Fields Of Mistria

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Lingling
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Re: Fields Of Mistria

Post by Lingling »

BryceLeft wrote:
Fri Aug 30, 2024 3:50 pm
Anyone know the ID name for stone? I know wood is basic_wood but I can't seem to find stone/might have overlooked it
Thanks for sharing the basic wood, I was looking forever xD

The normal stone is ore_stone

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

glitchella
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Re: Fields Of Mistria

Post by glitchella »

Hello! Just wondering if there is a way to get cosmetics with CE? Specifically the animal ones.

kastatrofa
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Posts: 17
Joined: Sun Apr 21, 2024 12:22 pm
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Re: Fields Of Mistria

Post by kastatrofa »

Hi. My game crashes when i put the final item (stone loach) to
Spoiler
unlock the Water Seal in the Mines
.

Here is a picture:

If anyone knows how to fix this i'll be glad to know!

nvm just needed to update the game

glitchella
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Re: Fields Of Mistria

Post by glitchella »

Cake-san wrote:
Wed Aug 14, 2024 6:46 pm
Game Name: Fields of Mistria
Game Engine: Gamemaker



Options:
Image

#Fixed 1 - Fixed infinite loading script, added instant mine&chop script, added countermeasure for give_item script.

#Fixed 2 - Fixed long loading time for main script. Tweaked instant mine&chop script to include tree stump.

#Update 1 - Update script for newer version of game and added heart point multiplier for npc & animal

#Fixed 3 - Fixed give_item script to dynamically read item list from game memory. Added hotkey for time control.
Note for give_item script:
Activate the script, then you can edit the item ID and amount you want. Cut some grass, trees, or buy items as the cheat will change the received items to the ones you set in the options.

If you set the item amount in the cheat to 1, when you receive an item, the disable option will also be changed to 1. This disables the cheat, for countermeasures when you want to spawn equipment, as stacking equipment can crash the game. Simply change the disable option back to 0 to re-enable the cheat.

Disabled the script you don't use it.
Will this be updated for the new update?

User avatar
CheshireRose247
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Re: Fields Of Mistria

Post by CheshireRose247 »

glitchella wrote:
Mon Nov 18, 2024 11:19 pm
Cake-san wrote:
Wed Aug 14, 2024 6:46 pm
Game Name: Fields of Mistria
Game Engine: Gamemaker



Options:
Image

#Fixed 1 - Fixed infinite loading script, added instant mine&chop script, added countermeasure for give_item script.

#Fixed 2 - Fixed long loading time for main script. Tweaked instant mine&chop script to include tree stump.

#Update 1 - Update script for newer version of game and added heart point multiplier for npc & animal

#Fixed 3 - Fixed give_item script to dynamically read item list from game memory. Added hotkey for time control.
Note for give_item script:
Activate the script, then you can edit the item ID and amount you want. Cut some grass, trees, or buy items as the cheat will change the received items to the ones you set in the options.

If you set the item amount in the cheat to 1, when you receive an item, the disable option will also be changed to 1. This disables the cheat, for countermeasures when you want to spawn equipment, as stacking equipment can crash the game. Simply change the disable option back to 0 to re-enable the cheat.

Disabled the script you don't use it.
Will this be updated for the new update?
came here to ask the same thing lol

anomiaplay
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Posts: 2
Joined: Sun Nov 17, 2024 12:53 am
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Re: Fields Of Mistria

Post by anomiaplay »

Ever since the new update, the Give Item function now gives different items. Will you be updating the table? Thank you for your work!

AlmostHuman
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Posts: 1
Joined: Sun Dec 08, 2024 12:18 am
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Re: Fields Of Mistria

Post by AlmostHuman »

FYI, to anyone struggling to find the "Cave Mushroom" in the list of items, Fields of Mistria evidently has them as "wild_mushroom" in the item tables. Took me a bit to figure that one out.

