@WankHole I figured out the instant build. Apparently the UI is showing the progress about 1% or 2% ahead. The actual progress is a bit behind. Now the downside is the hull and armor. It instant complete but hull armor isn't fill up. I need a way to get them fill up too.
No idea how long you're planning on keeping this (epic) table up but if its a reasonable time I might be tempted to look into the unit structure and relay findings. It's probably going to be VERY little work as there's still a lot of basic structure remaining from the first game and there's already plenty of info about all the stats and stuff that gets stored. Im actually wondering if its the same as the first game as this entire engine looks like an upgrade to their first one (correct me if im wrong, I heard this is a "new" engine of theirs and im impressed with how it handles so many units and spreads the cores so well).
Also actually managed to get a new 10 player AI skirmish running using all your new options. Love how you can have a starter node/planet with 25/25 research on both military and civilian and then just create chaos in the universe Honestly, after this game came out I was so relieved there was a decent new RTS "style" game out that I could get my teeth into. I forgot I have no time any more due to work/real life/children. Pretty much realized I can't play this "Properly" and started making a few dirty hacks of my own to get by and then found your table. Wish I had more time to play with CE and even more so wish I had more time to play games without needing CE :/ Getting old sucks bro. Thanks for the table, you made this game SO much more enjoyable, just wish I could help out more :/
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Hey Destinate, At the top of CE. When in CE, hit Cntrl+Alt+L to open Table Lua.
If you put the following code block in there and click execute. It will put two tabs up top for your future tables. Get Table Update which when clicked, send them to this thread so ppl don't have to bookmark or find it. And a Full/Compact view button.
It also includes at the top to auto attach the process of Sins2.exe so ppl don't have to find it in the list. Highly recommend to use this in your table.
I did add the background color, I mean I use it on all personal tables. Can remove that bit if you want to, but it does give it a nice "Premium" flare IMO xD
if not syntaxcheck then
getAutoAttachList().add("sins2.exe")
end
GetAddressList().Control[0].BackgroundColor=0x403d3d
function pushUpdate( sender, force )
local state = not( updatemenuitem.Caption == 'Get Table Update' )
if force ~= nil then
state = not force
end
updatemenuitem.Caption = state and 'Get Table Update' or 'Get Table Update'
if force == nil then
shellExecute('https://fearlessrevolution.com/viewtopic.php?f=4&t=30835')
end
end
function addUpdateButton()
if updatemenualreadyexists then return end
local parent = getMainForm().Menu.Items
updatemenuitem = createMenuItem( parent )
parent.add( updatemenuitem )
updatemenuitem.Caption = 'Get Table Update'
updatemenuitem.OnClick = pushUpdate
updatemenualreadyexists = 'yes'
end
addUpdateButton()
pushUpdate( nil, true )
function cycleFullCompact( sender, force )
local state = not( compactmenuitem.Caption == 'Compact View Mode' )
if force ~= nil then
state = not force
end
compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
getMainForm().Splitter1.Visible = state
getMainForm().Panel4.Visible = state
getMainForm().Panel5.Visible = state
end
function addCompactMenu()
if compactmenualreadyexists then return end
local parent = getMainForm().Menu.Items
compactmenuitem = createMenuItem( parent )
parent.add( compactmenuitem )
compactmenuitem.Caption = 'Compact View Mode'
compactmenuitem.OnClick = cycleFullCompact
compactmenualreadyexists = 'yes'
end
addCompactMenu()
cycleFullCompact( nil, true )
I added the compact view mode and the auto-attach thing. I won't add the update thing because I don't want any shell execute in CT.
No idea how long you're planning on keeping this (epic) table up but if its a reasonable time I might be tempted to look into the unit structure and relay findings. It's probably going to be VERY little work as there's still a lot of basic structure remaining from the first game and there's already plenty of info about all the stats and stuff that gets stored. Im actually wondering if its the same as the first game as this entire engine looks like an upgrade to their first one (correct me if im wrong, I heard this is a "new" engine of theirs and im impressed with how it handles so many units and spreads the cores so well).
Also actually managed to get a new 10 player AI skirmish running using all your new options. Love how you can have a starter node/planet with 25/25 research on both military and civilian and then just create chaos in the universe Honestly, after this game came out I was so relieved there was a decent new RTS "style" game out that I could get my teeth into. I forgot I have no time any more due to work/real life/children. Pretty much realized I can't play this "Properly" and started making a few dirty hacks of my own to get by and then found your table. Wish I had more time to play with CE and even more so wish I had more time to play games without needing CE :/ Getting old sucks bro. Thanks for the table, you made this game SO much more enjoyable, just wish I could help out more :/
I'm pretty much done with the table. I will leave the entity editor as it is and let people expand it. I already added the exp and antimatter in the entity editor as examples. Hopefully, someone out there will have time to dissect the data structure.
I don't know much about this game. I just got it when it was released about 3 days ago. I just made the table fast and simple out of my free time. Nothing complicated in the table like spawning stuff. I saw some of your old posts about this game. You probably have a better table than mine since you've been playing it for awhile.
...I'm pretty much done with the table....
...I just made the table fast and simple out of my free time...
...You probably have a better table than mine since you've been playing it for awhile.
It's ok, don't worry, it's perfectly fine not to have a big one, yours is perfectly okay i am sure.
I talked with people who used it a lot and they say it's a really good one even if it's on the smaller side, all that matters is what you do with it right ?!
The other dude may have a bigger one, huge even, but i promise you that it will never produce the same effect as yours did when i got to play with it, i will always remember it as one the best memory of my life.
Just so you know,the "Instant Install components" cheat also massively increase the attack speed of ships, a simple missile cruiser will melt a capital ship in seconds, it's good for fireworks but for gameplay... not so much ! ^^