No Man's Sky - NMS (Steam)

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Zatara03
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Zatara03 »

I'm noticing that run stam doesn't seem to work, i tought it's just me but even restarting game/etc can't seem to turn it on at all

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Archerodees
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Archerodees »

Hi, I know it's a Steam table, but maybe this will work on GoG too?

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Blind Distortion
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Blind Distortion »

Archerodees wrote:
Sun Sep 22, 2024 6:20 pm
Hi, I know it's a Steam table, but maybe this will work on GoG too?
I have never used GOG so can't say if it would work or not but think it should.

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Blind Distortion
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Blind Distortion »

Zatara03 wrote:
Sun Sep 22, 2024 5:49 pm
I'm noticing that run stam doesn't seem to work, i tought it's just me but even restarting game/etc can't seem to turn it on at all
This works for me and no one else has reported this not working. Are all the other scripts working for you?

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Blind Distortion
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Blind Distortion »

Zatara03 wrote:
Sun Sep 22, 2024 5:49 pm
I'm noticing that run stam doesn't seem to work, i tought it's just me but even restarting game/etc can't seem to turn it on at all
Please try version 1.23 I've made some modifications. Let me know if this works.

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SARDAUKARU
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by SARDAUKARU »

Archerodees wrote:
Sun Sep 22, 2024 6:20 pm
Hi, I know it's a Steam table, but maybe this will work on GoG too?
yes, it works on GOG too.

Please, can you add "High speed Jetpack"(superjump), please.
"Instant Analysis Scan" would be good too.

Thanks.

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yuqin2024
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by yuqin2024 »

First of all this is a very great form, when I thought I couldn't find another way to play, this form helped me, it was exciting, Besides, this form is still being updated. But I still have some small needs, I wonder if you can help me? My multipurpose tool has been using a neutron cannon. I want it to fire faster or more. Can you respond to my request?

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Blind Distortion
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Blind Distortion »

yuqin2024 wrote:
Tue Sep 24, 2024 8:54 pm
First of all this is a very great form, when I thought I couldn't find another way to play, this form helped me, it was exciting, Besides, this form is still being updated. But I still have some small needs, I wonder if you can help me? My multipurpose tool has been using a neutron cannon. I want it to fire faster or more. Can you respond to my request?
If I understand your request correctly I've now added:

Instant Charge for Neutron Cannon (6 Shots)
Unlimited Neutron Cannon Ammo

In Version 1.25

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Blind Distortion
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Blind Distortion »

SARDAUKARU wrote:
Tue Sep 24, 2024 2:14 pm
Archerodees wrote:
Sun Sep 22, 2024 6:20 pm
Hi, I know it's a Steam table, but maybe this will work on GoG too?
yes, it works on GOG too.

Please, can you add "High speed Jetpack"(superjump), please.
"Instant Analysis Scan" would be good too.

Thanks.
Hey man, sorry but I've not had time to look into the "Jetpack High Speed" hack, but I have added "Instant Identification for the Analysis Scanner" in version 1.26 for you.

Sorry everyone, for the constant updates.
Last edited by Blind Distortion on Thu Sep 26, 2024 7:44 am, edited 1 time in total.

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yuqin2024
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by yuqin2024 »

Blind Distortion wrote:
Wed Sep 25, 2024 5:19 pm
yuqin2024 wrote:
Tue Sep 24, 2024 8:54 pm
First of all this is a very great form, when I thought I couldn't find another way to play, this form helped me, it was exciting, Besides, this form is still being updated. But I still have some small needs, I wonder if you can help me? My multipurpose tool has been using a neutron cannon. I want it to fire faster or more. Can you respond to my request?
If I understand your request correctly I've now added:

Instant Charge for Neutron Cannon (6 Shots)
Unlimited Neutron Cannon Ammo

In Version 1.25

Main Topic
This looks good, I'll give it a try and thank you for responding to my request. However, I found that the table has too many functions to quickly access, so I will send a function here to expand the table, maybe it will come in handy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337112539</ID>
      <Description>"一键展开功能列表"</Description>
      <Color>FF80FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
LuaCall(function cycleFullCompact(sender,force) local state = not(compactmenuitem.Caption == '全屏'); if force~=nil then state = not force end; compactmenuitem.Caption = state and '全屏' or '窗口化'; getMainForm().Splitter1.Visible = state; getMainForm().Panel4.Visible    = state; getMainForm().Panel5.Visible    = state; end; function addCompactMenu() if compactmenualreadyexists then return end; local parent = getMainForm().Menu.Items; compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem); compactmenuitem.Caption = '全屏'; compactmenuitem.OnClick = cycleFullCompact; compactmenualreadyexists = 'yes'; end; addCompactMenu(); cycleFullCompact(nil,true))
[DISABLE]
LuaCall(cycleFullCompact(nil,false))
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

SARDAUKARU
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by SARDAUKARU »

Sorry everyone, for the constant updates.

NO, thank you for the constant updates!
really, please constant updates.

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yuqin2024
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by yuqin2024 »

It's been a while since my last request, and this time I ran into something while on an expedition. I found that fishing would take a lot of time. I saw the fish biting my hook. Could you make fishing easier?

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dancon
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by dancon »

One of the tables from ages ago (when I last played) had the option for instant mining, or maybe it was mining laser damage which made it instant. I'm wondering if that wouldn't be possible to add again?

But thank you for maintaining your table, I appreciate it!

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Blind Distortion
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Blind Distortion »

dancon wrote:
Fri Oct 04, 2024 7:25 am
One of the tables from ages ago (when I last played) had the option for instant mining, or maybe it was mining laser damage which made it instant. I'm wondering if that wouldn't be possible to add again?

But thank you for maintaining your table, I appreciate it!
Hi dancon,

I'm currently looking at other games at the moment, but I will take a look at this when I get some time.

You're welcome for the table. Just let me know if it breaks with updates.

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Blind Distortion
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Re: No Man's Sky - Aquarius Update - NMS (Steam)

Post by Blind Distortion »

Blind Distortion wrote:
Fri Oct 04, 2024 5:47 pm
dancon wrote:
Fri Oct 04, 2024 7:25 am
One of the tables from ages ago (when I last played) had the option for instant mining, or maybe it was mining laser damage which made it instant. I'm wondering if that wouldn't be possible to add again?

But thank you for maintaining your table, I appreciate it!
Hi dancon,

I'm currently looking at other games at the moment, but I will take a look at this when I get some time.

You're welcome for the table. Just let me know if it breaks with updates.
I've now added Instant Mining on everything but creatures. I excluded them as it seemed unfair.

Now in Version 1.27

Main Topic

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