Algester
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Re: Fields Of Mistria

Post by Algester »

FieldsOfMistria.exe+95EA5B - 49 8B 07 - mov rax,[r15]

seems to be the code that checks the last inventory slot that was moved? however I havent figured out how the rucksack data is structured so I only got "amount"

all I know the Item amount is stored as double so if you have excess legendary fish that can not be disposed off you need to acquire more than 1 legendary fish and then find a double value but as I said mov rax,[r15] is generating the "slot" where the most recent inventory slot is touched I can probably generate a pointer for this but I have no idea how "unbuggy" it would be

this is still a PoC type of code so I can't guarantee how useful this is what this code does is to generate the current amount of items your mouse pointer has you can not however write a value without the game throwing a hissy fit

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>114385</ID>
      <Description>"Auto Assemble script"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FieldsOfMistria.exe
  Version: 
  Date   : 2024-12-08
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(InvSlotCheck,FieldsOfMistria.exe,49 8B 07 48 89 45 9F C7) // should be unique
alloc(newmem,$1000,InvSlotCheck)

label(code)
label(return)
label(Inv)
newmem:
Invcode:
  cmp [r15+11C],0
  jne code
  mov [Inv],r15
code:
  mov rax,[r15]
  mov [rbp-61],rax
  jmp return
Inv:
  dq 0
InvSlotCheck:
  jmp newmem
  nop 2
return:
registersymbol(InvSlotCheck Inv)

[DISABLE]

InvSlotCheck:
  db 49 8B 07 48 89 45 9F

unregistersymbol(InvSlotCheck Inv)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: FieldsOfMistria.exe+95EA5B

FieldsOfMistria.exe+95EA3C: 89 45 A7                 - mov [rbp-59],eax
FieldsOfMistria.exe+95EA3F: 83 E1 1F                 - and ecx,1F
FieldsOfMistria.exe+95EA42: B8 01 00 00 00           - mov eax,00000001
FieldsOfMistria.exe+95EA47: D3 E0                    - shl eax,cl
FieldsOfMistria.exe+95EA49: A8 46                    - test al,46
FieldsOfMistria.exe+95EA4B: 74 0E                    - je FieldsOfMistria.exe+95EA5B
FieldsOfMistria.exe+95EA4D: 49 8B D7                 - mov rdx,r15
FieldsOfMistria.exe+95EA50: 48 8D 4D 9F              - lea rcx,[rbp-61]
FieldsOfMistria.exe+95EA54: E8 B7 1A 73 FF           - call FieldsOfMistria.exe+90510
FieldsOfMistria.exe+95EA59: EB 07                    - jmp FieldsOfMistria.exe+95EA62
// ---------- INJECTING HERE ----------
FieldsOfMistria.exe+95EA5B: 49 8B 07                 - mov rax,[r15]
// ---------- DONE INJECTING  ----------
FieldsOfMistria.exe+95EA5E: 48 89 45 9F              - mov [rbp-61],rax
FieldsOfMistria.exe+95EA62: C7 45 5F 01 00 00 00     - mov [rbp+5F],00000001
FieldsOfMistria.exe+95EA69: 89 7D 8B                 - mov [rbp-75],edi
FieldsOfMistria.exe+95EA6C: F2 0F 10 05 94 9E 3F 01  - movsd xmm0,[FieldsOfMistria.exe+1D58908]
FieldsOfMistria.exe+95EA74: F2 0F 11 44 24 30        - movsd [rsp+30],xmm0
FieldsOfMistria.exe+95EA7A: 48 8D 54 24 30           - lea rdx,[rsp+30]
FieldsOfMistria.exe+95EA7F: 48 8D 4D 9F              - lea rcx,[rbp-61]
FieldsOfMistria.exe+95EA83: E8 18 E7 73 FF           - call FieldsOfMistria.exe+9D1A0
FieldsOfMistria.exe+95EA88: 90                       - nop 
FieldsOfMistria.exe+95EA89: 8B 4D 8B                 - mov ecx,[rbp-75]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>114386</ID>
          <Description>"No description"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Double</VariableType>
          <Address>Inv</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
[code]

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