[Request] Intravenous 2

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RMLSNK
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Re: [Request] Intravenous 2

Post by RMLSNK »

the game updates like every 4 hours, probably had what feels like 8 patches since yesterday, so that will slow the process down a little bit, so expect some delays. mainly focusing on grabbing offsets and spidergraphing something I can hook that won't disrupt future updates.

update:

will most likely be after the weekend since the developer codings + love2d can be a bitch to workaround. I ran through over 6.8 trillion pointer scans, searching through negatives, spider graphs and structures, throughout 3 different patches.

I've successfully hooked all my cheats under one banner but with each update, addresses and their values often change. But there's always something to grasp onto, which is why I'm also looking through the lua/code of the game. new est. 72 hours. Will keep you posted. :oops:

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濒危物种猫咪
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Re: [Request] Intravenous 2

Post by 濒危物种猫咪 »

Finding values is easy, most are double
With lua engines, it's difficult to make it update-free (and game updates so fast :( )
This is a test trainer, I'll keep updating and add more functions if it can lasts a long time
[Link]
Attachments
intravenous2 V0.2.zip
Password: loxin
(872.6 KiB) Downloaded 433 times

Kerus
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Re: [Request] Intravenous 2

Post by Kerus »

濒危物种猫咪 wrote:
Sat Aug 24, 2024 2:35 am
Finding values is easy, most are double
With lua engines, it's difficult to make it update-free (and game updates so fast :( )
This is a test trainer, I'll keep updating and add more functions if it can lasts a long time
[Link]
Trainer crashed after turning on function. Game ver 1.0.0.0.

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濒危物种猫咪
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Re: [Request] Intravenous 2

Post by 濒危物种猫咪 »

Kerus wrote:
Sat Aug 24, 2024 7:40 am
濒危物种猫咪 wrote:
Sat Aug 24, 2024 2:35 am
Finding values is easy, most are double
With lua engines, it's difficult to make it update-free (and game updates so fast :( )
This is a test trainer, I'll keep updating and add more functions if it can lasts a long time
[Link]
Trainer crashed after turning on function. Game ver 1.0.0.0.
Update to the latest version and try again

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Re: [Request] Intravenous 2

Post by Naksu03 »

it detects as virus is this safe?

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hippieshopper
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Re: [Request] Intravenous 2

Post by hippieshopper »

I believe that is just the nature of trainers in general.

I am still just waiting for the regular cheat table or something for inf health.

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Re: [Request] Intravenous 2

Post by RMLSNK »

hippieshopper wrote:
Sat Aug 24, 2024 6:48 pm
I believe that is just the nature of trainers in general.

I am still just waiting for the regular cheat table or something for inf health.
for now, if you want infinite health, I got a script for you, just activate the script and then freeze or modify the value once its locked onto one. Restarted the game like 6 times and through 1 patch so this should be stable (hopefully)

created in patch 1.0.14. Just copy the code below and paste into your cheat table.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>43</ID>
      <Description>"Infinite Health"</Description>
      <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : intravenous2.exe
  Version: 1.0.14
  Date   : 2024-08-24
  Author : RMLSNEK
}

[ENABLE]

aobscan(InfintieHP,66 0F 2E BD 60 12 00 00 ?? ?? ?? ?? ?? ?? 44 ?? ?? ?? 41 81 E7 62)
alloc(newmem,$1000,InfintieHP)

label(code HP)
label(return)

newmem:

code:
  mov [HP],rbp
  ucomisd xmm7,[rbp+00001260]
  jmp return

HP:
dq 0

InfintieHP:
  jmp newmem
  nop 3
return:
registersymbol(InfintieHP HP)

[DISABLE]

InfintieHP:
  db 66 0F 2E BD 60 12 00 00

unregistersymbol(InfintieHP HP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 7FFBD5E83D62

