 D9 EB 91 00 - mov eax,[dra01.dll+961430] // ---------- DONE INJECTING ---------- dra01.dll+42857: 48 C1 E3 04 - shl rbx,04 dra01.dll+4285B: 48 03 D9 - add rbx,rcx dra01.dll+4285E: 89 44 24 58 - mov [rsp+58],eax dra01.dll+42862: 0F BF 0D 73 EC 91 00 - movsx ecx,word ptr [dra01.dll+9614DC] dra01.dll+42869: 83 F9 4F - cmp ecx,4F dra01.dll+4286C: 7D 61 - jnl dra01.dll+428CF dra01.dll+4286E: 85 C9 - test ecx,ecx dra01.dll+42870: 8B C7 - mov eax,edi dra01.dll+42872: 0F 49 C1 - cmovns eax,ecx dra01.dll+42875: 48 98 - cdqe } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>169</ID> <Description>"Always get SOUL"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : game.exe Version: Date : 2024-08-30 Author : Pongossinha This script does blah blah blah } define(address,"dra01.dll"+42851) define(bytes,8B 05 D9 EB 91 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"dra01.dll"+42851) label(code) label(return) newmem: mov [dra01.dll+961432],#3999 code: mov eax,[dra01.dll+961430] jmp return address: jmp newmem nop return: [DISABLE] address: db bytes // mov eax,[dra01.dll+961430] dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: dra01.dll+42851 dra01.dll+42824: 48 81 EC 80 00 00 00 - sub rsp,00000080 dra01.dll+4282B: 48 8B 05 96 B9 27 00 - mov rax,[dra01.dll+2BE1C8] dra01.dll+42832: 48 33 C4 - xor rax,rsp dra01.dll+42835: 48 89 44 24 60 - mov [rsp+60],rax dra01.dll+4283A: 48 8B 05 E7 EB 91 00 - mov rax,[dra01.dll+961428] dra01.dll+42841: 33 FF - xor edi,edi dra01.dll+42843: 48 63 F2 - movsxd rsi,edx dra01.dll+42846: 44 8B DF - mov r11d,edi dra01.dll+42849: 48 8B DE - mov rbx,rsi dra01.dll+4284C: 48 89 44 24 50 - mov [rsp+50],rax // ---------- INJECTING HERE ---------- dra01.dll+42851: 8B 05 D9 EB 91 00 - mov eax,[dra01.dll+961430] // ---------- DONE INJECTING ---------- dra01.dll+42857: 48 C1 E3 04 - shl rbx,04 dra01.dll+4285B: 48 03 D9 - add rbx,rcx dra01.dll+4285E: 89 44 24 58 - mov [rsp+58],eax dra01.dll+42862: 0F BF 0D 73 EC 91 00 - movsx ecx,word ptr [dra01.dll+9614DC] dra01.dll+42869: 83 F9 4F - cmp ecx,4F dra01.dll+4286C: 7D 61 - jnl dra01.dll+428CF dra01.dll+4286E: 85 C9 - test ecx,ecx dra01.dll+42870: 8B C7 - mov eax,edi dra01.dll+42872: 0F 49 C1 - cmovns eax,ecx dra01.dll+42875: 48 98 - cdqe } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>178</ID> <Description>"+#XP per kill (add as much as #x your level) - ONLY USE ONE!"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>4</ID> <Description>"2x - lvl1=2 - lvl2=4 - lvl3=6..."</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : game.exe Version: Date : 2024-08-29 Author : Pongossinha This script does blah blah blah } define(address,"dra01.dll"+14A843) define(bytes,89 05 BB 6C 81 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"dra01.dll"+14A843) label(code) label(return) newmem: Push ebx push ecx mov ecx,2 mov ebx,[dra01.dll+9614C8] imul ebx,ecx add eax,ebx pop ebx pop ecx code: mov [dra01.dll+961504],eax jmp return address: jmp newmem nop return: [DISABLE] address: db bytes // mov [dra01.dll+961504],eax dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: dra01.dll+14A843 dra01.dll+14A81B: 66 0F 6E C1 - movd xmm0,ecx dra01.dll+14A81F: 0F 5B C0 - cvtdq2ps xmm0,xmm0 dra01.dll+14A822: F3 0F 59 C1 - mulss xmm0,xmm1 