CORE KEEPER

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濒危物种猫咪
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Re: CORE KEEPER

Post by 濒危物种猫咪 »

Impala wrote:
Mon Aug 26, 2024 2:39 pm
濒危物种猫咪 wrote:
Mon Aug 26, 2024 2:35 pm
Impala wrote:
Mon Aug 26, 2024 2:32 pm


Are you talking about my table or his table, mine works on both no mods and regular version
your table ,with no mods
I not sure if others can use it
This is weird, I can't turn on any functions
I tested it on a second steam account with the free version, activate mono manually then try

I'm aware his table doesn't work, which is why I added the features I was using to my table
maybe it's my error
as for me

Item Editor (Slot 1)

Code: Select all

[ENABLE]

aobscanmodule(ItemsEditer,lib_burst_generated.dll,420F??????4689??????E9????????0FB6) // should be unique
alloc(newmem,$1000,ItemsEditer)

label(code)
label(return)
alloc(ItemsValues,4)
registersymbol(ItemsValues)
newmem:
  mov [ItemsValues],rax
code:
  movups [rax+r8],xmm1
  jmp return

ItemsEditer:
  jmp newmem
return:
registersymbol(ItemsEditer)

[DISABLE]

ItemsEditer:
  db 42 0F 11 0C 00

unregistersymbol(ItemsEditer)
dealloc(newmem)
Infinite Food

Code: Select all

[ENABLE]

aobscanmodule(INJECT,lib_burst_generated.dll,46 8B 3C 03 47 89 3C 32 42 0F 10) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov r15d,[rbx+r8]
  mov r15d,64
  mov [r10+r14],r15d
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 46 8B 3C 03 47 89 3C 32

unregistersymbol(INJECT)
dealloc(newmem)


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Impala
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Re: CORE KEEPER

Post by Impala »

濒危物种猫咪 wrote:
Mon Aug 26, 2024 2:56 pm

If his table still works for you, you don't have the patch

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濒危物种猫咪
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Re: CORE KEEPER

Post by 濒危物种猫咪 »

Impala wrote:
Mon Aug 26, 2024 3:11 pm
濒危物种猫咪 wrote:
Mon Aug 26, 2024 2:56 pm

If his table still works for you, you don't have the patch
both are failed
here is my version
[Link]

Impala
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Re: CORE KEEPER

Post by Impala »

濒危物种猫咪 wrote:
Mon Aug 26, 2024 3:18 pm
Yea me and you are on the same version, maybe its because of the different language

Did you try activating mono manually then ticking it

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濒危物种猫咪
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Re: CORE KEEPER

Post by 濒危物种猫咪 »

Impala wrote:
Mon Aug 26, 2024 3:23 pm
濒危物种猫咪 wrote:
Mon Aug 26, 2024 3:18 pm
Yea me and you are on the same version, maybe its because of the different language

Did you try activating mono manually then ticking it
Yes i know that
I have shutdown my computer , next day i will try again
Anyway, thank you for your contribution

edit:
Now I have purchased the game and all scripts seem to be working correctly
magic
Last edited by 濒危物种猫咪 on Tue Aug 27, 2024 4:26 am, edited 1 time in total.

Zanzer
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Re: CORE KEEPER

Post by Zanzer »

Held Item Pointer
Unlimited Durability
Unlimited Food
Unlimited Mana
Experience Multiplier
Increase Light Range
Unlimited Talent Points (will lose excess spent points on load)
Unlimited Stack Split (don't leave on)

For scripts like the Held Item pointer, you'll notice in the code some Lua scripting.
A lot of the game code has repeated AOBs and so it's difficult to get a unique, manageable set.
I have implemented a custom scan that simply picks a certain match that's found.
New compiles of the game may rearrange where this particular code injection actually turns up.

At the moment, for Held Item, it was at "index = 2" as you can see within the script.
If it still enables after some patch but appears to have no effect, disable the script and try some other index, starting at 0.