7FFBD5E83D17: 48 B9 78 56 E3 36 FB FF FF FF  - mov rcx,FFFFFFFB36E35678
7FFBD5E83D21: 48 3B 8D 48 0B 00 00           - cmp rcx,[rbp+00000B48]
7FFBD5E83D28: 0F 85 84 45 B5 FF              - jne 7FFBD59D82B2
7FFBD5E83D2E: 83 BD 44 0B 00 00 FE           - cmp dword ptr [rbp+00000B44],-02
7FFBD5E83D35: 0F 85 77 45 B5 FF              - jne 7FFBD59D82B2
7FFBD5E83D3B: 48 B9 58 83 ED 37 FB FF FF FF  - mov rcx,FFFFFFFB37ED8358
7FFBD5E83D45: 48 3B 8D 68 12 00 00           - cmp rcx,[rbp+00001268]
7FFBD5E83D4C: 0F 85 60 45 B5 FF              - jne 7FFBD59D82B2
7FFBD5E83D52: 81 BD 64 12 00 00 FF FF FE FF  - cmp [rbp+00001264],FFFEFFFF
7FFBD5E83D5C: 0F 83 50 45 B5 FF              - jae 7FFBD59D82B2
// ---------- INJECTING HERE ----------
7FFBD5E83D62: 66 0F 2E BD 60 12 00 00        - ucomisd xmm7,[rbp+00001260]
// ---------- DONE INJECTING  ----------
7FFBD5E83D6A: 0F 83 A4 C2 43 00              - jae 7FFBD62C0014
7FFBD5E83D70: 44 8B 7E 1C                    - mov r15d,[rsi+1C]
7FFBD5E83D74: 41 81 E7 62 7F 8F 1D           - and r15d,1D8F7F62
7FFBD5E83D7B: 47 8D 3C 7F                    - lea r15d,[r15+r15*2]
7FFBD5E83D7F: 41 C1 E7 03                    - shl r15d,03
7FFBD5E83D83: 44 03 7E 14                    - add r15d,[rsi+14]
7FFBD5E83D87: 41 83 7F 0C FB                 - cmp dword ptr [r15+0C],-05
7FFBD5E83D8C: 75 0E                          - jne 7FFBD5E83D9C
7FFBD5E83D8E: 41 81 7F 08 C0 86 38 39        - cmp [r15+08],393886C0
7FFBD5E83D96: 0F 84 7C C2 43 00              - je 7FFBD62C0018
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>45</ID>
          <Description>"HP Amount"</Description>
          <LastState Value="118" Activated="1" RealAddress="343928D8"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Double</VariableType>
          <Address>[HP]+1260</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

sometimes the damage threshold will overflow the amount of hp, in this case you'll die. This isn't an immunity to damage. Shouldn't be a problem if you set a high hp value. Constantly changing the value or freezing the value and then loading may cause the game to crash. As always with any cheats, be sure to save often and preferrably disable the cheat during loads. If the script stops working, just copy and paste again and it should work.

for now, an easy way to get infinite saves is to input the value of saves into the double value type. Then quick-save, reduce by 1, quick-save reduce by 1 etc. until you get it. This code persists throughout the session's instance so you can reload and still find the value.

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hippieshopper
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Re: [Request] Intravenous 2

Post by hippieshopper »

RMLSNK wrote:
Sat Aug 24, 2024 10:14 pm
hippieshopper wrote:
Sat Aug 24, 2024 6:48 pm
I believe that is just the nature of trainers in general.

I am still just waiting for the regular cheat table or something for inf health.
for now, if you want infinite health, I got a script for you, just activate the script and then freeze or modify the value once its locked onto one. Restarted the game like 6 times and through 1 patch so this should be stable (hopefully)

created in patch 1.0.14. Just copy the code below and paste into your cheat table.


sometimes the damage threshold will overflow the amount of hp, in this case you'll die. This isn't an immunity to damage. Shouldn't be a problem if you set a high hp value. Constantly changing the value or freezing the value and then loading may cause the game to crash. As always with any cheats, be sure to save often and preferrably disable the cheat during loads. If the script stops working, just copy and paste again and it should work.

for now, an easy way to get infinite saves is to input the value of saves into the double value type. Then quick-save, reduce by 1, quick-save reduce by 1 etc. until you get it. This code persists throughout the session's instance so you can reload and still find the value.
I appreciate the reply and the help but when I attempt to run the script in CE I get the following error;

[string "<?xml version="1.0" encoding="utf-8"?>...']:1: unexpected symbol near '<'

I am not very familiar with scripting or anything LUA so I don't know if I have made a mistake or not.