dra01.dll+14A826: F3 0F 2C C8 - cvttss2si ecx,xmm0 dra01.dll+14A82A: 8B 05 D4 6C 81 00 - mov eax,[dra01.dll+961504] dra01.dll+14A830: 03 C1 - add eax,ecx dra01.dll+14A832: B9 FF E0 F5 05 - mov ecx,05F5E0FF dra01.dll+14A837: 3B C1 - cmp eax,ecx dra01.dll+14A839: 0F 47 C1 - cmova eax,ecx dra01.dll+14A83C: 48 8D 0D 85 6C 81 00 - lea rcx,[dra01.dll+9614C8] // ---------- INJECTING HERE ---------- dra01.dll+14A843: 89 05 BB 6C 81 00 - mov [dra01.dll+961504],eax // ---------- DONE INJECTING ---------- dra01.dll+14A849: E8 A2 B0 09 00 - call dra01.dll+1E58F0 dra01.dll+14A84E: 85 C0 - test eax,eax dra01.dll+14A850: 0F 84 98 00 00 00 - je dra01.dll+14A8EE dra01.dll+14A856: 4C 8D 05 F3 72 EC FF - lea r8,[dra01.dll+11B50] dra01.dll+14A85D: 48 8D 54 24 30 - lea rdx,[rsp+30] dra01.dll+14A862: E8 F9 EB ED FF - call dra01.dll+29460 dra01.dll+14A867: BA 2F 00 00 00 - mov edx,0000002F dra01.dll+14A86C: 44 8B 00 - mov r8d,[rax] dra01.dll+14A86F: 8D 4A FF - lea ecx,[rdx-01] dra01.dll+14A872: E8 E9 98 ED FF - call dra01.dll+24160 } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>179</ID> <Description>"5x - lvl1=5 - lvl2=10 - lvl3=15..."</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : game.exe Version: Date : 2024-08-29 Author : Pongossinha This script does blah blah blah } define(address,"dra01.dll"+14A843) define(bytes,89 05 BB 6C 81 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"dra01.dll"+14A843) label(code) label(return) newmem: Push ebx push ecx mov ecx,5 mov ebx,[dra01.dll+9614C8] imul ebx,ecx add eax,ebx pop ebx pop ecx code: mov [dra01.dll+961504],eax jmp return address: jmp newmem nop return: [DISABLE] address: db bytes // mov [dra01.dll+961504],eax dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: dra01.dll+14A843 dra01.dll+14A81B: 66 0F 6E C1 - movd xmm0,ecx dra01.dll+14A81F: 0F 5B C0 - cvtdq2ps xmm0,xmm0 dra01.dll+14A822: F3 0F 59 C1 - mulss xmm0,xmm1 dra01.dll+14A826: F3 0F 2C C8 - cvttss2si ecx,xmm0 dra01.dll+14A82A: 8B 05 D4 6C 81 00 - mov eax,[dra01.dll+961504] dra01.dll+14A830: 03 C1 - add eax,ecx dra01.dll+14A832: B9 FF E0 F5 05 - mov ecx,05F5E0FF dra01.dll+14A837: 3B C1 - cmp eax,ecx dra01.dll+14A839: 0F 47 C1 - cmova eax,ecx dra01.dll+14A83C: 48 8D 0D 85 6C 81 00 - lea rcx,[dra01.dll+9614C8] // ---------- INJECTING HERE ---------- dra01.dll+14A843: 89 05 BB 6C 81 00 - mov [dra01.dll+961504],eax // ---------- DONE INJECTING ---------- dra01.dll+14A849: E8 A2 B0 09 00 - call dra01.dll+1E58F0 dra01.dll+14A84E: 85 C0 - test eax,eax dra01.dll+14A850: 0F 84 98 00 00 00 - je dra01.dll+14A8EE dra01.dll+14A856: 4C 8D 05 F3 72 EC FF - lea r8,[dra01.dll+11B50] dra01.dll+14A85D: 48 8D 54 24 30 - lea rdx,[rsp+30] dra01.dll+14A862: E8 F9 EB ED FF - call dra01.dll+29460 dra01.dll+14A867: BA 2F 00 00 00 - mov edx,0000002F dra01.dll+14A86C: 44 8B 00 - mov r8d,[rax] dra01.dll+14A86F: 8D 4A FF - lea ecx,[rdx-01] dra01.dll+14A872: E8 E9 98 ED FF - call dra01.dll+24160 } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>180</ID> <Description>"10x - lvl1=10 - lvl2=20 - lvl3=30..."