Code: Select all

local count = found.Count
local index = 2
local address = nil
Attachments
CoreKeeper.CT
v1.0
(89.36 KiB) Downloaded 1184 times
CoreKeeper.CT
v0.9.9.9
(67.78 KiB) Downloaded 560 times
Last edited by Zanzer on Fri Sep 06, 2024 12:22 am, edited 3 times in total.

Impala
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Re: CORE KEEPER

Post by Impala »

Zanzer wrote:
Mon Aug 26, 2024 11:15 pm
Unlimited Durability
Unlimited Food
Unlimited Mana
Experience Multiplier
Increase Light Range
Unlimited Talent Points (will lose excess spent points on load)
Unlimited Stack Split (don't leave on)
You fell into the same trap as I did with unlimited mana, it only works for warlock mana and not mage (staffs) mana

I am going to continue updating my table, but do you mind if I include your experience multiplier in my table since I want to use that for personal use and don't want 2 separate cheat tables

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SKLancelot
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Re: CORE KEEPER

Post by SKLancelot »

Zanzer wrote:
Mon Aug 26, 2024 11:15 pm
Unlimited Durability
Unlimited Food
Unlimited Mana
Experience Multiplier
Increase Light Range
Unlimited Talent Points (will lose excess spent points on load)
Unlimited Stack Split (don't leave on)
Anyway to keep the spent Talent points without them resetting every time? Or somehow finding the value of the Talent Point and increasing the amount to get all skill trees?

As it is, you basically need to recheck the option and readd all the points onto all the skills as they reset everytime.

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濒危物种猫咪
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Re: CORE KEEPER

Post by 濒危物种猫咪 »

SKLancelot wrote:
Tue Aug 27, 2024 11:51 am
Zanzer wrote:
Mon Aug 26, 2024 11:15 pm
Unlimited Durability
Unlimited Food
Unlimited Mana
Experience Multiplier
Increase Light Range
Unlimited Talent Points (will lose excess spent points on load)
Unlimited Stack Split (don't leave on)
Anyway to keep the spent Talent points without them resetting every time? Or somehow finding the value of the Talent Point and increasing the amount to get all skill trees?

As it is, you basically need to recheck the option and readd all the points onto all the skills as they reset everytime.
Try this (Based on Zanzer's table)
Attachments
CoreKeeper(2).CT
(10.45 KiB) Downloaded 1072 times

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SKLancelot
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Re: CORE KEEPER

Post by SKLancelot »

Tried it, it seems to work

So it does work, but does require keeping it on and active at all times for it to work, which is at 35 points for all.

Is there a way to keep the stats on without applying the code everytime? since it seems to be the games way of handling the skills and coding

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濒危物种猫咪
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Re: CORE KEEPER

Post by 濒危物种猫咪 »

SKLancelot wrote:
Tue Aug 27, 2024 3:32 pm
Tried it, it seems to work

So it does work, but does require keeping it on and active at all times for it to work, which is at 35 points for all.

Is there a way to keep the stats on without applying the code everytime? since it seems to be the games way of handling the skills and coding
Yes It seems that it works for the whole game when turned on, but then it comes back after restarting the game
I thought I had changed it successfully www

The easiest way is to change the game files directly
Core Keeper\CoreKeeper_Data\StreamingAssets\Conf\Talents

Of course I'll keep trying if I can do it using CE

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SKLancelot
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Re: CORE KEEPER

Post by SKLancelot »

The talents file themselves seem to correlate to the effects of the Talents within the Skills, not effect the amount of skillpoints one can get with the skill tree in question.

So either its in another file, hardcoded or require modding it in

Zanzer
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Re: CORE KEEPER

Post by Zanzer »

Impala wrote:
Tue Aug 27, 2024 10:30 am
do you mind if I include your experience multiplier
Go for it

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Re: CORE KEEPER

Post by Impala »

Added long lasting minions
Added zanzer's experience multiplier to table


*EDIT* edited long lasting minions to set to whatever you want, was afraid to do this at first, but if you set it too long you can just turn off the script and recast the minions

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Jhanz
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Re: CORE KEEPER

Post by Jhanz »

Finally, A table with an Experience Multiplier!
Thanks!!!

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