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Re: [Request] Intravenous 2

Post by 濒危物种猫咪 »

the table for GodMode and InfAmmo
based on game version V1.0.13
I don't really know how to Hook this kind of game, it needs a lot of my time to make more functions . hope someone will continue
Attachments
intravenous2 游戏版本V1.0.13.CT
(4.15 KiB) Downloaded 317 times

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Re: [Request] Intravenous 2

Post by RMLSNK »

hippieshopper wrote:
Sun Aug 25, 2024 2:14 am
RMLSNK wrote:
Sat Aug 24, 2024 10:14 pm
hippieshopper wrote:
Sat Aug 24, 2024 6:48 pm
I believe that is just the nature of trainers in general.

I am still just waiting for the regular cheat table or something for inf health.
for now, if you want infinite health, I got a script for you, just activate the script and then freeze or modify the value once its locked onto one. Restarted the game like 6 times and through 1 patch so this should be stable (hopefully)

created in patch 1.0.14. Just copy the code below and paste into your cheat table.


sometimes the damage threshold will overflow the amount of hp, in this case you'll die. This isn't an immunity to damage. Shouldn't be a problem if you set a high hp value. Constantly changing the value or freezing the value and then loading may cause the game to crash. As always with any cheats, be sure to save often and preferrably disable the cheat during loads. If the script stops working, just copy and paste again and it should work.

for now, an easy way to get infinite saves is to input the value of saves into the double value type. Then quick-save, reduce by 1, quick-save reduce by 1 etc. until you get it. This code persists throughout the session's instance so you can reload and still find the value.
I appreciate the reply and the help but when I attempt to run the script in CE I get the following error;

[string "<?xml version="1.0" encoding="utf-8"?>...']:1: unexpected symbol near '<'

I am not very familiar with scripting or anything LUA so I don't know if I have made a mistake or not.
I'll upload the table for it. Although 濒危物种猫咪 has infinite ammo + godmode so check that one out first. But if all else fails, you may try mine too.
Attachments
RMLK_intravenous2.CT
Working on: Patch 1.0.15
(2.8 KiB) Downloaded 350 times

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Re: [Request] Intravenous 2

Post by 濒危物种猫咪 »

RMLSNK wrote:
Sun Aug 25, 2024 12:32 pm
hippieshopper wrote:
Sun Aug 25, 2024 2:14 am
RMLSNK wrote:
Sat Aug 24, 2024 10:14 pm


for now, if you want infinite health, I got a script for you, just activate the script and then freeze or modify the value once its locked onto one. Restarted the game like 6 times and through 1 patch so this should be stable (hopefully)

created in patch 1.0.14. Just copy the code below and paste into your cheat table.


sometimes the damage threshold will overflow the amount of hp, in this case you'll die. This isn't an immunity to damage. Shouldn't be a problem if you set a high hp value. Constantly changing the value or freezing the value and then loading may cause the game to crash. As always with any cheats, be sure to save often and preferrably disable the cheat during loads. If the script stops working, just copy and paste again and it should work.

for now, an easy way to get infinite saves is to input the value of saves into the double value type. Then quick-save, reduce by 1, quick-save reduce by 1 etc. until you get it. This code persists throughout the session's instance so you can reload and still find the value.
I appreciate the reply and the help but when I attempt to run the script in CE I get the following error;

[string "<?xml version="1.0" encoding="utf-8"?>...']:1: unexpected symbol near '<'

I am not very familiar with scripting or anything LUA so I don't know if I have made a mistake or not.
I'll upload the table for it. Although 濒危物种猫咪 has infinite ammo + godmode so check that one out first. But if all else fails, you may try mine too.
it works very well
btw,try to
aobscanregion(InfintieHP,7FF000000000,7FFFFFFFFFFF,66 0F 2E BD 60 12 00 00 ?? ?? ?? ?? ?? ?? 44 ?? ?? ?? 41 81 E7 62)

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Re: [Request] Intravenous 2

Post by hippieshopper »

Thank you both for the cheat tables =]
I know the game is a bit wonky so they don't always work like intended but they definitely get the job done.

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Re: [Request] Intravenous 2

Post by Candidate34 »

GodMode for intravenous2 游戏版本V1.0.13.CT is not working, anyone have this problem?

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Re: [Request] Intravenous 2

Post by hippieshopper »

Candidate34 wrote:
Mon Aug 26, 2024 9:16 am
GodMode for intravenous2 游戏版本V1.0.13.CT is not working, anyone have this problem?
For me it wasn't god mode per se. It wouldn't stop massive damage and being too close to an explosion would cause the game to crash but for everything else it worked a treat.

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Re: [Request] Intravenous 2

Post by aSwedishMagyar »

Made a table for it here

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