</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : game.exe Version: Date : 2024-08-29 Author : Pongossinha This script does blah blah blah } define(address,"dra01.dll"+14A843) define(bytes,89 05 BB 6C 81 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"dra01.dll"+14A843) label(code) label(return) newmem: Push ebx push ecx mov ecx,A mov ebx,[dra01.dll+9614C8] imul ebx,ecx add eax,ebx pop ebx pop ecx code: mov [dra01.dll+961504],eax jmp return address: jmp newmem nop return: [DISABLE] address: db bytes // mov [dra01.dll+961504],eax dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: dra01.dll+14A843 dra01.dll+14A81B: 66 0F 6E C1 - movd xmm0,ecx dra01.dll+14A81F: 0F 5B C0 - cvtdq2ps xmm0,xmm0 dra01.dll+14A822: F3 0F 59 C1 - mulss xmm0,xmm1 dra01.dll+14A826: F3 0F 2C C8 - cvttss2si ecx,xmm0 dra01.dll+14A82A: 8B 05 D4 6C 81 00 - mov eax,[dra01.dll+961504] dra01.dll+14A830: 03 C1 - add eax,ecx dra01.dll+14A832: B9 FF E0 F5 05 - mov ecx,05F5E0FF dra01.dll+14A837: 3B C1 - cmp eax,ecx dra01.dll+14A839: 0F 47 C1 - cmova eax,ecx dra01.dll+14A83C: 48 8D 0D 85 6C 81 00 - lea rcx,[dra01.dll+9614C8] // ---------- INJECTING HERE ---------- dra01.dll+14A843: 89 05 BB 6C 81 00 - mov [dra01.dll+961504],eax // ---------- DONE INJECTING ---------- dra01.dll+14A849: E8 A2 B0 09 00 - call dra01.dll+1E58F0 dra01.dll+14A84E: 85 C0 - test eax,eax dra01.dll+14A850: 0F 84 98 00 00 00 - je dra01.dll+14A8EE dra01.dll+14A856: 4C 8D 05 F3 72 EC FF - lea r8,[dra01.dll+11B50] dra01.dll+14A85D: 48 8D 54 24 30 - lea rdx,[rsp+30] dra01.dll+14A862: E8 F9 EB ED FF - call dra01.dll+29460 dra01.dll+14A867: BA 2F 00 00 00 - mov edx,0000002F dra01.dll+14A86C: 44 8B 00 - mov r8d,[rax] dra01.dll+14A86F: 8D 4A FF - lea ecx,[rdx-01] dra01.dll+14A872: E8 E9 98 ED FF - call dra01.dll+24160 } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>19</ID> <Description>"No MP loss"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : game.exe Version: Date : 2024-08-29 Author : Pongossinha This script does blah blah blah } define(address,"dra01.dll"+113FE1) define(bytes,66 FF C8 66 89 05 E5 D4 84 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"dra01.dll"+113FE1) label(code) label(return) newmem: code: //dec ax mov [dra01.dll+9614D0],ax jmp return address: jmp newmem nop 5 return: [DISABLE] address: db bytes // dec ax // mov [dra01.dll+9614D0],ax dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: dra01.dll+113FE1 dra01.dll+113FC0: B8 3C 00 00 00 - mov eax,0000003C dra01.dll+113FC5: 99 - cdq dra01.dll+113FC6: 41 F7 F8 - idiv r8d dra01.dll+113FC9: 44 8B C0 - mov r8d,eax dra01.dll+113FCC: 8B 81 74 03 00 00 - mov eax,[rcx+00000374] dra01.dll+113FD2: 99 - cdq dra01.dll+113FD3: 41 F7 F8 - idiv r8d dra01.dll+113FD6: 85 D2 - test edx,edx dra01.dll+113FD8: 75 20 - jne dra01.dll+113FFA dra01.dll+113FDA: 0F B7 05 EF D4 84 00 - movzx eax,word ptr [dra01.dll+9614D0] // ---------- INJECTING HERE ---------- dra01.dll+113FE1: 66 FF C8 - dec ax // ---------- DONE INJECTING ---------- dra01.dll+113FE4: 66 89 05 E5 D4 84 00 - mov [dra01.dll+9614D0],ax dra01.dll+113FEB: 66 85 C0 - test ax,ax dra01.dll+113FEE: 7F 0A - jg dra01.dll+113FFA dra01.dll+113FF0: 33 C0 - xor eax,eax dra01.dll+113FF2: 66 89 05 D7 D4 84 00 - mov [dra01.dll+9614D0],ax dra01.dll+113FF9: C3 - ret dra01.dll+113FFA: FF 81 74 03 00 00 - inc [rcx+00000374] dra01.dll+114000: C3 - ret dra01.dll+114001: CC - int 3 dra01.dll+114002: CC - int 3 } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>20</ID> <Description>"No HP loss"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : game.exe Version: Date : 2024-08-29 Author : Pongossinha This script does blah blah blah } define(address,"dra01.dll"+3D186) define(bytes,66 2B C6 66 89 05 3C 43 92 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"dra01.dll"+3D186) label(code) label(return) newmem: code: //sub ax,si mov [dra01.dll+9614CC],ax jmp return address: jmp newmem nop 5 return: [DISABLE] address: db bytes // sub ax,si // mov [dra01.dll+9614CC],ax dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: dra01.dll+3D186 dra01.dll+3D15F: 44 8D 14 02 - lea r10d,[rdx+rax] dra01.dll+3D163: 41 8B C7 - mov eax,r15d dra01.dll+3D166: 99 - cdq dra01.dll+3D167: 41 C1 FA 0C - sar r10d,0C dra01.dll+3D16B: 81 E2 FF 0F 00 00 - and edx,00000FFF dra01.dll+3D171: 8D 0C 02 - lea ecx,[rdx+rax] dra01.dll+3D174: 41 8B D2 - mov edx,r10d dra01.dll+3D177: C1 F9 0C - sar ecx,0C dra01.dll+3D17A: E8 11 5E 10 00 - call dra01.dll+142F90 dra01.dll+3D17F: 0F B7 05 46 43 92 00 - movzx eax,word ptr [dra01.dll+9614CC] // ---------- INJECTING HERE ---------- dra01.dll+3D186: 66 2B C6 - sub ax,si // ---------- DONE INJECTING ---------- dra01.dll+3D189: 66 89 05 3C 43 92 00 - mov [dra01.dll+9614CC],ax dra01.dll+3D190: 66 85 C0 - test ax,ax dra01.dll+3D193: 0F 8F B3 00 00 00 - jg dra01.dll+3D24C dra01.dll+3D199: 0F B7 05 6C 43 92 00 - movzx eax,word ptr [dra01.dll+96150C] dra01.dll+3D1A0: 83 0D ED 3C 92 00 40 - or dword ptr [dra01.dll+960E94],40 dra01.dll+3D1A7: 0F BA F0 00 - btr eax,00 dra01.dll+3D1AB: 0F B7 C8 - movzx ecx,ax dra01.dll+3D1AE: 0F BA F1 01 - btr ecx,01 dra01.dll+3D1B2: 66 89 1D 13 43 92 00 - mov [dra01.dll+9614CC],bx dra01.dll+3D1B9: 0F B7 C1 - movzx eax,cx } </AssemblerScript> </CheatEntry> <CheatEntry> <ID>32</ID> <Description>"Gold"</Description> <LastState Value="2402483" RealAddress="7FFA81301508"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>dra01.dll+961508</Address> </CheatEntry> <CheatEntry> <ID>2</ID> <Description>"Current XP"</Description> <LastState Value="78" RealAddress="7FFA81301504"/> <VariableType>4 Bytes</VariableType> <Address>dra01.dll+961504</Address> </CheatEntry> <CheatEntry> <ID>3</ID> <Description>"Current Lvl"</Description> <LastState Value="5" RealAddress="7FFA813014C8"/> <VariableType>4 Bytes</VariableType> <Address>dra01.dll+9614C8</Address> </CheatEntry> <CheatEntry> <ID>14</ID> <Description>"DEF"</Description> <LastState Value="15" RealAddress="7FFA8130142A"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+96142A</Address> </CheatEntry> <CheatEntry> <ID>12</ID> <Description>"Str"</Description> <LastState Value="240" RealAddress="7FFA8130142C"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+96142C</Address> </CheatEntry> <CheatEntry> <ID>9</ID> <Description>"CON"</Description> <LastState Value="226" RealAddress="7FFA8130142E"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+96142E</Address> </CheatEntry> <CheatEntry> <ID>8</ID> <Description>"INT"</Description> <LastState Value="227" RealAddress="7FFA81301430"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+961430</Address> </CheatEntry> <CheatEntry> <ID>11</ID> <Description>"Luck"</Description> <LastState Value="165" RealAddress="7FFA81301432"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+961432</Address> </CheatEntry> <CheatEntry> <ID>18</ID> <Description>"Current HP"</Description> <LastState Value="639" RealAddress="7FFA813014CC"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+9614CC</Address> </CheatEntry> <CheatEntry> <ID>15</ID> <Description>"MAX HP"</Description> <LastState Value="3324" RealAddress="7FFA813014CE"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+9614CE</Address> </CheatEntry> <CheatEntry> <ID>17</ID> <Description>"Current MP"</Description> <LastState Value="980" RealAddress="7FFA813014D0"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+9614D0</Address> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"MAX MP"</Description> <LastState Value="2314" RealAddress="7FFA813014D2"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+9614D2</Address> </CheatEntry> <CheatEntry> <ID>176</ID> <Description>"Jumps Left - Freeze this for inf. doulbe Jumps"</Description> <LastState Value="2" Activated="1" RealAddress="7FFA812935DA"/> <VariableType>2 Bytes</VariableType> <Address>dra01.dll+8F35DA</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [REQUEST] Castlevania Dominus Collection
You can Paste it into CE.
Re: [REQUEST] Castlevania Dominus Collection
Hit Select All, Copy everything, then right-click Paste in the main CE (big white area) box.
- hyperspeedgx
- Cheater
- Posts: 43
- Joined: Tue Nov 07, 2017 4:53 pm
- Reputation: 8
Re: [REQUEST] Castlevania Dominus Collection
copy the code of DoS
open CE, select the .exe from the game
there do the following: Ctrl+M, Ctrl+A, Ctrl+V
Last edited by hyperspeedgx on Sat Aug 31, 2024 4:48 pm, edited 1 time in total.
Re: [REQUEST] Castlevania Dominus Collection
Ok... so I've posted the table with codes for all games... hope all is well
Enjoy!
viewtopic.php?p=368127#p368127
Enjoy!
viewtopic.php?p=368127#p368127
Re: [REQUEST] Castlevania Dominus Collection
Hello, i just finished dawn of sorrow and started collecting all souls but i synthetized abbadon and gergoth souls, so i was wondering, is there a way i can get them back with CE ? i don't want to do a NG+ now i want to start the others
Re: [REQUEST] Castlevania Dominus Collection
This is fantastic! thank you so much! +1
Re: [REQUEST] Castlevania Dominus Collection
Pongozila you are a legend! Thanks so much for the cheat table for all 3 games.
One very minor thing I noticed in Dawn of Sorrow using the item drop cheat. It seems to only drop one item if the enemy has 2 item drops, I'm not sure if its possible but is there a way to get it to drop the other item? Perhaps setting the luck stat to some other value would prompt the game to do so but I'm not sure. Please don't worry if there's no way to do so though, you've done more than enough!
One very minor thing I noticed in Dawn of Sorrow using the item drop cheat. It seems to only drop one item if the enemy has 2 item drops, I'm not sure if its possible but is there a way to get it to drop the other item? Perhaps setting the luck stat to some other value would prompt the game to do so but I'm not sure. Please don't worry if there's no way to do so though, you've done more than enough!
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